1 | 'use strict';
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2 |
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3 | /**
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4 | * @typedef {import('../lib/types').XastElement} XastElement
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5 | * @typedef {import('../lib/types').PathDataItem} PathDataItem
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6 | */
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7 |
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8 | const { parsePathData, stringifyPathData } = require('../lib/path.js');
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9 |
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10 | /**
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11 | * @type {[number, number]}
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12 | */
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13 | var prevCtrlPoint;
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14 |
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15 | /**
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16 | * Convert path string to JS representation.
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17 | *
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18 | * @type {(path: XastElement) => Array<PathDataItem>}
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19 | */
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20 | const path2js = (path) => {
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21 | // @ts-ignore legacy
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22 | if (path.pathJS) return path.pathJS;
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23 | /**
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24 | * @type {Array<PathDataItem>}
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25 | */
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26 | const pathData = []; // JS representation of the path data
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27 | const newPathData = parsePathData(path.attributes.d);
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28 | for (const { command, args } of newPathData) {
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29 | pathData.push({ command, args });
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30 | }
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31 | // First moveto is actually absolute. Subsequent coordinates were separated above.
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32 | if (pathData.length && pathData[0].command == 'm') {
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33 | pathData[0].command = 'M';
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34 | }
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35 | // @ts-ignore legacy
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36 | path.pathJS = pathData;
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37 | return pathData;
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38 | };
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39 | exports.path2js = path2js;
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40 |
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41 | /**
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42 | * Convert relative Path data to absolute.
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43 | *
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44 | * @type {(data: Array<PathDataItem>) => Array<PathDataItem>}
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45 | *
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46 | */
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47 | const convertRelativeToAbsolute = (data) => {
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48 | /**
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49 | * @type {Array<PathDataItem>}
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50 | */
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51 | const newData = [];
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52 | let start = [0, 0];
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53 | let cursor = [0, 0];
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54 |
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55 | for (let { command, args } of data) {
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56 | args = args.slice();
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57 |
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58 | // moveto (x y)
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59 | if (command === 'm') {
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60 | args[0] += cursor[0];
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61 | args[1] += cursor[1];
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62 | command = 'M';
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63 | }
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64 | if (command === 'M') {
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65 | cursor[0] = args[0];
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66 | cursor[1] = args[1];
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67 | start[0] = cursor[0];
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68 | start[1] = cursor[1];
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69 | }
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70 |
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71 | // horizontal lineto (x)
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72 | if (command === 'h') {
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73 | args[0] += cursor[0];
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74 | command = 'H';
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75 | }
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76 | if (command === 'H') {
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77 | cursor[0] = args[0];
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78 | }
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79 |
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80 | // vertical lineto (y)
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81 | if (command === 'v') {
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82 | args[0] += cursor[1];
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83 | command = 'V';
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84 | }
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85 | if (command === 'V') {
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86 | cursor[1] = args[0];
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87 | }
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88 |
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89 | // lineto (x y)
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90 | if (command === 'l') {
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91 | args[0] += cursor[0];
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92 | args[1] += cursor[1];
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93 | command = 'L';
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94 | }
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95 | if (command === 'L') {
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96 | cursor[0] = args[0];
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97 | cursor[1] = args[1];
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98 | }
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99 |
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100 | // curveto (x1 y1 x2 y2 x y)
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101 | if (command === 'c') {
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102 | args[0] += cursor[0];
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103 | args[1] += cursor[1];
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104 | args[2] += cursor[0];
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105 | args[3] += cursor[1];
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106 | args[4] += cursor[0];
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107 | args[5] += cursor[1];
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108 | command = 'C';
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109 | }
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110 | if (command === 'C') {
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111 | cursor[0] = args[4];
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112 | cursor[1] = args[5];
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113 | }
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114 |
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115 | // smooth curveto (x2 y2 x y)
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116 | if (command === 's') {
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117 | args[0] += cursor[0];
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118 | args[1] += cursor[1];
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119 | args[2] += cursor[0];
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120 | args[3] += cursor[1];
