1 | "use strict";
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2 | var Buffer = require("safer-buffer").Buffer;
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3 |
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4 | // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
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5 | // See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
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6 |
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7 | exports.utf7 = Utf7Codec;
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8 | exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
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9 | function Utf7Codec(codecOptions, iconv) {
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10 | this.iconv = iconv;
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11 | };
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12 |
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13 | Utf7Codec.prototype.encoder = Utf7Encoder;
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14 | Utf7Codec.prototype.decoder = Utf7Decoder;
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15 | Utf7Codec.prototype.bomAware = true;
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16 |
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17 |
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18 | // -- Encoding
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19 |
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20 | var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
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21 |
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22 | function Utf7Encoder(options, codec) {
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23 | this.iconv = codec.iconv;
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24 | }
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25 |
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26 | Utf7Encoder.prototype.write = function(str) {
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27 | // Naive implementation.
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28 | // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
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29 | return Buffer.from(str.replace(nonDirectChars, function(chunk) {
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30 | return "+" + (chunk === '+' ? '' :
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31 | this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))
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32 | + "-";
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33 | }.bind(this)));
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34 | }
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35 |
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36 | Utf7Encoder.prototype.end = function() {
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37 | }
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38 |
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39 |
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40 | // -- Decoding
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41 |
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42 | function Utf7Decoder(options, codec) {
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43 | this.iconv = codec.iconv;
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44 | this.inBase64 = false;
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45 | this.base64Accum = '';
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46 | }
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47 |
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48 | var base64Regex = /[A-Za-z0-9\/+]/;
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49 | var base64Chars = [];
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50 | for (var i = 0; i < 256; i++)
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51 | base64Chars[i] = base64Regex.test(String.fromCharCode(i));
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52 |
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53 | var plusChar = '+'.charCodeAt(0),
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54 | minusChar = '-'.charCodeAt(0),
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55 | andChar = '&'.charCodeAt(0);
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56 |
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57 | Utf7Decoder.prototype.write = function(buf) {
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58 | var res = "", lastI = 0,
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59 | inBase64 = this.inBase64,
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60 | base64Accum = this.base64Accum;
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61 |
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62 | // The decoder is more involved as we must handle chunks in stream.
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63 |
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64 | for (var i = 0; i < buf.length; i++) {
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65 | if (!inBase64) { // We're in direct mode.
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66 | // Write direct chars until '+'
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67 | if (buf[i] == plusChar) {
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68 | res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
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69 | lastI = i+1;
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70 | inBase64 = true;
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71 | }
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72 | } else { // We decode base64.
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73 | if (!base64Chars[buf[i]]) { // Base64 ended.
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74 | if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
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75 | res += "+";
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76 | } else {
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77 | var b64str = base64Accum + buf.slice(lastI, i).toString();
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78 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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79 | }
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80 |
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81 | if (buf[i] != minusChar) // Minus is absorbed after base64.
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82 | i--;
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83 |
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84 | lastI = i+1;
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85 | inBase64 = false;
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86 | base64Accum = '';
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87 | }
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88 | }
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89 | }
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90 |
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91 | if (!inBase64) {
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92 | res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
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93 | } else {
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94 | var b64str = base64Accum + buf.slice(lastI).toString();
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95 |
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96 | var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
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97 | base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
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98 | b64str = b64str.slice(0, canBeDecoded);
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99 |
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100 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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101 | }
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102 |
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103 | this.inBase64 = inBase64;
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104 | this.base64Accum = base64Accum;
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105 |
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106 | return res;
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107 | }
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108 |
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109 | Utf7Decoder.prototype.end = function() {
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110 | var res = "";
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111 | if (this.inBase64 && this.base64Accum.length > 0)
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112 | res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
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113 |
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114 | this.inBase64 = false;
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115 | this.base64Accum = '';
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116 | return res;
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117 | }
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118 |
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119 |
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120 | // UTF-7-IMAP codec.
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121 | // RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
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122 | // Differences:
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123 | // * Base64 part is started by "&" instead of "+"
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124 | // * Direct characters are 0x20-0x7E, except "&" (0x26)
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125 | // * In Base64, "," is used instead of "/"
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126 | // * Base64 must not be used to represent direct characters.
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127 | // * No implicit shift back from Base64 (should always end with '-')
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128 | // * String must end in non-shifted position.
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129 | // * "-&" while in base64 is not allowed.
