1 | "use strict";
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2 | var Buffer = require("safer-buffer").Buffer;
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3 |
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4 | // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
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5 | // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
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6 | // To save memory and loading time, we read table files only when requested.
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7 |
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8 | exports._dbcs = DBCSCodec;
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9 |
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10 | var UNASSIGNED = -1,
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11 | GB18030_CODE = -2,
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12 | SEQ_START = -10,
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13 | NODE_START = -1000,
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14 | UNASSIGNED_NODE = new Array(0x100),
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15 | DEF_CHAR = -1;
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16 |
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17 | for (var i = 0; i < 0x100; i++)
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18 | UNASSIGNED_NODE[i] = UNASSIGNED;
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19 |
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20 |
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21 | // Class DBCSCodec reads and initializes mapping tables.
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22 | function DBCSCodec(codecOptions, iconv) {
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23 | this.encodingName = codecOptions.encodingName;
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24 | if (!codecOptions)
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25 | throw new Error("DBCS codec is called without the data.")
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26 | if (!codecOptions.table)
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27 | throw new Error("Encoding '" + this.encodingName + "' has no data.");
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28 |
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29 | // Load tables.
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30 | var mappingTable = codecOptions.table();
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31 |
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32 |
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33 | // Decode tables: MBCS -> Unicode.
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34 |
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35 | // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
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36 | // Trie root is decodeTables[0].
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37 | // Values: >= 0 -> unicode character code. can be > 0xFFFF
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38 | // == UNASSIGNED -> unknown/unassigned sequence.
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39 | // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
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40 | // <= NODE_START -> index of the next node in our trie to process next byte.
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41 | // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
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42 | this.decodeTables = [];
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43 | this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
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44 |
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45 | // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
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46 | this.decodeTableSeq = [];
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47 |
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48 | // Actual mapping tables consist of chunks. Use them to fill up decode tables.
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49 | for (var i = 0; i < mappingTable.length; i++)
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50 | this._addDecodeChunk(mappingTable[i]);
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51 |
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52 | this.defaultCharUnicode = iconv.defaultCharUnicode;
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53 |
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54 |
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55 | // Encode tables: Unicode -> DBCS.
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56 |
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57 | // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
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58 | // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
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59 | // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
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60 | // == UNASSIGNED -> no conversion found. Output a default char.
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61 | // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
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62 | this.encodeTable = [];
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63 |
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64 | // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
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65 | // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
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66 | // means end of sequence (needed when one sequence is a strict subsequence of another).
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67 | // Objects are kept separately from encodeTable to increase performance.
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68 | this.encodeTableSeq = [];
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69 |
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70 | // Some chars can be decoded, but need not be encoded.
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71 | var skipEncodeChars = {};
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72 | if (codecOptions.encodeSkipVals)
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73 | for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
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74 | var val = codecOptions.encodeSkipVals[i];
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75 | if (typeof val === 'number')
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76 | skipEncodeChars[val] = true;
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77 | else
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78 | for (var j = val.from; j <= val.to; j++)
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79 | skipEncodeChars[j] = true;
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80 | }
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81 |
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82 | // Use decode trie to recursively fill out encode tables.
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83 | this._fillEncodeTable(0, 0, skipEncodeChars);
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84 |
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85 | // Add more encoding pairs when needed.
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86 | if (codecOptions.encodeAdd) {
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87 | for (var uChar in codecOptions.encodeAdd)
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88 | if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
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89 | this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
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90 | }
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91 |
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92 | this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
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93 | if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
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94 | if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
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95 |
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96 |
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97 | // Load & create GB18030 tables when needed.
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98 | if (typeof codecOptions.gb18030 === 'function') {
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99 | this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
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100 |
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101 | // Add GB18030 decode tables.
