1 | "use strict";
|
---|
2 | var Buffer = require("safer-buffer").Buffer;
|
---|
3 |
|
---|
4 | // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
|
---|
5 | // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
|
---|
6 | // To save memory and loading time, we read table files only when requested.
|
---|
7 |
|
---|
8 | exports._dbcs = DBCSCodec;
|
---|
9 |
|
---|
10 | var UNASSIGNED = -1,
|
---|
11 | GB18030_CODE = -2,
|
---|
12 | SEQ_START = -10,
|
---|
13 | NODE_START = -1000,
|
---|
14 | UNASSIGNED_NODE = new Array(0x100),
|
---|
15 | DEF_CHAR = -1;
|
---|
16 |
|
---|
17 | for (var i = 0; i < 0x100; i++)
|
---|
18 | UNASSIGNED_NODE[i] = UNASSIGNED;
|
---|
19 |
|
---|
20 |
|
---|
21 | // Class DBCSCodec reads and initializes mapping tables.
|
---|
22 | function DBCSCodec(codecOptions, iconv) {
|
---|
23 | this.encodingName = codecOptions.encodingName;
|
---|
24 | if (!codecOptions)
|
---|
25 | throw new Error("DBCS codec is called without the data.")
|
---|
26 | if (!codecOptions.table)
|
---|
27 | throw new Error("Encoding '" + this.encodingName + "' has no data.");
|
---|
28 |
|
---|
29 | // Load tables.
|
---|
30 | var mappingTable = codecOptions.table();
|
---|
31 |
|
---|
32 |
|
---|
33 | // Decode tables: MBCS -> Unicode.
|
---|
34 |
|
---|
35 | // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
|
---|
36 | // Trie root is decodeTables[0].
|
---|
37 | // Values: >= 0 -> unicode character code. can be > 0xFFFF
|
---|
38 | // == UNASSIGNED -> unknown/unassigned sequence.
|
---|
39 | // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
|
---|
40 | // <= NODE_START -> index of the next node in our trie to process next byte.
|
---|
41 | // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
|
---|
42 | this.decodeTables = [];
|
---|
43 | this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
|
---|
44 |
|
---|
45 | // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
|
---|
46 | this.decodeTableSeq = [];
|
---|
47 |
|
---|
48 | // Actual mapping tables consist of chunks. Use them to fill up decode tables.
|
---|
49 | for (var i = 0; i < mappingTable.length; i++)
|
---|
50 | this._addDecodeChunk(mappingTable[i]);
|
---|
51 |
|
---|
52 | // Load & create GB18030 tables when needed.
|
---|
53 | if (typeof codecOptions.gb18030 === 'function') {
|
---|
54 | this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
|
---|
55 |
|
---|
56 | // Add GB18030 common decode nodes.
|
---|
57 | var commonThirdByteNodeIdx = this.decodeTables.length;
|
---|
58 | this.decodeTables.push(UNASSIGNED_NODE.slice(0));
|
---|
59 |
|
---|
60 | var commonFourthByteNodeIdx = this.decodeTables.length;
|
---|
61 | this.decodeTables.push(UNASSIGNED_NODE.slice(0));
|
---|
62 |
|
---|
63 | // Fill out the tree
|
---|
64 | var firstByteNode = this.decodeTables[0];
|
---|
65 | for (var i = 0x81; i <= 0xFE; i++) {
|
---|
66 | var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]];
|
---|
67 | for (var j = 0x30; j <= 0x39; j++) {
|
---|
68 | if (secondByteNode[j] === UNASSIGNED) {
|
---|
69 | secondByteNode[j] = NODE_START - commonThirdByteNodeIdx;
|
---|
70 | } else if (secondByteNode[j] > NODE_START) {
|
---|
71 | throw new Error("gb18030 decode tables conflict at byte 2");
|
---|
72 | }
|
---|
73 |
|
---|
74 | var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]];
|
---|
75 | for (var k = 0x81; k <= 0xFE; k++) {
|
---|
76 | if (thirdByteNode[k] === UNASSIGNED) {
|
---|
77 | thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx;
|
---|
78 | } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
|
---|
79 | continue;
|
---|
80 | } else if (thirdByteNode[k] > NODE_START) {
|
---|
81 | throw new Error("gb18030 decode tables conflict at byte 3");
|
---|
82 | }
|
---|
83 |
|
---|
84 | var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]];
|
---|
85 | for (var l = 0x30; l <= 0x39; l++) {
|
---|
86 | if (fourthByteNode[l] === UNASSIGNED)
|
---|
87 | fourthByteNode[l] = GB18030_CODE;
|
---|
88 | }
|
---|
89 | }
|
---|
90 | }
|
---|
91 | }
|
---|
92 | }
|
---|
93 |
|
---|
94 | this.defaultCharUnicode = iconv.defaultCharUnicode;
|
---|
95 |
|
---|
96 |
|
---|
97 | // Encode tables: Unicode -> DBCS.
