1 | /**
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2 | * Socket implementation that uses flash SocketPool class as a backend.
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3 | *
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4 | * @author Dave Longley
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5 | *
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6 | * Copyright (c) 2010-2013 Digital Bazaar, Inc.
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7 | */
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8 | var forge = require('./forge');
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9 | require('./util');
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10 |
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11 | // define net namespace
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12 | var net = module.exports = forge.net = forge.net || {};
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13 |
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14 | // map of flash ID to socket pool
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15 | net.socketPools = {};
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16 |
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17 | /**
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18 | * Creates a flash socket pool.
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19 | *
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20 | * @param options:
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21 | * flashId: the dom ID for the flash object element.
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22 | * policyPort: the default policy port for sockets, 0 to use the
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23 | * flash default.
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24 | * policyUrl: the default policy file URL for sockets (if provided
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25 | * used instead of a policy port).
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26 | * msie: true if the browser is msie, false if not.
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27 | *
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28 | * @return the created socket pool.
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29 | */
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30 | net.createSocketPool = function(options) {
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31 | // set default
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32 | options.msie = options.msie || false;
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33 |
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34 | // initialize the flash interface
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35 | var spId = options.flashId;
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36 | var api = document.getElementById(spId);
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37 | api.init({marshallExceptions: !options.msie});
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38 |
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39 | // create socket pool entry
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40 | var sp = {
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41 | // ID of the socket pool
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42 | id: spId,
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43 | // flash interface
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44 | flashApi: api,
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45 | // map of socket ID to sockets
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46 | sockets: {},
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47 | // default policy port
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48 | policyPort: options.policyPort || 0,
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49 | // default policy URL
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50 | policyUrl: options.policyUrl || null
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51 | };
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52 | net.socketPools[spId] = sp;
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53 |
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54 | // create event handler, subscribe to flash events
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55 | if(options.msie === true) {
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56 | sp.handler = function(e) {
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57 | if(e.id in sp.sockets) {
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58 | // get handler function
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59 | var f;
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60 | switch(e.type) {
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61 | case 'connect':
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62 | f = 'connected';
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63 | break;
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64 | case 'close':
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65 | f = 'closed';
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66 | break;
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67 | case 'socketData':
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68 | f = 'data';
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69 | break;
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70 | default:
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71 | f = 'error';
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72 | break;
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73 | }
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74 | /* IE calls javascript on the thread of the external object
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75 | that triggered the event (in this case flash) ... which will
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76 | either run concurrently with other javascript or pre-empt any
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77 | running javascript in the middle of its execution (BAD!) ...
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78 | calling setTimeout() will schedule the javascript to run on
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79 | the javascript thread and solve this EVIL problem. */
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80 | setTimeout(function() {sp.sockets[e.id][f](e);}, 0);
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81 | }
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82 | };
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83 | } else {
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84 | sp.handler = function(e) {
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85 | if(e.id in sp.sockets) {
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86 | // get handler function
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87 | var f;
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88 | switch(e.type) {
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89 | case 'connect':
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90 | f = 'connected';
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91 | break;
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92 | case 'close':
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93 | f = 'closed';
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94 | break;
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95 | case 'socketData':
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96 | f = 'data';
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97 | break;
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98 | default:
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99 | f = 'error';
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100 | break;
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101 | }
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102 | sp.sockets[e.id][f](e);
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103 | }
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104 | };
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105 | }
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106 | var handler = 'forge.net.socketPools[\'' + spId + '\'].handler';
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107 | api.subscribe('connect', handler);
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108 | api.subscribe('close', handler);
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109 | api.subscribe('socketData', handler);
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110 | api.subscribe('ioError', handler);
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111 | api.subscribe('securityError', handler);
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112 |
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113 | /**
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114 | * Destroys a socket pool. The socket pool still needs to be cleaned
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115 | * up via net.cleanup().
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116 | */
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117 | sp.destroy = function() {
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118 | delete net.socketPools[options.flashId];
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119 | for(var id in sp.sockets) {
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120 | sp.sockets[id].destroy();
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121 | }
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122 | sp.sockets = {};
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123 | api.cleanup();
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124 | };
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125 |
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126 | /**
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127 | * Creates a new socket.
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128 | *
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129 | * @param options:
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130 | * connected: function(event) called when the socket connects.
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131 | * closed: function(event) called when the socket closes.
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132 | * data: function(event) called when socket data has arrived,
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133 | * it can be read from the socket using receive().
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134 | * error: function(event) called when a socket error occurs.
