[6a3a178] | 1 | 'use strict';
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| 2 |
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| 3 | /**
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| 4 |
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| 5 | Streams in a WebSocket connection
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| 6 | ---------------------------------
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| 7 |
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| 8 | We model a WebSocket as two duplex streams: one stream is for the wire protocol
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| 9 | over an I/O socket, and the other is for incoming/outgoing messages.
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| 10 |
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| 11 |
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| 12 | +----------+ +---------+ +----------+
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| 13 | [1] write(chunk) -->| ~~~~~~~~ +----->| parse() +----->| ~~~~~~~~ +--> emit('data') [2]
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| 14 | | | +----+----+ | |
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| 15 | | | | | |
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| 16 | | IO | | [5] | Messages |
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| 17 | | | V | |
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| 18 | | | +---------+ | |
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| 19 | [4] emit('data') <--+ ~~~~~~~~ |<-----+ frame() |<-----+ ~~~~~~~~ |<-- write(chunk) [3]
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| 20 | +----------+ +---------+ +----------+
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| 21 |
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| 22 |
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| 23 | Message transfer in each direction is simple: IO receives a byte stream [1] and
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| 24 | sends this stream for parsing. The parser will periodically emit a complete
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| 25 | message text on the Messages stream [2]. Similarly, when messages are written
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| 26 | to the Messages stream [3], they are framed using the WebSocket wire format and
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| 27 | emitted via IO [4].
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| 28 |
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| 29 | There is a feedback loop via [5] since some input from [1] will be things like
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| 30 | ping, pong and close frames. In these cases the protocol responds by emitting
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| 31 | responses directly back to [4] rather than emitting messages via [2].
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| 32 |
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| 33 | For the purposes of flow control, we consider the sources of each Readable
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| 34 | stream to be as follows:
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| 35 |
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| 36 | * [2] receives input from [1]
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| 37 | * [4] receives input from [1] and [3]
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| 38 |
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| 39 | The classes below express the relationships described above without prescribing
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| 40 | anything about how parse() and frame() work, other than assuming they emit
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| 41 | 'data' events to the IO and Messages streams. They will work with any protocol
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| 42 | driver having these two methods.
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| 43 | **/
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| 44 |
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| 45 |
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| 46 | var Stream = require('stream').Stream,
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| 47 | util = require('util');
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| 48 |
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| 49 |
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| 50 | var IO = function(driver) {
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| 51 | this.readable = this.writable = true;
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| 52 | this._paused = false;
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| 53 | this._driver = driver;
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| 54 | };
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| 55 | util.inherits(IO, Stream);
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| 56 |
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| 57 | // The IO pause() and resume() methods will be called when the socket we are
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| 58 | // piping to gets backed up and drains. Since IO output [4] comes from IO input
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| 59 | // [1] and Messages input [3], we need to tell both of those to return false
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| 60 | // from write() when this stream is paused.
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| 61 |
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| 62 | IO.prototype.pause = function() {
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| 63 | this._paused = true;
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| 64 | this._driver.messages._paused = true;
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| 65 | };
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| 66 |
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| 67 | IO.prototype.resume = function() {
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| 68 | this._paused = false;
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| 69 | this.emit('drain');
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| 70 |
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| 71 | var messages = this._driver.messages;
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| 72 | messages._paused = false;
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| 73 | messages.emit('drain');
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| 74 | };
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| 75 |
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| 76 | // When we receive input from a socket, send it to the parser and tell the
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| 77 | // source whether to back off.
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| 78 | IO.prototype.write = function(chunk) {
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| 79 | if (!this.writable) return false;
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| 80 | this._driver.parse(chunk);
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| 81 | return !this._paused;
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| 82 | };
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| 83 |
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| 84 | // The IO end() method will be called when the socket piping into it emits
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| 85 | // 'close' or 'end', i.e. the socket is closed. In this situation the Messages
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| 86 | // stream will not emit any more data so we emit 'end'.
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| 87 | IO.prototype.end = function(chunk) {
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| 88 | if (!this.writable) return;
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| 89 | if (chunk !== undefined) this.write(chunk);
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| 90 | this.writable = false;
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| 91 |
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| 92 | var messages = this._driver.messages;
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| 93 | if (messages.readable) {
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| 94 | messages.readable = messages.writable = false;
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| 95 | messages.emit('end');
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| 96 | }
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| 97 | };
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| 98 |
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| 99 | IO.prototype.destroy = function() {
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| 100 | this.end();
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| 101 | };
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| 102 |
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| 103 |
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| 104 | var Messages = function(driver) {
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| 105 | this.readable = this.writable = true;
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| 106 | this._paused = false;
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| 107 | this._driver = driver;
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| 108 | };
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| 109 | util.inherits(Messages, Stream);
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| 110 |
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| 111 | // The Messages pause() and resume() methods will be called when the app that's
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| 112 | // processing the messages gets backed up and drains. If we're emitting
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| 113 | // messages too fast we should tell the source to slow down. Message output [2]
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| 114 | // comes from IO input [1].
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| 115 |
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| 116 | Messages.prototype.pause = function() {
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| 117 | this._driver.io._paused = true;
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| 118 | };
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| 119 |
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| 120 | Messages.prototype.resume = function() {
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| 121 | this._driver.io._paused = false;
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| 122 | this._driver.io.emit('drain');
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| 123 | };
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| 124 |
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| 125 | // When we receive messages from the user, send them to the formatter and tell
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| 126 | // the source whether to back off.
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| 127 | Messages.prototype.write = function(message) {
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| 128 | if (!this.writable) return false;
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| 129 | if (typeof message === 'string') this._driver.text(message);
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| 130 | else this._driver.binary(message);
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| 131 | return !this._paused;
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| 132 | };
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| 133 |
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| 134 | // The Messages end() method will be called when a stream piping into it emits
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| 135 | // 'end'. Many streams may be piped into the WebSocket and one of them ending
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| 136 | // does not mean the whole socket is done, so just process the input and move
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| 137 | // on leaving the socket open.
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| 138 | Messages.prototype.end = function(message) {
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| 139 | if (message !== undefined) this.write(message);
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| 140 | };
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| 141 |
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| 142 | Messages.prototype.destroy = function() {};
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| 143 |
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| 144 |
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| 145 | exports.IO = IO;
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| 146 | exports.Messages = Messages;
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