|
---|
98 |
|
---|
99 | // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
|
---|
100 | // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
|
---|
101 | // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
|
---|
102 | // == UNASSIGNED -> no conversion found. Output a default char.
|
---|
103 | // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
|
---|
104 | this.encodeTable = [];
|
---|
105 |
|
---|
106 | // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
|
---|
107 | // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
|
---|
108 | // means end of sequence (needed when one sequence is a strict subsequence of another).
|
---|
109 | // Objects are kept separately from encodeTable to increase performance.
|
---|
110 | this.encodeTableSeq = [];
|
---|
111 |
|
---|
112 | // Some chars can be decoded, but need not be encoded.
|
---|
113 | var skipEncodeChars = {};
|
---|
114 | if (codecOptions.encodeSkipVals)
|
---|
115 | for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
|
---|
116 | var val = codecOptions.encodeSkipVals[i];
|
---|
117 | if (typeof val === 'number')
|
---|
118 | skipEncodeChars[val] = true;
|
---|
119 | else
|
---|
120 | for (var j = val.from; j <= val.to; j++)
|
---|
121 | skipEncodeChars[j] = true;
|
---|
122 | }
|
---|
123 |
|
---|
124 | // Use decode trie to recursively fill out encode tables.
|
---|
125 | this._fillEncodeTable(0, 0, skipEncodeChars);
|
---|
126 |
|
---|
127 | // Add more encoding pairs when needed.
|
---|
128 | if (codecOptions.encodeAdd) {
|
---|
129 | for (var uChar in codecOptions.encodeAdd)
|
---|
130 | if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
|
---|
131 | this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
|
---|
132 | }
|
---|
133 |
|
---|
134 | this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
|
---|
135 | if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
|
---|
136 | if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
|
---|
137 | }
|
---|
138 |
|
---|
139 | DBCSCodec.prototype.encoder = DBCSEncoder;
|
---|
140 | DBCSCodec.prototype.decoder = DBCSDecoder;
|
---|
141 |
|
---|
142 | // Decoder helpers
|
---|
143 | DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
|
---|
144 | var bytes = [];
|
---|
145 | for (; addr > 0; addr >>>= 8)
|
---|
146 | bytes.push(addr & 0xFF);
|
---|
147 | if (bytes.length == 0)
|
---|
148 | bytes.push(0);
|
---|
149 |
|
---|
150 | var node = this.decodeTables[0];
|
---|
151 | for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
|
---|
152 | var val = node[bytes[i]];
|
---|
153 |
|
---|
154 | if (val == UNASSIGNED) { // Create new node.
|
---|
155 | node[bytes[i]] = NODE_START - this.decodeTables.length;
|
---|
156 | this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
|
---|
157 | }
|
---|
158 | else if (val <= NODE_START) { // Existing node.
|
---|
159 | node = this.decodeTables[NODE_START - val];
|
---|
160 | }
|
---|
161 | else
|
---|
162 | throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
|
---|
163 | }
|
---|
164 | return node;
|
---|
165 | }
|
---|
166 |
|
---|
167 |
|
---|
168 | DBCSCodec.prototype._addDecodeChunk = function(chunk) {
|
---|
169 | // First element of chunk is the hex mbcs code where we start.
|
---|
170 | var curAddr = parseInt(chunk[0], 16);
|
---|
171 |
|
---|
172 | // Choose the decoding node where we'll write our chars.
