[6a3a178] | 1 | "use strict";
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| 2 | var Buffer = require("buffer").Buffer;
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| 3 | // Note: not polyfilled with safer-buffer on a purpose, as overrides Buffer
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| 4 |
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| 5 | // == Extend Node primitives to use iconv-lite =================================
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| 6 |
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| 7 | module.exports = function (iconv) {
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| 8 | var original = undefined; // Place to keep original methods.
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| 9 |
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| 10 | // Node authors rewrote Buffer internals to make it compatible with
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| 11 | // Uint8Array and we cannot patch key functions since then.
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| 12 | // Note: this does use older Buffer API on a purpose
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| 13 | iconv.supportsNodeEncodingsExtension = !(Buffer.from || new Buffer(0) instanceof Uint8Array);
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| 14 |
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| 15 | iconv.extendNodeEncodings = function extendNodeEncodings() {
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| 16 | if (original) return;
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| 17 | original = {};
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| 18 |
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| 19 | if (!iconv.supportsNodeEncodingsExtension) {
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| 20 | console.error("ACTION NEEDED: require('iconv-lite').extendNodeEncodings() is not supported in your version of Node");
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| 21 | console.error("See more info at https://github.com/ashtuchkin/iconv-lite/wiki/Node-v4-compatibility");
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| 22 | return;
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| 23 | }
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| 24 |
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| 25 | var nodeNativeEncodings = {
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| 26 | 'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true,
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| 27 | 'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true,
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| 28 | };
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| 29 |
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| 30 | Buffer.isNativeEncoding = function(enc) {
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| 31 | return enc && nodeNativeEncodings[enc.toLowerCase()];
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| 32 | }
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| 33 |
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| 34 | // -- SlowBuffer -----------------------------------------------------------
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| 35 | var SlowBuffer = require('buffer').SlowBuffer;
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| 36 |
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| 37 | original.SlowBufferToString = SlowBuffer.prototype.toString;
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| 38 | SlowBuffer.prototype.toString = function(encoding, start, end) {
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| 39 | encoding = String(encoding || 'utf8').toLowerCase();
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| 40 |
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| 41 | // Use native conversion when possible
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| 42 | if (Buffer.isNativeEncoding(encoding))
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| 43 | return original.SlowBufferToString.call(this, encoding, start, end);
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| 44 |
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| 45 | // Otherwise, use our decoding method.
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| 46 | if (typeof start == 'undefined') start = 0;
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| 47 | if (typeof end == 'undefined') end = this.length;
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| 48 | return iconv.decode(this.slice(start, end), encoding);
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| 49 | }
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| 50 |
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| 51 | original.SlowBufferWrite = SlowBuffer.prototype.write;
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| 52 | SlowBuffer.prototype.write = function(string, offset, length, encoding) {
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| 53 | // Support both (string, offset, length, encoding)
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| 54 | // and the legacy (string, encoding, offset, length)
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| 55 | if (isFinite(offset)) {
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| 56 | if (!isFinite(length)) {
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| 57 | encoding = length;
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| 58 | length = undefined;
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| 59 | }
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| 60 | } else { // legacy
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| 61 | var swap = encoding;
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| 62 | encoding = offset;
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| 63 | offset = length;
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| 64 | length = swap;
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| 65 | }
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| 66 |
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| 67 | offset = +offset || 0;
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| 68 | var remaining = this.length - offset;
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| 69 | if (!length) {
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| 70 | length = remaining;
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| 71 | } else {
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| 72 | length = +length;
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| 73 | if (length > remaining) {
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| 74 | length = remaining;
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| 75 | }
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| 76 | }
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| 77 | encoding = String(encoding || 'utf8').toLowerCase();
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| 78 |
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| 79 | // Use native conversion when possible
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| 80 | if (Buffer.isNativeEncoding(encoding))
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| 81 | return original.SlowBufferWrite.call(this, string, offset, length, encoding);
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| 82 |
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| 83 | if (string.length > 0 && (length < 0 || offset < 0))
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| 84 | throw new RangeError('attempt to write beyond buffer bounds');
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| 85 |
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| 86 | // Otherwise, use our encoding method.
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| 87 | var buf = iconv.encode(string, encoding);
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| 88 | if (buf.length < length) length = buf.length;
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| 89 | buf.copy(this, offset, 0, length);
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| 90 | return length;
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| 91 | }
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| 92 |
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| 93 | // -- Buffer ---------------------------------------------------------------
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| 94 |
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| 95 | original.BufferIsEncoding = Buffer.isEncoding;
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| 96 | Buffer.isEncoding = function(encoding) {
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| 97 | return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
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| 98 | }
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| 99 |
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| 100 | original.BufferByteLength = Buffer.byteLength;
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| 101 | Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
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| 102 | encoding = String(encoding || 'utf8').toLowerCase();
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| 103 |
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| 104 | // Use native conversion when possible
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| 105 | if (Buffer.isNativeEncoding(encoding))
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| 106 | return original.BufferByteLength.call(this, str, encoding);
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| 107 |
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| 108 | // Slow, I know, but we don't have a better way yet.
