- Timestamp:
- 11/25/21 22:08:24 (3 years ago)
- Branches:
- master
- Children:
- 8d391a1
- Parents:
- 59329aa
- Location:
- trip-planner-front/node_modules/@angular/cdk/__ivy_ngcc__/fesm2015
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
trip-planner-front/node_modules/@angular/cdk/__ivy_ngcc__/fesm2015/a11y.js.map
r59329aa re29cc2e 1 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filteredIds = ids.filter(val => val != id.trim());\n\n if (filteredIds.length) {\n el.setAttribute(attr, filteredIds.join(ID_DELIMITER));\n } else {\n el.removeAttribute(attr);\n }\n}\n\n/**\n * Gets the list of IDs referenced by the given ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function getAriaReferenceIds(el: Element, attr: string): string[] {\n // Get string array of all individual ids (whitespace delimited) in the attribute value\n return (el.getAttribute(attr) || '').match(/\\S+/g) || [];\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {addAriaReferencedId, getAriaReferenceIds, removeAriaReferencedId} from './aria-reference';\n\n\n/**\n * Interface used to register message elements and keep a count of how many registrations have\n * the same message and the reference to the message element used for the `aria-describedby`.\n */\nexport interface RegisteredMessage {\n /** The element containing the message. */\n messageElement: Element;\n\n /** The number of elements that reference this message element via `aria-describedby`. */\n referenceCount: number;\n}\n\n/** ID used for the body container where all messages are appended. */\nexport const MESSAGES_CONTAINER_ID = 'cdk-describedby-message-container';\n\n/** ID prefix used for each created message element. */\nexport const CDK_DESCRIBEDBY_ID_PREFIX = 'cdk-describedby-message';\n\n/** Attribute given to each host element that is described by a message element. */\nexport const CDK_DESCRIBEDBY_HOST_ATTRIBUTE = 'cdk-describedby-host';\n\n/** Global incremental identifier for each registered message element. */\nlet nextId = 0;\n\n/** Global map of all registered message elements that have been placed into the document. */\nconst messageRegistry = new Map<string|Element, RegisteredMessage>();\n\n/** Container for all registered messages. */\nlet messagesContainer: HTMLElement | null = null;\n\n/**\n * Utility that creates visually hidden elements with a message content. Useful for elements that\n * want to use aria-describedby to further describe themselves without adding additional visual\n * content.\n */\n@Injectable({providedIn: 'root'})\nexport class AriaDescriber implements OnDestroy {\n private _document: Document;\n\n constructor(\n @Inject(DOCUMENT) _document: any) {\n this._document = _document;\n }\n\n /**\n * Adds to the host element an aria-describedby reference to a hidden element that contains\n * the message. If the same message has already been registered, then it will reuse the created\n * message element.\n */\n describe(hostElement: Element, message: string, role?: string): void;\n\n /**\n * Adds to the host element an aria-describedby reference to an already-existing message element.\n */\n describe(hostElement: Element, message: HTMLElement): void;\n\n describe(hostElement: Element, message: string|HTMLElement, role?: string): void {\n if (!this._canBeDescribed(hostElement, message)) {\n return;\n }\n\n const key = getKey(message, role);\n\n if (typeof message !== 'string') {\n // We need to ensure that the element has an ID.\n setMessageId(message);\n messageRegistry.set(key, {messageElement: message, referenceCount: 0});\n } else if (!messageRegistry.has(key)) {\n this._createMessageElement(message, role);\n }\n\n if (!this._isElementDescribedByMessage(hostElement, key)) {\n this._addMessageReference(hostElement, key);\n }\n }\n\n /** Removes the host element's aria-describedby reference to the message. */\n removeDescription(hostElement: Element, message: string, role?: string): void;\n\n /** Removes the host element's aria-describedby reference to the message element. */\n removeDescription(hostElement: Element, message: HTMLElement): void;\n\n removeDescription(hostElement: Element, message: string|HTMLElement, role?: string): void {\n if (!message || !this._isElementNode(hostElement)) {\n return;\n }\n\n const key = getKey(message, role);\n\n if (this._isElementDescribedByMessage(hostElement, key)) {\n this._removeMessageReference(hostElement, key);\n }\n\n // If the message is a string, it means that it's one that we created for the\n // consumer so we can remove it safely, otherwise we should leave it in place.\n if (typeof message === 'string') {\n const registeredMessage = messageRegistry.get(key);\n if (registeredMessage && registeredMessage.referenceCount === 0) {\n this._deleteMessageElement(key);\n }\n }\n\n if (messagesContainer && messagesContainer.childNodes.length === 0) {\n this._deleteMessagesContainer();\n }\n }\n\n /** Unregisters all created message elements and removes the message container. */\n ngOnDestroy() {\n const describedElements =\n this._document.querySelectorAll(`[${CDK_DESCRIBEDBY_HOST_ATTRIBUTE}]`);\n\n for (let i = 0; i < describedElements.length; i++) {\n this._removeCdkDescribedByReferenceIds(describedElements[i]);\n describedElements[i].removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n }\n\n if (messagesContainer) {\n this._deleteMessagesContainer();\n }\n\n messageRegistry.clear();\n }\n\n /**\n * Creates a new element in the visually hidden message container element with the message\n * as its content and adds it to the message registry.\n */\n private _createMessageElement(message: string, role?: string) {\n const messageElement = this._document.createElement('div');\n setMessageId(messageElement);\n messageElement.textContent = message;\n\n if (role) {\n messageElement.setAttribute('role', role);\n }\n\n this._createMessagesContainer();\n messagesContainer!.appendChild(messageElement);\n messageRegistry.set(getKey(message, role), {messageElement, referenceCount: 0});\n }\n\n /** Deletes the message element from the global messages container. */\n private _deleteMessageElement(key: string|Element) {\n const registeredMessage = messageRegistry.get(key);\n const messageElement = registeredMessage && registeredMessage.messageElement;\n if (messagesContainer && messageElement) {\n messagesContainer.removeChild(messageElement);\n }\n messageRegistry.delete(key);\n }\n\n /** Creates the global container for all aria-describedby messages. */\n private _createMessagesContainer() {\n if (!messagesContainer) {\n const preExistingContainer = this._document.getElementById(MESSAGES_CONTAINER_ID);\n\n // When going from the server to the client, we may end up in a situation where there's\n // already a container on the page, but we don't have a reference to it. Clear the\n // old container so we don't get duplicates. Doing this, instead of emptying the previous\n // container, should be slightly faster.\n if (preExistingContainer && preExistingContainer.parentNode) {\n preExistingContainer.parentNode.removeChild(preExistingContainer);\n }\n\n messagesContainer = this._document.createElement('div');\n messagesContainer.id = MESSAGES_CONTAINER_ID;\n // We add `visibility: hidden` in order to prevent text in this container from\n // being searchable by the browser's Ctrl + F functionality.\n // Screen-readers will still read the description for elements with aria-describedby even\n // when the description element is not visible.\n messagesContainer.style.visibility = 'hidden';\n // Even though we use `visibility: hidden`, we still apply `cdk-visually-hidden` so that\n // the description element doesn't impact page layout.\n messagesContainer.classList.add('cdk-visually-hidden');\n\n this._document.body.appendChild(messagesContainer);\n }\n }\n\n /** Deletes the global messages container. */\n private _deleteMessagesContainer() {\n if (messagesContainer && messagesContainer.parentNode) {\n messagesContainer.parentNode.removeChild(messagesContainer);\n messagesContainer = null;\n }\n }\n\n /** Removes all cdk-describedby messages that are hosted through the element. */\n private _removeCdkDescribedByReferenceIds(element: Element) {\n // Remove all aria-describedby reference IDs that are prefixed by CDK_DESCRIBEDBY_ID_PREFIX\n const originalReferenceIds = getAriaReferenceIds(element, 'aria-describedby')\n .filter(id => id.indexOf(CDK_DESCRIBEDBY_ID_PREFIX) != 0);\n element.setAttribute('aria-describedby', originalReferenceIds.join(' '));\n }\n\n /**\n * Adds a message reference to the element using aria-describedby and increments the registered\n * message's reference count.\n */\n private _addMessageReference(element: Element, key: string|Element) {\n const registeredMessage = messageRegistry.get(key)!;\n\n // Add the aria-describedby reference and set the\n // describedby_host attribute to mark the element.