source: trip-planner-front/node_modules/iconv-lite/encodings/dbcs-codec.js@ 76712b2

Last change on this file since 76712b2 was 6a3a178, checked in by Ema <ema_spirova@…>, 3 years ago

initial commit

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[6a3a178]1"use strict";
2var Buffer = require("safer-buffer").Buffer;
3
4// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
5// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
6// To save memory and loading time, we read table files only when requested.
7
8exports._dbcs = DBCSCodec;
9
10var UNASSIGNED = -1,
11 GB18030_CODE = -2,
12 SEQ_START = -10,
13 NODE_START = -1000,
14 UNASSIGNED_NODE = new Array(0x100),
15 DEF_CHAR = -1;
16
17for (var i = 0; i < 0x100; i++)
18 UNASSIGNED_NODE[i] = UNASSIGNED;
19
20
21// Class DBCSCodec reads and initializes mapping tables.
22function DBCSCodec(codecOptions, iconv) {
23 this.encodingName = codecOptions.encodingName;
24 if (!codecOptions)
25 throw new Error("DBCS codec is called without the data.")
26 if (!codecOptions.table)
27 throw new Error("Encoding '" + this.encodingName + "' has no data.");
28
29 // Load tables.
30 var mappingTable = codecOptions.table();
31
32
33 // Decode tables: MBCS -> Unicode.
34
35 // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
36 // Trie root is decodeTables[0].
37 // Values: >= 0 -> unicode character code. can be > 0xFFFF
38 // == UNASSIGNED -> unknown/unassigned sequence.
39 // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
40 // <= NODE_START -> index of the next node in our trie to process next byte.
41 // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
42 this.decodeTables = [];
43 this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
44
45 // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
46 this.decodeTableSeq = [];
47
48 // Actual mapping tables consist of chunks. Use them to fill up decode tables.
49 for (var i = 0; i < mappingTable.length; i++)
50 this._addDecodeChunk(mappingTable[i]);
51
52 this.defaultCharUnicode = iconv.defaultCharUnicode;
53
54
55 // Encode tables: Unicode -> DBCS.
56
57 // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
58 // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
59 // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
60 // == UNASSIGNED -> no conversion found. Output a default char.
61 // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
62 this.encodeTable = [];
63
64 // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
65 // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
66 // means end of sequence (needed when one sequence is a strict subsequence of another).
67 // Objects are kept separately from encodeTable to increase performance.
68 this.encodeTableSeq = [];
69
70 // Some chars can be decoded, but need not be encoded.
71 var skipEncodeChars = {};
72 if (codecOptions.encodeSkipVals)
73 for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
74 var val = codecOptions.encodeSkipVals[i];
75 if (typeof val === 'number')
76 skipEncodeChars[val] = true;
77 else
78 for (var j = val.from; j <= val.to; j++)
79 skipEncodeChars[j] = true;
80 }
81
82 // Use decode trie to recursively fill out encode tables.
83 this._fillEncodeTable(0, 0, skipEncodeChars);
84
85 // Add more encoding pairs when needed.
86 if (codecOptions.encodeAdd) {
87 for (var uChar in codecOptions.encodeAdd)
88 if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
89 this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
90 }
91
92 this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
93 if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
94 if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
95
96
97 // Load & create GB18030 tables when needed.
98 if (typeof codecOptions.gb18030 === 'function') {
99 this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
100
101 // Add GB18030 decode tables.
102 var thirdByteNodeIdx = this.decodeTables.length;
103 var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
104
105 var fourthByteNodeIdx = this.decodeTables.length;
106 var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
107
108 for (var i = 0x81; i <= 0xFE; i++) {
109 var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
110 var secondByteNode = this.decodeTables[secondByteNodeIdx];
111 for (var j = 0x30; j <= 0x39; j++)
112 secondByteNode[j] = NODE_START - thirdByteNodeIdx;
113 }
114 for (var i = 0x81; i <= 0xFE; i++)
115 thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
116 for (var i = 0x30; i <= 0x39; i++)
117 fourthByteNode[i] = GB18030_CODE
118 }
119}
120
121DBCSCodec.prototype.encoder = DBCSEncoder;
122DBCSCodec.prototype.decoder = DBCSDecoder;
123
124// Decoder helpers
125DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
126 var bytes = [];
127 for (; addr > 0; addr >>= 8)
128 bytes.push(addr & 0xFF);
129 if (bytes.length == 0)
130 bytes.push(0);
131
132 var node = this.decodeTables[0];
133 for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
134 var val = node[bytes[i]];
135
136 if (val == UNASSIGNED) { // Create new node.
