1 |
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2 | # Engine.IO: the realtime engine
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3 |
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4 | [![Build Status](https://github.com/socketio/engine.io/workflows/CI/badge.svg?branch=master)](https://github.com/socketio/engine.io/actions)
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5 | [![NPM version](https://badge.fury.io/js/engine.io.svg)](http://badge.fury.io/js/engine.io)
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6 |
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7 | `Engine.IO` is the implementation of transport-based
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8 | cross-browser/cross-device bi-directional communication layer for
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9 | [Socket.IO](http://github.com/socketio/socket.io).
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10 |
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11 | ## How to use
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12 |
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13 | ### Server
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14 |
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15 | #### (A) Listening on a port
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16 |
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17 | ```js
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18 | const engine = require('engine.io');
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19 | const server = engine.listen(80);
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20 |
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21 | server.on('connection', socket => {
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22 | socket.send('utf 8 string');
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23 | socket.send(Buffer.from([0, 1, 2, 3, 4, 5])); // binary data
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24 | });
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25 | ```
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26 |
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27 | #### (B) Intercepting requests for a http.Server
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28 |
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29 | ```js
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30 | const engine = require('engine.io');
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31 | const http = require('http').createServer().listen(3000);
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32 | const server = engine.attach(http);
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33 |
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34 | server.on('connection', socket => {
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35 | socket.on('message', data => { });
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36 | socket.on('close', () => { });
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37 | });
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38 | ```
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39 |
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40 | #### (C) Passing in requests
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41 |
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42 | ```js
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43 | const engine = require('engine.io');
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44 | const server = new engine.Server();
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45 |
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46 | server.on('connection', socket => {
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47 | socket.send('hi');
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48 | });
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49 |
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50 | // …
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51 | httpServer.on('upgrade', (req, socket, head) => {
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52 | server.handleUpgrade(req, socket, head);
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53 | });
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54 |
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55 | httpServer.on('request', (req, res) => {
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56 | server.handleRequest(req, res);
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57 | });
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58 | ```
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59 |
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60 | ### Client
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61 |
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62 | ```html
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63 | <script src="/path/to/engine.io.js"></script>
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64 | <script>
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65 | const socket = new eio.Socket('ws://localhost/');
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66 | socket.on('open', () => {
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67 | socket.on('message', data => {});
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68 | socket.on('close', () => {});
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69 | });
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70 | </script>
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71 | ```
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72 |
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73 | For more information on the client refer to the
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74 | [engine-client](http://github.com/socketio/engine.io-client) repository.
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75 |
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76 | ## What features does it have?
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77 |
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78 | - **Maximum reliability**. Connections are established even in the presence of:
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79 | - proxies and load balancers.
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80 | - personal firewall and antivirus software.
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81 | - for more information refer to **Goals** and **Architecture** sections
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82 | - **Minimal client size** aided by:
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83 | - lazy loading of flash transports.
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84 | - lack of redundant transports.
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85 | - **Scalable**
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86 | - load balancer friendly
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87 | - **Future proof**
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88 | - **100% Node.JS core style**
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89 | - No API sugar (left for higher level projects)
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90 | - Written in readable vanilla JavaScript
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91 |
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92 | ## API
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93 |
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94 | ### Server
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95 |
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96 | <hr><br>
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97 |
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98 | #### Top-level
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99 |
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100 | These are exposed by `require('engine.io')`:
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101 |
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102 | ##### Events
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103 |
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104 | - `flush`
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105 | - Called when a socket buffer is being flushed.
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106 | - **Arguments**
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107 | - `Socket`: socket being flushed
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108 | - `Array`: write buffer
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109 | - `drain`
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110 | - Called when a socket buffer is drained
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111 | - **Arguments**
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112 | - `Socket`: socket being flushed
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113 |
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114 | ##### Properties
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115 |
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116 | - `protocol` _(Number)_: protocol revision number
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117 | - `Server`: Server class constructor
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118 | - `Socket`: Socket class constructor
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119 | - `Transport` _(Function)_: transport constructor
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120 | - `transports` _(Object)_: map of available transports
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121 |
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122 | ##### Methods
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123 |
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124 | - `()`
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125 | - Returns a new `Server` instance. If the first argument is an `http.Server` then the
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126 | new `Server` instance will be attached to it. Otherwise, the arguments are passed
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127 | directly to the `Server` constructor.
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128 | - **Parameters**
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129 | - `http.Server`: optional, server to attach to.