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135 | */
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136 | sp.createSocket = function(options) {
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137 | // default to empty options
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138 | options = options || {};
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139 |
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140 | // create flash socket
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141 | var id = api.create();
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142 |
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143 | // create javascript socket wrapper
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144 | var socket = {
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145 | id: id,
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146 | // set handlers
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147 | connected: options.connected || function(e) {},
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148 | closed: options.closed || function(e) {},
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149 | data: options.data || function(e) {},
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150 | error: options.error || function(e) {}
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151 | };
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152 |
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153 | /**
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154 | * Destroys this socket.
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155 | */
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156 | socket.destroy = function() {
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157 | api.destroy(id);
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158 | delete sp.sockets[id];
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159 | };
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160 |
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161 | /**
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162 | * Connects this socket.
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163 | *
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164 | * @param options:
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165 | * host: the host to connect to.
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166 | * port: the port to connect to.
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167 | * policyPort: the policy port to use (if non-default), 0 to
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168 | * use the flash default.
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169 | * policyUrl: the policy file URL to use (instead of port).
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170 | */
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171 | socket.connect = function(options) {
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172 | // give precedence to policy URL over policy port
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173 | // if no policy URL and passed port isn't 0, use default port,
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174 | // otherwise use 0 for the port
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175 | var policyUrl = options.policyUrl || null;
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176 | var policyPort = 0;
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177 | if(policyUrl === null && options.policyPort !== 0) {
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178 | policyPort = options.policyPort || sp.policyPort;
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179 | }
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180 | api.connect(id, options.host, options.port, policyPort, policyUrl);
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181 | };
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182 |
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183 | /**
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184 | * Closes this socket.
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185 | */
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186 | socket.close = function() {
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187 | api.close(id);
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188 | socket.closed({
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189 | id: socket.id,
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190 | type: 'close',
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191 | bytesAvailable: 0
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192 | });
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193 | };
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194 |
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195 | /**
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196 | * Determines if the socket is connected or not.
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197 | *
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198 | * @return true if connected, false if not.
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199 | */
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200 | socket.isConnected = function() {
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201 | return api.isConnected(id);
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202 | };
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203 |
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204 | /**
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205 | * Writes bytes to this socket.
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206 | *
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207 | * @param bytes the bytes (as a string) to write.
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208 | *
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209 | * @return true on success, false on failure.
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210 | */
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211 | socket.send = function(bytes) {
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212 | return api.send(id, forge.util.encode64(bytes));
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213 | };
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214 |
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215 | /**
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216 | * Reads bytes from this socket (non-blocking). Fewer than the number
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217 | * of bytes requested may be read if enough bytes are not available.
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218 | *
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219 | * This method should be called from the data handler if there are
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220 | * enough bytes available. To see how many bytes are available, check
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221 | * the 'bytesAvailable' property on the event in the data handler or
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222 | * call the bytesAvailable() function on the socket. If the browser is
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223 | * msie, then the bytesAvailable() function should be used to avoid
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224 | * race conditions. Otherwise, using the property on the data handler's
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225 | * event may be quicker.
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226 | *
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227 | * @param count the maximum number of bytes to read.
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228 | *
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229 | * @return the bytes read (as a string) or null on error.
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230 | */
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231 | socket.receive = function(count) {
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232 | var rval = api.receive(id, count).rval;
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233 | return (rval === null) ? null : forge.util.decode64(rval);
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234 | };
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235 |
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236 | /**
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237 | * Gets the number of bytes available for receiving on the socket.
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238 | *
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239 | * @return the number of bytes available for receiving.
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240 | */
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241 | socket.bytesAvailable = function() {
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242 | return api.getBytesAvailable(id);
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243 | };
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244 |
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245 | // store and return socket
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246 | sp.sockets[id] = socket;
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247 | return socket;
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248 | };
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249 |
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250 | return sp;
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251 | };
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252 |
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253 | /**
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254 | * Destroys a flash socket pool.
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255 | *
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256 | * @param options:
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257 | * flashId: the dom ID for the flash object element.
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258 | */
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259 | net.destroySocketPool = function(options) {
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260 | if(options.flashId in net.socketPools) {
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261 | var sp = net.socketPools[options.flashId];
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262 | sp.destroy();
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263 | }
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264 | };
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265 |
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266 | /**
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267 | * Creates a new socket.
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268 | *
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269 | * @param options:
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270 | * flashId: the dom ID for the flash object element.
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271 | * connected: function(event) called when the socket connects.
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272 | * closed: function(event) called when the socket closes.
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273 | * data: function(event) called when socket data has arrived, it
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274 | * can be read from the socket using receive().
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275 | * error: function(event) called when a socket error occurs.
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276 | *
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277 | * @return the created socket.
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278 | */
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279 | net.createSocket = function(options) {
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280 | var socket = null;
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281 | if(options.flashId in net.socketPools) {
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282 | // get related socket pool
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283 | var sp = net.socketPools[options.flashId];
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284 | socket = sp.createSocket(options);
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285 | }
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286 | return socket;
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287 | };
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