source: trip-planner-front/node_modules/@webassemblyjs/leb128/esm/bufs.js@ 1ad8e64

Last change on this file since 1ad8e64 was 6a3a178, checked in by Ema <ema_spirova@…>, 3 years ago

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1// Copyright 2012 The Obvious Corporation.
2
3/*
4 * bufs: Buffer utilities.
5 */
6
7/*
8 * Module variables
9 */
10
11/** Pool of buffers, where `bufPool[x].length === x`. */
12var bufPool = [];
13/** Maximum length of kept temporary buffers. */
14
15var TEMP_BUF_MAXIMUM_LENGTH = 20;
16/** Minimum exactly-representable 64-bit int. */
17
18var MIN_EXACT_INT64 = -0x8000000000000000;
19/** Maximum exactly-representable 64-bit int. */
20
21var MAX_EXACT_INT64 = 0x7ffffffffffffc00;
22/** Maximum exactly-representable 64-bit uint. */
23
24var MAX_EXACT_UINT64 = 0xfffffffffffff800;
25/**
26 * The int value consisting just of a 1 in bit #32 (that is, one more
27 * than the maximum 32-bit unsigned value).
28 */
29
30var BIT_32 = 0x100000000;
31/**
32 * The int value consisting just of a 1 in bit #64 (that is, one more
33 * than the maximum 64-bit unsigned value).
34 */
35
36var BIT_64 = 0x10000000000000000;
37/*
38 * Helper functions
39 */
40
41/**
42 * Masks off all but the lowest bit set of the given number.
43 */
44
45function lowestBit(num) {
46 return num & -num;
47}
48/**
49 * Gets whether trying to add the second number to the first is lossy
50 * (inexact). The first number is meant to be an accumulated result.
51 */
52
53
54function isLossyToAdd(accum, num) {
55 if (num === 0) {
56 return false;
57 }
58
59 var lowBit = lowestBit(num);
60 var added = accum + lowBit;
61
62 if (added === accum) {
63 return true;
64 }
65
66 if (added - lowBit !== accum) {
67 return true;
68 }
69
70 return false;
71}
72/*
73 * Exported functions
74 */
75
76/**
77 * Allocates a buffer of the given length, which is initialized
78 * with all zeroes. This returns a buffer from the pool if it is
79 * available, or a freshly-allocated buffer if not.
80 */
81
82
83export function alloc(length) {
84 var result = bufPool[length];
85
86 if (result) {
87 bufPool[length] = undefined;
88 } else {
89 result = new Buffer(length);
90 }
91
92 result.fill(0);
93 return result;
94}
95/**
96 * Releases a buffer back to the pool.
97 */
98
99export function free(buffer) {
100 var length = buffer.length;
101
102 if (length < TEMP_BUF_MAXIMUM_LENGTH) {
103 bufPool[length] = buffer;
104 }
105}
106/**
107 * Resizes a buffer, returning a new buffer. Returns the argument if
108 * the length wouldn't actually change. This function is only safe to
109 * use if the given buffer was allocated within this module (since
110 * otherwise the buffer might possibly be shared externally).
111 */
112
113export function resize(buffer, length) {
114 if (length === buffer.length) {
115 return buffer;
116 }
117
118 var newBuf = alloc(length);
119 buffer.copy(newBuf);
120 free(buffer);
121 return newBuf;
122}
123/**
124 * Reads an arbitrary signed int from a buffer.
125 */
126
127export function readInt(buffer) {
128 var length = buffer.length;
129 var positive = buffer[length - 1] < 0x80;
130 var result = positive ? 0 : -1;
131 var lossy = false; // Note: We can't use bit manipulation here, since that stops
132 // working if the result won't fit in a 32-bit int.
133
134 if (length < 7) {
135 // Common case which can't possibly be lossy (because the result has
136 // no more than 48 bits, and loss only happens with 54 or more).
137 for (var i = length - 1; i >= 0; i--) {
138 result = result * 0x100 + buffer[i];
139 }
140 } else {
141 for (var _i = length - 1; _i >= 0; _i--) {
142 var one = buffer[_i];
143 result *= 0x100;
144
145 if (isLossyToAdd(result, one)) {
146 lossy = true;
147 }
148
149 result += one;
150 }
151 }
152
153 return {
154 value: result,
155 lossy: lossy
156 };
157}
158/**
159 * Reads an arbitrary unsigned int from a buffer.
160 */
161
162export function readUInt(buffer) {
163 var length = buffer.length;
164 var result = 0;
165 var lossy = false; // Note: See above in re bit manipulation.
166
167 if (length < 7) {
168 // Common case which can't possibly be lossy (see above).
169 for (var i = length - 1; i >= 0; i--) {
170 result = result * 0x100 + buffer[i];
171 }
172 } else {
173 for (var _i2 = length - 1; _i2 >= 0; _i2--) {
174 var one = buffer[_i2];
175 result *= 0x100;
176
177 if (isLossyToAdd(result, one)) {
178 lossy = true;
179 }
180
181 result += one;
182 }
183 }
184
185 return {
186 value: result,
187 lossy: lossy
188 };
189}
190/**
191 * Writes a little-endian 64-bit signed int into a buffer.
192 */
193
194export function writeInt64(value, buffer) {
195 if (value < MIN_EXACT_INT64 || value > MAX_EXACT_INT64) {
196 throw new Error("Value out of range.");
197 }
198
199 if (value < 0) {
200 value += BIT_64;
201 }
202
203 writeUInt64(value, buffer);
204}
205/**
206 * Writes a little-endian 64-bit unsigned int into a buffer.
207 */
208
209export function writeUInt64(value, buffer) {
210 if (value < 0 || value > MAX_EXACT_UINT64) {
211 throw new Error("Value out of range.");
212 }
213
214 var lowWord = value % BIT_32;
215 var highWord = Math.floor(value / BIT_32);
216 buffer.writeUInt32LE(lowWord, 0);
217 buffer.writeUInt32LE(highWord, 4);
218}
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