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130 | - `Object`: optional, options object (see `Server#constructor` api docs below)
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131 |
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132 | The following are identical ways to instantiate a server and then attach it.
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133 |
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134 | ```js
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135 | const httpServer; // previously created with `http.createServer();` from node.js api.
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136 |
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137 | // create a server first, and then attach
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138 | const eioServer = require('engine.io').Server();
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139 | eioServer.attach(httpServer);
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140 |
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141 | // or call the module as a function to get `Server`
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142 | const eioServer = require('engine.io')();
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143 | eioServer.attach(httpServer);
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144 |
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145 | // immediately attach
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146 | const eioServer = require('engine.io')(httpServer);
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147 |
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148 | // with custom options
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149 | const eioServer = require('engine.io')(httpServer, {
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150 | maxHttpBufferSize: 1e3
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151 | });
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152 | ```
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153 |
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154 | - `listen`
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155 | - Creates an `http.Server` which listens on the given port and attaches WS
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156 | to it. It returns `501 Not Implemented` for regular http requests.
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157 | - **Parameters**
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158 | - `Number`: port to listen on.
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159 | - `Object`: optional, options object
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160 | - `Function`: callback for `listen`.
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161 | - **Options**
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162 | - All options from `Server.attach` method, documented below.
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163 | - **Additionally** See Server `constructor` below for options you can pass for creating the new Server
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164 | - **Returns** `Server`
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165 |
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166 | ```js
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167 | const engine = require('engine.io');
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168 | const server = engine.listen(3000, {
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169 | pingTimeout: 2000,
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170 | pingInterval: 10000
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171 | });
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172 |
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173 | server.on('connection', /* ... */);
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174 | ```
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175 |
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176 | - `attach`
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177 | - Captures `upgrade` requests for a `http.Server`. In other words, makes
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178 | a regular http.Server WebSocket-compatible.
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179 | - **Parameters**
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180 | - `http.Server`: server to attach to.
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181 | - `Object`: optional, options object
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182 | - **Options**
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183 | - All options from `Server.attach` method, documented below.
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184 | - **Additionally** See Server `constructor` below for options you can pass for creating the new Server
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185 | - **Returns** `Server` a new Server instance.
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186 |
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187 | ```js
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188 | const engine = require('engine.io');
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189 | const httpServer = require('http').createServer().listen(3000);
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190 | const server = engine.attach(httpServer, {
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191 | wsEngine: require('eiows').Server // requires having eiows as dependency
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192 | });
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193 |
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194 | server.on('connection', /* ... */);
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195 | ```
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196 |
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197 | #### Server
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198 |
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199 | The main server/manager. _Inherits from EventEmitter_.
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200 |
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201 | ##### Events
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202 |
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203 | - `connection`
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204 | - Fired when a new connection is established.
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205 | - **Arguments**
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206 | - `Socket`: a Socket object
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207 |
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208 | - `initial_headers`
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209 | - Fired on the first request of the connection, before writing the response headers
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210 | - **Arguments**
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211 | - `headers` (`Object`): a hash of headers
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212 | - `req` (`http.IncomingMessage`): the request
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213 |
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214 | - `headers`
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215 | - Fired on the all requests of the connection, before writing the response headers
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216 | - **Arguments**
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217 | - `headers` (`Object`): a hash of headers
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218 | - `req` (`http.IncomingMessage`): the request
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219 |
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220 | - `connection_error`
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221 | - Fired when an error occurs when establishing the connection.
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222 | - **Arguments**
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223 | - `error`: an object with following properties:
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224 | - `req` (`http.IncomingMessage`): the request that was dropped
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225 | - `code` (`Number`): one of `Server.errors`
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226 | - `message` (`string`): one of `Server.errorMessages`
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227 | - `context` (`Object`): extra info about the error
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228 |
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229 | | Code | Message |
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230 | | ---- | ------- |
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231 | | 0 | "Transport unknown"
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232 | | 1 | "Session ID unknown"
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233 | | 2 | "Bad handshake method"
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234 | | 3 | "Bad request"
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235 | | 4 | "Forbidden"
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236 | | 5 | "Unsupported protocol version"
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237 |
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238 |
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239 | ##### Properties
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240 |
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241 | **Important**: if you plan to use Engine.IO in a scalable way, please
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242 | keep in mind the properties below will only reflect the clients connected
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243 | to a single process.
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244 |
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245 | - `clients` _(Object)_: hash of connected clients by id.