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130 |
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131 |
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132 | exports.utf7imap = Utf7IMAPCodec;
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133 | function Utf7IMAPCodec(codecOptions, iconv) {
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134 | this.iconv = iconv;
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135 | };
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136 |
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137 | Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
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138 | Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
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139 | Utf7IMAPCodec.prototype.bomAware = true;
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140 |
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141 |
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142 | // -- Encoding
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143 |
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144 | function Utf7IMAPEncoder(options, codec) {
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145 | this.iconv = codec.iconv;
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146 | this.inBase64 = false;
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147 | this.base64Accum = Buffer.alloc(6);
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148 | this.base64AccumIdx = 0;
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149 | }
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150 |
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151 | Utf7IMAPEncoder.prototype.write = function(str) {
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152 | var inBase64 = this.inBase64,
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153 | base64Accum = this.base64Accum,
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154 | base64AccumIdx = this.base64AccumIdx,
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155 | buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
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156 |
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157 | for (var i = 0; i < str.length; i++) {
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158 | var uChar = str.charCodeAt(i);
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159 | if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
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160 | if (inBase64) {
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161 | if (base64AccumIdx > 0) {
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162 | bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
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163 | base64AccumIdx = 0;
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164 | }
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165 |
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166 | buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
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167 | inBase64 = false;
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168 | }
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169 |
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170 | if (!inBase64) {
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171 | buf[bufIdx++] = uChar; // Write direct character
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172 |
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173 | if (uChar === andChar) // Ampersand -> '&-'
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174 | buf[bufIdx++] = minusChar;
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175 | }
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176 |
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177 | } else { // Non-direct character
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178 | if (!inBase64) {
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179 | buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
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180 | inBase64 = true;
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181 | }
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182 | if (inBase64) {
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183 | base64Accum[base64AccumIdx++] = uChar >> 8;
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184 | base64Accum[base64AccumIdx++] = uChar & 0xFF;
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185 |
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186 | if (base64AccumIdx == base64Accum.length) {
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187 | bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
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188 | base64AccumIdx = 0;
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189 | }
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190 | }
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191 | }
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192 | }
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193 |
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194 | this.inBase64 = inBase64;
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195 | this.base64AccumIdx = base64AccumIdx;
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196 |
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197 | return buf.slice(0, bufIdx);
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198 | }
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199 |
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200 | Utf7IMAPEncoder.prototype.end = function() {
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201 | var buf = Buffer.alloc(10), bufIdx = 0;
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202 | if (this.inBase64) {
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203 | if (this.base64AccumIdx > 0) {
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204 | bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
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205 | this.base64AccumIdx = 0;
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206 | }
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207 |
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208 | buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
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209 | this.inBase64 = false;
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210 | }
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211 |
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212 | return buf.slice(0, bufIdx);
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213 | }
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214 |
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215 |
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216 | // -- Decoding
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217 |
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218 | function Utf7IMAPDecoder(options, codec) {
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219 | this.iconv = codec.iconv;
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220 | this.inBase64 = false;
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221 | this.base64Accum = '';
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222 | }
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223 |
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224 | var base64IMAPChars = base64Chars.slice();
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225 | base64IMAPChars[','.charCodeAt(0)] = true;
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226 |
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227 | Utf7IMAPDecoder.prototype.write = function(buf) {
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228 | var res = "", lastI = 0,
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229 | inBase64 = this.inBase64,
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230 | base64Accum = this.base64Accum;
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231 |
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232 | // The decoder is more involved as we must handle chunks in stream.
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233 | // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
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234 |
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235 | for (var i = 0; i < buf.length; i++) {
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236 | if (!inBase64) { // We're in direct mode.
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237 | // Write direct chars until '&'
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238 | if (buf[i] == andChar) {
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239 | res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
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240 | lastI = i+1;
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241 | inBase64 = true;
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242 | }
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243 | } else { // We decode base64.
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244 | if (!base64IMAPChars[buf[i]]) { // Base64 ended.
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245 | if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
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246 | res += "&";
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247 | } else {
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248 | var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/');
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249 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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250 | }
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251 |
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252 | if (buf[i] != minusChar) // Minus may be absorbed after base64.
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253 | i--;
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254 |
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255 | lastI = i+1;
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256 | inBase64 = false;
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257 | base64Accum = '';
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258 | }
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259 | }
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260 | }
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261 |
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262 | if (!inBase64) {
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263 | res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
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264 | } else {
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265 | var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/');
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266 |
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267 | var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
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268 | base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
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269 | b64str = b64str.slice(0, canBeDecoded);
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270 |
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271 | res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
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272 | }
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273 |
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274 | this.inBase64 = inBase64;
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275 | this.base64Accum = base64Accum;
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276 |
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277 | return res;
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278 | }
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279 |
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280 | Utf7IMAPDecoder.prototype.end = function() {
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281 | var res = "";
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282 | if (this.inBase64 && this.base64Accum.length > 0)
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283 | res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
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284 |
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285 | this.inBase64 = false;
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286 | this.base64Accum = '';
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287 | return res;
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288 | }
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289 |
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290 |
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