[6a3a178] | 1 | /**
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| 2 | * Socket implementation that uses flash SocketPool class as a backend.
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| 3 | *
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| 4 | * @author Dave Longley
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| 5 | *
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| 6 | * Copyright (c) 2010-2013 Digital Bazaar, Inc.
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| 7 | */
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| 8 | var forge = require('./forge');
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| 9 | require('./util');
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| 10 |
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| 11 | // define net namespace
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| 12 | var net = module.exports = forge.net = forge.net || {};
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| 13 |
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| 14 | // map of flash ID to socket pool
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| 15 | net.socketPools = {};
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| 16 |
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| 17 | /**
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| 18 | * Creates a flash socket pool.
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| 19 | *
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| 20 | * @param options:
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| 21 | * flashId: the dom ID for the flash object element.
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| 22 | * policyPort: the default policy port for sockets, 0 to use the
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| 23 | * flash default.
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| 24 | * policyUrl: the default policy file URL for sockets (if provided
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| 25 | * used instead of a policy port).
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| 26 | * msie: true if the browser is msie, false if not.
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| 27 | *
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| 28 | * @return the created socket pool.
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| 29 | */
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| 30 | net.createSocketPool = function(options) {
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| 31 | // set default
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| 32 | options.msie = options.msie || false;
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| 33 |
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| 34 | // initialize the flash interface
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| 35 | var spId = options.flashId;
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| 36 | var api = document.getElementById(spId);
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| 37 | api.init({marshallExceptions: !options.msie});
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| 38 |
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| 39 | // create socket pool entry
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| 40 | var sp = {
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| 41 | // ID of the socket pool
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| 42 | id: spId,
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| 43 | // flash interface
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| 44 | flashApi: api,
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| 45 | // map of socket ID to sockets
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| 46 | sockets: {},
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| 47 | // default policy port
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| 48 | policyPort: options.policyPort || 0,
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| 49 | // default policy URL
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| 50 | policyUrl: options.policyUrl || null
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| 51 | };
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| 52 | net.socketPools[spId] = sp;
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| 53 |
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| 54 | // create event handler, subscribe to flash events
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| 55 | if(options.msie === true) {
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| 56 | sp.handler = function(e) {
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| 57 | if(e.id in sp.sockets) {
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| 58 | // get handler function
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| 59 | var f;
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| 60 | switch(e.type) {
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| 61 | case 'connect':
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| 62 | f = 'connected';
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| 63 | break;
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| 64 | case 'close':
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| 65 | f = 'closed';
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| 66 | break;
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| 67 | case 'socketData':
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| 68 | f = 'data';
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| 69 | break;
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| 70 | default:
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| 71 | f = 'error';
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| 72 | break;
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| 73 | }
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| 74 | /* IE calls javascript on the thread of the external object
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| 75 | that triggered the event (in this case flash) ... which will
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| 76 | either run concurrently with other javascript or pre-empt any
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| 77 | running javascript in the middle of its execution (BAD!) ...
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| 78 | calling setTimeout() will schedule the javascript to run on
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| 79 | the javascript thread and solve this EVIL problem. */
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| 80 | setTimeout(function() {sp.sockets[e.id][f](e);}, 0);
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| 81 | }
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| 82 | };
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| 83 | } else {
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| 84 | sp.handler = function(e) {
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| 85 | if(e.id in sp.sockets) {
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| 86 | // get handler function
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| 87 | var f;
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| 88 | switch(e.type) {
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| 89 | case 'connect':
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| 90 | f = 'connected';
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| 91 | break;
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| 92 | case 'close':
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| 93 | f = 'closed';
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| 94 | break;
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| 95 | case 'socketData':
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| 96 | f = 'data';
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| 97 | break;
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| 98 | default:
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| 99 | f = 'error';
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| 100 | break;
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| 101 | }
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| 102 | sp.sockets[e.id][f](e);
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| 103 | }
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| 104 | };
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| 105 | }
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| 106 | var handler = 'forge.net.socketPools[\'' + spId + '\'].handler';
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| 107 | api.subscribe('connect', handler);
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| 108 | api.subscribe('close', handler);
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| 109 | api.subscribe('socketData', handler);
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| 110 | api.subscribe('ioError', handler);
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| 111 | api.subscribe('securityError', handler);
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| 112 |
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| 113 | /**
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| 114 | * Destroys a socket pool. The socket pool still needs to be cleaned
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| 115 | * up via net.cleanup().
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| 116 | */
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| 117 | sp.destroy = function() {
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| 118 | delete net.socketPools[options.flashId];
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| 119 | for(var id in sp.sockets) {
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| 120 | sp.sockets[id].destroy();
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| 121 | }
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| 122 | sp.sockets = {};
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| 123 | api.cleanup();
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| 124 | };
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| 125 |
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| 126 | /**
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| 127 | * Creates a new socket.
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| 128 | *
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| 129 | * @param options:
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| 130 | * connected: function(event) called when the socket connects.
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| 131 | * closed: function(event) called when the socket closes.
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| 132 | * data: function(event) called when socket data has arrived,
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| 133 | * it can be read from the socket using receive().
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| 134 | * error: function(event) called when a socket error occurs.