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246 | - `clientsCount` _(Number)_: number of connected clients.
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247 |
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248 | ##### Methods
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249 |
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250 | - **constructor**
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251 | - Initializes the server
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252 | - **Parameters**
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253 | - `Object`: optional, options object
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254 | - **Options**
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255 | - `pingTimeout` (`Number`): how many ms without a pong packet to
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256 | consider the connection closed (`20000`)
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257 | - `pingInterval` (`Number`): how many ms before sending a new ping
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258 | packet (`25000`)
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259 | - `upgradeTimeout` (`Number`): how many ms before an uncompleted transport upgrade is cancelled (`10000`)
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260 | - `maxHttpBufferSize` (`Number`): how many bytes or characters a message
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261 | can be, before closing the session (to avoid DoS). Default
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262 | value is `1E6`.
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263 | - `allowRequest` (`Function`): A function that receives a given handshake
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264 | or upgrade request as its first parameter, and can decide whether to
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265 | continue or not. The second argument is a function that needs to be
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266 | called with the decided information: `fn(err, success)`, where
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267 | `success` is a boolean value where false means that the request is
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268 | rejected, and err is an error code.
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269 | - `transports` (`<Array> String`): transports to allow connections
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270 | to (`['polling', 'websocket']`)
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271 | - `allowUpgrades` (`Boolean`): whether to allow transport upgrades
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272 | (`true`)
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273 | - `perMessageDeflate` (`Object|Boolean`): parameters of the WebSocket permessage-deflate extension
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274 | (see [ws module](https://github.com/einaros/ws) api docs). Set to `true` to enable. (defaults to `false`)
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275 | - `threshold` (`Number`): data is compressed only if the byte size is above this value (`1024`)
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276 | - `httpCompression` (`Object|Boolean`): parameters of the http compression for the polling transports
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277 | (see [zlib](http://nodejs.org/api/zlib.html#zlib_options) api docs). Set to `false` to disable. (`true`)
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278 | - `threshold` (`Number`): data is compressed only if the byte size is above this value (`1024`)
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279 | - `cookie` (`Object|Boolean`): configuration of the cookie that
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280 | contains the client sid to send as part of handshake response
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281 | headers. This cookie might be used for sticky-session. Defaults to not sending any cookie (`false`).
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282 | See [here](https://github.com/jshttp/cookie#options-1) for all supported options.
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283 | - `wsEngine` (`Function`): what WebSocket server implementation to use. Specified module must conform to the `ws` interface (see [ws module api docs](https://github.com/websockets/ws/blob/master/doc/ws.md)). Default value is `ws`. An alternative c++ addon is also available by installing `eiows` module.
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284 | - `cors` (`Object`): the options that will be forwarded to the cors module. See [there](https://github.com/expressjs/cors#configuration-options) for all available options. Defaults to no CORS allowed.
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285 | - `initialPacket` (`Object`): an optional packet which will be concatenated to the handshake packet emitted by Engine.IO.
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286 | - `allowEIO3` (`Boolean`): whether to support v3 Engine.IO clients (defaults to `false`)
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287 | - `close`
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288 | - Closes all clients
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289 | - **Returns** `Server` for chaining
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290 | - `handleRequest`
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291 | - Called internally when a `Engine` request is intercepted.
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292 | - **Parameters**
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293 | - `http.IncomingMessage`: a node request object
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294 | - `http.ServerResponse`: a node response object
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295 | - **Returns** `Server` for chaining
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296 | - `handleUpgrade`
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297 | - Called internally when a `Engine` ws upgrade is intercepted.
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298 | - **Parameters** (same as `upgrade` event)
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299 | - `http.IncomingMessage`: a node request object
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300 | - `net.Stream`: TCP socket for the request
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301 | - `Buffer`: legacy tail bytes
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302 | - **Returns** `Server` for chaining
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303 | - `attach`
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304 | - Attach this Server instance to an `http.Server`
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305 | - Captures `upgrade` requests for a `http.Server`. In other words, makes
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306 | a regular http.Server WebSocket-compatible.
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307 | - **Parameters**
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308 | - `http.Server`: server to attach to.
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309 | - `Object`: optional, options object
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310 | - **Options**
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311 | - `path` (`String`): name of the path to capture (`/engine.io`).
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312 | - `destroyUpgrade` (`Boolean`): destroy unhandled upgrade requests (`true`)
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313 | - `destroyUpgradeTimeout` (`Number`): milliseconds after which unhandled requests are ended (`1000`)
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314 | - `generateId`
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315 | - Generate a socket id.