\n addAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n element.setAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE, '');\n registeredMessage.referenceCount++;\n }\n\n /**\n * Removes a message reference from the element using aria-describedby\n * and decrements the registered message's reference count.\n */\n private _removeMessageReference(element: Element, key: string|Element) {\n const registeredMessage = messageRegistry.get(key)!;\n registeredMessage.referenceCount--;\n\n removeAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n element.removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n }\n\n /** Returns true if the element has been described by the provided message ID. */\n private _isElementDescribedByMessage(element: Element, key: string|Element): boolean {\n const referenceIds = getAriaReferenceIds(element, 'aria-describedby');\n const registeredMessage = messageRegistry.get(key);\n const messageId = registeredMessage && registeredMessage.messageElement.id;\n\n return !!messageId && referenceIds.indexOf(messageId) != -1;\n }\n\n /** Determines whether a message can be described on a particular element. */\n private _canBeDescribed(element: Element, message: string|HTMLElement|void): boolean {\n if (!this._isElementNode(element)) {\n return false;\n }\n\n if (message && typeof message === 'object') {\n // We'd have to make some assumptions about the description element's text, if the consumer\n // passed in an element. Assume that if an element is passed in, the consumer has verified\n // that it can be used as a description.\n return true;\n }\n\n const trimmedMessage = message == null ? '' : `${message}`.trim();\n const ariaLabel = element.getAttribute('aria-label');\n\n // We shouldn't set descriptions if they're exactly the same as the `aria-label` of the\n // element, because screen readers will end up reading out the same text twice in a row.\n return trimmedMessage ? (!ariaLabel || ariaLabel.trim() !== trimmedMessage) : false;\n }\n\n /** Checks whether a node is an Element node. */\n private _isElementNode(element: Node): element is Element {\n return element.nodeType === this._document.ELEMENT_NODE;\n }\n}\n\n/** Gets a key that can be used to look messages up in the registry. */\nfunction getKey(message: string|Element, role?: string): string|Element {\n return typeof message === 'string' ? `${role || ''}/${message}` : message;\n}\n\n/** Assigns a unique ID to an element, if it doesn't have one already. */\nfunction setMessageId(element: HTMLElement) {\n if (!element.id) {\n element.id = `${CDK_DESCRIBEDBY_ID_PREFIX}-${nextId++}`;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {QueryList} from '@angular/core';\nimport {Subject, Subscription} from 'rxjs';\nimport {\n UP_ARROW,\n DOWN_ARROW,\n LEFT_ARROW,\n RIGHT_ARROW,\n TAB,\n A,\n Z,\n ZERO,\n NINE,\n hasModifierKey,\n HOME,\n END,\n} from '@angular/cdk/keycodes';\nimport {debounceTime, filter, map, tap} from 'rxjs/operators';\n\n/** This interface is for items that can be passed to a ListKeyManager. */\nexport interface ListKeyManagerOption {\n /** Whether the option is disabled. */\n disabled?: boolean;\n\n /** Gets the label for this option. */\n getLabel?(): string;\n}\n\n/** Modifier keys handled by the ListKeyManager. */\nexport type ListKeyManagerModifierKey = 'altKey' | 'ctrlKey' | 'metaKey' | 'shiftKey';\n\n/**\n * This class manages keyboard events for selectable lists. If you pass it a query list\n * of items, it will set the active item correctly when arrow events occur.\n */\nexport class ListKeyManager<T extends ListKeyManagerOption> {\n private _activeItemIndex = -1;\n private _activeItem: T | null = null;\n private _wrap = false;\n private readonly _letterKeyStream = new Subject<string>();\n private _typeaheadSubscription = Subscription.EMPTY;\n private _vertical = true;\n private _horizontal: 'ltr' | 'rtl' | null;\n private _allowedModifierKeys: ListKeyManagerModifierKey[] = [];\n private _homeAndEnd = false;\n\n /**\n * Predicate function that can be used to check whether an item should be skipped\n * by the key manager. By default, disabled items are skipped.\n */\n private _skipPredicateFn = (item: T) => item.disabled;\n\n // Buffer for the letters that the user has pressed when the typeahead option is turned on.\n private _pressedLetters: string[] = [];\n\n constructor(private _items: QueryList<T> | T[]) {\n // We allow for the items to be an array because, in some cases, the consumer may\n // not have access to a QueryList of the items they want to manage (e.g. when the\n // items aren't being collected via `ViewChildren` or `ContentChildren`).\n if (_items instanceof QueryList) {\n _items.changes.subscribe((newItems: QueryList<T>) => {\n if (this._activeItem) {\n const itemArray = newItems.toArray();\n const newIndex = itemArray.indexOf(this._activeItem);\n\n if (newIndex > -1 && newIndex !== this._activeItemIndex) {\n this._activeItemIndex = newIndex;\n }\n }\n });\n }\n }\n\n /**\n * Stream that emits any time the TAB key is pressed, so components can react\n * when focus is shifted off of the list.\n */\n readonly tabOut = new Subject<void>();\n\n /** Stream that emits whenever the active item of the list manager changes. */\n readonly change = new Subject<number>();\n\n /**\n * Sets the predicate function that determines which items should be skipped by the\n * list key manager.\n * @param predicate Function that determines whether the given item should be skipped.\n */\n skipPredicate(predicate: (item: T) => boolean): this {\n this._skipPredicateFn = predicate;\n return this;\n }\n\n /**\n * Configures wrapping mode, which determines whether the active item will wrap to\n * the other end of list when there are no more items in the given direction.\n * @param shouldWrap Whether the list should wrap when reaching the end.\n */\n withWrap(shouldWrap = true): this {\n this._wrap = shouldWrap;\n return this;\n }\n\n /**\n * Configures whether the key manager should be able to move the selection vertically.\n * @param enabled Whether vertical selection should be enabled.\n */\n withVerticalOrientation(enabled: boolean = true): this {\n this._vertical = enabled;\n return this;\n }\n\n /**\n * Configures the key manager to move the selection horizontally.\n * Passing in `null` will disable horizontal movement.\n * @param direction Direction in which the selection can be moved.\n */\n withHorizontalOrientation(direction: 'ltr' | 'rtl' | null): this {\n this._horizontal = direction;\n return this;\n }\n\n /**\n * Modifier keys which are allowed to be held down and whose default actions will be prevented\n * as the user is pressing the arrow keys. Defaults to not allowing any modifier keys.\n */\n withAllowedModifierKeys(keys: ListKeyManagerModifierKey[]): this {\n this._allowedModifierKeys = keys;\n return this;\n }\n\n /**\n * Turns on typeahead mode which allows users to set the active item by typing.\n * @param debounceInterval Time to wait after the last keystroke before setting the active item.\n */\n withTypeAhead(debounceInterval: number = 200): this {\n if ((typeof ngDevMode === 'undefined' || ngDevMode) && (this._items.length &&\n this._items.some(item => typeof item.getLabel !== 'function'))) {\n throw Error('ListKeyManager items in typeahead mode must implement the `getLabel` method.');\n }\n\n this._typeaheadSubscription.unsubscribe();\n\n // Debounce the presses of non-navigational keys, collect the ones that correspond to letters\n // and convert those letters back into a string. Afterwards find the first item that starts\n // with that string and select it.\n this._typeaheadSubscription = this._letterKeyStream.pipe(\n tap(letter => this._pressedLetters.push(letter)),\n debounceTime(debounceInterval),\n filter(() => this._pressedLetters.length > 0),\n map(() => this._pressedLetters.join(''))\n ).subscribe(inputString => {\n const items = this._getItemsArray();\n\n // Start at 1 because we want to start searching at the item immediately\n // following the current active item.\n for (let i = 1; i < items.length + 1; i++) {\n const index = (this._activeItemIndex + i) % items.length;\n const item = items[index];\n\n if (!this._skipPredicateFn(item) &&\n item.getLabel!().toUpperCase().trim().indexOf(inputString) === 0) {\n\n this.setActiveItem(index);\n break;\n }\n }\n\n this._pressedLetters = [];\n });\n\n return this;\n }\n\n /**\n * Configures the key manager to activate the first and last items\n * respectively when the Home or End key is pressed.\n * @param enabled Whether pressing the Home or End key activates the first/last item.\n */\n withHomeAndEnd(enabled: boolean = true): this {\n this._homeAndEnd = enabled;\n return this;\n }\n\n /**\n * Sets the active item to the item at the index specified.\n * @param index The index of the item to be set as active.\n */\n setActiveItem(index: number): void;\n\n /**\n * Sets the active item to the specified item.\n * @param item The item to be set as active.\n */\n setActiveItem(item: T): void;\n\n setActiveItem(item: any): void {\n const previousActiveItem = this._activeItem;\n\n this.updateActiveItem(item);\n\n if (this._activeItem !