137 node[bytes[i]] = NODE_START - this.decodeTables.length;
138 this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
139 }
140 else if (val <= NODE_START) { // Existing node.
141 node = this.decodeTables[NODE_START - val];
142 }
143 else
144 throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
145 }
146 return node;
147}
148
149
150DBCSCodec.prototype._addDecodeChunk = function(chunk) {
151 // First element of chunk is the hex mbcs code where we start.
152 var curAddr = parseInt(chunk[0], 16);
153
154 // Choose the decoding node where we'll write our chars.
155 var writeTable = this._getDecodeTrieNode(curAddr);
156 curAddr = curAddr & 0xFF;
157
158 // Write all other elements of the chunk to the table.
159 for (var k = 1; k < chunk.length; k++) {
160 var part = chunk[k];
161 if (typeof part === "string") { // String, write as-is.
162 for (var l = 0; l < part.length;) {
163 var code = part.charCodeAt(l++);
164 if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
165 var codeTrail = part.charCodeAt(l++);
166 if (0xDC00 <= codeTrail && codeTrail < 0xE000)
167 writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
168 else
169 throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
170 }
171 else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
172 var len = 0xFFF - code + 2;
173 var seq = [];
174 for (var m = 0; m < len; m++)
175 seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
176
177 writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
178 this.decodeTableSeq.push(seq);
179 }
180 else
181 writeTable[curAddr++] = code; // Basic char
182 }
183 }
184 else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
185 var charCode = writeTable[curAddr - 1] + 1;
186 for (var l = 0; l < part; l++)
187 writeTable[curAddr++] = charCode++;
188 }
189 else
190 throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
191 }
192 if (curAddr > 0xFF)
193 throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
194}
195
196// Encoder helpers
197DBCSCodec.prototype._getEncodeBucket = function(uCode) {
198 var high = uCode >> 8; // This could be > 0xFF because of astral characters.
199 if (this.encodeTable[high] === undefined)
200 this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
201 return this.encodeTable[high];
202}
203
204DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
205 var bucket = this._getEncodeBucket(uCode);
206 var low = uCode & 0xFF;
207 if (bucket[low] <= SEQ_START)
208 this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
209 else if (bucket[low] == UNASSIGNED)
210 bucket[low] = dbcsCode;
211}
212
213DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
214
215 // Get the root of character tree according to first character of the sequence.
216 var uCode = seq[0];
217 var bucket = this._getEncodeBucket(uCode);
218 var low = uCode & 0xFF;
219
220 var node;
221 if (bucket[low] <= SEQ_START) {
222 // There's already a sequence with - use it.
223 node = this.encodeTableSeq[SEQ_START-bucket[low]];
224 }
225 else {
226 // There was no sequence object - allocate a new one.
227 node = {};
228 if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
229 bucket[low] = SEQ_START - this.encodeTableSeq.length;
230 this.encodeTableSeq.push(node);
231 }
232
233 // Traverse the character tree, allocating new nodes as needed.
234 for (var j = 1; j < seq.length-1; j++) {
235 var oldVal = node[uCode];
236 if (typeof oldVal === 'object')
237 node = oldVal;
238 else {
239 node = node[uCode] = {}
240 if (oldVal !== undefined)
241 node[DEF_CHAR] = oldVal
242 }
243 }
244
245 // Set the leaf to given dbcsCode.
246 uCode = seq[seq.length-1];
247 node[uCode] = dbcsCode;
248}
249
250DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
251 var node = this.decodeTables[nodeIdx];
252 for (var i = 0; i < 0x100; i++) {
253 var uCode = node[i];
254 var mbCode = prefix + i;
255 if (skipEncodeChars[mbCode])
256 continue;
257
258 if (uCode >= 0)
259 this._setEncodeChar(uCode, mbCode);
260 else if (uCode <= NODE_START)
261 this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
262 else if (uCode <= SEQ_START)
263 this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
264 }
265}
266
267
268
269// == Encoder ==================================================================
270
271function DBCSEncoder(options, codec) {
272 // Encoder state
273 this.leadSurrogate = -1;
274 this.seqObj = undefined;
275
276 // Static data
277 this.encodeTable = codec.encodeTable;
278 this.encodeTableSeq = codec.encodeTableSeq;
279 this.defaultCharSingleByte = codec.defCharSB;
280 this.gb18030 = codec.gb18030;
281}
282
283DBCSEncoder.prototype.write = function(str) {
284 var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
285 leadSurrogate = this.leadSurrogate,
286 seqObj = this.seqObj, nextChar = -1,
287 i = 0, j = 0;
288
289 while (true) {
290 // 0. Get next character.
