[6a3a178] | 1 | import rng from './rng.js';
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| 2 | import stringify from './stringify.js'; // **`v1()` - Generate time-based UUID**
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| 3 | //
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| 4 | // Inspired by https://github.com/LiosK/UUID.js
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| 5 | // and http://docs.python.org/library/uuid.html
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| 6 |
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| 7 | var _nodeId;
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| 8 |
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| 9 | var _clockseq; // Previous uuid creation time
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| 10 |
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| 11 |
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| 12 | var _lastMSecs = 0;
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| 13 | var _lastNSecs = 0; // See https://github.com/uuidjs/uuid for API details
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| 14 |
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| 15 | function v1(options, buf, offset) {
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| 16 | var i = buf && offset || 0;
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| 17 | var b = buf || new Array(16);
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| 18 | options = options || {};
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| 19 | var node = options.node || _nodeId;
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| 20 | var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; // node and clockseq need to be initialized to random values if they're not
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| 21 | // specified. We do this lazily to minimize issues related to insufficient
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| 22 | // system entropy. See #189
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| 23 |
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| 24 | if (node == null || clockseq == null) {
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| 25 | var seedBytes = options.random || (options.rng || rng)();
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| 26 |
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| 27 | if (node == null) {
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| 28 | // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
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| 29 | node = _nodeId = [seedBytes[0] | 0x01, seedBytes[1], seedBytes[2], seedBytes[3], seedBytes[4], seedBytes[5]];
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| 30 | }
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| 31 |
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| 32 | if (clockseq == null) {
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| 33 | // Per 4.2.2, randomize (14 bit) clockseq
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| 34 | clockseq = _clockseq = (seedBytes[6] << 8 | seedBytes[7]) & 0x3fff;
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| 35 | }
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| 36 | } // UUID timestamps are 100 nano-second units since the Gregorian epoch,
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| 37 | // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
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| 38 | // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
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| 39 | // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
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| 40 |
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| 41 |
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| 42 | var msecs = options.msecs !== undefined ? options.msecs : Date.now(); // Per 4.2.1.2, use count of uuid's generated during the current clock
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| 43 | // cycle to simulate higher resolution clock
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| 44 |
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| 45 | var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; // Time since last uuid creation (in msecs)
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| 46 |
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| 47 | var dt = msecs - _lastMSecs + (nsecs - _lastNSecs) / 10000; // Per 4.2.1.2, Bump clockseq on clock regression
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| 48 |
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| 49 | if (dt < 0 && options.clockseq === undefined) {
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| 50 | clockseq = clockseq + 1 & 0x3fff;
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| 51 | } // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
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| 52 | // time interval
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| 53 |
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| 54 |
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| 55 | if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
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| 56 | nsecs = 0;
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| 57 | } // Per 4.2.1.2 Throw error if too many uuids are requested
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| 58 |
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| 59 |
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| 60 | if (nsecs >= 10000) {
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| 61 | throw new Error("uuid.v1(): Can't create more than 10M uuids/sec");
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| 62 | }
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| 63 |
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| 64 | _lastMSecs = msecs;
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| 65 | _lastNSecs = nsecs;
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| 66 | _clockseq = clockseq; // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
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| 67 |
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| 68 | msecs += 12219292800000; // `time_low`
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| 69 |
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| 70 | var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
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| 71 | b[i++] = tl >>> 24 & 0xff;
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| 72 | b[i++] = tl >>> 16 & 0xff;
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| 73 | b[i++] = tl >>> 8 & 0xff;
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| 74 | b[i++] = tl & 0xff; // `time_mid`
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| 75 |
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| 76 | var tmh = msecs / 0x100000000 * 10000 & 0xfffffff;
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| 77 | b[i++] = tmh >>> 8 & 0xff;
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| 78 | b[i++] = tmh & 0xff; // `time_high_and_version`
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| 79 |
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| 80 | b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
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| 81 |
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| 82 | b[i++] = tmh >>> 16 & 0xff; // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
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| 83 |
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| 84 | b[i++] = clockseq >>> 8 | 0x80; // `clock_seq_low`
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| 85 |
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| 86 | b[i++] = clockseq & 0xff; // `node`
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| 87 |
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| 88 | for (var n = 0; n < 6; ++n) {
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| 89 | b[i + n] = node[n];
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| 90 | }
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| 91 |
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| 92 | return buf || stringify(b);
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| 93 | }
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| 94 |
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| 95 | export default v1; |
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