== previousActiveItem) {\n this.change.next(this._activeItemIndex);\n }\n }\n\n /**\n * Sets the active item depending on the key event passed in.\n * @param event Keyboard event to be used for determining which element should be active.\n */\n onKeydown(event: KeyboardEvent): void {\n const keyCode = event.keyCode;\n const modifiers: ListKeyManagerModifierKey[] = ['altKey', 'ctrlKey', 'metaKey', 'shiftKey'];\n const isModifierAllowed = modifiers.every(modifier => {\n return !event[modifier] || this._allowedModifierKeys.indexOf(modifier) > -1;\n });\n\n switch (keyCode) {\n case TAB:\n this.tabOut.next();\n return;\n\n case DOWN_ARROW:\n if (this._vertical && isModifierAllowed) {\n this.setNextItemActive();\n break;\n } else {\n return;\n }\n\n case UP_ARROW:\n if (this._vertical && isModifierAllowed) {\n this.setPreviousItemActive();\n break;\n } else {\n return;\n }\n\n case RIGHT_ARROW:\n if (this._horizontal && isModifierAllowed) {\n this._horizontal === 'rtl' ? this.setPreviousItemActive() : this.setNextItemActive();\n break;\n } else {\n return;\n }\n\n case LEFT_ARROW:\n if (this._horizontal && isModifierAllowed) {\n this._horizontal === 'rtl' ? this.setNextItemActive() : this.setPreviousItemActive();\n break;\n } else {\n return;\n }\n\n case HOME:\n if (this._homeAndEnd && isModifierAllowed) {\n this.setFirstItemActive();\n break;\n } else {\n return;\n }\n\n case END:\n if (this._homeAndEnd && isModifierAllowed) {\n this.setLastItemActive();\n break;\n } else {\n return;\n }\n\n default:\n if (isModifierAllowed || hasModifierKey(event, 'shiftKey')) {\n // Attempt to use the `event.key` which also maps it to the user's keyboard language,\n // otherwise fall back to resolving alphanumeric characters via the keyCode.\n if (event.key && event.key.length === 1) {\n this._letterKeyStream.next(event.key.toLocaleUpperCase());\n } else if ((keyCode >= A && keyCode <= Z) || (keyCode >= ZERO && keyCode <= NINE)) {\n this._letterKeyStream.next(String.fromCharCode(keyCode));\n }\n }\n\n // Note that we return here, in order to avoid preventing\n // the default action of non-navigational keys.\n return;\n }\n\n this._pressedLetters = [];\n event.preventDefault();\n }\n\n /** Index of the currently active item. */\n get activeItemIndex(): number | null {\n return this._activeItemIndex;\n }\n\n /** The active item. */\n get activeItem(): T | null {\n return this._activeItem;\n }\n\n /** Gets whether the user is currently typing into the manager using the typeahead feature. */\n isTyping(): boolean {\n return this._pressedLetters.length > 0;\n }\n\n /** Sets the active item to the first enabled item in the list. */\n setFirstItemActive(): void {\n this._setActiveItemByIndex(0, 1);\n }\n\n /** Sets the active item to the last enabled item in the list. */\n setLastItemActive(): void {\n this._setActiveItemByIndex(this._items.length - 1, -1);\n }\n\n /** Sets the active item to the next enabled item in the list. */\n setNextItemActive(): void {\n this._activeItemIndex < 0 ? this.setFirstItemActive() : this._setActiveItemByDelta(1);\n }\n\n /** Sets the active item to a previous enabled item in the list. */\n setPreviousItemActive(): void {\n this._activeItemIndex < 0 && this._wrap ? this.setLastItemActive()\n : this._setActiveItemByDelta(-1);\n }\n\n /**\n * Allows setting the active without any other effects.\n * @param index Index of the item to be set as active.\n */\n updateActiveItem(index: number): void;\n\n /**\n * Allows setting the active item without any other effects.\n * @param item Item to be set as active.\n */\n updateActiveItem(item: T): void;\n\n updateActiveItem(item: any): void {\n const itemArray = this._getItemsArray();\n const index = typeof item === 'number' ? item : itemArray.indexOf(item);\n const activeItem = itemArray[index];\n\n // Explicitly check for `null` and `undefined` because other falsy values are valid.\n this._activeItem = activeItem == null ? null : activeItem;\n this._activeItemIndex = index;\n }\n\n /**\n * This method sets the active item, given a list of items and the delta between the\n * currently active item and the new active item. It will calculate differently\n * depending on whether wrap mode is turned on.\n */\n private _setActiveItemByDelta(delta: -1 | 1): void {\n this._wrap ? this._setActiveInWrapMode(delta) : this._setActiveInDefaultMode(delta);\n }\n\n /**\n * Sets the active item properly given \"wrap\" mode. In other words, it will continue to move\n * down the list until it finds an item that is not disabled, and it will wrap if it\n * encounters either end of the list.\n */\n private _setActiveInWrapMode(delta: -1 | 1): void {\n const items = this._getItemsArray();\n\n for (let i = 1; i <= items.length; i++) {\n const index = (this._activeItemIndex + (delta * i) + items.length) % items.length;\n const item = items[index];\n\n if (!this._skipPredicateFn(item)) {\n this.setActiveItem(index);\n return;\n }\n }\n }\n\n /**\n * Sets the active item properly given the default mode. In other words, it will\n * continue to move down the list until it finds an item that is not disabled. If\n * it encounters either end of the list, it will stop and not wrap.\n */\n private _setActiveInDefaultMode(delta: -1 | 1): void {\n this._setActiveItemByIndex(this._activeItemIndex + delta, delta);\n }\n\n /**\n * Sets the active item to the first enabled item starting at the index specified. If the\n * item is disabled, it will move in the fallbackDelta direction until it either\n * finds an enabled item or encounters the end of the list.\n */\n private _setActiveItemByIndex(index: number, fallbackDelta: -1 | 1): void {\n const items = this._getItemsArray();\n\n if (!items[index]) {\n return;\n }\n\n while (this._skipPredicateFn(items[index])) {\n index += fallbackDelta;\n\n if (!items[index]) {\n return;\n }\n }\n\n this.setActiveItem(index);\n }\n\n /** Returns the items as an array. */\n private _getItemsArray(): T[] {\n return this._items instanceof QueryList ? this._items.toArray() : this._items;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\n\n/**\n * This is the interface for highlightable items (used by the ActiveDescendantKeyManager).\n * Each item must know how to style itself as active or inactive and whether or not it is\n * currently disabled.\n */\nexport interface Highlightable extends ListKeyManagerOption {\n /** Applies the styles for an active item to this item. */\n setActiveStyles(): void;\n\n /** Applies the styles for an inactive item to this item. */\n setInactiveStyles(): void;\n}\n\nexport class ActiveDescendantKeyManager<T> extends ListKeyManager<Highlightable & T> {\n\n /**\n * Sets the active item to the item at the specified index and adds the\n * active styles to the newly active item. Also removes active styles\n * from the previously active item.\n * @param index Index of the item to be set as active.\n */\n override setActiveItem(index: number): void;\n\n /**\n * Sets the active item to the item to the specified one and adds the\n * active styles to the it. Also removes active styles from the\n * previously active item.\n * @param item Item to be set as active.\n */\n override setActiveItem(item: T): void;\n\n override setActiveItem(index: any): void {\n if (this.activeItem) {\n this.activeItem.setInactiveStyles();\n }\n super.setActiveItem(index);\n if (this.activeItem) {\n this.activeItem.setActiveStyles();\n }\n }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\nimport {FocusOrigin} from '../focus-monitor/focus-monitor';\n\n/**\n * This is the interface for focusable items (used by the FocusKeyManager).\n * Each item must know how to focus itself, whether or not it is currently disabled\n * and be able to supply its label.\n */\nexport interface FocusableOption extends ListKeyManagerOption {\n /** Focuses the `FocusableOption`. */\n focus(origin?: FocusOrigin): void;\n}\n\nexport class FocusKeyManager<T> extends ListKeyManager<FocusableOption & T> {\n private _origin: FocusOrigin = 'program';\n\n /**\n * Sets the focus origin that will be passed in to the items for any subsequent `focus` calls.\n * @param origin Focus origin to be used when focusing items.\n */\n setFocusOrigin(origin: FocusOrigin): this {\n this._origin = origin;\n return this;\n }\n\n /**\n * Sets the active item to the item at the specified\n * index and focuses the newly active item.\n * @param index Index of the item to be set as active.\n */\n override setActiveItem(index: number): void;\n\n /**\n * Sets the active item to the item that is specified and focuses it.\n * @param item Item to be set as active.\n */\n override setActiveItem(item: T): void;\n\n override setActiveItem(item: any): void {\n super.setActiveItem(item);\n\n if (this.activeItem) {\n this.activeItem.focus(this._origin);\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {Injectable} from '@angular/core';\n\n/**\n * Configuration for the isFocusable method.\n */\nexport class IsFocusableConfig {\n /**\n * Whether to count an element as focusable even if it is not currently visible.