1 | # Regenerate [![Build status](https://travis-ci.org/mathiasbynens/regenerate.svg?branch=master)](https://travis-ci.org/mathiasbynens/regenerate) [![Code coverage status](https://img.shields.io/codecov/c/github/mathiasbynens/regenerate.svg)](https://codecov.io/gh/mathiasbynens/regenerate)
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2 |
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3 | _Regenerate_ is a Unicode-aware regex generator for JavaScript. It allows you to easily generate ES5-compatible regular expressions based on a given set of Unicode symbols or code points. (This is trickier than you might think, because of [how JavaScript deals with astral symbols](https://mathiasbynens.be/notes/javascript-unicode).)
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4 |
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5 | ## Installation
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6 |
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7 | Via [npm](https://npmjs.org/):
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8 |
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9 | ```bash
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10 | npm install regenerate
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11 | ```
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12 |
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13 | Via [Bower](http://bower.io/):
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14 |
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15 | ```bash
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16 | bower install regenerate
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17 | ```
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18 |
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19 | In a browser:
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20 |
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21 | ```html
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22 | <script src="regenerate.js"></script>
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23 | ```
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24 |
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25 | In [Node.js](https://nodejs.org/), [io.js](https://iojs.org/), and [RingoJS ≥ v0.8.0](http://ringojs.org/):
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26 |
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27 | ```js
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28 | var regenerate = require('regenerate');
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29 | ```
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30 |
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31 | In [Narwhal](http://narwhaljs.org/) and [RingoJS ≤ v0.7.0](http://ringojs.org/):
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32 |
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33 | ```js
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34 | var regenerate = require('regenerate').regenerate;
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35 | ```
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36 |
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37 | In [Rhino](http://www.mozilla.org/rhino/):
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38 |
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39 | ```js
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40 | load('regenerate.js');
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41 | ```
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42 |
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43 | Using an AMD loader like [RequireJS](http://requirejs.org/):
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44 |
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45 | ```js
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46 | require(
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47 | {
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48 | 'paths': {
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49 | 'regenerate': 'path/to/regenerate'
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50 | }
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51 | },
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52 | ['regenerate'],
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53 | function(regenerate) {
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54 | console.log(regenerate);
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55 | }
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56 | );
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57 | ```
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58 |
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59 | ## API
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60 |
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61 | ### `regenerate(value1, value2, value3, ...)`
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62 |
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63 | The main Regenerate function. Calling this function creates a new set that gets a chainable API.
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64 |
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65 | ```js
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66 | var set = regenerate()
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67 | .addRange(0x60, 0x69) // add U+0060 to U+0069
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68 | .remove(0x62, 0x64) // remove U+0062 and U+0064
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69 | .add(0x1D306); // add U+1D306
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70 | set.valueOf();
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71 | // → [0x60, 0x61, 0x63, 0x65, 0x66, 0x67, 0x68, 0x69, 0x1D306]
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72 | set.toString();
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73 | // → '[`ace-i]|\\uD834\\uDF06'
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74 | set.toRegExp();
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75 | // → /[`ace-i]|\uD834\uDF06/
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76 | ```
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77 |
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78 | Any arguments passed to `regenerate()` will be added to the set right away. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
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79 |
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80 | ```js
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81 | regenerate(0x1D306, 'A', '©', 0x2603).toString();
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82 | // → '[A\\xA9\\u2603]|\\uD834\\uDF06'
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83 |
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84 | var items = [0x1D306, 'A', '©', 0x2603];
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85 | regenerate(items).toString();
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86 | // → '[A\\xA9\\u2603]|\\uD834\\uDF06'
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87 | ```
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88 |
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89 | ### `regenerate.prototype.add(value1, value2, value3, ...)`
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90 |
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91 | Any arguments passed to `add()` are added to the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
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92 |
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93 | ```js
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94 | regenerate().add(0x1D306, 'A', '©', 0x2603).toString();
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95 | // → '[A\\xA9\\u2603]|\\uD834\\uDF06'
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96 |
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97 | var items = [0x1D306, 'A', '©', 0x2603];
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98 | regenerate().add(items).toString();
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99 | // → '[A\\xA9\\u2603]|\\uD834\\uDF06'
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100 | ```
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101 |
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102 | It’s also possible to pass in a Regenerate instance. Doing so adds all code points in that instance to the current set.