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121 | command = 'S';
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122 | }
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123 | if (command === 'S') {
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124 | cursor[0] = args[2];
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125 | cursor[1] = args[3];
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126 | }
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127 |
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128 | // quadratic Bézier curveto (x1 y1 x y)
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129 | if (command === 'q') {
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130 | args[0] += cursor[0];
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131 | args[1] += cursor[1];
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132 | args[2] += cursor[0];
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133 | args[3] += cursor[1];
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134 | command = 'Q';
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135 | }
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136 | if (command === 'Q') {
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137 | cursor[0] = args[2];
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138 | cursor[1] = args[3];
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139 | }
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140 |
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141 | // smooth quadratic Bézier curveto (x y)
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142 | if (command === 't') {
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143 | args[0] += cursor[0];
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144 | args[1] += cursor[1];
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145 | command = 'T';
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146 | }
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147 | if (command === 'T') {
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148 | cursor[0] = args[0];
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149 | cursor[1] = args[1];
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150 | }
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151 |
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152 | // elliptical arc (rx ry x-axis-rotation large-arc-flag sweep-flag x y)
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153 | if (command === 'a') {
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154 | args[5] += cursor[0];
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155 | args[6] += cursor[1];
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156 | command = 'A';
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157 | }
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158 | if (command === 'A') {
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159 | cursor[0] = args[5];
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160 | cursor[1] = args[6];
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161 | }
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162 |
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163 | // closepath
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164 | if (command === 'z' || command === 'Z') {
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165 | cursor[0] = start[0];
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166 | cursor[1] = start[1];
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167 | command = 'z';
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168 | }
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169 |
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170 | newData.push({ command, args });
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171 | }
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172 | return newData;
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173 | };
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174 |
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175 | /**
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176 | * @typedef {{ floatPrecision?: number, noSpaceAfterFlags?: boolean }} Js2PathParams
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177 | */
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178 |
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179 | /**
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180 | * Convert path array to string.
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181 | *
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182 | * @type {(path: XastElement, data: Array<PathDataItem>, params: Js2PathParams) => void}
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183 | */
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184 | exports.js2path = function (path, data, params) {
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185 | // @ts-ignore legacy
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186 | path.pathJS = data;
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187 |
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188 | const pathData = [];
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189 | for (const item of data) {
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190 | // remove moveto commands which are followed by moveto commands
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191 | if (
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192 | pathData.length !== 0 &&
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193 | (item.command === 'M' || item.command === 'm')
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194 | ) {
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195 | const last = pathData[pathData.length - 1];
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196 | if (last.command === 'M' || last.command === 'm') {
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197 | pathData.pop();
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198 | }
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199 | }
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200 | pathData.push({
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201 | command: item.command,
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202 | args: item.args,
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203 | });
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204 | }
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205 |
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206 | path.attributes.d = stringifyPathData({
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207 | pathData,
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208 | precision: params.floatPrecision,
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209 | disableSpaceAfterFlags: params.noSpaceAfterFlags,
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210 | });
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211 | };
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212 |
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213 | /**
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214 | * @type {(dest: Array<number>, source: Array<number>) => Array<number>}
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215 | */
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216 | function set(dest, source) {
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217 | dest[0] = source[source.length - 2];
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218 | dest[1] = source[source.length - 1];
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219 | return dest;
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220 | }
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221 |
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222 | /**
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223 | * Checks if two paths have an intersection by checking convex hulls
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224 | * collision using Gilbert-Johnson-Keerthi distance algorithm
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225 | * https://web.archive.org/web/20180822200027/http://entropyinteractive.com/2011/04/gjk-algorithm/
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226 | *
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227 | * @type {(path1: Array<PathDataItem>, path2: Array<PathDataItem>) => boolean}
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228 | */
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229 | exports.intersects = function (path1, path2) {
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230 | // Collect points of every subpath.
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231 | const points1 = gatherPoints(convertRelativeToAbsolute(path1));
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232 | const points2 = gatherPoints(convertRelativeToAbsolute(path2));
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233 |
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234 | // Axis-aligned bounding box check.