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102 | var thirdByteNodeIdx = this.decodeTables.length;
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103 | var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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104 |
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105 | var fourthByteNodeIdx = this.decodeTables.length;
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106 | var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
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107 |
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108 | for (var i = 0x81; i <= 0xFE; i++) {
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109 | var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
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110 | var secondByteNode = this.decodeTables[secondByteNodeIdx];
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111 | for (var j = 0x30; j <= 0x39; j++)
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112 | secondByteNode[j] = NODE_START - thirdByteNodeIdx;
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113 | }
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114 | for (var i = 0x81; i <= 0xFE; i++)
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115 | thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
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116 | for (var i = 0x30; i <= 0x39; i++)
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117 | fourthByteNode[i] = GB18030_CODE
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118 | }
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119 | }
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120 |
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121 | DBCSCodec.prototype.encoder = DBCSEncoder;
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122 | DBCSCodec.prototype.decoder = DBCSDecoder;
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123 |
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124 | // Decoder helpers
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125 | DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
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126 | var bytes = [];
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127 | for (; addr > 0; addr >>= 8)
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128 | bytes.push(addr & 0xFF);
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129 | if (bytes.length == 0)
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130 | bytes.push(0);
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131 |
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132 | var node = this.decodeTables[0];
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133 | for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
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134 | var val = node[bytes[i]];
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135 |
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136 | if (val == UNASSIGNED) { // Create new node.
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137 | node[bytes[i]] = NODE_START - this.decodeTables.length;
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138 | this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
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139 | }
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140 | else if (val <= NODE_START) { // Existing node.
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141 | node = this.decodeTables[NODE_START - val];
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142 | }
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143 | else
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144 | throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
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145 | }
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146 | return node;
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147 | }
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148 |
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149 |
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150 | DBCSCodec.prototype._addDecodeChunk = function(chunk) {
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151 | // First element of chunk is the hex mbcs code where we start.
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152 | var curAddr = parseInt(chunk[0], 16);
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153 |
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154 | // Choose the decoding node where we'll write our chars.
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155 | var writeTable = this._getDecodeTrieNode(curAddr);
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156 | curAddr = curAddr & 0xFF;
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157 |
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158 | // Write all other elements of the chunk to the table.
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159 | for (var k = 1; k < chunk.length; k++) {
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160 | var part = chunk[k];
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161 | if (typeof part === "string") { // String, write as-is.
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162 | for (var l = 0; l < part.length;) {
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163 | var code = part.charCodeAt(l++);
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164 | if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
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165 | var codeTrail = part.charCodeAt(l++);
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166 | if (0xDC00 <= codeTrail && codeTrail < 0xE000)
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167 | writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
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168 | else
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169 | throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
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170 | }
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171 | else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
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172 | var len = 0xFFF - code + 2;
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173 | var seq = [];
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174 | for (var m = 0; m < len; m++)
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175 | seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
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176 |
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177 | writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
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178 | this.decodeTableSeq.push(seq);
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179 | }
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180 | else
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181 | writeTable[curAddr++] = code; // Basic char
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182 | }
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183 | }
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184 | else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
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185 | var charCode = writeTable[curAddr - 1] + 1;
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186 | for (var l = 0; l < part; l++)
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187 | writeTable[curAddr++] = charCode++;
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188 | }
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189 | else
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190 | throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
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191 | }
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192 | if (curAddr > 0xFF)
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193 | throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
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194 | }
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195 |
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196 | // Encoder helpers
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197 | DBCSCodec.prototype._getEncodeBucket = function(uCode) {
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198 | var high = uCode >> 8; // This could be > 0xFF because of astral characters.
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199 | if (this.encodeTable[high] === undefined)
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200 | this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
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201 | return this.encodeTable[high];
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202 | }
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203 |
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204 | DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
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205 | var bucket = this._getEncodeBucket(uCode);
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206 | var low = uCode & 0xFF;
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207 | if (bucket[low] <= SEQ_START)
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208 | this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
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209 | else if (bucket[low] == UNASSIGNED)
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210 | bucket[low] = dbcsCode;
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211 | }
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212 |
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213 | DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
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214 |
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215 | // Get the root of character tree according to first character of the sequence.
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216 | var uCode = seq[0];
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217 | var bucket = this._getEncodeBucket(uCode);
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218 | var low = uCode & 0xFF;
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219 |
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220 | var node;
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221 | if (bucket[low] <= SEQ_START) {
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222 | // There's already a sequence with - use it.
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223 | node = this.encodeTableSeq[SEQ_START-bucket[low]];
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224 | }
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225 | else {
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226 | // There was no sequence object - allocate a new one.
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227 | node = {};
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228 | if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
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229 | bucket[low] = SEQ_START - this.encodeTableSeq.length;
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230 | this.encodeTableSeq.push(node);
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231 | }
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232 |
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233 | // Traverse the character tree, allocating new nodes as needed.