|
---|
173 | var writeTable = this._getDecodeTrieNode(curAddr);
|
---|
174 | curAddr = curAddr & 0xFF;
|
---|
175 |
|
---|
176 | // Write all other elements of the chunk to the table.
|
---|
177 | for (var k = 1; k < chunk.length; k++) {
|
---|
178 | var part = chunk[k];
|
---|
179 | if (typeof part === "string") { // String, write as-is.
|
---|
180 | for (var l = 0; l < part.length;) {
|
---|
181 | var code = part.charCodeAt(l++);
|
---|
182 | if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
|
---|
183 | var codeTrail = part.charCodeAt(l++);
|
---|
184 | if (0xDC00 <= codeTrail && codeTrail < 0xE000)
|
---|
185 | writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
|
---|
186 | else
|
---|
187 | throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]);
|
---|
188 | }
|
---|
189 | else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
|
---|
190 | var len = 0xFFF - code + 2;
|
---|
191 | var seq = [];
|
---|
192 | for (var m = 0; m < len; m++)
|
---|
193 | seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
|
---|
194 |
|
---|
195 | writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
|
---|
196 | this.decodeTableSeq.push(seq);
|
---|
197 | }
|
---|
198 | else
|
---|
199 | writeTable[curAddr++] = code; // Basic char
|
---|
200 | }
|
---|
201 | }
|
---|
202 | else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
|
---|
203 | var charCode = writeTable[curAddr - 1] + 1;
|
---|
204 | for (var l = 0; l < part; l++)
|
---|
205 | writeTable[curAddr++] = charCode++;
|
---|
206 | }
|
---|
207 | else
|
---|
208 | throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]);
|
---|
209 | }
|
---|
210 | if (curAddr > 0xFF)
|
---|
211 | throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
|
---|
212 | }
|
---|
213 |
|
---|
214 | // Encoder helpers
|
---|
215 | DBCSCodec.prototype._getEncodeBucket = function(uCode) {
|
---|
216 | var high = uCode >> 8; // This could be > 0xFF because of astral characters.
|
---|
217 | if (this.encodeTable[high] === undefined)
|
---|
218 | this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
|
---|
219 | return this.encodeTable[high];
|
---|
220 | }
|
---|
221 |
|
---|
222 | DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
|
---|
223 | var bucket = this._getEncodeBucket(uCode);
|
---|
224 | var low = uCode & 0xFF;
|
---|
225 | if (bucket[low] <= SEQ_START)
|
---|
226 | this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
|
---|
227 | else if (bucket[low] == UNASSIGNED)
|
---|
228 | bucket[low] = dbcsCode;
|
---|
229 | }
|
---|
230 |
|
---|
231 | DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
|
---|
232 |
|
---|
233 | // Get the root of character tree according to first character of the sequence.
|
---|
234 | var uCode = seq[0];
|
---|
235 | var bucket = this._getEncodeBucket(uCode);
|
---|
236 | var low = uCode & 0xFF;
|
---|
237 |
|
---|
238 | var node;
|
---|
239 | if (bucket[low] <= SEQ_START) {
|
---|
240 | // There's already a sequence with - use it.
|
---|
241 | node = this.encodeTableSeq[SEQ_START-bucket[low]];
|
---|
242 | }
|
---|
243 | else {
|
---|
244 | // There was no sequence object - allocate a new one.
|
---|
245 | node = {};
|
---|
246 | if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
|
---|
247 | bucket[low] = SEQ_START - this.encodeTableSeq.length;
|
---|
248 | this.encodeTableSeq.push(node);
|
---|
249 | }
|
---|
250 |
|
---|
251 | // Traverse the character tree, allocating new nodes as needed.
|
---|
252 | for (var j = 1; j < seq.length-1; j++) {
|
---|
253 | var oldVal = node[uCode];
|
---|
254 | if (typeof oldVal === 'object')
|
---|
255 | node = oldVal;
|
---|
256 | else {
|
---|
257 | node = node[uCode] = {}
|
---|
258 | if (oldVal !== undefined)
|
---|
259 | node[DEF_CHAR] = oldVal
|
---|
260 | }
|
---|
261 | }
|
---|
262 |
|
---|
263 | // Set the leaf to given dbcsCode.