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103 |
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104 | ```js
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105 | var set = regenerate(0x1D306, 'A');
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106 | regenerate().add('©', 0x2603).add(set).toString();
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107 | // → '[A\\xA9\\u2603]|\\uD834\\uDF06'
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108 | ```
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109 |
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110 | Note that the initial call to `regenerate()` acts like `add()`. This allows you to create a new Regenerate instance and add some code points to it in one go:
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111 |
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112 | ```js
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113 | regenerate(0x1D306, 'A', '©', 0x2603).toString();
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114 | // → '[A\\xA9\\u2603]|\\uD834\\uDF06'
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115 | ```
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116 |
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117 | ### `regenerate.prototype.remove(value1, value2, value3, ...)`
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118 |
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119 | Any arguments passed to `remove()` are removed from the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
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120 |
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121 | ```js
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122 | regenerate(0x1D306, 'A', '©', 0x2603).remove('☃').toString();
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123 | // → '[A\\xA9]|\\uD834\\uDF06'
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124 | ```
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125 |
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126 | It’s also possible to pass in a Regenerate instance. Doing so removes all code points in that instance from the current set.
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127 |
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128 | ```js
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129 | var set = regenerate('☃');
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130 | regenerate(0x1D306, 'A', '©', 0x2603).remove(set).toString();
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131 | // → '[A\\xA9]|\\uD834\\uDF06'
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132 | ```
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133 |
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134 | ### `regenerate.prototype.addRange(start, end)`
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135 |
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136 | Adds a range of code points from `start` to `end` (inclusive) to the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted.
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137 |
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138 | ```js
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139 | regenerate(0x1D306).addRange(0x00, 0xFF).toString(16);
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140 | // → '[\\0-\\xFF]|\\uD834\\uDF06'
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141 |
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142 | regenerate().addRange('A', 'z').toString();
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143 | // → '[A-z]'
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144 | ```
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145 |
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146 | ### `regenerate.prototype.removeRange(start, end)`
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147 |
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148 | Removes a range of code points from `start` to `end` (inclusive) from the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted.
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149 |
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150 | ```js
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151 | regenerate()
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152 | .addRange(0x000000, 0x10FFFF) // add all Unicode code points
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153 | .removeRange('A', 'z') // remove all symbols from `A` to `z`
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154 | .toString();
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155 | // → '[\\0-@\\{-\\uD7FF\\uE000-\\uFFFF]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]|[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])|(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]'
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156 |
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157 | regenerate()
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158 | .addRange(0x000000, 0x10FFFF) // add all Unicode code points
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159 | .removeRange(0x0041, 0x007A) // remove all code points from U+0041 to U+007A
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160 | .toString();
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161 | // → '[\\0-@\\{-\\uD7FF\\uE000-\\uFFFF]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]|[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])|(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]'
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162 | ```
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163 |
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164 | ### `regenerate.prototype.intersection(codePoints)`
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165 |
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166 | Removes any code points from the set that are not present in both the set and the given `codePoints` array. `codePoints` must be an array of numeric code point values, i.e. numbers.
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167 |
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168 | ```js
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169 | regenerate()
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170 | .addRange(0x00, 0xFF) // add extended ASCII code points
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171 | .intersection([0x61, 0x69]) // remove all code points from the set except for these
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172 | .toString();
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173 | // → '[ai]'
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174 | ```
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175 |
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176 | Instead of the `codePoints` array, it’s also possible to pass in a Regenerate instance.
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177 |
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178 | ```js
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179 | var whitelist = regenerate(0x61, 0x69);
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180 |
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181 | regenerate()
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182 | .addRange(0x00, 0xFF) // add extended ASCII code points
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183 | .intersection(whitelist) // remove all code points from the set except for those in the `whitelist` set
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184 | .toString();
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185 | // → '[ai]'
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186 | ```
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187 |
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188 | ### `regenerate.prototype.contains(value)`
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189 |
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190 | Returns `true` if the given value is part of the set, and `false` otherwise. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted.