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316 | - Overwrite this method to generate your custom socket id.
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317 | - **Parameters**
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318 | - `http.IncomingMessage`: a node request object
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319 | - **Returns** A socket id for connected client.
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320 |
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321 | <hr><br>
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322 |
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323 | #### Socket
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324 |
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325 | A representation of a client. _Inherits from EventEmitter_.
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326 |
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327 | ##### Events
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328 |
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329 | - `close`
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330 | - Fired when the client is disconnected.
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331 | - **Arguments**
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332 | - `String`: reason for closing
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333 | - `Object`: description object (optional)
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334 | - `message`
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335 | - Fired when the client sends a message.
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336 | - **Arguments**
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337 | - `String` or `Buffer`: Unicode string or Buffer with binary contents
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338 | - `error`
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339 | - Fired when an error occurs.
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340 | - **Arguments**
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341 | - `Error`: error object
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342 | - `flush`
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343 | - Called when the write buffer is being flushed.
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344 | - **Arguments**
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345 | - `Array`: write buffer
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346 | - `drain`
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347 | - Called when the write buffer is drained
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348 | - `packet`
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349 | - Called when a socket received a packet (`message`, `ping`)
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350 | - **Arguments**
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351 | - `type`: packet type
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352 | - `data`: packet data (if type is message)
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353 | - `packetCreate`
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354 | - Called before a socket sends a packet (`message`, `ping`)
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355 | - **Arguments**
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356 | - `type`: packet type
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357 | - `data`: packet data (if type is message)
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358 | - `heartbeat`
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359 | - Called when `ping` or `pong` packed is received (depends of client version)
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360 |
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361 | ##### Properties
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362 |
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363 | - `id` _(String)_: unique identifier
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364 | - `server` _(Server)_: engine parent reference
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365 | - `request` _(http.IncomingMessage)_: request that originated the Socket
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366 | - `upgraded` _(Boolean)_: whether the transport has been upgraded
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367 | - `readyState` _(String)_: opening|open|closing|closed
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368 | - `transport` _(Transport)_: transport reference
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369 |
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370 | ##### Methods
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371 |
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372 | - `send`:
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373 | - Sends a message, performing `message = toString(arguments[0])` unless
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374 | sending binary data, which is sent as is.
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375 | - **Parameters**
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376 | - `String` | `Buffer` | `ArrayBuffer` | `ArrayBufferView`: a string or any object implementing `toString()`, with outgoing data, or a Buffer or ArrayBuffer with binary data. Also any ArrayBufferView can be sent as is.
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377 | - `Object`: optional, options object
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378 | - `Function`: optional, a callback executed when the message gets flushed out by the transport
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379 | - **Options**
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380 | - `compress` (`Boolean`): whether to compress sending data. This option might be ignored and forced to be `true` when using polling. (`true`)
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381 | - **Returns** `Socket` for chaining
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382 | - `close`
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383 | - Disconnects the client
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384 | - **Returns** `Socket` for chaining
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385 |
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386 | ### Client
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387 |
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388 | <hr><br>
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389 |
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390 | Exposed in the `eio` global namespace (in the browser), or by
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391 | `require('engine.io-client')` (in Node.JS).
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392 |
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393 | For the client API refer to the
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394 | [engine-client](http://github.com/learnboost/engine.io-client) repository.
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395 |
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396 | ## Debug / logging
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397 |
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398 | Engine.IO is powered by [debug](http://github.com/visionmedia/debug).
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399 | In order to see all the debug output, run your app with the environment variable
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400 | `DEBUG` including the desired scope.
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401 |
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402 | To see the output from all of Engine.IO's debugging scopes you can use:
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403 |
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404 | ```
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405 | DEBUG=engine* node myapp
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406 | ```
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407 |
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408 | ## Transports
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409 |
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410 | - `polling`: XHR / JSONP polling transport.
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411 | - `websocket`: WebSocket transport.
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412 |
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413 | ## Plugins
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414 |
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415 | - [engine.io-conflation](https://github.com/EugenDueck/engine.io-conflation): Makes **conflation and aggregation** of messages straightforward.