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235 | if (
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236 | points1.maxX <= points2.minX ||
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237 | points2.maxX <= points1.minX ||
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238 | points1.maxY <= points2.minY ||
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239 | points2.maxY <= points1.minY ||
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240 | points1.list.every((set1) => {
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241 | return points2.list.every((set2) => {
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242 | return (
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243 | set1.list[set1.maxX][0] <= set2.list[set2.minX][0] ||
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244 | set2.list[set2.maxX][0] <= set1.list[set1.minX][0] ||
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245 | set1.list[set1.maxY][1] <= set2.list[set2.minY][1] ||
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246 | set2.list[set2.maxY][1] <= set1.list[set1.minY][1]
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247 | );
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248 | });
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249 | })
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250 | )
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251 | return false;
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252 |
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253 | // Get a convex hull from points of each subpath. Has the most complexity O(n·log n).
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254 | const hullNest1 = points1.list.map(convexHull);
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255 | const hullNest2 = points2.list.map(convexHull);
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256 |
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257 | // Check intersection of every subpath of the first path with every subpath of the second.
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258 | return hullNest1.some(function (hull1) {
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259 | if (hull1.list.length < 3) return false;
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260 |
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261 | return hullNest2.some(function (hull2) {
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262 | if (hull2.list.length < 3) return false;
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263 |
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264 | var simplex = [getSupport(hull1, hull2, [1, 0])], // create the initial simplex
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265 | direction = minus(simplex[0]); // set the direction to point towards the origin
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266 |
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267 | var iterations = 1e4; // infinite loop protection, 10 000 iterations is more than enough
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268 | // eslint-disable-next-line no-constant-condition
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269 | while (true) {
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270 | // eslint-disable-next-line no-constant-condition
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271 | if (iterations-- == 0) {
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272 | console.error(
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273 | 'Error: infinite loop while processing mergePaths plugin.'
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274 | );
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275 | return true; // true is the safe value that means “do nothing with paths”
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276 | }
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277 | // add a new point
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278 | simplex.push(getSupport(hull1, hull2, direction));
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279 | // see if the new point was on the correct side of the origin
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280 | if (dot(direction, simplex[simplex.length - 1]) <= 0) return false;
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281 | // process the simplex
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282 | if (processSimplex(simplex, direction)) return true;
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283 | }
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284 | });
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285 | });
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286 |
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287 | /**
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288 | * @type {(a: Point, b: Point, direction: Array<number>) => Array<number>}
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289 | */
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290 | function getSupport(a, b, direction) {
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291 | return sub(supportPoint(a, direction), supportPoint(b, minus(direction)));
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292 | }
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293 |
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294 | // Computes farthest polygon point in particular direction.
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295 | // Thanks to knowledge of min/max x and y coordinates we can choose a quadrant to search in.
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296 | // Since we're working on convex hull, the dot product is increasing until we find the farthest point.
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297 | /**
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298 | * @type {(polygon: Point, direction: Array<number>) => Array<number>}
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299 | */
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300 | function supportPoint(polygon, direction) {