\n */\n ignoreVisibility: boolean = false;\n}\n\n// The InteractivityChecker leans heavily on the ally.js accessibility utilities.\n// Methods like `isTabbable` are only covering specific edge-cases for the browsers which are\n// supported.\n\n/**\n * Utility for checking the interactivity of an element, such as whether is is focusable or\n * tabbable.\n */\n@Injectable({providedIn: 'root'})\nexport class InteractivityChecker {\n\n constructor(private _platform: Platform) {}\n\n /**\n * Gets whether an element is disabled.\n *\n * @param element Element to be checked.\n * @returns Whether the element is disabled.\n */\n isDisabled(element: HTMLElement): boolean {\n // This does not capture some cases, such as a non-form control with a disabled attribute or\n // a form control inside of a disabled form, but should capture the most common cases.\n return element.hasAttribute('disabled');\n }\n\n /**\n * Gets whether an element is visible for the purposes of interactivity.\n *\n * This will capture states like `display: none` and `visibility: hidden`, but not things like\n * being clipped by an `overflow: hidden` parent or being outside the viewport.\n *\n * @returns Whether the element is visible.\n */\n isVisible(element: HTMLElement): boolean {\n return hasGeometry(element) && getComputedStyle(element).visibility === 'visible';\n }\n\n /**\n * Gets whether an element can be reached via Tab key.\n * Assumes that the element has already been checked with isFocusable.\n *\n * @param element Element to be checked.\n * @returns Whether the element is tabbable.\n */\n isTabbable(element: HTMLElement): boolean {\n // Nothing is tabbable on the server 😎\n if (!this._platform.isBrowser) {\n return false;\n }\n\n const frameElement = getFrameElement(getWindow(element));\n\n if (frameElement) {\n // Frame elements inherit their tabindex onto all child elements.\n if (getTabIndexValue(frameElement) === -1) {\n return false;\n }\n\n // Browsers disable tabbing to an element inside of an invisible frame.\n if (!this.isVisible(frameElement)) {\n return false;\n }\n }\n\n let nodeName = element.nodeName.toLowerCase();\n let tabIndexValue = getTabIndexValue(element);\n\n if (element.hasAttribute('contenteditable')) {\n return tabIndexValue !== -1;\n }\n\n if (nodeName === 'iframe' || nodeName === 'object') {\n // The frame or object's content may be tabbable depending on the content, but it's\n // not possibly to reliably detect the content of the frames. We always consider such\n // elements as non-tabbable.\n return false;\n }\n\n // In iOS, the browser only considers some specific elements as tabbable.\n if (this._platform.WEBKIT && this._platform.IOS && !isPotentiallyTabbableIOS(element)) {\n return false;\n }\n\n if (nodeName === 'audio') {\n // Audio elements without controls enabled are never tabbable, regardless\n // of the tabindex attribute explicitly being set.\n if (!element.hasAttribute('controls')) {\n return false;\n }\n // Audio elements with controls are by default tabbable unless the\n // tabindex attribute is set to `-1` explicitly.\n return tabIndexValue !== -1;\n }\n\n if (nodeName === 'video') {\n // For all video elements, if the tabindex attribute is set to `-1`, the video\n // is not tabbable. Note: We cannot rely on the default `HTMLElement.tabIndex`\n // property as that one is set to `-1` in Chrome, Edge and Safari v13.1. The\n // tabindex attribute is the source of truth here.\n if (tabIndexValue === -1) {\n return false;\n }\n // If the tabindex is explicitly set, and not `-1` (as per check before), the\n // video element is always tabbable (regardless of whether it has controls or not).\n if (tabIndexValue !== null) {\n return true;\n }\n // Otherwise (when no explicit tabindex is set), a video is only tabbable if it\n // has controls enabled. Firefox is special as videos are always tabbable regardless\n // of whether there are controls or not.\n return this._platform.FIREFOX || element.hasAttribute('controls');\n }\n\n return element.tabIndex >= 0;\n }\n\n /**\n * Gets whether an element can be focused by the user.\n *\n * @param element Element to be checked.\n * @param config The config object with options to customize this method's behavior\n * @returns Whether the element is focusable.\n */\n isFocusable(element: HTMLElement, config?: IsFocusableConfig): boolean {\n // Perform checks in order of left to most expensive.\n // Again, naive approach that does not capture many edge cases and browser quirks.\n return isPotentiallyFocusable(element) && !this.isDisabled(element) &&\n (config?.ignoreVisibility || this.isVisible(element));\n }\n\n}\n\n/**\n * Returns the frame element from a window object. Since browsers like MS Edge throw errors if\n * the frameElement property is being accessed from a different host address, this property\n * should be accessed carefully.\n */\nfunction getFrameElement(window: Window) {\n try {\n return window.frameElement as HTMLElement;\n } catch {\n return null;\n }\n}\n\n/** Checks whether the specified element has any geometry / rectangles. */\nfunction hasGeometry(element: HTMLElement): boolean {\n // Use logic from jQuery to check for an invisible element.\n // See https://github.com/jquery/jquery/blob/master/src/css/hiddenVisibleSelectors.js#L12\n return !!(element.offsetWidth || element.offsetHeight ||\n (typeof element.getClientRects === 'function' && element.getClientRects().length));\n}\n\n/** Gets whether an element's */\nfunction isNativeFormElement(element: Node) {\n let nodeName = element.nodeName.toLowerCase();\n return nodeName === 'input' ||\n nodeName === 'select' ||\n nodeName === 'button' ||\n nodeName === 'textarea';\n}\n\n/** Gets whether an element is an `<input type=\"hidden\">`. */\nfunction isHiddenInput(element: HTMLElement): boolean {\n return isInputElement(element) && element.type == 'hidden';\n}\n\n/** Gets whether an element is an anchor that has an href attribute. */\nfunction isAnchorWithHref(element: HTMLElement): boolean {\n return isAnchorElement(element) && element.hasAttribute('href');\n}\n\n/** Gets whether an element is an input element. */\nfunction isInputElement(element: HTMLElement): element is HTMLInputElement {\n return element.nodeName.toLowerCase() == 'input';\n}\n\n/** Gets whether an element is an anchor element. */\nfunction isAnchorElement(element: HTMLElement): element is HTMLAnchorElement {\n return element.nodeName.toLowerCase() == 'a';\n}\n\n/** Gets whether an element has a valid tabindex. */\nfunction hasValidTabIndex(element: HTMLElement): boolean {\n if (!element.hasAttribute('tabindex') || element.tabIndex === undefined) {\n return false;\n }\n\n let tabIndex = element.getAttribute('tabindex');\n\n // IE11 parses tabindex=\"\" as the value \"-32768\"\n if (tabIndex == '-32768') {\n return false;\n }\n\n return !!(tabIndex && !isNaN(parseInt(tabIndex, 10)));\n}\n\n/**\n * Returns the parsed tabindex from the element attributes instead of returning the\n * evaluated tabindex from the browsers defaults.\n */\nfunction getTabIndexValue(element: HTMLElement): number | null {\n if (!hasValidTabIndex(element)) {\n return null;\n }\n\n // See browser issue in Gecko https://bugzilla.mozilla.org/show_bug.cgi?id=1128054\n const tabIndex = parseInt(element.getAttribute('tabindex') || '', 10);\n\n return isNaN(tabIndex) ? -1 : tabIndex;\n}\n\n/** Checks whether the specified element is potentially tabbable on iOS */\nfunction isPotentiallyTabbableIOS(element: HTMLElement): boolean {\n let nodeName = element.nodeName.toLowerCase();\n let inputType = nodeName === 'input' && (element as HTMLInputElement).type;\n\n return inputType === 'text'\n || inputType === 'password'\n || nodeName === 'select'\n || nodeName === 'textarea';\n}\n\n/**\n * Gets whether an element is potentially focusable without taking current visible/disabled state\n * into account.\n */\nfunction isPotentiallyFocusable(element: HTMLElement): boolean {\n // Inputs are potentially focusable *unless* they're type=\"hidden\".\n if (isHiddenInput(element)) {\n return false;\n }\n\n return isNativeFormElement(element) ||\n isAnchorWithHref(element) ||\n element.hasAttribute('contenteditable') ||\n hasValidTabIndex(element);\n}\n\n/** Gets the parent window of a DOM node with regards of being inside of an iframe. */\nfunction getWindow(node: HTMLElement): Window {\n // ownerDocument is null if `node` itself *is* a document.\n return node.ownerDocument && node.ownerDocument.defaultView || window;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {_getFocusedElementPierceShadowDom} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {\n AfterContentInit,\n Directive,\n ElementRef,\n Inject,\n Injectable,\n Input,\n NgZone,\n OnDestroy,\n DoCheck,\n SimpleChanges,\n OnChanges,\n} from '@angular/core';\nimport {take} from 'rxjs/operators';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\n\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class currently uses a relatively simple approach to focus trapping.