[6a3a178] | 1 | "use strict";
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| 2 | var Buffer = require("safer-buffer").Buffer;
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| 3 |
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| 4 | // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
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| 5 |
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| 6 | // == UTF16-BE codec. ==========================================================
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| 7 |
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| 8 | exports.utf16be = Utf16BECodec;
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| 9 | function Utf16BECodec() {
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| 10 | }
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| 11 |
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| 12 | Utf16BECodec.prototype.encoder = Utf16BEEncoder;
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| 13 | Utf16BECodec.prototype.decoder = Utf16BEDecoder;
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| 14 | Utf16BECodec.prototype.bomAware = true;
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| 15 |
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| 16 |
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| 17 | // -- Encoding
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| 18 |
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| 19 | function Utf16BEEncoder() {
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| 20 | }
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| 21 |
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| 22 | Utf16BEEncoder.prototype.write = function(str) {
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| 23 | var buf = Buffer.from(str, 'ucs2');
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| 24 | for (var i = 0; i < buf.length; i += 2) {
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| 25 | var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
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| 26 | }
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| 27 | return buf;
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| 28 | }
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| 29 |
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| 30 | Utf16BEEncoder.prototype.end = function() {
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| 31 | }
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| 32 |
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| 33 |
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| 34 | // -- Decoding
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| 35 |
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| 36 | function Utf16BEDecoder() {
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| 37 | this.overflowByte = -1;
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| 38 | }
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| 39 |
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| 40 | Utf16BEDecoder.prototype.write = function(buf) {
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| 41 | if (buf.length == 0)
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| 42 | return '';
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| 43 |
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| 44 | var buf2 = Buffer.alloc(buf.length + 1),
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| 45 | i = 0, j = 0;
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| 46 |
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| 47 | if (this.overflowByte !== -1) {
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| 48 | buf2[0] = buf[0];
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| 49 | buf2[1] = this.overflowByte;
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| 50 | i = 1; j = 2;
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| 51 | }
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| 52 |
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| 53 | for (; i < buf.length-1; i += 2, j+= 2) {
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| 54 | buf2[j] = buf[i+1];
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| 55 | buf2[j+1] = buf[i];
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| 56 | }
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| 57 |
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| 58 | this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
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| 59 |
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| 60 | return buf2.slice(0, j).toString('ucs2');
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| 61 | }
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| 62 |
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| 63 | Utf16BEDecoder.prototype.end = function() {
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| 64 | }
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| 65 |
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| 66 |
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| 67 | // == UTF-16 codec =============================================================
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| 68 | // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
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| 69 | // Defaults to UTF-16LE, as it's prevalent and default in Node.
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| 70 | // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
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| 71 | // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
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| 72 |
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| 73 | // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
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| 74 |
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| 75 | exports.utf16 = Utf16Codec;
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| 76 | function Utf16Codec(codecOptions, iconv) {
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| 77 | this.iconv = iconv;
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| 78 | }
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| 79 |
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| 80 | Utf16Codec.prototype.encoder = Utf16Encoder;
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| 81 | Utf16Codec.prototype.decoder = Utf16Decoder;
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| 82 |
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| 83 |
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| 84 | // -- Encoding (pass-through)
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| 85 |
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| 86 | function Utf16Encoder(options, codec) {
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| 87 | options = options || {};
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| 88 | if (options.addBOM === undefined)
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| 89 | options.addBOM = true;
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| 90 | this.encoder = codec.iconv.getEncoder('utf-16le', options);
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| 91 | }
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| 92 |
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| 93 | Utf16Encoder.prototype.write = function(str) {
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| 94 | return this.encoder.write(str);
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| 95 | }
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| 96 |
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| 97 | Utf16Encoder.prototype.end = function() {
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| 98 | return this.encoder.end();
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| 99 | }
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| 100 |
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| 101 |
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| 102 | // -- Decoding
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| 103 |
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| 104 | function Utf16Decoder(options, codec) {
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| 105 | this.decoder = null;
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| 106 | this.initialBytes = [];
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| 107 | this.initialBytesLen = 0;
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| 108 |
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| 109 | this.options = options || {};
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| 110 | this.iconv = codec.iconv;
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| 111 | }
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| 112 |
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| 113 | Utf16Decoder.prototype.write = function(buf) {
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| 114 | if (!this.decoder) {
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| 115 | // Codec is not chosen yet. Accumulate initial bytes.
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| 116 | this.initialBytes.push(buf);
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| 117 | this.initialBytesLen += buf.length;
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| 118 |
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| 119 | if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)
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| 120 | return '';
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| 121 |
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| 122 | // We have enough bytes -> detect endianness.
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| 123 | var buf = Buffer.concat(this.initialBytes),
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| 124 | encoding = detectEncoding(buf, this.options.defaultEncoding);
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| 125 | this.decoder = this.iconv.getDecoder(encoding, this.options);
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| 126 | this.initialBytes.length = this.initialBytesLen = 0;
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| 127 | }
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| 128 |
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| 129 | return this.decoder.write(buf);
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| 130 | }
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| 131 |
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| 132 | Utf16Decoder.prototype.end = function() {
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| 133 | if (!this.decoder) {
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| 134 | var buf = Buffer.concat(this.initialBytes),
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| 135 | encoding = detectEncoding(buf, this.options.defaultEncoding);
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| 136 | this.decoder = this.iconv.getDecoder(encoding, this.options);
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| 137 |
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| 138 | var res = this.decoder.write(buf),
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| 139 | trail = this.decoder.end();
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| 140 |
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| 141 | return trail ? (res + trail) : res;
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| 142 | }
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| 143 | return this.decoder.end();
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| 144 | }
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| 145 |
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| 146 | function detectEncoding(buf, defaultEncoding) {
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| 147 | var enc = defaultEncoding || 'utf-16le';
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| 148 |
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| 149 | if (buf.length >= 2) {
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| 150 | // Check BOM.
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| 151 | if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM
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| 152 | enc = 'utf-16be';
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| 153 | else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM
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| 154 | enc = 'utf-16le';
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| 155 | else {
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| 156 | // No BOM found. Try to deduce encoding from initial content.
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| 157 | // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
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| 158 | // So, we count ASCII as if it was LE or BE, and decide from that.
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| 159 | var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
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| 160 | _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
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| 161 |
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| 162 | for (var i = 0; i < _len; i += 2) {
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| 163 | if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++;
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| 164 | if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++;
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| 165 | }
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| 166 |
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| 167 | if (asciiCharsBE > asciiCharsLE)
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| 168 | enc = 'utf-16be';
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| 169 | else if (asciiCharsBE < asciiCharsLE)
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| 170 | enc = 'utf-16le';
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| 171 | }
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| 172 | }
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| 173 |
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| 174 | return enc;
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| 175 | }
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| 176 |
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| 177 |
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