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301 | var index =
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302 | direction[1] >= 0
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303 | ? direction[0] < 0
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304 | ? polygon.maxY
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305 | : polygon.maxX
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306 | : direction[0] < 0
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307 | ? polygon.minX
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308 | : polygon.minY,
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309 | max = -Infinity,
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310 | value;
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311 | while ((value = dot(polygon.list[index], direction)) > max) {
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312 | max = value;
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313 | index = ++index % polygon.list.length;
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314 | }
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315 | return polygon.list[(index || polygon.list.length) - 1];
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316 | }
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317 | };
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318 |
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319 | /**
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320 | * @type {(simplex: Array<Array<number>>, direction: Array<number>) => boolean}
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321 | */
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322 | function processSimplex(simplex, direction) {
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323 | // we only need to handle to 1-simplex and 2-simplex
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324 | if (simplex.length == 2) {
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325 | // 1-simplex
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326 | let a = simplex[1],
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327 | b = simplex[0],
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328 | AO = minus(simplex[1]),
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329 | AB = sub(b, a);
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330 | // AO is in the same direction as AB
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331 | if (dot(AO, AB) > 0) {
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332 | // get the vector perpendicular to AB facing O
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333 | set(direction, orth(AB, a));
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334 | } else {
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335 | set(direction, AO);
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336 | // only A remains in the simplex
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337 | simplex.shift();
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338 | }
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339 | } else {
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340 | // 2-simplex
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341 | let a = simplex[2], // [a, b, c] = simplex
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342 | b = simplex[1],
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343 | c = simplex[0],
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344 | AB = sub(b, a),
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345 | AC = sub(c, a),
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346 | AO = minus(a),
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347 | ACB = orth(AB, AC), // the vector perpendicular to AB facing away from C
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348 | ABC = orth(AC, AB); // the vector perpendicular to AC facing away from B
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349 |
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350 | if (dot(ACB, AO) > 0) {
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351 | if (dot(AB, AO) > 0) {
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352 | // region 4
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353 | set(direction, ACB);
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354 | simplex.shift(); // simplex = [b, a]
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355 | } else {
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356 | // region 5
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357 | set(direction, AO);
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358 | simplex.splice(0, 2); // simplex = [a]
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359 | }
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360 | } else if (dot(ABC, AO) > 0) {
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361 | if (dot(AC, AO) > 0) {
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362 | // region 6
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363 | set(direction, ABC);
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364 | simplex.splice(1, 1); // simplex = [c, a]
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365 | } else {
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366 | // region 5 (again)
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367 | set(direction, AO);
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368 | simplex.splice(0, 2); // simplex = [a]
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369 | }
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370 | } // region 7
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371 | else return true;
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372 | }
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373 | return false;
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374 | }
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375 |
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376 | /**
