[6a3a178] | 1 | "use strict";
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| 2 | var Buffer = require("safer-buffer").Buffer;
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| 3 |
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| 4 | // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
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| 5 | // See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
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| 6 |
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| 7 | exports.utf7 = Utf7Codec;
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| 8 | exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
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| 9 | function Utf7Codec(codecOptions, iconv) {
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| 10 | this.iconv = iconv;
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| 11 | };
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| 12 |
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| 13 | Utf7Codec.prototype.encoder = Utf7Encoder;
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| 14 | Utf7Codec.prototype.decoder = Utf7Decoder;
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| 15 | Utf7Codec.prototype.bomAware = true;
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| 16 |
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| 17 |
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| 18 | // -- Encoding
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| 19 |
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| 20 | var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
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| 21 |
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| 22 | function Utf7Encoder(options, codec) {
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| 23 | this.iconv = codec.iconv;
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| 24 | }
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| 25 |
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| 26 | Utf7Encoder.prototype.write = function(str) {
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| 27 | // Naive implementation.
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| 28 | // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
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| 29 | return Buffer.from(str.replace(nonDirectChars, function(chunk) {
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| 30 | return "+" + (chunk === '+' ? '' :
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| 31 | this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))
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| 32 | + "-";
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| 33 | }.bind(this)));
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| 34 | }
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| 35 |
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| 36 | Utf7Encoder.prototype.end = function() {
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| 37 | }
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| 38 |
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| 39 |
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| 40 | // -- Decoding
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| 41 |
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| 42 | function Utf7Decoder(options, codec) {
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| 43 | this.iconv = codec.iconv;
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| 44 | this.inBase64 = false;
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| 45 | this.base64Accum = '';
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| 46 | }
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| 47 |
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| 48 | var base64Regex = /[A-Za-z0-9\/+]/;
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| 49 | var base64Chars = [];
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| 50 | for (var i = 0; i < 256; i++)
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| 51 | base64Chars[i] = base64Regex.test(String.fromCharCode(i));
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| 52 |
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| 53 | var plusChar = '+'.charCodeAt(0),
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| 54 | minusChar = '-'.charCodeAt(0),
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| 55 | andChar = '&'.charCodeAt(0);
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| 56 |
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| 57 | Utf7Decoder.prototype.write = function(buf) {
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| 58 | var res = "", lastI = 0,
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| 59 | inBase64 = this.inBase64,
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| 60 | base64Accum = this.base64Accum;
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| 61 |
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| 62 | // The decoder is more involved as we must handle chunks in stream.
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| 63 |
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| 64 | for (var i = 0; i < buf.length; i++) {
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| 65 | if (!inBase64) { // We're in direct mode.
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| 66 | // Write direct chars until '+'
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| 67 | if (buf[i] == plusChar) {
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| 68 | res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
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| 69 | lastI = i+1;
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| 70 | inBase64 = true;
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| 71 | }
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| 72 | } else { // We decode base64.
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| 73 | if (!base64Chars[buf[i]]) { // Base64 ended.
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| 74 | if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
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| 75 | res += "+";
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| 76 | } else {
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| 77 | var b64str = base64Accum + buf.slice(lastI, i).toString();
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| 78 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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| 79 | }
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| 80 |
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| 81 | if (buf[i] != minusChar) // Minus is absorbed after base64.
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| 82 | i--;
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| 83 |
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| 84 | lastI = i+1;
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| 85 | inBase64 = false;
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| 86 | base64Accum = '';
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| 87 | }
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| 88 | }
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| 89 | }
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| 90 |
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| 91 | if (!inBase64) {
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| 92 | res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
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| 93 | } else {
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| 94 | var b64str = base64Accum + buf.slice(lastI).toString();
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| 95 |
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| 96 | var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
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| 97 | base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
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| 98 | b64str = b64str.slice(0, canBeDecoded);
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| 99 |
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| 100 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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| 101 | }
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| 102 |
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| 103 | this.inBase64 = inBase64;
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| 104 | this.base64Accum = base64Accum;
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| 105 |
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| 106 | return res;
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| 107 | }
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| 108 |
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| 109 | Utf7Decoder.prototype.end = function() {
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| 110 | var res = "";
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| 111 | if (this.inBase64 && this.base64Accum.length > 0)
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| 112 | res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
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| 113 |
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| 114 | this.inBase64 = false;
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| 115 | this.base64Accum = '';
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| 116 | return res;
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| 117 | }
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| 118 |
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| 119 |
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| 120 | // UTF-7-IMAP codec.
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| 121 | // RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
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| 122 | // Differences:
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| 123 | // * Base64 part is started by "&" instead of "+"
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| 124 | // * Direct characters are 0x20-0x7E, except "&" (0x26)
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| 125 | // * In Base64, "," is used instead of "/"
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| 126 | // * Base64 must not be used to represent direct characters.
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| 127 | // * No implicit shift back from Base64 (should always end with '-')
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| 128 | // * String must end in non-shifted position.
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| 129 | // * "-&" while in base64 is not allowed.