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416 |
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417 | ## Support
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418 |
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419 | The support channels for `engine.io` are the same as `socket.io`:
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420 | - irc.freenode.net **#socket.io**
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421 | - [Google Groups](http://groups.google.com/group/socket_io)
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422 | - [Website](http://socket.io)
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423 |
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424 | ## Development
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425 |
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426 | To contribute patches, run tests or benchmarks, make sure to clone the
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427 | repository:
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428 |
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429 | ```
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430 | git clone git://github.com/LearnBoost/engine.io.git
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431 | ```
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432 |
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433 | Then:
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434 |
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435 | ```
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436 | cd engine.io
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437 | npm install
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438 | ```
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439 |
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440 | ## Tests
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441 |
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442 | Tests run with `npm test`. It runs the server tests that are aided by
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443 | the usage of `engine.io-client`.
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444 |
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445 | Make sure `npm install` is run first.
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446 |
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447 | ## Goals
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448 |
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449 | The main goal of `Engine` is ensuring the most reliable realtime communication.
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450 | Unlike the previous Socket.IO core, it always establishes a long-polling
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451 | connection first, then tries to upgrade to better transports that are "tested" on
|
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452 | the side.
|
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453 |
|
---|
454 | During the lifetime of the Socket.IO projects, we've found countless drawbacks
|
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455 | to relying on `HTML5 WebSocket` or `Flash Socket` as the first connection
|
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456 | mechanisms.
|
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457 |
|
---|
458 | Both are clearly the _right way_ of establishing a bidirectional communication,
|
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459 | with HTML5 WebSocket being the way of the future. However, to answer most business
|
---|
460 | needs, alternative traditional HTTP 1.1 mechanisms are just as good as delivering
|
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461 | the same solution.
|
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462 |
|
---|
463 | WebSocket based connections have two fundamental benefits:
|
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464 |
|
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465 | 1. **Better server performance**
|
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466 | - _A: Load balancers_<br>
|
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467 | Load balancing a long polling connection poses a serious architectural nightmare
|
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468 | since requests can come from any number of open sockets by the user agent, but
|
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469 | they all need to be routed to the process and computer that owns the `Engine`
|
---|
470 | connection. This negatively impacts RAM and CPU usage.
|
---|
471 | - _B: Network traffic_<br>
|
---|
472 | WebSocket is designed around the premise that each message frame has to be
|
---|
473 | surrounded by the least amount of data. In HTTP 1.1 transports, each message
|
---|
474 | frame is surrounded by HTTP headers and chunked encoding frames. If you try to
|
---|
475 | send the message _"Hello world"_ with xhr-polling, the message ultimately
|
---|
476 | becomes larger than if you were to send it with WebSocket.
|
---|
477 | - _C: Lightweight parser_<br>
|
---|
478 | As an effect of **B**, the server has to do a lot more work to parse the network
|
---|
479 | data and figure out the message when traditional HTTP requests are used
|
---|
480 | (as in long polling). This means that another advantage of WebSocket is
|
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481 | less server CPU usage.
|
---|
482 |
|
---|
483 | 2. **Better user experience**
|
---|
484 |
|
---|
485 | Due to the reasons stated in point **1**, the most important effect of being able
|
---|
486 | to establish a WebSocket connection is raw data transfer speed, which translates
|
---|
487 | in _some_ cases in better user experience.
|
---|
488 |
|
---|
489 | Applications with heavy realtime interaction (such as games) will benefit greatly,
|
---|
490 | whereas applications like realtime chat (Gmail/Facebook), newsfeeds (Facebook) or
|
---|
491 | timelines (Twitter) will have negligible user experience improvements.
|
---|
492 |
|
---|
493 | Having said this, attempting to establish a WebSocket connection directly so far has
|
---|
494 | proven problematic:
|
---|
495 |
|
---|
496 | 1. **Proxies**<br>
|
---|
497 | Many corporate proxies block WebSocket traffic.
|
---|
498 |
|
---|
499 | 2. **Personal firewall and antivirus software**<br>
|
---|
500 | As a result of our research, we've found that at least 3 personal security
|
---|
501 | applications block WebSocket traffic.
|
---|
502 |
|
---|
503 | 3. **Cloud application platforms**<br>
|
---|
504 | Platforms like Heroku or No.de have had trouble keeping up with the fast-paced
|
---|
505 | nature of the evolution of the WebSocket protocol. Applications therefore end up
|
---|
506 | inevitably using long polling, but the seamless installation experience of
|
---|
507 | Socket.IO we strive for (_"require() it and it just works"_) disappears.