|
---|
264 | uCode = seq[seq.length-1];
|
---|
265 | node[uCode] = dbcsCode;
|
---|
266 | }
|
---|
267 |
|
---|
268 | DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
|
---|
269 | var node = this.decodeTables[nodeIdx];
|
---|
270 | var hasValues = false;
|
---|
271 | var subNodeEmpty = {};
|
---|
272 | for (var i = 0; i < 0x100; i++) {
|
---|
273 | var uCode = node[i];
|
---|
274 | var mbCode = prefix + i;
|
---|
275 | if (skipEncodeChars[mbCode])
|
---|
276 | continue;
|
---|
277 |
|
---|
278 | if (uCode >= 0) {
|
---|
279 | this._setEncodeChar(uCode, mbCode);
|
---|
280 | hasValues = true;
|
---|
281 | } else if (uCode <= NODE_START) {
|
---|
282 | var subNodeIdx = NODE_START - uCode;
|
---|
283 | if (!subNodeEmpty[subNodeIdx]) { // Skip empty subtrees (they are too large in gb18030).
|
---|
284 | var newPrefix = (mbCode << 8) >>> 0; // NOTE: '>>> 0' keeps 32-bit num positive.
|
---|
285 | if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars))
|
---|
286 | hasValues = true;
|
---|
287 | else
|
---|
288 | subNodeEmpty[subNodeIdx] = true;
|
---|
289 | }
|
---|
290 | } else if (uCode <= SEQ_START) {
|
---|
291 | this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
|
---|
292 | hasValues = true;
|
---|
293 | }
|
---|
294 | }
|
---|
295 | return hasValues;
|
---|
296 | }
|
---|
297 |
|
---|
298 |
|
---|
299 |
|
---|
300 | // == Encoder ==================================================================
|
---|
301 |
|
---|
302 | function DBCSEncoder(options, codec) {
|
---|
303 | // Encoder state
|
---|
304 | this.leadSurrogate = -1;
|
---|
305 | this.seqObj = undefined;
|
---|
306 |
|
---|
307 | // Static data
|
---|
308 | this.encodeTable = codec.encodeTable;
|
---|
309 | this.encodeTableSeq = codec.encodeTableSeq;
|
---|
310 | this.defaultCharSingleByte = codec.defCharSB;
|
---|
311 | this.gb18030 = codec.gb18030;
|
---|
312 | }
|
---|
313 |
|
---|
314 | DBCSEncoder.prototype.write = function(str) {
|
---|
315 | var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
|
---|
316 | leadSurrogate = this.leadSurrogate,
|
---|
317 | seqObj = this.seqObj, nextChar = -1,
|
---|
318 | i = 0, j = 0;
|
---|
319 |
|
---|
320 | while (true) {
|
---|
321 | // 0. Get next character.
|
---|
322 | if (nextChar === -1) {
|
---|
323 | if (i == str.length) break;
|
---|
324 | var uCode = str.charCodeAt(i++);
|
---|
325 | }
|
---|
326 | else {
|
---|
327 | var uCode = nextChar;
|
---|
328 | nextChar = -1;
|
---|
329 | }
|
---|
330 |
|
---|
331 | // 1. Handle surrogates.
|
---|
332 | if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
|
---|
333 | if (uCode < 0xDC00) { // We've got lead surrogate.
|
---|
334 | if (leadSurrogate === -1) {
|
---|
335 | leadSurrogate = uCode;
|
---|
336 | continue;
|
---|
337 | } else {
|
---|
338 | leadSurrogate = uCode;
|
---|
339 | // Double lead surrogate found.
|
---|
340 | uCode = UNASSIGNED;
|
---|
341 | }
|
---|
342 | } else { // We've got trail surrogate.
|
---|
343 | if (leadSurrogate !== -1) {
|
---|
344 | uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
|
---|
345 | leadSurrogate = -1;
|
---|
346 | } else {
|
---|
347 | // Incomplete surrogate pair - only trail surrogate found.
|
---|
348 | uCode = UNASSIGNED;
|
---|
349 | }
|
---|
350 |
|
---|
351 | }
|
---|
352 | }
|
---|
353 | else if (leadSurrogate !== -1) {
|
---|
354 | // Incomplete surrogate pair - only lead surrogate found.