\n * It assumes that the tab order is the same as DOM order, which is not necessarily true.\n * Things like `tabIndex > 0`, flex `order`, and shadow roots can cause the two to be misaligned.\n *\n * @deprecated Use `ConfigurableFocusTrap` instead.\n * @breaking-change 11.0.0\n */\nexport class FocusTrap {\n private _startAnchor: HTMLElement | null;\n private _endAnchor: HTMLElement | null;\n private _hasAttached = false;\n\n // Event listeners for the anchors. Need to be regular functions so that we can unbind them later.\n protected startAnchorListener = () => this.focusLastTabbableElement();\n protected endAnchorListener = () => this.focusFirstTabbableElement();\n\n /** Whether the focus trap is active. */\n get enabled(): boolean { return this._enabled; }\n set enabled(value: boolean) {\n this._enabled = value;\n\n if (this._startAnchor && this._endAnchor) {\n this._toggleAnchorTabIndex(value, this._startAnchor);\n this._toggleAnchorTabIndex(value, this._endAnchor);\n }\n }\n protected _enabled: boolean = true;\n\n constructor(\n readonly _element: HTMLElement,\n private _checker: InteractivityChecker,\n readonly _ngZone: NgZone,\n readonly _document: Document,\n deferAnchors = false) {\n\n if (!deferAnchors) {\n this.attachAnchors();\n }\n }\n\n /** Destroys the focus trap by cleaning up the anchors. */\n destroy() {\n const startAnchor = this._startAnchor;\n const endAnchor = this._endAnchor;\n\n if (startAnchor) {\n startAnchor.removeEventListener('focus', this.startAnchorListener);\n\n if (startAnchor.parentNode) {\n startAnchor.parentNode.removeChild(startAnchor);\n }\n }\n\n if (endAnchor) {\n endAnchor.removeEventListener('focus', this.endAnchorListener);\n\n if (endAnchor.parentNode) {\n endAnchor.parentNode.removeChild(endAnchor);\n }\n }\n\n this._startAnchor = this._endAnchor = null;\n this._hasAttached = false;\n }\n\n /**\n * Inserts the anchors into the DOM. This is usually done automatically\n * in the constructor, but can be deferred for cases like directives with `*ngIf`.\n * @returns Whether the focus trap managed to attach successfully. This may not be the case\n * if the target element isn't currently in the DOM.\n */\n attachAnchors(): boolean {\n // If we're not on the browser, there can be no focus to trap.\n if (this._hasAttached) {\n return true;\n }\n\n this._ngZone.runOutsideAngular(() => {\n if (!this._startAnchor) {\n this._startAnchor = this._createAnchor();\n this._startAnchor!.addEventListener('focus', this.startAnchorListener);\n }\n\n if (!this._endAnchor) {\n this._endAnchor = this._createAnchor();\n this._endAnchor!.addEventListener('focus', this.endAnchorListener);\n }\n });\n\n if (this._element.parentNode) {\n this._element.parentNode.insertBefore(this._startAnchor!, this._element);\n this._element.parentNode.insertBefore(this._endAnchor!, this._element.nextSibling);\n this._hasAttached = true;\n }\n\n return this._hasAttached;\n }\n\n /**\n * Waits for the zone to stabilize, then either focuses the first element that the\n * user specified, or the first tabbable element.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusInitialElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusInitialElement(options)));\n });\n }\n\n /**\n * Waits for the zone to stabilize, then focuses\n * the first tabbable element within the focus trap region.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusFirstTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusFirstTabbableElement(options)));\n });\n }\n\n /**\n * Waits for the zone to stabilize, then focuses\n * the last tabbable element within the focus trap region.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusLastTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusLastTabbableElement(options)));\n });\n }\n\n /**\n * Get the specified boundary element of the trapped region.\n * @param bound The boundary to get (start or end of trapped region).\n * @returns The boundary element.\n */\n private _getRegionBoundary(bound: 'start' | 'end'): HTMLElement | null {\n // Contains the deprecated version of selector, for temporary backwards comparability.\n let markers = this._element.querySelectorAll(`[cdk-focus-region-${bound}], ` +\n `[cdkFocusRegion${bound}], ` +\n `[cdk-focus-${bound}]`) as NodeListOf<HTMLElement>;\n\n for (let i = 0; i < markers.length; i++) {\n // @breaking-change 8.0.0\n if (markers[i].hasAttribute(`cdk-focus-${bound}`)) {\n console.warn(`Found use of deprecated attribute 'cdk-focus-${bound}', ` +\n `use 'cdkFocusRegion${bound}' instead. The deprecated ` +\n `attribute will be removed in 8.0.0.`, markers[i]);\n } else if (markers[i].hasAttribute(`cdk-focus-region-${bound}`)) {\n console.warn(`Found use of deprecated attribute 'cdk-focus-region-${bound}', ` +\n `use 'cdkFocusRegion${bound}' instead. The deprecated attribute ` +\n `will be removed in 8.0.0.`, markers[i]);\n }\n }\n\n if (bound == 'start') {\n return markers.length ? markers[0] : this._getFirstTabbableElement(this._element);\n }\n return markers.length ?\n markers[markers.length - 1] : this._getLastTabbableElement(this._element);\n }\n\n /**\n * Focuses the element that should be focused when the focus trap is initialized.\n * @returns Whether focus was moved successfully.\n */\n focusInitialElement(options?: FocusOptions): boolean {\n // Contains the deprecated version of selector, for temporary backwards comparability.\n const redirectToElement = this._element.querySelector(`[cdk-focus-initial], ` +\n `[cdkFocusInitial]`) as HTMLElement;\n\n if (redirectToElement) {\n // @breaking-change 8.0.0\n if (redirectToElement.hasAttribute(`cdk-focus-initial`)) {\n console.warn(`Found use of deprecated attribute 'cdk-focus-initial', ` +\n `use 'cdkFocusInitial' instead. The deprecated attribute ` +\n `will be removed in 8.0.0`, redirectToElement);\n }\n\n // Warn the consumer if the element they've pointed to\n // isn't focusable, when not in production mode.\n if ((typeof ngDevMode === 'undefined' || ngDevMode) &&\n !this._checker.isFocusable(redirectToElement)) {\n console.warn(`Element matching '[cdkFocusInitial]' is not focusable.`, redirectToElement);\n }\n\n if (!this._checker.isFocusable(redirectToElement)) {\n const focusableChild = this._getFirstTabbableElement(redirectToElement) as HTMLElement;\n focusableChild?.focus(options);\n return !!focusableChild;\n }\n\n redirectToElement.focus(options);\n return true;\n }\n\n return this.focusFirstTabbableElement(options);\n }\n\n /**\n * Focuses the first tabbable element within the focus trap region.\n * @returns Whether focus was moved successfully.\n */\n focusFirstTabbableElement(options?: FocusOptions): boolean {\n const redirectToElement = this._getRegionBoundary('start');\n\n if (redirectToElement) {\n redirectToElement.focus(options);\n }\n\n return !!redirectToElement;\n }\n\n /**\n * Focuses the last tabbable element within the focus trap region.\n * @returns Whether focus was moved successfully.\n */\n focusLastTabbableElement(options?: FocusOptions): boolean {\n const redirectToElement = this._getRegionBoundary('end');\n\n if (redirectToElement) {\n redirectToElement.focus(options);\n }\n\n return !!redirectToElement;\n }\n\n /**\n * Checks whether the focus trap has successfully been attached.\n */\n hasAttached(): boolean {\n return this._hasAttached;\n }\n\n /** Get the first tabbable element from a DOM subtree (inclusive). */\n private _getFirstTabbableElement(root: HTMLElement): HTMLElement | null {\n if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n return root;\n }\n\n // Iterate in DOM order. Note that IE doesn't have `children` for SVG so we fall\n // back to `childNodes` which includes text nodes, comments etc.\n let children = root.children || root.childNodes;\n\n for (let i = 0; i < children.length; i++) {\n let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n this._getFirstTabbableElement(children[i] as HTMLElement) :\n null;\n\n if (tabbableChild) {\n return tabbableChild;\n }\n }\n\n return null;\n }\n\n /** Get the last tabbable element from a DOM subtree (inclusive). */\n private _getLastTabbableElement(root: HTMLElement): HTMLElement | null {\n if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n return root;\n }\n\n // Iterate in reverse DOM order.\n let children = root.children || root.childNodes;\n\n for (let i = children.length - 1; i >= 0; i--) {\n let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n this._getLastTabbableElement(children[i] as HTMLElement) :\n null;\n\n if (tabbableChild) {\n return tabbableChild;\n }\n }\n\n return null;\n }\n\n /** Creates an anchor element. */\n private _createAnchor(): HTMLElement {\n const anchor = this._document.createElement('div');\n this._toggleAnchorTabIndex(this._enabled, anchor);\n anchor.classList.add('cdk-visually-hidden');\n anchor.classList.add('cdk-focus-trap-anchor');\n anchor.setAttribute('aria-hidden', 'true');\n return anchor;\n }\n\n /**\n * Toggles the `tabindex` of an anchor, based on the enabled state of the focus trap.