source: trip-planner-front/node_modules/iconv-lite/encodings/internal.js@ e29cc2e

Last change on this file since e29cc2e was 6a3a178, checked in by Ema <ema_spirova@…>, 3 years ago

initial commit

  • Property mode set to 100644
File size: 6.0 KB
Line 
1"use strict";
2var Buffer = require("safer-buffer").Buffer;
3
4// Export Node.js internal encodings.
5
6module.exports = {
7 // Encodings
8 utf8: { type: "_internal", bomAware: true},
9 cesu8: { type: "_internal", bomAware: true},
10 unicode11utf8: "utf8",
11
12 ucs2: { type: "_internal", bomAware: true},
13 utf16le: "ucs2",
14
15 binary: { type: "_internal" },
16 base64: { type: "_internal" },
17 hex: { type: "_internal" },
18
19 // Codec.
20 _internal: InternalCodec,
21};
22
23//------------------------------------------------------------------------------
24
25function InternalCodec(codecOptions, iconv) {
26 this.enc = codecOptions.encodingName;
27 this.bomAware = codecOptions.bomAware;
28
29 if (this.enc === "base64")
30 this.encoder = InternalEncoderBase64;
31 else if (this.enc === "cesu8") {
32 this.enc = "utf8"; // Use utf8 for decoding.
33 this.encoder = InternalEncoderCesu8;
34
35 // Add decoder for versions of Node not supporting CESU-8
36 if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') {
37 this.decoder = InternalDecoderCesu8;
38 this.defaultCharUnicode = iconv.defaultCharUnicode;
39 }
40 }
41}
42
43InternalCodec.prototype.encoder = InternalEncoder;
44InternalCodec.prototype.decoder = InternalDecoder;
45
46//------------------------------------------------------------------------------
47
48// We use node.js internal decoder. Its signature is the same as ours.
49var StringDecoder = require('string_decoder').StringDecoder;
50
51if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method.
52 StringDecoder.prototype.end = function() {};
53
54
55function InternalDecoder(options, codec) {
56 StringDecoder.call(this, codec.enc);
57}
58
59InternalDecoder.prototype = StringDecoder.prototype;
60
61
62//------------------------------------------------------------------------------
63// Encoder is mostly trivial
64
65function InternalEncoder(options, codec) {
66 this.enc = codec.enc;
67}
68
69InternalEncoder.prototype.write = function(str) {
70 return Buffer.from(str, this.enc);
71}
72
73InternalEncoder.prototype.end = function() {
74}
75
76
77//------------------------------------------------------------------------------
78// Except base64 encoder, which must keep its state.
79
80function InternalEncoderBase64(options, codec) {
81 this.prevStr = '';
82}
83
84InternalEncoderBase64.prototype.write = function(str) {
85 str = this.prevStr + str;
86 var completeQuads = str.length - (str.length % 4);
87 this.prevStr = str.slice(completeQuads);
88 str = str.slice(0, completeQuads);
89
90 return Buffer.from(str, "base64");
91}
92
93InternalEncoderBase64.prototype.end = function() {
94 return Buffer.from(this.prevStr, "base64");
95}
96
97
98//------------------------------------------------------------------------------
99// CESU-8 encoder is also special.
100
101function InternalEncoderCesu8(options, codec) {
102}
103
104InternalEncoderCesu8.prototype.write = function(str) {
105 var buf = Buffer.alloc(str.length * 3), bufIdx = 0;
106 for (var i = 0; i < str.length; i++) {
107 var charCode = str.charCodeAt(i);
108 // Naive implementation, but it works because CESU-8 is especially easy
109 // to convert from UTF-16 (which all JS strings are encoded in).
110 if (charCode < 0x80)
111 buf[bufIdx++] = charCode;
112 else if (charCode < 0x800) {
113 buf[bufIdx++] = 0xC0 + (charCode >>> 6);
114 buf[bufIdx++] = 0x80 + (charCode & 0x3f);
115 }
116 else { // charCode will always be < 0x10000 in javascript.
117 buf[bufIdx++] = 0xE0 + (charCode >>> 12);
118 buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
119 buf[bufIdx++] = 0x80 + (charCode & 0x3f);
120 }
121 }
122 return buf.slice(0, bufIdx);
123}
124
125InternalEncoderCesu8.prototype.end = function() {
126}
127
128//------------------------------------------------------------------------------
129// CESU-8 decoder is not implemented in Node v4.0+
130
131function InternalDecoderCesu8(options, codec) {
132 this.acc = 0;
133 this.contBytes = 0;
134 this.accBytes = 0;
135 this.defaultCharUnicode = codec.defaultCharUnicode;
136}
137
138InternalDecoderCesu8.prototype.write = function(buf) {
139 var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes,
140 res = '';
141 for (var i = 0; i < buf.length; i++) {
142 var curByte = buf[i];
143 if ((curByte & 0xC0) !== 0x80) { // Leading byte
144 if (contBytes > 0) { // Previous code is invalid
145 res += this.defaultCharUnicode;
146 contBytes = 0;
147 }
148
149 if (curByte < 0x80) { // Single-byte code
150 res += String.fromCharCode(curByte);
151 } else if (curByte < 0xE0) { // Two-byte code
152 acc = curByte & 0x1F;
153 contBytes = 1; accBytes = 1;
154 } else if (curByte < 0xF0) { // Three-byte code
155 acc = curByte & 0x0F;
156 contBytes = 2; accBytes = 1;
157 } else { // Four or more are not supported for CESU-8.
158 res += this.defaultCharUnicode;
159 }
160 } else { // Continuation byte
161 if (contBytes > 0) { // We're waiting for it.
162 acc = (acc << 6) | (curByte & 0x3f);
163 contBytes--; accBytes++;
164 if (contBytes === 0) {
165 // Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
166 if (accBytes === 2 && acc < 0x80 && acc > 0)
167 res += this.defaultCharUnicode;
168 else if (accBytes === 3 && acc < 0x800)
169 res += this.defaultCharUnicode;
170 else
171 // Actually add character.
172 res += String.fromCharCode(acc);
173 }
174 } else { // Unexpected continuation byte
175 res += this.defaultCharUnicode;
176 }
177 }
178 }
179 this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes;
180 return res;
181}
182
183InternalDecoderCesu8.prototype.end = function() {
184 var res = 0;
185 if (this.contBytes > 0)
186 res += this.defaultCharUnicode;
187 return res;
188}
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