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| 109 | return iconv.encode(str, encoding).length;
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| 110 | }
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| 111 |
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| 112 | original.BufferToString = Buffer.prototype.toString;
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| 113 | Buffer.prototype.toString = function(encoding, start, end) {
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| 114 | encoding = String(encoding || 'utf8').toLowerCase();
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| 115 |
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| 116 | // Use native conversion when possible
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| 117 | if (Buffer.isNativeEncoding(encoding))
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| 118 | return original.BufferToString.call(this, encoding, start, end);
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| 119 |
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| 120 | // Otherwise, use our decoding method.
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| 121 | if (typeof start == 'undefined') start = 0;
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| 122 | if (typeof end == 'undefined') end = this.length;
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| 123 | return iconv.decode(this.slice(start, end), encoding);
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| 124 | }
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| 125 |
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| 126 | original.BufferWrite = Buffer.prototype.write;
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| 127 | Buffer.prototype.write = function(string, offset, length, encoding) {
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| 128 | var _offset = offset, _length = length, _encoding = encoding;
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| 129 | // Support both (string, offset, length, encoding)
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| 130 | // and the legacy (string, encoding, offset, length)
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| 131 | if (isFinite(offset)) {
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| 132 | if (!isFinite(length)) {
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| 133 | encoding = length;
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| 134 | length = undefined;
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| 135 | }
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| 136 | } else { // legacy
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| 137 | var swap = encoding;
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| 138 | encoding = offset;
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| 139 | offset = length;
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| 140 | length = swap;
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| 141 | }
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| 142 |
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| 143 | encoding = String(encoding || 'utf8').toLowerCase();
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| 144 |
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| 145 | // Use native conversion when possible
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| 146 | if (Buffer.isNativeEncoding(encoding))
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| 147 | return original.BufferWrite.call(this, string, _offset, _length, _encoding);
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| 148 |
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| 149 | offset = +offset || 0;
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| 150 | var remaining = this.length - offset;
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| 151 | if (!length) {
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| 152 | length = remaining;
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| 153 | } else {
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| 154 | length = +length;
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| 155 | if (length > remaining) {
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| 156 | length = remaining;
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| 157 | }
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| 158 | }
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| 159 |
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| 160 | if (string.length > 0 && (length < 0 || offset < 0))
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| 161 | throw new RangeError('attempt to write beyond buffer bounds');
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| 162 |
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| 163 | // Otherwise, use our encoding method.
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| 164 | var buf = iconv.encode(string, encoding);
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| 165 | if (buf.length < length) length = buf.length;
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| 166 | buf.copy(this, offset, 0, length);
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| 167 | return length;
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| 168 |
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| 169 | // TODO: Set _charsWritten.
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| 170 | }
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| 171 |
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| 172 |
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| 173 | // -- Readable -------------------------------------------------------------
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| 174 | if (iconv.supportsStreams) {
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| 175 | var Readable = require('stream').Readable;
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| 176 |
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| 177 | original.ReadableSetEncoding = Readable.prototype.setEncoding;
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| 178 | Readable.prototype.setEncoding = function setEncoding(enc, options) {
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| 179 | // Use our own decoder, it has the same interface.
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| 180 | // We cannot use original function as it doesn't handle BOM-s.
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| 181 | this._readableState.decoder = iconv.getDecoder(enc, options);
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| 182 | this._readableState.encoding = enc;
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| 183 | }
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| 184 |
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| 185 | Readable.prototype.collect = iconv._collect;
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| 186 | }
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| 187 | }
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| 188 |
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| 189 | // Remove iconv-lite Node primitive extensions.
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| 190 | iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() {
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| 191 | if (!iconv.supportsNodeEncodingsExtension)
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| 192 | return;
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| 193 | if (!original)
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| 194 | throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.")
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| 195 |
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| 196 | delete Buffer.isNativeEncoding;
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| 197 |
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| 198 | var SlowBuffer = require('buffer').SlowBuffer;
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| 199 |
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| 200 | SlowBuffer.prototype.toString = original.SlowBufferToString;
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| 201 | SlowBuffer.prototype.write = original.SlowBufferWrite;
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| 202 |
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| 203 | Buffer.isEncoding = original.BufferIsEncoding;
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| 204 | Buffer.byteLength = original.BufferByteLength;
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| 205 | Buffer.prototype.toString = original.BufferToString;
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| 206 | Buffer.prototype.write = original.BufferWrite;
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| 207 |
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| 208 | if (iconv.supportsStreams) {
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| 209 | var Readable = require('stream').Readable;
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| 210 |
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| 211 | Readable.prototype.setEncoding = original.ReadableSetEncoding;
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| 212 | delete Readable.prototype.collect;
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| 213 | }
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| 214 |
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| 215 | original = undefined;
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| 216 | }
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| 217 | }
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