\n * @param isEnabled Whether the focus trap is enabled.\n * @param anchor Anchor on which to toggle the tabindex.\n */\n private _toggleAnchorTabIndex(isEnabled: boolean, anchor: HTMLElement) {\n // Remove the tabindex completely, rather than setting it to -1, because if the\n // element has a tabindex, the user might still hit it when navigating with the arrow keys.\n isEnabled ? anchor.setAttribute('tabindex', '0') : anchor.removeAttribute('tabindex');\n }\n\n /**\n * Toggles the`tabindex` of both anchors to either trap Tab focus or allow it to escape.\n * @param enabled: Whether the anchors should trap Tab.\n */\n protected toggleAnchors(enabled: boolean) {\n if (this._startAnchor && this._endAnchor) {\n this._toggleAnchorTabIndex(enabled, this._startAnchor);\n this._toggleAnchorTabIndex(enabled, this._endAnchor);\n }\n }\n\n /** Executes a function when the zone is stable. */\n private _executeOnStable(fn: () => any): void {\n if (this._ngZone.isStable) {\n fn();\n } else {\n this._ngZone.onStable.pipe(take(1)).subscribe(fn);\n }\n }\n}\n\n/**\n * Factory that allows easy instantiation of focus traps.\n * @deprecated Use `ConfigurableFocusTrapFactory` instead.\n * @breaking-change 11.0.0\n */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapFactory {\n private _document: Document;\n\n constructor(\n private _checker: InteractivityChecker,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) _document: any) {\n\n this._document = _document;\n }\n\n /**\n * Creates a focus-trapped region around the given element.\n * @param element The element around which focus will be trapped.\n * @param deferCaptureElements Defers the creation of focus-capturing elements to be done\n * manually by the user.\n * @returns The created focus trap instance.\n */\n create(element: HTMLElement, deferCaptureElements: boolean = false): FocusTrap {\n return new FocusTrap(\n element, this._checker, this._ngZone, this._document, deferCaptureElements);\n }\n}\n\n/** Directive for trapping focus within a region. */\n@Directive({\n selector: '[cdkTrapFocus]',\n exportAs: 'cdkTrapFocus',\n})\nexport class CdkTrapFocus implements OnDestroy, AfterContentInit, OnChanges, DoCheck {\n /** Underlying FocusTrap instance. */\n focusTrap: FocusTrap;\n\n /** Previously focused element to restore focus to upon destroy when using autoCapture. */\n private _previouslyFocusedElement: HTMLElement | null = null;\n\n /** Whether the focus trap is active. */\n @Input('cdkTrapFocus')\n get enabled(): boolean { return this.focusTrap.enabled; }\n set enabled(value: boolean) { this.focusTrap.enabled = coerceBooleanProperty(value); }\n\n /**\n * Whether the directive should automatically move focus into the trapped region upon\n * initialization and return focus to the previous activeElement upon destruction.\n */\n @Input('cdkTrapFocusAutoCapture')\n get autoCapture(): boolean { return this._autoCapture; }\n set autoCapture(value: boolean) { this._autoCapture = coerceBooleanProperty(value); }\n private _autoCapture: boolean;\n\n constructor(\n private _elementRef: ElementRef<HTMLElement>,\n private _focusTrapFactory: FocusTrapFactory,\n /**\n * @deprecated No longer being used. To be removed.\n * @breaking-change 13.0.0\n */\n @Inject(DOCUMENT) _document: any) {\n this.focusTrap = this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n }\n\n ngOnDestroy() {\n this.focusTrap.destroy();\n\n // If we stored a previously focused element when using autoCapture, return focus to that\n // element now that the trapped region is being destroyed.\n if (this._previouslyFocusedElement) {\n this._previouslyFocusedElement.focus();\n this._previouslyFocusedElement = null;\n }\n }\n\n ngAfterContentInit() {\n this.focusTrap.attachAnchors();\n\n if (this.autoCapture) {\n this._captureFocus();\n }\n }\n\n ngDoCheck() {\n if (!this.focusTrap.hasAttached()) {\n this.focusTrap.attachAnchors();\n }\n }\n\n ngOnChanges(changes: SimpleChanges) {\n const autoCaptureChange = changes['autoCapture'];\n\n if (autoCaptureChange && !autoCaptureChange.firstChange && this.autoCapture &&\n this.focusTrap.hasAttached()) {\n this._captureFocus();\n }\n }\n\n private _captureFocus() {\n this._previouslyFocusedElement = _getFocusedElementPierceShadowDom();\n this.focusTrap.focusInitialElementWhenReady();\n }\n\n static ngAcceptInputType_enabled: BooleanInput;\n static ngAcceptInputType_autoCapture: BooleanInput;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {FocusTrap} from './focus-trap';\nimport {FocusTrapManager, ManagedFocusTrap} from './focus-trap-manager';\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class uses a strategy pattern that determines how it traps focus.\n * See FocusTrapInertStrategy.\n */\nexport class ConfigurableFocusTrap extends FocusTrap implements ManagedFocusTrap {\n /** Whether the FocusTrap is enabled. */\n override get enabled(): boolean { return this._enabled; }\n override set enabled(value: boolean) {\n this._enabled = value;\n if (this._enabled) {\n this._focusTrapManager.register(this);\n } else {\n this._focusTrapManager.deregister(this);\n }\n }\n\n constructor(\n _element: HTMLElement,\n _checker: InteractivityChecker,\n _ngZone: NgZone,\n _document: Document,\n private _focusTrapManager: FocusTrapManager,\n private _inertStrategy: FocusTrapInertStrategy,\n config: ConfigurableFocusTrapConfig) {\n super(_element, _checker, _ngZone, _document, config.defer);\n this._focusTrapManager.register(this);\n }\n\n /** Notifies the FocusTrapManager that this FocusTrap will be destroyed. */\n override destroy() {\n this._focusTrapManager.deregister(this);\n super.destroy();\n }\n\n /** @docs-private Implemented as part of ManagedFocusTrap. */\n _enable() {\n this._inertStrategy.preventFocus(this);\n this.toggleAnchors(true);\n }\n\n /** @docs-private Implemented as part of ManagedFocusTrap. */\n _disable() {\n this._inertStrategy.allowFocus(this);\n this.toggleAnchors(false);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/**\n * Options for creating a ConfigurableFocusTrap.\n */\nexport interface ConfigurableFocusTrapConfig {\n /**\n * Whether to defer the creation of FocusTrap elements to be done manually by the user.\n */\n defer: boolean;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n InjectionToken,\n} from '@angular/core';\nimport {FocusTrap} from './focus-trap';\n\n/** The injection token used to specify the inert strategy. */\nexport const FOCUS_TRAP_INERT_STRATEGY =\n new InjectionToken<FocusTrapInertStrategy>('FOCUS_TRAP_INERT_STRATEGY');\n\n/**\n * A strategy that dictates how FocusTrap should prevent elements\n * outside of the FocusTrap from being focused.\n */\nexport interface FocusTrapInertStrategy {\n /** Makes all elements outside focusTrap unfocusable. */\n preventFocus(focusTrap: FocusTrap): void;\n /** Reverts elements made unfocusable by preventFocus to their previous state. */\n allowFocus(focusTrap: FocusTrap): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** IE 11 compatible closest implementation that is able to start from non-Element Nodes. */\nexport function closest(element: EventTarget|Element|null|undefined, selector: string):\n Element|null {\n if (!(element instanceof Node)) { return null; }\n\n let curr: Node|null = element;\n while (curr != null && !(curr instanceof Element)) {\n curr = curr.parentNode;\n }\n\n return curr && (hasNativeClosest ?\n curr.closest(selector) : polyfillClosest(curr, selector)) as Element|null;\n}\n\n/** Polyfill for browsers without Element.closest. */\nfunction polyfillClosest(element: Element, selector: string): Element|null {\n let curr: Node|null = element;\n while (curr != null && !(curr instanceof Element && matches(curr, selector))) {\n curr = curr.parentNode;\n }\n\n return (curr || null) as Element|null;\n}\n\nconst hasNativeClosest = typeof Element != 'undefined' && !!Element.prototype.closest;\n\n/** IE 11 compatible matches implementation. */\nfunction matches(element: Element, selector: string): boolean {\n return element.matches ?\n element.matches(selector) :\n (element as any)['msMatchesSelector'](selector);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {closest} from './polyfill';\n\n/**\n * Lightweight FocusTrapInertStrategy that adds a document focus event\n * listener to redirect focus back inside the FocusTrap.\n */\nexport class EventListenerFocusTrapInertStrategy implements FocusTrapInertStrategy {\n /** Focus event handler. */\n private _listener: ((e: FocusEvent) => void) | null = null;\n\n /** Adds a document event listener that keeps focus inside the FocusTrap. */\n preventFocus(focusTrap: ConfigurableFocusTrap): void {\n // Ensure there's only one listener per document\n if (this._listener) {\n focusTrap._document.removeEventListener('focus', this._listener!, true);\n }\n\n this._listener = (e: FocusEvent) => this._trapFocus(focusTrap, e);\n focusTrap._ngZone.runOutsideAngular(() => {\n focusTrap._document.addEventListener('focus', this._listener!, true);\n });\n }\n\n /** Removes the event listener added in preventFocus. */\n allowFocus(focusTrap: ConfigurableFocusTrap): void {\n if (!this._listener) {\n return;\n }\n focusTrap._document.removeEventListener('focus', this._listener!, true);\n this._listener = null;\n }\n\n /**\n * Refocuses the first element in the FocusTrap if the focus event target was outside\n * the FocusTrap.