|
---|
508 |
|
---|
509 | Some of these problems have solutions. In the case of proxies and personal programs,
|
---|
510 | however, the solutions many times involve upgrading software. Experience has shown
|
---|
511 | that relying on client software upgrades to deliver a business solution is
|
---|
512 | fruitless: the very existence of this project has to do with a fragmented panorama
|
---|
513 | of user agent distribution, with clients connecting with latest versions of the most
|
---|
514 | modern user agents (Chrome, Firefox and Safari), but others with versions as low as
|
---|
515 | IE 5.5.
|
---|
516 |
|
---|
517 | From the user perspective, an unsuccessful WebSocket connection can translate in
|
---|
518 | up to at least 10 seconds of waiting for the realtime application to begin
|
---|
519 | exchanging data. This **perceptively** hurts user experience.
|
---|
520 |
|
---|
521 | To summarize, **Engine** focuses on reliability and user experience first, marginal
|
---|
522 | potential UX improvements and increased server performance second. `Engine` is the
|
---|
523 | result of all the lessons learned with WebSocket in the wild.
|
---|
524 |
|
---|
525 | ## Architecture
|
---|
526 |
|
---|
527 | The main premise of `Engine`, and the core of its existence, is the ability to
|
---|
528 | swap transports on the fly. A connection starts as xhr-polling, but it can
|
---|
529 | switch to WebSocket.
|
---|
530 |
|
---|
531 | The central problem this poses is: how do we switch transports without losing
|
---|
532 | messages?
|
---|
533 |
|
---|
534 | `Engine` only switches from polling to another transport in between polling
|
---|
535 | cycles. Since the server closes the connection after a certain timeout when
|
---|
536 | there's no activity, and the polling transport implementation buffers messages
|
---|
537 | in between connections, this ensures no message loss and optimal performance.
|
---|
538 |
|
---|
539 | Another benefit of this design is that we workaround almost all the limitations
|
---|
540 | of **Flash Socket**, such as slow connection times, increased file size (we can
|
---|
541 | safely lazy load it without hurting user experience), etc.
|
---|
542 |
|
---|
543 | ## FAQ
|
---|
544 |
|
---|
545 | ### Can I use engine without Socket.IO ?
|
---|
546 |
|
---|
547 | Absolutely. Although the recommended framework for building realtime applications
|
---|
548 | is Socket.IO, since it provides fundamental features for real-world applications
|
---|
549 | such as multiplexing, reconnection support, etc.
|
---|
550 |
|
---|
551 | `Engine` is to Socket.IO what Connect is to Express. An essential piece for building
|
---|
552 | realtime frameworks, but something you _probably_ won't be using for building
|
---|
553 | actual applications.
|
---|
554 |
|
---|
555 | ### Does the server serve the client?
|
---|
556 |
|
---|
557 | No. The main reason is that `Engine` is meant to be bundled with frameworks.
|
---|
558 | Socket.IO includes `Engine`, therefore serving two clients is not necessary. If
|
---|
559 | you use Socket.IO, including
|
---|
560 |
|
---|
561 | ```html
|
---|
562 | <script src="/socket.io/socket.io.js">
|
---|
563 | ```
|
---|
564 |
|
---|
565 | has you covered.
|
---|
566 |
|
---|
567 | ### Can I implement `Engine` in other languages?
|
---|
568 |
|
---|
569 | Absolutely. The [engine.io-protocol](https://github.com/socketio/engine.io-protocol)
|
---|
570 | repository contains the most up-to-date description of the specification
|
---|
571 | at all times.
|
---|
572 |
|
---|
573 | ## License
|
---|
574 |
|
---|
575 | (The MIT License)
|
---|
576 |
|
---|
577 | Copyright (c) 2014 Guillermo Rauch <guillermo@learnboost.com>
|
---|
578 |
|
---|
579 | Permission is hereby granted, free of charge, to any person obtaining
|
---|
580 | a copy of this software and associated documentation files (the
|
---|
581 | 'Software'), to deal in the Software without restriction, including
|
---|
582 | without limitation the rights to use, copy, modify, merge, publish,
|
---|
583 | distribute, sublicense, and/or sell copies of the Software, and to
|
---|
584 | permit persons to whom the Software is furnished to do so, subject to
|
---|
585 | the following conditions:
|
---|
586 |
|
---|
587 | The above copyright notice and this permission notice shall be
|
---|
588 | included in all copies or substantial portions of the Software.
|
---|
589 |
|
---|
590 | THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
|
---|
591 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
---|
592 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
---|
593 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
---|
594 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
---|
595 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
---|
596 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|