|
---|
355 | nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
|
---|
356 | leadSurrogate = -1;
|
---|
357 | }
|
---|
358 |
|
---|
359 | // 2. Convert uCode character.
|
---|
360 | var dbcsCode = UNASSIGNED;
|
---|
361 | if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
|
---|
362 | var resCode = seqObj[uCode];
|
---|
363 | if (typeof resCode === 'object') { // Sequence continues.
|
---|
364 | seqObj = resCode;
|
---|
365 | continue;
|
---|
366 |
|
---|
367 | } else if (typeof resCode == 'number') { // Sequence finished. Write it.
|
---|
368 | dbcsCode = resCode;
|
---|
369 |
|
---|
370 | } else if (resCode == undefined) { // Current character is not part of the sequence.
|
---|
371 |
|
---|
372 | // Try default character for this sequence
|
---|
373 | resCode = seqObj[DEF_CHAR];
|
---|
374 | if (resCode !== undefined) {
|
---|
375 | dbcsCode = resCode; // Found. Write it.
|
---|
376 | nextChar = uCode; // Current character will be written too in the next iteration.
|
---|
377 |
|
---|
378 | } else {
|
---|
379 | // TODO: What if we have no default? (resCode == undefined)
|
---|
380 | // Then, we should write first char of the sequence as-is and try the rest recursively.
|
---|
381 | // Didn't do it for now because no encoding has this situation yet.
|
---|
382 | // Currently, just skip the sequence and write current char.
|
---|
383 | }
|
---|
384 | }
|
---|
385 | seqObj = undefined;
|
---|
386 | }
|
---|
387 | else if (uCode >= 0) { // Regular character
|
---|
388 | var subtable = this.encodeTable[uCode >> 8];
|
---|
389 | if (subtable !== undefined)
|
---|
390 | dbcsCode = subtable[uCode & 0xFF];
|
---|
391 |
|
---|
392 | if (dbcsCode <= SEQ_START) { // Sequence start
|
---|
393 | seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
|
---|
394 | continue;
|
---|
395 | }
|
---|
396 |
|
---|
397 | if (dbcsCode == UNASSIGNED && this.gb18030) {
|
---|
398 | // Use GB18030 algorithm to find character(s) to write.
|
---|
399 | var idx = findIdx(this.gb18030.uChars, uCode);
|
---|
400 | if (idx != -1) {
|
---|
401 | var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
|
---|
402 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
|
---|
403 | newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
|
---|
404 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
|
---|
405 | newBuf[j++] = 0x30 + dbcsCode;
|
---|
406 | continue;
|
---|
407 | }
|
---|
408 | }
|
---|
409 | }
|
---|
410 |
|
---|
411 | // 3. Write dbcsCode character.
|
---|
412 | if (dbcsCode === UNASSIGNED)
|
---|
413 | dbcsCode = this.defaultCharSingleByte;
|
---|
414 |
|
---|
415 | if (dbcsCode < 0x100) {
|
---|
416 | newBuf[j++] = dbcsCode;
|
---|
417 | }
|
---|
418 | else if (dbcsCode < 0x10000) {
|
---|
419 | newBuf[j++] = dbcsCode >> 8; // high byte
|
---|
420 | newBuf[j++] = dbcsCode & 0xFF; // low byte
|
---|
421 | }
|
---|
422 | else if (dbcsCode < 0x1000000) {
|
---|
423 | newBuf[j++] = dbcsCode >> 16;
|
---|
424 | newBuf[j++] = (dbcsCode >> 8) & 0xFF;
|
---|
425 | newBuf[j++] = dbcsCode & 0xFF;
|
---|
426 | } else {
|
---|
427 | newBuf[j++] = dbcsCode >>> 24;
|
---|
428 | newBuf[j++] = (dbcsCode >>> 16) & 0xFF;
|
---|
429 | newBuf[j++] = (dbcsCode >>> 8) & 0xFF;
|
---|
430 | newBuf[j++] = dbcsCode & 0xFF;
|
---|
431 | }
|
---|
432 | }
|
---|
433 |
|
---|
434 | this.seqObj = seqObj;
|
---|
435 | this.leadSurrogate = leadSurrogate;
|
---|
436 | return newBuf.slice(0, j);
|
---|
437 | }
|
---|
438 |
|
---|
439 | DBCSEncoder.prototype.end = function() {
|
---|
440 | if (this.leadSurrogate === -1 && this.seqObj === undefined)
|
---|
441 | return; // All clean. Most often case.
