1 | "use strict";
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2 | var Buffer = require("buffer").Buffer;
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3 | // Note: not polyfilled with safer-buffer on a purpose, as overrides Buffer
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4 |
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5 | // == Extend Node primitives to use iconv-lite =================================
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6 |
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7 | module.exports = function (iconv) {
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8 | var original = undefined; // Place to keep original methods.
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9 |
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10 | // Node authors rewrote Buffer internals to make it compatible with
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11 | // Uint8Array and we cannot patch key functions since then.
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12 | // Note: this does use older Buffer API on a purpose
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13 | iconv.supportsNodeEncodingsExtension = !(Buffer.from || new Buffer(0) instanceof Uint8Array);
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14 |
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15 | iconv.extendNodeEncodings = function extendNodeEncodings() {
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16 | if (original) return;
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17 | original = {};
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18 |
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19 | if (!iconv.supportsNodeEncodingsExtension) {
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20 | console.error("ACTION NEEDED: require('iconv-lite').extendNodeEncodings() is not supported in your version of Node");
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21 | console.error("See more info at https://github.com/ashtuchkin/iconv-lite/wiki/Node-v4-compatibility");
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22 | return;
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23 | }
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24 |
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25 | var nodeNativeEncodings = {
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26 | 'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true,
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27 | 'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true,
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28 | };
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29 |
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30 | Buffer.isNativeEncoding = function(enc) {
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31 | return enc && nodeNativeEncodings[enc.toLowerCase()];
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32 | }
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33 |
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34 | // -- SlowBuffer -----------------------------------------------------------
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35 | var SlowBuffer = require('buffer').SlowBuffer;
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36 |
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37 | original.SlowBufferToString = SlowBuffer.prototype.toString;
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38 | SlowBuffer.prototype.toString = function(encoding, start, end) {
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39 | encoding = String(encoding || 'utf8').toLowerCase();
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40 |
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41 | // Use native conversion when possible
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42 | if (Buffer.isNativeEncoding(encoding))
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43 | return original.SlowBufferToString.call(this, encoding, start, end);
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44 |
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45 | // Otherwise, use our decoding method.
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46 | if (typeof start == 'undefined') start = 0;
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47 | if (typeof end == 'undefined') end = this.length;
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48 | return iconv.decode(this.slice(start, end), encoding);
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49 | }
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50 |
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51 | original.SlowBufferWrite = SlowBuffer.prototype.write;
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52 | SlowBuffer.prototype.write = function(string, offset, length, encoding) {
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53 | // Support both (string, offset, length, encoding)
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54 | // and the legacy (string, encoding, offset, length)
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55 | if (isFinite(offset)) {
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56 | if (!isFinite(length)) {
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57 | encoding = length;
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58 | length = undefined;
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59 | }
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60 | } else { // legacy
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61 | var swap = encoding;
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62 | encoding = offset;
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63 | offset = length;
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64 | length = swap;
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65 | }
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66 |
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67 | offset = +offset || 0;
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68 | var remaining = this.length - offset;
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69 | if (!length) {
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70 | length = remaining;
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71 | } else {
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72 | length = +length;
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73 | if (length > remaining) {
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74 | length = remaining;
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75 | }
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76 | }
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77 | encoding = String(encoding || 'utf8').toLowerCase();
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78 |
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79 | // Use native conversion when possible
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80 | if (Buffer.isNativeEncoding(encoding))
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81 | return original.SlowBufferWrite.call(this, string, offset, length, encoding);
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82 |
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83 | if (string.length > 0 && (length < 0 || offset < 0))
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84 | throw new RangeError('attempt to write beyond buffer bounds');
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85 |
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86 | // Otherwise, use our encoding method.
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87 | var buf = iconv.encode(string, encoding);
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88 | if (buf.length < length) length = buf.length;
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89 | buf.copy(this, offset, 0, length);
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90 | return length;
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91 | }
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92 |
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93 | // -- Buffer ---------------------------------------------------------------
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94 |
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95 | original.BufferIsEncoding = Buffer.isEncoding;
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96 | Buffer.isEncoding = function(encoding) {
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97 | return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
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98 | }
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99 |
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100 | original.BufferByteLength = Buffer.byteLength;
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101 | Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
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102 | encoding = String(encoding || 'utf8').toLowerCase();
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103 |
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104 | // Use native conversion when possible
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105 | if (Buffer.isNativeEncoding(encoding))
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106 | return original.BufferByteLength.call(this, str, encoding);
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107 |
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108 | // Slow, I know, but we don't have a better way yet.