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191 |
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192 | ```js
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193 | var set = regenerate().addRange(0x00, 0xFF);
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194 | set.contains('A');
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195 | // → true
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196 | set.contains(0x1D306);
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197 | // → false
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198 | ```
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199 |
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200 | ### `regenerate.prototype.clone()`
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201 |
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202 | Returns a clone of the current code point set. Any actions performed on the clone won’t mutate the original set.
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203 |
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204 | ```js
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205 | var setA = regenerate(0x1D306);
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206 | var setB = setA.clone().add(0x1F4A9);
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207 | setA.toArray();
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208 | // → [0x1D306]
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209 | setB.toArray();
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210 | // → [0x1D306, 0x1F4A9]
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211 | ```
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212 |
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213 | ### `regenerate.prototype.toString(options)`
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214 |
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215 | Returns a string representing (part of) a regular expression that matches all the symbols mapped to the code points within the set.
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216 |
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217 | ```js
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218 | regenerate(0x1D306, 0x1F4A9).toString();
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219 | // → '\\uD834\\uDF06|\\uD83D\\uDCA9'
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220 | ```
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221 |
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222 | If the `bmpOnly` property of the optional `options` object is set to `true`, the output matches surrogates individually, regardless of whether they’re lone surrogates or just part of a surrogate pair. This simplifies the output, but it can only be used in case you’re certain the strings it will be used on don’t contain any astral symbols.
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223 |
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224 | ```js
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225 | var highSurrogates = regenerate().addRange(0xD800, 0xDBFF);
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226 | highSurrogates.toString();
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227 | // → '[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])'
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228 | highSurrogates.toString({ 'bmpOnly': true });
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229 | // → '[\\uD800-\\uDBFF]'
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230 |
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231 | var lowSurrogates = regenerate().addRange(0xDC00, 0xDFFF);
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232 | lowSurrogates.toString();
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233 | // → '(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]'
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234 | lowSurrogates.toString({ 'bmpOnly': true });
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235 | // → '[\\uDC00-\\uDFFF]'
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236 | ```
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237 |
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238 | Note that lone low surrogates cannot be matched accurately using regular expressions in JavaScript without the use of [lookbehind assertions](https://mathiasbynens.be/notes/es-regexp-proposals#lookbehinds), which aren't yet widely supported. Regenerate’s output makes a best-effort approach but [there can be false negatives in this regard](https://github.com/mathiasbynens/regenerate/issues/28#issuecomment-72224808).
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239 |
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240 | If the `hasUnicodeFlag` property of the optional `options` object is set to `true`, the output makes use of Unicode code point escapes (`\u{…}`) where applicable. This simplifies the output at the cost of compatibility and portability, since it means the output can only be used as a pattern in a regular expression with [the ES6 `u` flag](https://mathiasbynens.be/notes/es6-unicode-regex) enabled.
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241 |
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242 | ```js
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243 | var set = regenerate().addRange(0x0, 0x10FFFF);
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244 |
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245 | set.toString();
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246 | // → '[\\0-\\uD7FF\\uE000-\\uFFFF]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]|[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])|(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]''
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247 |
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248 | set.toString({ 'hasUnicodeFlag': true });
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249 | // → '[\\0-\\u{10FFFF}]'
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250 | ```
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251 |
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252 | ### `regenerate.prototype.toRegExp(flags = '')`
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253 |
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254 | Returns a regular expression that matches all the symbols mapped to the code points within the set. Optionally, you can pass [flags](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/RegExp#Parameters) to be added to the regular expression.