|
---|
442 |
|
---|
443 | var newBuf = Buffer.alloc(10), j = 0;
|
---|
444 |
|
---|
445 | if (this.seqObj) { // We're in the sequence.
|
---|
446 | var dbcsCode = this.seqObj[DEF_CHAR];
|
---|
447 | if (dbcsCode !== undefined) { // Write beginning of the sequence.
|
---|
448 | if (dbcsCode < 0x100) {
|
---|
449 | newBuf[j++] = dbcsCode;
|
---|
450 | }
|
---|
451 | else {
|
---|
452 | newBuf[j++] = dbcsCode >> 8; // high byte
|
---|
453 | newBuf[j++] = dbcsCode & 0xFF; // low byte
|
---|
454 | }
|
---|
455 | } else {
|
---|
456 | // See todo above.
|
---|
457 | }
|
---|
458 | this.seqObj = undefined;
|
---|
459 | }
|
---|
460 |
|
---|
461 | if (this.leadSurrogate !== -1) {
|
---|
462 | // Incomplete surrogate pair - only lead surrogate found.
|
---|
463 | newBuf[j++] = this.defaultCharSingleByte;
|
---|
464 | this.leadSurrogate = -1;
|
---|
465 | }
|
---|
466 |
|
---|
467 | return newBuf.slice(0, j);
|
---|
468 | }
|
---|
469 |
|
---|
470 | // Export for testing
|
---|
471 | DBCSEncoder.prototype.findIdx = findIdx;
|
---|
472 |
|
---|
473 |
|
---|
474 | // == Decoder ==================================================================
|
---|
475 |
|
---|
476 | function DBCSDecoder(options, codec) {
|
---|
477 | // Decoder state
|
---|
478 | this.nodeIdx = 0;
|
---|
479 | this.prevBytes = [];
|
---|
480 |
|
---|
481 | // Static data
|
---|
482 | this.decodeTables = codec.decodeTables;
|
---|
483 | this.decodeTableSeq = codec.decodeTableSeq;
|
---|
484 | this.defaultCharUnicode = codec.defaultCharUnicode;
|
---|
485 | this.gb18030 = codec.gb18030;
|
---|
486 | }
|
---|
487 |
|
---|
488 | DBCSDecoder.prototype.write = function(buf) {
|
---|
489 | var newBuf = Buffer.alloc(buf.length*2),
|
---|
490 | nodeIdx = this.nodeIdx,
|
---|
491 | prevBytes = this.prevBytes, prevOffset = this.prevBytes.length,
|
---|
492 | seqStart = -this.prevBytes.length, // idx of the start of current parsed sequence.
|
---|
493 | uCode;
|
---|
494 |
|
---|
495 | for (var i = 0, j = 0; i < buf.length; i++) {
|
---|
496 | var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset];
|
---|
497 |
|
---|
498 | // Lookup in current trie node.
|
---|
499 | var uCode = this.decodeTables[nodeIdx][curByte];
|
---|
500 |
|
---|
501 | if (uCode >= 0) {
|
---|
502 | // Normal character, just use it.
|
---|
503 | }
|
---|
504 | else if (uCode === UNASSIGNED) { // Unknown char.
|
---|
505 | // TODO: Callback with seq.
|
---|
506 | uCode = this.defaultCharUnicode.charCodeAt(0);
|
---|
507 | i = seqStart; // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
|
---|
508 | }
|
---|
509 | else if (uCode === GB18030_CODE) {
|
---|
510 | if (i >= 3) {
|
---|
511 | var ptr = (buf[i-3]-0x81)*12600 + (buf[i-2]-0x30)*1260 + (buf[i-1]-0x81)*10 + (curByte-0x30);
|
---|
512 | } else {
|
---|
513 | var ptr = (prevBytes[i-3+prevOffset]-0x81)*12600 +
|
---|
514 | (((i-2 >= 0) ? buf[i-2] : prevBytes[i-2+prevOffset])-0x30)*1260 +
|
---|
515 | (((i-1 >= 0) ? buf[i-1] : prevBytes[i-1+prevOffset])-0x81)*10 +
|
---|
516 | (curByte-0x30);
|
---|
517 | }
|
---|
518 | var idx = findIdx(this.gb18030.gbChars, ptr);
|
---|
519 | uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
|
---|
520 | }
|
---|
521 | else if (uCode <= NODE_START) { // Go to next trie node.