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| 135 | */
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| 136 | sp.createSocket = function(options) {
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| 137 | // default to empty options
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| 138 | options = options || {};
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| 139 |
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| 140 | // create flash socket
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| 141 | var id = api.create();
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| 142 |
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| 143 | // create javascript socket wrapper
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| 144 | var socket = {
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| 145 | id: id,
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| 146 | // set handlers
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| 147 | connected: options.connected || function(e) {},
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| 148 | closed: options.closed || function(e) {},
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| 149 | data: options.data || function(e) {},
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| 150 | error: options.error || function(e) {}
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| 151 | };
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| 152 |
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| 153 | /**
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| 154 | * Destroys this socket.
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| 155 | */
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| 156 | socket.destroy = function() {
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| 157 | api.destroy(id);
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| 158 | delete sp.sockets[id];
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| 159 | };
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| 160 |
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| 161 | /**
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| 162 | * Connects this socket.
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| 163 | *
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| 164 | * @param options:
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| 165 | * host: the host to connect to.
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| 166 | * port: the port to connect to.
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| 167 | * policyPort: the policy port to use (if non-default), 0 to
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| 168 | * use the flash default.
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| 169 | * policyUrl: the policy file URL to use (instead of port).
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| 170 | */
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| 171 | socket.connect = function(options) {
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| 172 | // give precedence to policy URL over policy port
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| 173 | // if no policy URL and passed port isn't 0, use default port,
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| 174 | // otherwise use 0 for the port
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| 175 | var policyUrl = options.policyUrl || null;
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| 176 | var policyPort = 0;
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| 177 | if(policyUrl === null && options.policyPort !== 0) {
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| 178 | policyPort = options.policyPort || sp.policyPort;
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| 179 | }
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| 180 | api.connect(id, options.host, options.port, policyPort, policyUrl);
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| 181 | };
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| 182 |
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| 183 | /**
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| 184 | * Closes this socket.
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| 185 | */
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| 186 | socket.close = function() {
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| 187 | api.close(id);
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| 188 | socket.closed({
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| 189 | id: socket.id,
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| 190 | type: 'close',
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| 191 | bytesAvailable: 0
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| 192 | });
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| 193 | };
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| 194 |
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| 195 | /**
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| 196 | * Determines if the socket is connected or not.
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| 197 | *
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| 198 | * @return true if connected, false if not.
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| 199 | */
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| 200 | socket.isConnected = function() {
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| 201 | return api.isConnected(id);
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| 202 | };
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| 203 |
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| 204 | /**
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| 205 | * Writes bytes to this socket.
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| 206 | *
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| 207 | * @param bytes the bytes (as a string) to write.
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| 208 | *
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| 209 | * @return true on success, false on failure.
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| 210 | */
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| 211 | socket.send = function(bytes) {
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| 212 | return api.send(id, forge.util.encode64(bytes));
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| 213 | };
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| 214 |
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| 215 | /**
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| 216 | * Reads bytes from this socket (non-blocking). Fewer than the number
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| 217 | * of bytes requested may be read if enough bytes are not available.
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| 218 | *
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| 219 | * This method should be called from the data handler if there are
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| 220 | * enough bytes available. To see how many bytes are available, check
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| 221 | * the 'bytesAvailable' property on the event in the data handler or
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| 222 | * call the bytesAvailable() function on the socket. If the browser is
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| 223 | * msie, then the bytesAvailable() function should be used to avoid
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| 224 | * race conditions. Otherwise, using the property on the data handler's
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| 225 | * event may be quicker.
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| 226 | *
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| 227 | * @param count the maximum number of bytes to read.
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| 228 | *
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| 229 | * @return the bytes read (as a string) or null on error.
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| 230 | */
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| 231 | socket.receive = function(count) {
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| 232 | var rval = api.receive(id, count).rval;
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| 233 | return (rval === null) ? null : forge.util.decode64(rval);
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| 234 | };
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| 235 |
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| 236 | /**
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| 237 | * Gets the number of bytes available for receiving on the socket.
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| 238 | *
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| 239 | * @return the number of bytes available for receiving.
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| 240 | */
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| 241 | socket.bytesAvailable = function() {
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| 242 | return api.getBytesAvailable(id);
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| 243 | };
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| 244 |
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| 245 | // store and return socket
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| 246 | sp.sockets[id] = socket;
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| 247 | return socket;
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| 248 | };
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| 249 |
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| 250 | return sp;
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| 251 | };
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| 252 |
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| 253 | /**
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| 254 | * Destroys a flash socket pool.
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| 255 | *
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| 256 | * @param options:
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| 257 | * flashId: the dom ID for the flash object element.
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| 258 | */
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| 259 | net.destroySocketPool = function(options) {
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| 260 | if(options.flashId in net.socketPools) {
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| 261 | var sp = net.socketPools[options.flashId];
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| 262 | sp.destroy();
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| 263 | }
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| 264 | };
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| 265 |
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| 266 | /**
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| 267 | * Creates a new socket.
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| 268 | *
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| 269 | * @param options:
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| 270 | * flashId: the dom ID for the flash object element.
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| 271 | * connected: function(event) called when the socket connects.
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| 272 | * closed: function(event) called when the socket closes.
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| 273 | * data: function(event) called when socket data has arrived, it
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| 274 | * can be read from the socket using receive().
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| 275 | * error: function(event) called when a socket error occurs.
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| 276 | *
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| 277 | * @return the created socket.
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| 278 | */
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| 279 | net.createSocket = function(options) {
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| 280 | var socket = null;
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| 281 | if(options.flashId in net.socketPools) {
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| 282 | // get related socket pool
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| 283 | var sp = net.socketPools[options.flashId];
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| 284 | socket = sp.createSocket(options);
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| 285 | }
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| 286 | return socket;
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| 287 | };
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