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377 | * @type {(v: Array<number>) => Array<number>}
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378 | */
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379 | function minus(v) {
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380 | return [-v[0], -v[1]];
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381 | }
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382 |
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383 | /**
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384 | * @type {(v1: Array<number>, v2: Array<number>) => Array<number>}
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385 | */
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386 | function sub(v1, v2) {
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387 | return [v1[0] - v2[0], v1[1] - v2[1]];
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388 | }
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389 |
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390 | /**
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391 | * @type {(v1: Array<number>, v2: Array<number>) => number}
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392 | */
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393 | function dot(v1, v2) {
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394 | return v1[0] * v2[0] + v1[1] * v2[1];
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395 | }
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396 |
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397 | /**
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398 | * @type {(v1: Array<number>, v2: Array<number>) => Array<number>}
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399 | */
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400 | function orth(v, from) {
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401 | var o = [-v[1], v[0]];
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402 | return dot(o, minus(from)) < 0 ? minus(o) : o;
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403 | }
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404 |
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405 | /**
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406 | * @typedef {{
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407 | * list: Array<Array<number>>,
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408 | * minX: number,
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409 | * minY: number,
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410 | * maxX: number,
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411 | * maxY: number
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412 | * }} Point
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413 | */
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414 |
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415 | /**
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416 | * @typedef {{
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417 | * list: Array<Point>,
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418 | * minX: number,
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419 | * minY: number,
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420 | * maxX: number,
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421 | * maxY: number
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422 | * }} Points
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423 | */
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424 |
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425 | /**
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426 | * @type {(pathData: Array<PathDataItem>) => Points}
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427 | */
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428 | function gatherPoints(pathData) {
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429 | /**
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430 | * @type {Points}
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431 | */
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432 | const points = { list: [], minX: 0, minY: 0, maxX: 0, maxY: 0 };
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433 |
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434 | // Writes data about the extreme points on each axle
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435 | /**
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436 | * @type {(path: Point, point: Array<number>) => void}
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437 | */
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438 | const addPoint = (path, point) => {
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439 | if (!path.list.length || point[1] > path.list[path.maxY][1]) {
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440 | path.maxY = path.list.length;
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441 | points.maxY = points.list.length
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442 | ? Math.max(point[1], points.maxY)
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443 | : point[1];
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444 | }
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445 | if (!path.list.length || point[0] > path.list[path.maxX][0]) {
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446 | path.maxX = path.list.length;
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447 | points.maxX = points.list.length
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448 | ? Math.max(point[0], points.maxX)
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449 | : point[0];
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450 | }
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451 | if (!path.list.length || point[1] < path.list[path.minY][1]) {
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452 | path.minY = path.list.length;
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453 | points.minY = points.list.length