|
---|
522 | nodeIdx = NODE_START - uCode;
|
---|
523 | continue;
|
---|
524 | }
|
---|
525 | else if (uCode <= SEQ_START) { // Output a sequence of chars.
|
---|
526 | var seq = this.decodeTableSeq[SEQ_START - uCode];
|
---|
527 | for (var k = 0; k < seq.length - 1; k++) {
|
---|
528 | uCode = seq[k];
|
---|
529 | newBuf[j++] = uCode & 0xFF;
|
---|
530 | newBuf[j++] = uCode >> 8;
|
---|
531 | }
|
---|
532 | uCode = seq[seq.length-1];
|
---|
533 | }
|
---|
534 | else
|
---|
535 | throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
|
---|
536 |
|
---|
537 | // Write the character to buffer, handling higher planes using surrogate pair.
|
---|
538 | if (uCode >= 0x10000) {
|
---|
539 | uCode -= 0x10000;
|
---|
540 | var uCodeLead = 0xD800 | (uCode >> 10);
|
---|
541 | newBuf[j++] = uCodeLead & 0xFF;
|
---|
542 | newBuf[j++] = uCodeLead >> 8;
|
---|
543 |
|
---|
544 | uCode = 0xDC00 | (uCode & 0x3FF);
|
---|
545 | }
|
---|
546 | newBuf[j++] = uCode & 0xFF;
|
---|
547 | newBuf[j++] = uCode >> 8;
|
---|
548 |
|
---|
549 | // Reset trie node.
|
---|
550 | nodeIdx = 0; seqStart = i+1;
|
---|
551 | }
|
---|
552 |
|
---|
553 | this.nodeIdx = nodeIdx;
|
---|
554 | this.prevBytes = (seqStart >= 0)
|
---|
555 | ? Array.prototype.slice.call(buf, seqStart)
|
---|
556 | : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf));
|
---|
557 |
|
---|
558 | return newBuf.slice(0, j).toString('ucs2');
|
---|
559 | }
|
---|
560 |
|
---|
561 | DBCSDecoder.prototype.end = function() {
|
---|
562 | var ret = '';
|
---|
563 |
|
---|
564 | // Try to parse all remaining chars.
|
---|
565 | while (this.prevBytes.length > 0) {
|
---|
566 | // Skip 1 character in the buffer.
|
---|
567 | ret += this.defaultCharUnicode;
|
---|
568 | var bytesArr = this.prevBytes.slice(1);
|
---|
569 |
|
---|
570 | // Parse remaining as usual.
|
---|
571 | this.prevBytes = [];
|
---|
572 | this.nodeIdx = 0;
|
---|
573 | if (bytesArr.length > 0)
|
---|
574 | ret += this.write(bytesArr);
|
---|
575 | }
|
---|
576 |
|
---|
577 | this.prevBytes = [];
|
---|
578 | this.nodeIdx = 0;
|
---|
579 | return ret;
|
---|
580 | }
|
---|
581 |
|
---|
582 | // Binary search for GB18030. Returns largest i such that table[i] <= val.
|
---|
583 | function findIdx(table, val) {
|
---|
584 | if (table[0] > val)
|
---|
585 | return -1;
|
---|
586 |
|
---|
587 | var l = 0, r = table.length;
|
---|
588 | while (l < r-1) { // always table[l] <= val < table[r]
|
---|
589 | var mid = l + ((r-l+1) >> 1);
|
---|
590 | if (table[mid] <= val)
|
---|
591 | l = mid;
|
---|
592 | else
|
---|
593 | r = mid;
|
---|
594 | }
|
---|
595 | return l;
|
---|
596 | }
|
---|
597 |
|
---|