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234 | for (var j = 1; j < seq.length-1; j++) {
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235 | var oldVal = node[uCode];
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236 | if (typeof oldVal === 'object')
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237 | node = oldVal;
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238 | else {
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239 | node = node[uCode] = {}
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240 | if (oldVal !== undefined)
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241 | node[DEF_CHAR] = oldVal
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242 | }
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243 | }
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244 |
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245 | // Set the leaf to given dbcsCode.
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246 | uCode = seq[seq.length-1];
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247 | node[uCode] = dbcsCode;
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248 | }
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249 |
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250 | DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
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251 | var node = this.decodeTables[nodeIdx];
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252 | for (var i = 0; i < 0x100; i++) {
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253 | var uCode = node[i];
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254 | var mbCode = prefix + i;
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255 | if (skipEncodeChars[mbCode])
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256 | continue;
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257 |
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258 | if (uCode >= 0)
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259 | this._setEncodeChar(uCode, mbCode);
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260 | else if (uCode <= NODE_START)
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261 | this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
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262 | else if (uCode <= SEQ_START)
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263 | this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
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264 | }
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265 | }
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266 |
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267 |
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268 |
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269 | // == Encoder ==================================================================
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270 |
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271 | function DBCSEncoder(options, codec) {
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272 | // Encoder state
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273 | this.leadSurrogate = -1;
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274 | this.seqObj = undefined;
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275 |
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276 | // Static data
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277 | this.encodeTable = codec.encodeTable;
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278 | this.encodeTableSeq = codec.encodeTableSeq;
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279 | this.defaultCharSingleByte = codec.defCharSB;
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280 | this.gb18030 = codec.gb18030;
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281 | }
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282 |
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283 | DBCSEncoder.prototype.write = function(str) {
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284 | var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
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285 | leadSurrogate = this.leadSurrogate,
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286 | seqObj = this.seqObj, nextChar = -1,
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287 | i = 0, j = 0;
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288 |
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289 | while (true) {
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290 | // 0. Get next character.
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291 | if (nextChar === -1) {
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292 | if (i == str.length) break;
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293 | var uCode = str.charCodeAt(i++);
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294 | }
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295 | else {
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296 | var uCode = nextChar;
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297 | nextChar = -1;
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298 | }
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299 |
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300 | // 1. Handle surrogates.
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301 | if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
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302 | if (uCode < 0xDC00) { // We've got lead surrogate.
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303 | if (leadSurrogate === -1) {
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304 | leadSurrogate = uCode;
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305 | continue;
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306 | } else {
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307 | leadSurrogate = uCode;
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308 | // Double lead surrogate found.
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309 | uCode = UNASSIGNED;
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310 | }
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311 | } else { // We've got trail surrogate.
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312 | if (leadSurrogate !== -1) {
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313 | uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
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314 | leadSurrogate = -1;
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315 | } else {
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316 | // Incomplete surrogate pair - only trail surrogate found.
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317 | uCode = UNASSIGNED;
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318 | }
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319 |
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320 | }
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321 | }
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322 | else if (leadSurrogate !== -1) {
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323 | // Incomplete surrogate pair - only lead surrogate found.
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324 | nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
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325 | leadSurrogate = -1;
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326 | }
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327 |
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328 | // 2. Convert uCode character.
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329 | var dbcsCode = UNASSIGNED;
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330 | if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
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331 | var resCode = seqObj[uCode];
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332 | if (typeof resCode === 'object') { // Sequence continues.
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333 | seqObj = resCode;
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334 | continue;
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335 |
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336 | } else if (typeof resCode == 'number') { // Sequence finished. Write it.
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337 | dbcsCode = resCode;
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338 |
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339 | } else if (resCode == undefined) { // Current character is not part of the sequence.
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340 |
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341 | // Try default character for this sequence
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342 | resCode = seqObj[DEF_CHAR];
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343 | if (resCode !== undefined) {
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344 | dbcsCode = resCode; // Found. Write it.
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345 | nextChar = uCode; // Current character will be written too in the next iteration.
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346 |
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347 | } else {
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348 | // TODO: What if we have no default? (resCode == undefined)
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349 | // Then, we should write first char of the sequence as-is and try the rest recursively.
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350 | // Didn't do it for now because no encoding has this situation yet.
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351 | // Currently, just skip the sequence and write current char.