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| 130 |
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| 131 |
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| 132 | exports.utf7imap = Utf7IMAPCodec;
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| 133 | function Utf7IMAPCodec(codecOptions, iconv) {
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| 134 | this.iconv = iconv;
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| 135 | };
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| 136 |
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| 137 | Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
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| 138 | Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
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| 139 | Utf7IMAPCodec.prototype.bomAware = true;
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| 140 |
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| 141 |
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| 142 | // -- Encoding
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| 143 |
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| 144 | function Utf7IMAPEncoder(options, codec) {
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| 145 | this.iconv = codec.iconv;
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| 146 | this.inBase64 = false;
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| 147 | this.base64Accum = Buffer.alloc(6);
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| 148 | this.base64AccumIdx = 0;
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| 149 | }
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| 150 |
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| 151 | Utf7IMAPEncoder.prototype.write = function(str) {
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| 152 | var inBase64 = this.inBase64,
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| 153 | base64Accum = this.base64Accum,
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| 154 | base64AccumIdx = this.base64AccumIdx,
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| 155 | buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
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| 156 |
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| 157 | for (var i = 0; i < str.length; i++) {
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| 158 | var uChar = str.charCodeAt(i);
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| 159 | if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
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| 160 | if (inBase64) {
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| 161 | if (base64AccumIdx > 0) {
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| 162 | bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
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| 163 | base64AccumIdx = 0;
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| 164 | }
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| 165 |
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| 166 | buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
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| 167 | inBase64 = false;
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| 168 | }
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| 169 |
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| 170 | if (!inBase64) {
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| 171 | buf[bufIdx++] = uChar; // Write direct character
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| 172 |
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| 173 | if (uChar === andChar) // Ampersand -> '&-'
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| 174 | buf[bufIdx++] = minusChar;
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| 175 | }
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| 176 |
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| 177 | } else { // Non-direct character
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| 178 | if (!inBase64) {
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| 179 | buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
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| 180 | inBase64 = true;
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| 181 | }
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| 182 | if (inBase64) {
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| 183 | base64Accum[base64AccumIdx++] = uChar >> 8;
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| 184 | base64Accum[base64AccumIdx++] = uChar & 0xFF;
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| 185 |
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| 186 | if (base64AccumIdx == base64Accum.length) {
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| 187 | bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
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| 188 | base64AccumIdx = 0;
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| 189 | }
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| 190 | }
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| 191 | }
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| 192 | }
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| 193 |
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| 194 | this.inBase64 = inBase64;
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| 195 | this.base64AccumIdx = base64AccumIdx;
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| 196 |
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| 197 | return buf.slice(0, bufIdx);
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| 198 | }
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| 199 |
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| 200 | Utf7IMAPEncoder.prototype.end = function() {
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| 201 | var buf = Buffer.alloc(10), bufIdx = 0;
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| 202 | if (this.inBase64) {
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| 203 | if (this.base64AccumIdx > 0) {
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| 204 | bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
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| 205 | this.base64AccumIdx = 0;
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| 206 | }
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| 207 |
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| 208 | buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
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| 209 | this.inBase64 = false;
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| 210 | }
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| 211 |
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| 212 | return buf.slice(0, bufIdx);
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| 213 | }
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| 214 |
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| 215 |
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| 216 | // -- Decoding
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| 217 |
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| 218 | function Utf7IMAPDecoder(options, codec) {
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| 219 | this.iconv = codec.iconv;
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| 220 | this.inBase64 = false;
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| 221 | this.base64Accum = '';
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| 222 | }
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| 223 |
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| 224 | var base64IMAPChars = base64Chars.slice();
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| 225 | base64IMAPChars[','.charCodeAt(0)] = true;
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| 226 |
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| 227 | Utf7IMAPDecoder.prototype.write = function(buf) {
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| 228 | var res = "", lastI = 0,
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| 229 | inBase64 = this.inBase64,
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| 230 | base64Accum = this.base64Accum;
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| 231 |
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| 232 | // The decoder is more involved as we must handle chunks in stream.
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| 233 | // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
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| 234 |
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| 235 | for (var i = 0; i < buf.length; i++) {
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| 236 | if (!inBase64) { // We're in direct mode.
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| 237 | // Write direct chars until '&'
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| 238 | if (buf[i] == andChar) {
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| 239 | res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
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| 240 | lastI = i+1;
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| 241 | inBase64 = true;
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| 242 | }
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| 243 | } else { // We decode base64.
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| 244 | if (!base64IMAPChars[buf[i]]) { // Base64 ended.
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| 245 | if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
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| 246 | res += "&";
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| 247 | } else {
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| 248 | var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/');
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| 249 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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| 250 | }
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| 251 |
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| 252 | if (buf[i] != minusChar) // Minus may be absorbed after base64.
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| 253 | i--;
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| 254 |
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| 255 | lastI = i+1;
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| 256 | inBase64 = false;
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| 257 | base64Accum = '';
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| 258 | }
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| 259 | }
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| 260 | }
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| 261 |
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| 262 | if (!inBase64) {
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| 263 | res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
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| 264 | } else {
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| 265 | var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/');
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| 266 |
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| 267 | var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
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| 268 | base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
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| 269 | b64str = b64str.slice(0, canBeDecoded);
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| 270 |
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| 271 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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| 272 | }
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| 273 |
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| 274 | this.inBase64 = inBase64;
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| 275 | this.base64Accum = base64Accum;
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| 276 |
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| 277 | return res;
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| 278 | }
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| 279 |
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| 280 | Utf7IMAPDecoder.prototype.end = function() {
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| 281 | var res = "";
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| 282 | if (this.inBase64 && this.base64Accum.length > 0)
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| 283 | res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
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| 284 |
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| 285 | this.inBase64 = false;
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| 286 | this.base64Accum = '';
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| 287 | return res;
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| 288 | }
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| 289 |
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| 290 |
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