\n *\n * This is an event listener callback. The event listener is added in runOutsideAngular,\n * so all this code runs outside Angular as well.\n */\n private _trapFocus(focusTrap: ConfigurableFocusTrap, event: FocusEvent) {\n const target = event.target as HTMLElement;\n const focusTrapRoot = focusTrap._element;\n\n // Don't refocus if target was in an overlay, because the overlay might be associated\n // with an element inside the FocusTrap, ex. mat-select.\n if (!focusTrapRoot.contains(target) && closest(target, 'div.cdk-overlay-pane') === null) {\n // Some legacy FocusTrap usages have logic that focuses some element on the page\n // just before FocusTrap is destroyed. For backwards compatibility, wait\n // to be sure FocusTrap is still enabled before refocusing.\n setTimeout(() => {\n // Check whether focus wasn't put back into the focus trap while the timeout was pending.\n if (focusTrap.enabled && !focusTrapRoot.contains(focusTrap._document.activeElement)) {\n focusTrap.focusFirstTabbableElement();\n }\n });\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable} from '@angular/core';\n\n/**\n * A FocusTrap managed by FocusTrapManager.\n * Implemented by ConfigurableFocusTrap to avoid circular dependency.\n */\nexport interface ManagedFocusTrap {\n _enable(): void;\n _disable(): void;\n focusInitialElementWhenReady(): Promise<boolean>;\n}\n\n/** Injectable that ensures only the most recently enabled FocusTrap is active. */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapManager {\n // A stack of the FocusTraps on the page. Only the FocusTrap at the\n // top of the stack is active.\n private _focusTrapStack: ManagedFocusTrap[] = [];\n\n /**\n * Disables the FocusTrap at the top of the stack, and then pushes\n * the new FocusTrap onto the stack.\n */\n register(focusTrap: ManagedFocusTrap): void {\n // Dedupe focusTraps that register multiple times.\n this._focusTrapStack = this._focusTrapStack.filter((ft) => ft !== focusTrap);\n\n let stack = this._focusTrapStack;\n\n if (stack.length) {\n stack[stack.length - 1]._disable();\n }\n\n stack.push(focusTrap);\n focusTrap._enable();\n }\n\n /**\n * Removes the FocusTrap from the stack, and activates the\n * FocusTrap that is the new top of the stack.\n */\n deregister(focusTrap: ManagedFocusTrap): void {\n focusTrap._disable();\n\n const stack = this._focusTrapStack;\n\n const i = stack.indexOf(focusTrap);\n if (i !== -1) {\n stack.splice(i, 1);\n if (stack.length) {\n stack[stack.length - 1]._enable();\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {\n Inject,\n Injectable,\n Optional,\n NgZone,\n} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\nimport {FOCUS_TRAP_INERT_STRATEGY, FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {EventListenerFocusTrapInertStrategy} from './event-listener-inert-strategy';\nimport {FocusTrapManager} from './focus-trap-manager';\n\n/** Factory that allows easy instantiation of configurable focus traps. */\n@Injectable({providedIn: 'root'})\nexport class ConfigurableFocusTrapFactory {\n private _document: Document;\n private _inertStrategy: FocusTrapInertStrategy;\n\n constructor(\n private _checker: InteractivityChecker,\n private _ngZone: NgZone,\n private _focusTrapManager: FocusTrapManager,\n @Inject(DOCUMENT) _document: any,\n @Optional() @Inject(FOCUS_TRAP_INERT_STRATEGY) _inertStrategy?: FocusTrapInertStrategy) {\n\n this._document = _document;\n // TODO split up the strategies into different modules, similar to DateAdapter.\n this._inertStrategy = _inertStrategy || new EventListenerFocusTrapInertStrategy();\n }\n\n /**\n * Creates a focus-trapped region around the given element.\n * @param element The element around which focus will be trapped.\n * @param config The focus trap configuration.\n * @returns The created focus trap instance.\n */\n create(element: HTMLElement, config?: ConfigurableFocusTrapConfig): ConfigurableFocusTrap;\n\n /**\n * @deprecated Pass a config object instead of the `deferCaptureElements` flag.\n * @breaking-change 11.0.0\n */\n create(element: HTMLElement, deferCaptureElements: boolean): ConfigurableFocusTrap;\n\n create(element: HTMLElement, config: ConfigurableFocusTrapConfig|boolean = {defer: false}):\n ConfigurableFocusTrap {\n let configObject: ConfigurableFocusTrapConfig;\n if (typeof config === 'boolean') {\n configObject = {defer: config};\n } else {\n configObject = config;\n }\n return new ConfigurableFocusTrap(\n element, this._checker, this._ngZone, this._document, this._focusTrapManager,\n this._inertStrategy, configObject);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Gets whether an event could be a faked `mousedown` event dispatched by a screen reader. */\nexport function isFakeMousedownFromScreenReader(event: MouseEvent): boolean {\n // Some screen readers will dispatch a fake `mousedown` event when pressing enter or space on\n // a clickable element. We can distinguish these events when both `offsetX` and `offsetY` are\n // zero. Note that there's an edge case where the user could click the 0x0 spot of the screen\n // themselves, but that is unlikely to contain interaction elements. Historially we used to check\n // `event.buttons === 0`, however that no longer works on recent versions of NVDA.\n return event.offsetX === 0 && event.offsetY === 0;\n}\n\n/** Gets whether an event could be a faked `touchstart` event dispatched by a screen reader. */\nexport function isFakeTouchstartFromScreenReader(event: TouchEvent): boolean {\n const touch: Touch | undefined = (event.touches && event.touches[0]) ||\n (event.changedTouches && event.changedTouches[0]);\n\n // A fake `touchstart` can be distinguished from a real one by looking at the `identifier`\n // which is typically >= 0 on a real device versus -1 from a screen reader. Just to be safe,\n // we can also look at `radiusX` and `radiusY`. This behavior was observed against a Windows 10\n // device with a touch screen running NVDA v2020.4 and Firefox 85 or Chrome 88.\n return !!touch && touch.identifier === -1 && (touch.radiusX == null || touch.radiusX === 1) &&\n (touch.radiusY == null || touch.radiusY === 1);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ALT, CONTROL, MAC_META, META, SHIFT} from '@angular/cdk/keycodes';\nimport {Inject, Injectable, InjectionToken, OnDestroy, Optional, NgZone} from '@angular/core';\nimport {normalizePassiveListenerOptions, Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {BehaviorSubject, Observable} from 'rxjs';\nimport {distinctUntilChanged, skip} from 'rxjs/operators';\nimport {\n isFakeMousedownFromScreenReader,\n isFakeTouchstartFromScreenReader,\n} from '../fake-event-detection';\n\n/**\n * The input modalities detected by this service. Null is used if the input modality is unknown.\n */\nexport type InputModality = 'keyboard' | 'mouse' | 'touch' | null;\n\n/** Options to configure the behavior of the InputModalityDetector. */\nexport interface InputModalityDetectorOptions {\n /** Keys to ignore when detecting keyboard input modality. */\n ignoreKeys?: number[];\n}\n\n/**\n * Injectable options for the InputModalityDetector. These are shallowly merged with the default\n * options.\n */\nexport const INPUT_MODALITY_DETECTOR_OPTIONS =\n new InjectionToken<InputModalityDetectorOptions>('cdk-input-modality-detector-options');\n\n/**\n * Default options for the InputModalityDetector.\n *\n * Modifier keys are ignored by default (i.e. when pressed won't cause the service to detect\n * keyboard input modality) for two reasons:\n *\n * 1. Modifier keys are commonly used with mouse to perform actions such as 'right click' or 'open\n * in new tab', and are thus less representative of actual keyboard interaction.\n * 2. VoiceOver triggers some keyboard events when linearly navigating with Control + Option (but\n * confusingly not with Caps Lock). Thus, to have parity with other screen readers, we ignore\n * these keys so as to not update the input modality.\n *\n * Note that we do not by default ignore the right Meta key on Safari because it has the same key\n * code as the ContextMenu key on other browsers. When we switch to using event.key, we can\n * distinguish between the two.\n */\nexport const INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS: InputModalityDetectorOptions = {\n ignoreKeys: [ALT, CONTROL, MAC_META, META, SHIFT],\n};\n\n/**\n * The amount of time needed to pass after a touchstart event in order for a subsequent mousedown\n * event to be attributed as mouse and not touch.\n *\n * This is the value used by AngularJS Material. Through trial and error (on iPhone 6S) they found\n * that a value of around 650ms seems appropriate.