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255 |
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256 | ```js
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257 | var regex = regenerate(0x1D306, 0x1F4A9).toRegExp();
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258 | // → /\uD834\uDF06|\uD83D\uDCA9/
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259 | regex.test('𝌆');
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260 | // → true
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261 | regex.test('A');
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262 | // → false
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263 |
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264 | // With flags:
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265 | var regex = regenerate(0x1D306, 0x1F4A9).toRegExp('g');
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266 | // → /\uD834\uDF06|\uD83D\uDCA9/g
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267 | ```
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268 |
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269 | **Note:** This probably shouldn’t be used. Regenerate is intended as a tool that is used as part of a build process, not at runtime.
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270 |
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271 | ### `regenerate.prototype.valueOf()` or `regenerate.prototype.toArray()`
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272 |
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273 | Returns a sorted array of unique code points in the set.
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274 |
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275 | ```js
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276 | regenerate(0x1D306)
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277 | .addRange(0x60, 0x65)
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278 | .add(0x59, 0x60) // note: 0x59 is added after 0x65, and 0x60 is a duplicate
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279 | .valueOf();
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280 | // → [0x59, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x1D306]
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281 | ```
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282 |
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283 | ### `regenerate.version`
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284 |
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285 | A string representing the semantic version number.
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286 |
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287 | ## Combine Regenerate with other libraries
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288 |
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289 | Regenerate gets even better when combined with other libraries such as [Punycode.js](https://mths.be/punycode). Here’s an example where [Punycode.js](https://mths.be/punycode) is used to convert a string into an array of code points, that is then passed on to Regenerate:
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290 |
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291 | ```js
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292 | var regenerate = require('regenerate');
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293 | var punycode = require('punycode');
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294 |
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295 | var string = 'Lorem ipsum dolor sit amet.';
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296 | // Get an array of all code points used in the string:
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297 | var codePoints = punycode.ucs2.decode(string);
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298 |
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299 | // Generate a regular expression that matches any of the symbols used in the string:
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300 | regenerate(codePoints).toString();
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301 | // → '[ \\.Ladeilmopr-u]'
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302 | ```
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303 |
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304 | In ES6 you can do something similar with [`Array.from`](https://mths.be/array-from) which uses [the string’s iterator](https://mathiasbynens.be/notes/javascript-unicode#iterating-over-symbols) to split the given string into an array of strings that each contain a single symbol. [`regenerate()`](#regenerateprototypeaddvalue1-value2-value3-) accepts both strings and code points, remember?
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305 |
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306 | ```js
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307 | var regenerate = require('regenerate');
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308 |
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309 | var string = 'Lorem ipsum dolor sit amet.';
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310 | // Get an array of all symbols used in the string:
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311 | var symbols = Array.from(string);
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312 |
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313 | // Generate a regular expression that matches any of the symbols used in the string:
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314 | regenerate(symbols).toString();
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315 | // → '[ \\.Ladeilmopr-u]'
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316 | ```
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317 |
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318 | ## Support
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319 |
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320 | Regenerate supports at least Chrome 27+, Firefox 3+, Safari 4+, Opera 10+, IE 6+, Node.js v0.10.0+, io.js v1.0.0+, Narwhal 0.3.2+, RingoJS 0.8+, PhantomJS 1.9.0+, and Rhino 1.7RC4+.
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321 |
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322 | ## Unit tests & code coverage
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323 |
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324 | After cloning this repository, run `npm install` to install the dependencies needed for Regenerate development and testing. You may want to install Istanbul _globally_ using `npm install istanbul -g`.
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325 |
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326 | Once that’s done, you can run the unit tests in Node using `npm test` or `node tests/tests.js`. To run the tests in Rhino, Ringo, Narwhal, and web browsers as well, use `grunt test`.
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327 |
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328 | To generate the code coverage report, use `grunt cover`.
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329 |
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330 | ## Author
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331 |
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332 | | [![twitter/mathias](https://gravatar.com/avatar/24e08a9ea84deb17ae121074d0f17125?s=70)](https://twitter.com/mathias "Follow @mathias on Twitter") |
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333 | |---|
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334 | | [Mathias Bynens](https://mathiasbynens.be/) |
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335 |
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336 | ## License
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337 |
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338 | Regenerate is available under the [MIT](https://mths.be/mit) license.
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