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109 | return iconv.encode(str, encoding).length;
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110 | }
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111 |
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112 | original.BufferToString = Buffer.prototype.toString;
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113 | Buffer.prototype.toString = function(encoding, start, end) {
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114 | encoding = String(encoding || 'utf8').toLowerCase();
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115 |
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116 | // Use native conversion when possible
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117 | if (Buffer.isNativeEncoding(encoding))
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118 | return original.BufferToString.call(this, encoding, start, end);
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119 |
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120 | // Otherwise, use our decoding method.
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121 | if (typeof start == 'undefined') start = 0;
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122 | if (typeof end == 'undefined') end = this.length;
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123 | return iconv.decode(this.slice(start, end), encoding);
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124 | }
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125 |
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126 | original.BufferWrite = Buffer.prototype.write;
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127 | Buffer.prototype.write = function(string, offset, length, encoding) {
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128 | var _offset = offset, _length = length, _encoding = encoding;
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129 | // Support both (string, offset, length, encoding)
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130 | // and the legacy (string, encoding, offset, length)
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131 | if (isFinite(offset)) {
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132 | if (!isFinite(length)) {
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133 | encoding = length;
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134 | length = undefined;
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135 | }
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136 | } else { // legacy
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137 | var swap = encoding;
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138 | encoding = offset;
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139 | offset = length;
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140 | length = swap;
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141 | }
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142 |
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143 | encoding = String(encoding || 'utf8').toLowerCase();
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144 |
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145 | // Use native conversion when possible
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146 | if (Buffer.isNativeEncoding(encoding))
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147 | return original.BufferWrite.call(this, string, _offset, _length, _encoding);
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148 |
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149 | offset = +offset || 0;
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150 | var remaining = this.length - offset;
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151 | if (!length) {
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152 | length = remaining;
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153 | } else {
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154 | length = +length;
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155 | if (length > remaining) {
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156 | length = remaining;
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157 | }
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158 | }
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159 |
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160 | if (string.length > 0 && (length < 0 || offset < 0))
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161 | throw new RangeError('attempt to write beyond buffer bounds');
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162 |
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163 | // Otherwise, use our encoding method.
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164 | var buf = iconv.encode(string, encoding);
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165 | if (buf.length < length) length = buf.length;
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166 | buf.copy(this, offset, 0, length);
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167 | return length;
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168 |
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169 | // TODO: Set _charsWritten.
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170 | }
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171 |
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172 |
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173 | // -- Readable -------------------------------------------------------------
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174 | if (iconv.supportsStreams) {
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175 | var Readable = require('stream').Readable;
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176 |
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177 | original.ReadableSetEncoding = Readable.prototype.setEncoding;
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178 | Readable.prototype.setEncoding = function setEncoding(enc, options) {
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179 | // Use our own decoder, it has the same interface.
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180 | // We cannot use original function as it doesn't handle BOM-s.
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181 | this._readableState.decoder = iconv.getDecoder(enc, options);
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182 | this._readableState.encoding = enc;
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183 | }
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184 |
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185 | Readable.prototype.collect = iconv._collect;
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186 | }
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187 | }
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188 |
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189 | // Remove iconv-lite Node primitive extensions.
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190 | iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() {
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191 | if (!iconv.supportsNodeEncodingsExtension)
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192 | return;
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193 | if (!original)
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194 | throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.")
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195 |
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196 | delete Buffer.isNativeEncoding;
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197 |
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198 | var SlowBuffer = require('buffer').SlowBuffer;
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199 |
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200 | SlowBuffer.prototype.toString = original.SlowBufferToString;
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201 | SlowBuffer.prototype.write = original.SlowBufferWrite;
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202 |
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203 | Buffer.isEncoding = original.BufferIsEncoding;
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204 | Buffer.byteLength = original.BufferByteLength;
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205 | Buffer.prototype.toString = original.BufferToString;
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206 | Buffer.prototype.write = original.BufferWrite;
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207 |
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208 | if (iconv.supportsStreams) {
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209 | var Readable = require('stream').Readable;
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210 |
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211 | Readable.prototype.setEncoding = original.ReadableSetEncoding;
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212 | delete Readable.prototype.collect;
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213 | }
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214 |
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215 | original = undefined;
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216 | }
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217 | }
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