291 if (nextChar === -1) {
292 if (i == str.length) break;
293 var uCode = str.charCodeAt(i++);
294 }
295 else {
296 var uCode = nextChar;
297 nextChar = -1;
298 }
299
300 // 1. Handle surrogates.
301 if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
302 if (uCode < 0xDC00) { // We've got lead surrogate.
303 if (leadSurrogate === -1) {
304 leadSurrogate = uCode;
305 continue;
306 } else {
307 leadSurrogate = uCode;
308 // Double lead surrogate found.
309 uCode = UNASSIGNED;
310 }
311 } else { // We've got trail surrogate.
312 if (leadSurrogate !== -1) {
313 uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
314 leadSurrogate = -1;
315 } else {
316 // Incomplete surrogate pair - only trail surrogate found.
317 uCode = UNASSIGNED;
318 }
319
320 }
321 }
322 else if (leadSurrogate !== -1) {
323 // Incomplete surrogate pair - only lead surrogate found.
324 nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
325 leadSurrogate = -1;
326 }
327
328 // 2. Convert uCode character.
329 var dbcsCode = UNASSIGNED;
330 if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
331 var resCode = seqObj[uCode];
332 if (typeof resCode === 'object') { // Sequence continues.
333 seqObj = resCode;
334 continue;
335
336 } else if (typeof resCode == 'number') { // Sequence finished. Write it.
337 dbcsCode = resCode;
338
339 } else if (resCode == undefined) { // Current character is not part of the sequence.
340
341 // Try default character for this sequence
342 resCode = seqObj[DEF_CHAR];
343 if (resCode !== undefined) {
344 dbcsCode = resCode; // Found. Write it.
345 nextChar = uCode; // Current character will be written too in the next iteration.
346
347 } else {
348 // TODO: What if we have no default? (resCode == undefined)
349 // Then, we should write first char of the sequence as-is and try the rest recursively.
350 // Didn't do it for now because no encoding has this situation yet.
351 // Currently, just skip the sequence and write current char.
352 }
353 }
354 seqObj = undefined;
355 }
356 else if (uCode >= 0) { // Regular character
357 var subtable = this.encodeTable[uCode >> 8];
358 if (subtable !== undefined)
359 dbcsCode = subtable[uCode & 0xFF];
360
361 if (dbcsCode <= SEQ_START) { // Sequence start
362 seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
363 continue;
364 }
365
366 if (dbcsCode == UNASSIGNED && this.gb18030) {
367 // Use GB18030 algorithm to find character(s) to write.
368 var idx = findIdx(this.gb18030.uChars, uCode);
369 if (idx != -1) {
370 var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
371 newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
372 newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
373 newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
374 newBuf[j++] = 0x30 + dbcsCode;
375 continue;
376 }
377 }
378 }
379
380 // 3. Write dbcsCode character.
381 if (dbcsCode === UNASSIGNED)
382 dbcsCode = this.defaultCharSingleByte;
383
384 if (dbcsCode < 0x100) {
385 newBuf[j++] = dbcsCode;
386 }
387 else if (dbcsCode < 0x10000) {
388 newBuf[j++] = dbcsCode >> 8; // high byte
389 newBuf[j++] = dbcsCode & 0xFF; // low byte
390 }
391 else {
392 newBuf[j++] = dbcsCode >> 16;
393 newBuf[j++] = (dbcsCode >> 8) & 0xFF;
394 newBuf[j++] = dbcsCode & 0xFF;
395 }
396 }
397
398 this.seqObj = seqObj;
399 this.leadSurrogate = leadSurrogate;
400 return newBuf.slice(0, j);
401}
402
403DBCSEncoder.prototype.end = function() {
404 if (this.leadSurrogate === -1 && this.seqObj === undefined)
405 return; // All clean. Most often case.
406
407 var newBuf = Buffer.alloc(10), j = 0;
408
409 if (this.seqObj) { // We're in the sequence.
410 var dbcsCode = this.seqObj[DEF_CHAR];
411 if (dbcsCode !== undefined) { // Write beginning of the sequence.