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352 | }
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353 | }
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354 | seqObj = undefined;
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355 | }
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356 | else if (uCode >= 0) { // Regular character
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357 | var subtable = this.encodeTable[uCode >> 8];
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358 | if (subtable !== undefined)
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359 | dbcsCode = subtable[uCode & 0xFF];
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360 |
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361 | if (dbcsCode <= SEQ_START) { // Sequence start
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362 | seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
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363 | continue;
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364 | }
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365 |
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366 | if (dbcsCode == UNASSIGNED && this.gb18030) {
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367 | // Use GB18030 algorithm to find character(s) to write.
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368 | var idx = findIdx(this.gb18030.uChars, uCode);
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369 | if (idx != -1) {
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370 | var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
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371 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
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372 | newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
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373 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
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374 | newBuf[j++] = 0x30 + dbcsCode;
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375 | continue;
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376 | }
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377 | }
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378 | }
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379 |
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380 | // 3. Write dbcsCode character.
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381 | if (dbcsCode === UNASSIGNED)
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382 | dbcsCode = this.defaultCharSingleByte;
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383 |
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384 | if (dbcsCode < 0x100) {
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385 | newBuf[j++] = dbcsCode;
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386 | }
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387 | else if (dbcsCode < 0x10000) {
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388 | newBuf[j++] = dbcsCode >> 8; // high byte
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389 | newBuf[j++] = dbcsCode & 0xFF; // low byte
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390 | }
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391 | else {
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392 | newBuf[j++] = dbcsCode >> 16;
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393 | newBuf[j++] = (dbcsCode >> 8) & 0xFF;
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394 | newBuf[j++] = dbcsCode & 0xFF;
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395 | }
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396 | }
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397 |
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398 | this.seqObj = seqObj;
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399 | this.leadSurrogate = leadSurrogate;
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400 | return newBuf.slice(0, j);
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401 | }
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402 |
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403 | DBCSEncoder.prototype.end = function() {
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404 | if (this.leadSurrogate === -1 && this.seqObj === undefined)
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405 | return; // All clean. Most often case.
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406 |
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407 | var newBuf = Buffer.alloc(10), j = 0;
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408 |
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409 | if (this.seqObj) { // We're in the sequence.
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410 | var dbcsCode = this.seqObj[DEF_CHAR];
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411 | if (dbcsCode !== undefined) { // Write beginning of the sequence.
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412 | if (dbcsCode < 0x100) {
|
---|
413 | newBuf[j++] = dbcsCode;
|
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414 | }
|
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415 | else {
|
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416 | newBuf[j++] = dbcsCode >> 8; // high byte
|
---|
417 | newBuf[j++] = dbcsCode & 0xFF; // low byte
|
---|
418 | }
|
---|
419 | } else {
|
---|
420 | // See todo above.
|
---|
421 | }
|
---|
422 | this.seqObj = undefined;
|
---|
423 | }
|
---|
424 |
|
---|
425 | if (this.leadSurrogate !== -1) {
|
---|
426 | // Incomplete surrogate pair - only lead surrogate found.
|
---|
427 | newBuf[j++] = this.defaultCharSingleByte;
|
---|
428 | this.leadSurrogate = -1;
|
---|
429 | }
|
---|
430 |
|
---|
431 | return newBuf.slice(0, j);
|
---|
432 | }
|
---|
433 |
|
---|
434 | // Export for testing
|
---|
435 | DBCSEncoder.prototype.findIdx = findIdx;
|
---|
436 |
|
---|
437 |
|
---|
438 | // == Decoder ==================================================================
|
---|
439 |
|
---|
440 | function DBCSDecoder(options, codec) {
|
---|
441 | // Decoder state
|
---|
442 | this.nodeIdx = 0;
|
---|
443 | this.prevBuf = Buffer.alloc(0);
|
---|
444 |
|
---|
445 | // Static data
|
---|
446 | this.decodeTables = codec.decodeTables;
|
---|
447 | this.decodeTableSeq = codec.decodeTableSeq;
|
---|
448 | this.defaultCharUnicode = codec.defaultCharUnicode;
|
---|
449 | this.gb18030 = codec.gb18030;
|
---|
450 | }
|
---|
451 |
|
---|
452 | DBCSDecoder.prototype.write = function(buf) {
|
---|
453 | var newBuf = Buffer.alloc(buf.length*2),
|
---|
454 | nodeIdx = this.nodeIdx,
|
---|
455 | prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
|
---|
456 | seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
|
---|
457 | uCode;
|
---|
458 |
|
---|
459 | if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
|
---|
460 | prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
|
---|
461 |
|
---|
462 | for (var i = 0, j = 0; i < buf.length; i++) {
|
---|
463 | var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
|
---|
464 |
|
---|
465 | // Lookup in current trie node.