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454 | ? Math.min(point[1], points.minY)
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455 | : point[1];
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456 | }
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457 | if (!path.list.length || point[0] < path.list[path.minX][0]) {
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458 | path.minX = path.list.length;
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459 | points.minX = points.list.length
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460 | ? Math.min(point[0], points.minX)
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461 | : point[0];
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462 | }
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463 | path.list.push(point);
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464 | };
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465 |
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466 | for (let i = 0; i < pathData.length; i += 1) {
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467 | const pathDataItem = pathData[i];
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468 | let subPath =
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---|
469 | points.list.length === 0
|
---|
470 | ? { list: [], minX: 0, minY: 0, maxX: 0, maxY: 0 }
|
---|
471 | : points.list[points.list.length - 1];
|
---|
472 | let prev = i === 0 ? null : pathData[i - 1];
|
---|
473 | let basePoint =
|
---|
474 | subPath.list.length === 0 ? null : subPath.list[subPath.list.length - 1];
|
---|
475 | let data = pathDataItem.args;
|
---|
476 | let ctrlPoint = basePoint;
|
---|
477 |
|
---|
478 | /**
|
---|
479 | * @type {(n: number, i: number) => number}
|
---|
480 | * TODO fix null hack
|
---|
481 | */
|
---|
482 | const toAbsolute = (n, i) => n + (basePoint == null ? 0 : basePoint[i % 2]);
|
---|
483 |
|
---|
484 | switch (pathDataItem.command) {
|
---|
485 | case 'M':
|
---|
486 | subPath = { list: [], minX: 0, minY: 0, maxX: 0, maxY: 0 };
|
---|
487 | points.list.push(subPath);
|
---|
488 | break;
|
---|
489 |
|
---|
490 | case 'H':
|
---|
491 | if (basePoint != null) {
|
---|
492 | addPoint(subPath, [data[0], basePoint[1]]);
|
---|
493 | }
|
---|
494 | break;
|
---|
495 |
|
---|
496 | case 'V':
|
---|
497 | if (basePoint != null) {
|
---|
498 | addPoint(subPath, [basePoint[0], data[0]]);
|
---|
499 | }
|
---|
500 | break;
|
---|
501 |
|
---|
502 | case 'Q':
|
---|
503 | addPoint(subPath, data.slice(0, 2));
|
---|
504 | prevCtrlPoint = [data[2] - data[0], data[3] - data[1]]; // Save control point for shorthand
|
---|
505 | break;
|
---|
506 |
|
---|
507 | case 'T':
|
---|
508 | if (
|
---|
509 | basePoint != null &&
|
---|
510 | prev != null &&
|
---|
511 | (prev.command == 'Q' || prev.command == 'T')
|
---|
512 | ) {
|
---|
513 | ctrlPoint = [
|
---|
514 | basePoint[0] + prevCtrlPoint[0],
|
---|
515 | basePoint[1] + prevCtrlPoint[1],
|
---|
516 | ];
|
---|
517 | addPoint(subPath, ctrlPoint);
|
---|
518 | prevCtrlPoint = [data[0] - ctrlPoint[0], data[1] - ctrlPoint[1]];
|
---|
519 | }
|
---|
520 | break;
|
---|
521 |
|
---|
522 | case 'C':
|
---|
523 | if (basePoint != null) {
|
---|
524 | // Approximate quibic Bezier curve with middle points between control points
|
---|
525 | addPoint(subPath, [
|
---|
526 | 0.5 * (basePoint[0] + data[0]),
|
---|
527 | 0.5 * (basePoint[1] + data[1]),
|
---|
528 | ]);
|
---|
529 | }
|
---|
530 | addPoint(subPath, [
|
---|
531 | 0.5 * (data[0] + data[2]),
|
---|
532 | 0.5 * (data[1] + data[3]),
|
---|
533 | ]);
|
---|
534 | addPoint(subPath, [
|
---|
535 | 0.5 * (data[2] + data[4]),
|
---|
536 | 0.5 * (data[3] + data[5]),
|
---|
537 | ]);
|
---|
538 | prevCtrlPoint = [data[4] - data[2], data[5] - data[3]]; // Save control point for shorthand
|
---|
539 | break;
|
---|
540 |
|
---|
541 | case 'S':
|
---|
542 | if (
|
---|
543 | basePoint != null &&
|
---|
544 | prev != null &&
|
---|
545 | (prev.command == 'C' || prev.command == 'S')
|
---|
546 | ) {
|
---|
547 | addPoint(subPath, [
|
---|
548 | basePoint[0] + 0.5 * prevCtrlPoint[0],
|
---|
549 | basePoint[1] + 0.5 * prevCtrlPoint[1],
|
---|
550 | ]);
|
---|
551 | ctrlPoint = [
|
---|
552 | basePoint[0] + prevCtrlPoint[0],
|
---|
553 | basePoint[1] + prevCtrlPoint[1],
|
---|
554 | ];
|
---|
555 | }
|
---|
556 | if (ctrlPoint != null) {
|
---|
557 | addPoint(subPath, [
|
---|
558 | 0.5 * (ctrlPoint[0] + data[0]),
|
---|
559 | 0.5 * (ctrlPoint[1] + data[1]),
|
---|
560 | ]);
|
---|
561 | }
|
---|
562 | addPoint(subPath, [
|
---|
563 | 0.5 * (data[0] + data[2]),
|
---|
564 | 0.5 * (data[1] + data[3]),
|
---|
565 | ]);
|
---|
566 | prevCtrlPoint = [data[2] - data[0], data[3] - data[1]];
|
---|
567 | break;
|
---|
568 |
|
---|
569 | case 'A':
|
---|
570 | if (basePoint != null) {
|
---|
571 | // Convert the arc to bezier curves and use the same approximation
|
---|
572 | // @ts-ignore no idea what's going on here
|
---|
573 | var curves = a2c.apply(0, basePoint.concat(data));
|
---|
574 | for (
|
---|
575 | var cData;
|
---|
576 | (cData = curves.splice(0, 6).map(toAbsolute)).length;
|
---|
577 |
|
---|
578 | ) {
|
---|
579 | if (basePoint != null) {
|
---|
580 | addPoint(subPath, [
|
---|
581 | 0.5 * (basePoint[0] + cData[0]),
|
---|
582 | 0.5 * (basePoint[1] + cData[1]),
|
---|
583 | ]);
|
---|
584 | }
|
---|
585 | addPoint(subPath, [
|
---|
586 | 0.5 * (cData[0] + cData[2]),
|
---|
587 | 0.5 * (cData[1] + cData[3]),
|
---|
588 | ]);
|
---|
589 | addPoint(subPath, [
|
---|
590 | 0.5 * (cData[2] + cData[4]),
|
---|
591 | 0.5 * (cData[3] + cData[5]),
|
---|
592 | ]);
|
---|
593 | if (curves.length) addPoint(subPath, (basePoint = cData.slice(-2)));
|
---|
594 | }
|
---|
595 | }
|
---|
596 | break;
|
---|
597 | }
|
---|
598 |
|
---|
599 | // Save final command coordinates
|
---|
600 | if (data.length >= 2) addPoint(subPath, data.slice(-2));
|
---|
601 | }
|
---|
602 |
|
---|
603 | return points;
|
---|
604 | }
|
---|
605 |
|
---|
606 | /**
|
---|
607 | * Forms a convex hull from set of points of every subpath using monotone chain convex hull algorithm.