412 if (dbcsCode < 0x100) {
413 newBuf[j++] = dbcsCode;
414 }
415 else {
416 newBuf[j++] = dbcsCode >> 8; // high byte
417 newBuf[j++] = dbcsCode & 0xFF; // low byte
418 }
419 } else {
420 // See todo above.
421 }
422 this.seqObj = undefined;
423 }
424
425 if (this.leadSurrogate !== -1) {
426 // Incomplete surrogate pair - only lead surrogate found.
427 newBuf[j++] = this.defaultCharSingleByte;
428 this.leadSurrogate = -1;
429 }
430
431 return newBuf.slice(0, j);
432}
433
434// Export for testing
435DBCSEncoder.prototype.findIdx = findIdx;
436
437
438// == Decoder ==================================================================
439
440function DBCSDecoder(options, codec) {
441 // Decoder state
442 this.nodeIdx = 0;
443 this.prevBuf = Buffer.alloc(0);
444
445 // Static data
446 this.decodeTables = codec.decodeTables;
447 this.decodeTableSeq = codec.decodeTableSeq;
448 this.defaultCharUnicode = codec.defaultCharUnicode;
449 this.gb18030 = codec.gb18030;
450}
451
452DBCSDecoder.prototype.write = function(buf) {
453 var newBuf = Buffer.alloc(buf.length*2),
454 nodeIdx = this.nodeIdx,
455 prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
456 seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
457 uCode;
458
459 if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
460 prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
461
462 for (var i = 0, j = 0; i < buf.length; i++) {
463 var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
464
465 // Lookup in current trie node.
466 var uCode = this.decodeTables[nodeIdx][curByte];
467
468 if (uCode >= 0) {
469 // Normal character, just use it.
470 }
471 else if (uCode === UNASSIGNED) { // Unknown char.
472 // TODO: Callback with seq.
473 //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
474 i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
475 uCode = this.defaultCharUnicode.charCodeAt(0);
476 }
477 else if (uCode === GB18030_CODE) {
478 var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
479 var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
480 var idx = findIdx(this.gb18030.gbChars, ptr);
481 uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
482 }
483 else if (uCode <= NODE_START) { // Go to next trie node.
484 nodeIdx = NODE_START - uCode;
485 continue;
486 }
487 else if (uCode <= SEQ_START) { // Output a sequence of chars.
488 var seq = this.decodeTableSeq[SEQ_START - uCode];
489 for (var k = 0; k < seq.length - 1; k++) {
490 uCode = seq[k];
491 newBuf[j++] = uCode & 0xFF;
492 newBuf[j++] = uCode >> 8;
493 }
494 uCode = seq[seq.length-1];
495 }
496 else
497 throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
498
499 // Write the character to buffer, handling higher planes using surrogate pair.
500 if (uCode > 0xFFFF) {
501 uCode -= 0x10000;
502 var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
503 newBuf[j++] = uCodeLead & 0xFF;
504 newBuf[j++] = uCodeLead >> 8;
505
506 uCode = 0xDC00 + uCode % 0x400;
507 }
508 newBuf[j++] = uCode & 0xFF;
509 newBuf[j++] = uCode >> 8;
510
511 // Reset trie node.
512 nodeIdx = 0; seqStart = i+1;
513 }
514
515 this.nodeIdx = nodeIdx;
516 this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
517 return newBuf.slice(0, j).toString('ucs2');
518}
519
520DBCSDecoder.prototype.end = function() {
521 var ret = '';
522
523 // Try to parse all remaining chars.
524 while (this.prevBuf.length > 0) {
525 // Skip 1 character in the buffer.
526 ret += this.defaultCharUnicode;
527 var buf = this.prevBuf.slice(1);
528
529 // Parse remaining as usual.
530 this.prevBuf = Buffer.alloc(0);
531 this.nodeIdx = 0;
532 if (buf.length > 0)
533 ret += this.write(buf);
534 }
535
536 this.nodeIdx = 0;
537 return ret;
538}
539
540// Binary search for GB18030. Returns largest i such that table[i] <= val.
541function findIdx(table, val) {
542 if (table[0] > val)
543 return -1;
544
545 var l = 0, r = table.length;
546 while (l < r-1) { // always table[l] <= val < table[r]
547 var mid = l + Math.floor((r-l+1)/2);
548 if (table[mid] <= val)
549 l = mid;
550 else
551 r = mid;
552 }
553 return l;
554}
555
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