|
---|
466 | var uCode = this.decodeTables[nodeIdx][curByte];
|
---|
467 |
|
---|
468 | if (uCode >= 0) {
|
---|
469 | // Normal character, just use it.
|
---|
470 | }
|
---|
471 | else if (uCode === UNASSIGNED) { // Unknown char.
|
---|
472 | // TODO: Callback with seq.
|
---|
473 | //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
|
---|
474 | i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
|
---|
475 | uCode = this.defaultCharUnicode.charCodeAt(0);
|
---|
476 | }
|
---|
477 | else if (uCode === GB18030_CODE) {
|
---|
478 | var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
|
---|
479 | var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
|
---|
480 | var idx = findIdx(this.gb18030.gbChars, ptr);
|
---|
481 | uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
|
---|
482 | }
|
---|
483 | else if (uCode <= NODE_START) { // Go to next trie node.
|
---|
484 | nodeIdx = NODE_START - uCode;
|
---|
485 | continue;
|
---|
486 | }
|
---|
487 | else if (uCode <= SEQ_START) { // Output a sequence of chars.
|
---|
488 | var seq = this.decodeTableSeq[SEQ_START - uCode];
|
---|
489 | for (var k = 0; k < seq.length - 1; k++) {
|
---|
490 | uCode = seq[k];
|
---|
491 | newBuf[j++] = uCode & 0xFF;
|
---|
492 | newBuf[j++] = uCode >> 8;
|
---|
493 | }
|
---|
494 | uCode = seq[seq.length-1];
|
---|
495 | }
|
---|
496 | else
|
---|
497 | throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
|
---|
498 |
|
---|
499 | // Write the character to buffer, handling higher planes using surrogate pair.
|
---|
500 | if (uCode > 0xFFFF) {
|
---|
501 | uCode -= 0x10000;
|
---|
502 | var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
|
---|
503 | newBuf[j++] = uCodeLead & 0xFF;
|
---|
504 | newBuf[j++] = uCodeLead >> 8;
|
---|
505 |
|
---|
506 | uCode = 0xDC00 + uCode % 0x400;
|
---|
507 | }
|
---|
508 | newBuf[j++] = uCode & 0xFF;
|
---|
509 | newBuf[j++] = uCode >> 8;
|
---|
510 |
|
---|
511 | // Reset trie node.
|
---|
512 | nodeIdx = 0; seqStart = i+1;
|
---|
513 | }
|
---|
514 |
|
---|
515 | this.nodeIdx = nodeIdx;
|
---|
516 | this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
|
---|
517 | return newBuf.slice(0, j).toString('ucs2');
|
---|
518 | }
|
---|
519 |
|
---|
520 | DBCSDecoder.prototype.end = function() {
|
---|
521 | var ret = '';
|
---|
522 |
|
---|
523 | // Try to parse all remaining chars.
|
---|
524 | while (this.prevBuf.length > 0) {
|
---|
525 | // Skip 1 character in the buffer.
|
---|
526 | ret += this.defaultCharUnicode;
|
---|
527 | var buf = this.prevBuf.slice(1);
|
---|
528 |
|
---|
529 | // Parse remaining as usual.
|
---|
530 | this.prevBuf = Buffer.alloc(0);
|
---|
531 | this.nodeIdx = 0;
|
---|
532 | if (buf.length > 0)
|
---|
533 | ret += this.write(buf);
|
---|
534 | }
|
---|
535 |
|
---|
536 | this.nodeIdx = 0;
|
---|
537 | return ret;
|
---|
538 | }
|
---|
539 |
|
---|
540 | // Binary search for GB18030. Returns largest i such that table[i] <= val.
|
---|
541 | function findIdx(table, val) {
|
---|
542 | if (table[0] > val)
|
---|
543 | return -1;
|
---|
544 |
|
---|
545 | var l = 0, r = table.length;
|
---|
546 | while (l < r-1) { // always table[l] <= val < table[r]
|
---|
547 | var mid = l + Math.floor((r-l+1)/2);
|
---|
548 | if (table[mid] <= val)
|
---|
549 | l = mid;
|
---|
550 | else
|
---|
551 | r = mid;
|
---|
552 | }
|
---|
553 | return l;
|
---|
554 | }
|
---|
555 |
|
---|