|
---|
608 | * https://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
|
---|
609 | *
|
---|
610 | * @type {(points: Point) => Point}
|
---|
611 | */
|
---|
612 | function convexHull(points) {
|
---|
613 | points.list.sort(function (a, b) {
|
---|
614 | return a[0] == b[0] ? a[1] - b[1] : a[0] - b[0];
|
---|
615 | });
|
---|
616 |
|
---|
617 | var lower = [],
|
---|
618 | minY = 0,
|
---|
619 | bottom = 0;
|
---|
620 | for (let i = 0; i < points.list.length; i++) {
|
---|
621 | while (
|
---|
622 | lower.length >= 2 &&
|
---|
623 | cross(lower[lower.length - 2], lower[lower.length - 1], points.list[i]) <=
|
---|
624 | 0
|
---|
625 | ) {
|
---|
626 | lower.pop();
|
---|
627 | }
|
---|
628 | if (points.list[i][1] < points.list[minY][1]) {
|
---|
629 | minY = i;
|
---|
630 | bottom = lower.length;
|
---|
631 | }
|
---|
632 | lower.push(points.list[i]);
|
---|
633 | }
|
---|
634 |
|
---|
635 | var upper = [],
|
---|
636 | maxY = points.list.length - 1,
|
---|
637 | top = 0;
|
---|
638 | for (let i = points.list.length; i--; ) {
|
---|
639 | while (
|
---|
640 | upper.length >= 2 &&
|
---|
641 | cross(upper[upper.length - 2], upper[upper.length - 1], points.list[i]) <=
|
---|
642 | 0
|
---|
643 | ) {
|
---|
644 | upper.pop();
|
---|
645 | }
|
---|
646 | if (points.list[i][1] > points.list[maxY][1]) {
|
---|
647 | maxY = i;
|
---|
648 | top = upper.length;
|
---|
649 | }
|
---|
650 | upper.push(points.list[i]);
|
---|
651 | }
|
---|
652 |
|
---|
653 | // last points are equal to starting points of the other part
|
---|
654 | upper.pop();
|
---|
655 | lower.pop();
|
---|
656 |
|
---|
657 | const hullList = lower.concat(upper);
|
---|
658 |
|
---|
659 | /**
|
---|
660 | * @type {Point}
|
---|
661 | */
|
---|
662 | const hull = {
|
---|
663 | list: hullList,
|
---|
664 | minX: 0, // by sorting
|
---|
665 | maxX: lower.length,
|
---|
666 | minY: bottom,
|
---|
667 | maxY: (lower.length + top) % hullList.length,
|
---|
668 | };
|
---|
669 |
|
---|
670 | return hull;
|
---|
671 | }
|
---|
672 |
|
---|
673 | /**
|
---|
674 | * @type {(o: Array<number>, a: Array<number>, b: Array<number>) => number}
|
---|
675 | */
|
---|
676 | function cross(o, a, b) {
|
---|
677 | return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
|
---|
678 | }
|
---|
679 |
|
---|
680 | /**
|
---|
681 | * Based on code from Snap.svg (Apache 2 license). http://snapsvg.io/
|
---|
682 | * Thanks to Dmitry Baranovskiy for his great work!
|
---|
683 | *
|
---|
684 | * @type {(
|
---|
685 | * x1: number,
|
---|
686 | * y1: number,
|
---|
687 | * rx: number,
|
---|
688 | * ry: number,
|
---|
689 | * angle: number,
|
---|
690 | * large_arc_flag: number,
|
---|
691 | * sweep_flag: number,
|
---|
692 | * x2: number,
|
---|
693 | * y2: number,
|
---|
694 | * recursive: Array<number>
|
---|
695 | * ) => Array<number>}
|
---|
696 | */
|
---|
697 | const a2c = (
|
---|
698 | x1,
|
---|
699 | y1,
|
---|
700 | rx,
|
---|
701 | ry,
|
---|
702 | angle,
|
---|
703 | large_arc_flag,
|
---|
704 | sweep_flag,
|
---|
705 | x2,
|
---|
706 | y2,
|
---|
707 | recursive
|
---|
708 | ) => {
|
---|
709 | // for more information of where this Math came from visit:
|
---|
710 | // https://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
|
---|
711 | const _120 = (Math.PI * 120) / 180;
|
---|
712 | const rad = (Math.PI / 180) * (+angle || 0);
|
---|
713 | /**
|
---|
714 | * @type {Array<number>}
|
---|
715 | */
|
---|
716 | let res = [];
|
---|
717 | /**
|
---|
718 | * @type {(x: number, y: number, rad: number) => number}
|
---|
719 | */
|
---|
720 | const rotateX = (x, y, rad) => {
|
---|
721 | return x * Math.cos(rad) - y * Math.sin(rad);
|
---|
722 | };
|
---|
723 | /**
|
---|
724 | * @type {(x: number, y: number, rad: number) => number}
|
---|
725 | */
|
---|
726 | const rotateY = (x, y, rad) => {
|
---|
727 | return x * Math.sin(rad) + y * Math.cos(rad);
|
---|
728 | };
|
---|
729 | if (!recursive) {
|
---|
730 | x1 = rotateX(x1, y1, -rad);
|
---|
731 | y1 = rotateY(x1, y1, -rad);
|
---|
732 | x2 = rotateX(x2, y2, -rad);
|
---|
733 | y2 = rotateY(x2, y2, -rad);
|
---|
734 | var x = (x1 - x2) / 2,
|
---|
735 | y = (y1 - y2) / 2;
|
---|
736 | var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
|
---|
737 | if (h > 1) {
|
---|
738 | h = Math.sqrt(h);
|
---|
739 | rx = h * rx;
|
---|
740 | ry = h * ry;
|
---|
741 | }
|
---|
742 | var rx2 = rx * rx;
|
---|
743 | var ry2 = ry * ry;
|
---|
744 | var k =
|
---|
745 | (large_arc_flag == sweep_flag ? -1 : 1) *
|
---|
746 | Math.sqrt(
|
---|
747 | Math.abs(
|
---|
748 | (rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x)
|
---|
749 | )
|
---|
750 | );
|
---|
751 | var cx = (k * rx * y) / ry + (x1 + x2) / 2;
|
---|
752 | var cy = (k * -ry * x) / rx + (y1 + y2) / 2;
|
---|
753 | var f1 = Math.asin(Number(((y1 - cy) / ry).toFixed(9)));
|
---|
754 | var f2 = Math.asin(Number(((y2 - cy) / ry).toFixed(9)));
|
---|
755 |
|
---|
756 | f1 = x1 < cx ? Math.PI - f1 : f1;
|
---|
757 | f2 = x2 < cx ? Math.PI - f2 : f2;
|
---|
758 | f1 < 0 && (f1 = Math.PI * 2 + f1);
|
---|
759 | f2 < 0 && (f2 = Math.PI * 2 + f2);
|
---|
760 | if (sweep_flag && f1 > f2) {
|
---|
761 | f1 = f1 - Math.PI * 2;
|
---|
762 | }
|
---|
763 | if (!sweep_flag && f2 > f1) {
|
---|
764 | f2 = f2 - Math.PI * 2;
|
---|
765 | }
|
---|
766 | } else {
|
---|
767 | f1 = recursive[0];
|
---|
768 | f2 = recursive[1];
|
---|
769 | cx = recursive[2];
|
---|
770 | cy = recursive[3];
|
---|
771 | }
|
---|
772 | var df = f2 - f1;
|
---|
773 | if (Math.abs(df) > _120) {
|
---|
774 | var f2old = f2,
|
---|
775 | x2old = x2,
|
---|
776 | y2old = y2;
|
---|
777 | f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
|
---|
778 | x2 = cx + rx * Math.cos(f2);
|
---|
779 | y2 = cy + ry * Math.sin(f2);
|
---|
780 | res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [
|
---|
781 | f2,
|
---|
782 | f2old,
|
---|
783 | cx,
|
---|
784 | cy,
|
---|
785 | ]);
|
---|
786 | }
|
---|
787 | df = f2 - f1;
|
---|
788 | var c1 = Math.cos(f1),
|
---|
789 | s1 = Math.sin(f1),
|
---|
790 | c2 = Math.cos(f2),
|
---|
791 | s2 = Math.sin(f2),
|
---|
792 | t = Math.tan(df / 4),
|
---|
793 | hx = (4 / 3) * rx * t,
|
---|
794 | hy = (4 / 3) * ry * t,
|
---|
795 | m = [
|
---|
796 | -hx * s1,
|
---|
797 | hy * c1,
|
---|
798 | x2 + hx * s2 - x1,
|
---|
799 | y2 - hy * c2 - y1,
|
---|
800 | x2 - x1,
|
---|
801 | y2 - y1,
|
---|
802 | ];
|
---|
803 | if (recursive) {
|
---|
804 | return m.concat(res);
|
---|
805 | } else {
|
---|
806 | res = m.concat(res);
|
---|
807 | var newres = [];
|
---|
808 | for (var i = 0, n = res.length; i < n; i++) {
|
---|
809 | newres[i] =
|
---|
810 | i % 2
|
---|
811 | ? rotateY(res[i - 1], res[i], rad)
|
---|
812 | : rotateX(res[i], res[i + 1], rad);
|
---|
813 | }
|
---|
814 | return newres;
|
---|
815 | }
|
---|
816 | };
|
---|