\n */\nexport const TOUCH_BUFFER_MS = 650;\n\n/**\n * Event listener options that enable capturing and also mark the listener as passive if the browser\n * supports it.\n */\nconst modalityEventListenerOptions = normalizePassiveListenerOptions({\n passive: true,\n capture: true,\n});\n\n/**\n * Service that detects the user's input modality.\n *\n * This service does not update the input modality when a user navigates with a screen reader\n * (e.g. linear navigation with VoiceOver, object navigation / browse mode with NVDA, virtual PC\n * cursor mode with JAWS). This is in part due to technical limitations (i.e. keyboard events do not\n * fire as expected in these modes) but is also arguably the correct behavior. Navigating with a\n * screen reader is akin to visually scanning a page, and should not be interpreted as actual user\n * input interaction.\n *\n * When a user is not navigating but *interacting* with a screen reader, this service attempts to\n * update the input modality to keyboard, but in general this service's behavior is largely\n * undefined.\n */\n@Injectable({providedIn: 'root'})\nexport class InputModalityDetector implements OnDestroy {\n /** Emits whenever an input modality is detected. */\n readonly modalityDetected: Observable<InputModality>;\n\n /** Emits when the input modality changes. */\n readonly modalityChanged: Observable<InputModality>;\n\n /** The most recently detected input modality. */\n get mostRecentModality(): InputModality {\n return this._modality.value;\n }\n\n /**\n * The most recently detected input modality event target. Is null if no input modality has been\n * detected or if the associated event target is null for some unknown reason.\n */\n _mostRecentTarget: HTMLElement | null = null;\n\n /** The underlying BehaviorSubject that emits whenever an input modality is detected. */\n private readonly _modality = new BehaviorSubject<InputModality>(null);\n\n /** Options for this InputModalityDetector. */\n private readonly _options: InputModalityDetectorOptions;\n\n /**\n * The timestamp of the last touch input modality. Used to determine whether mousedown events\n * should be attributed to mouse or touch.\n */\n private _lastTouchMs = 0;\n\n /**\n * Handles keydown events. Must be an arrow function in order to preserve the context when it gets\n * bound.\n */\n private _onKeydown = (event: KeyboardEvent) => {\n // If this is one of the keys we should ignore, then ignore it and don't update the input\n // modality to keyboard.\n if (this._options?.ignoreKeys?.some(keyCode => keyCode === event.keyCode)) { return; }\n\n this._modality.next('keyboard');\n this._mostRecentTarget = _getEventTarget(event);\n }\n\n /**\n * Handles mousedown events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onMousedown = (event: MouseEvent) => {\n // Touches trigger both touch and mouse events, so we need to distinguish between mouse events\n // that were triggered via mouse vs touch. To do so, check if the mouse event occurs closely\n // after the previous touch event.\n if (Date.now() - this._lastTouchMs < TOUCH_BUFFER_MS) { return; }\n\n // Fake mousedown events are fired by some screen readers when controls are activated by the\n // screen reader. Attribute them to keyboard input modality.\n this._modality.next(isFakeMousedownFromScreenReader(event) ? 'keyboard' : 'mouse');\n this._mostRecentTarget = _getEventTarget(event);\n }\n\n /**\n * Handles touchstart events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onTouchstart = (event: TouchEvent) => {\n // Same scenario as mentioned in _onMousedown, but on touch screen devices, fake touchstart\n // events are fired. Again, attribute to keyboard input modality.\n if (isFakeTouchstartFromScreenReader(event)) {\n this._modality.next('keyboard');\n return;\n }\n\n // Store the timestamp of this touch event, as it's used to distinguish between mouse events\n // triggered via mouse vs touch.\n this._lastTouchMs = Date.now();\n\n this._modality.next('touch');\n this._mostRecentTarget = _getEventTarget(event);\n }\n\n constructor(\n private readonly _platform: Platform,\n ngZone: NgZone,\n @Inject(DOCUMENT) document: Document,\n @Optional() @Inject(INPUT_MODALITY_DETECTOR_OPTIONS)\n options?: InputModalityDetectorOptions,\n ) {\n this._options = {\n ...INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n ...options,\n };\n\n // Skip the first emission as it's null.\n this.modalityDetected = this._modality.pipe(skip(1));\n this.modalityChanged = this.modalityDetected.pipe(distinctUntilChanged());\n\n // If we're not in a browser, this service should do nothing, as there's no relevant input\n // modality to detect.\n if (_platform.isBrowser) {\n ngZone.runOutsideAngular(() => {\n document.addEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n document.addEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n document.addEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n });\n }\n }\n\n ngOnDestroy() {\n this._modality.complete();\n\n if (this._platform.isBrowser) {\n document.removeEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n document.removeEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n document.removeEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {InjectionToken} from '@angular/core';\n\n// The tokens for the live announcer are defined in a separate file from LiveAnnouncer\n// as a workaround for https://github.com/angular/angular/issues/22559\n\n/** Possible politeness levels. */\nexport type AriaLivePoliteness = 'off' | 'polite' | 'assertive';\n\nexport const LIVE_ANNOUNCER_ELEMENT_TOKEN =\n new InjectionToken<HTMLElement | null>('liveAnnouncerElement', {\n providedIn: 'root',\n factory: LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY,\n });\n\n/** @docs-private */\nexport function LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY(): null {\n return null;\n}\n\n/** Object that can be used to configure the default options for the LiveAnnouncer. */\nexport interface LiveAnnouncerDefaultOptions {\n /** Default politeness for the announcements. */\n politeness?: AriaLivePoliteness;\n\n /** Default duration for the announcement messages. */\n duration?: number;\n}\n\n/** Injection token that can be used to configure the default options for the LiveAnnouncer. */\nexport const LIVE_ANNOUNCER_DEFAULT_OPTIONS =\n new InjectionToken<LiveAnnouncerDefaultOptions>('LIVE_ANNOUNCER_DEFAULT_OPTIONS');\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ContentObserver} from '@angular/cdk/observers';\nimport {DOCUMENT} from '@angular/common';\nimport {\n Directive,\n ElementRef,\n Inject,\n Injectable,\n Input,\n NgZone,\n OnDestroy,\n Optional,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {\n AriaLivePoliteness,\n LiveAnnouncerDefaultOptions,\n LIVE_ANNOUNCER_ELEMENT_TOKEN,\n LIVE_ANNOUNCER_DEFAULT_OPTIONS,\n} from './live-announcer-tokens';\n\n\n@Injectable({providedIn: 'root'})\nexport class LiveAnnouncer implements OnDestroy {\n private _liveElement: HTMLElement;\n private _document: Document;\n private _previousTimeout: any;\n\n constructor(\n @Optional() @Inject(LIVE_ANNOUNCER_ELEMENT_TOKEN) elementToken: any,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) _document: any,\n @Optional() @Inject(LIVE_ANNOUNCER_DEFAULT_OPTIONS)\n private _defaultOptions?: LiveAnnouncerDefaultOptions) {\n\n // We inject the live element and document as `any` because the constructor signature cannot\n // reference browser globals (HTMLElement, Document) on non-browser environments, since having\n // a class decorator causes TypeScript to preserve the constructor signature types.\n this._document = _document;\n this._liveElement = elementToken || this._createLiveElement();\n }\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string): Promise<void>;\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @param politeness The politeness of the announcer element.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, politeness?: AriaLivePoliteness): Promise<void>;\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @param duration Time in milliseconds after which to clear out the announcer element. Note\n * that this takes effect after the message has been added to the DOM, which can be up to\n * 100ms after `announce` has been called.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, duration?: number): Promise<void>;\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @param politeness The politeness of the announcer element.\n * @param duration Time in milliseconds after which to clear out the announcer element. Note\n * that this takes effect after the message has been added to the DOM, which can be up to\n * 100ms after `announce` has been called.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, politeness?: AriaLivePoliteness, duration?: number): Promise<void>;\n\n announce(message: string, ...args: any[]): Promise<void> {\n const defaultOptions = this._defaultOptions;\n let politeness: AriaLivePoliteness | undefined;\n let duration: number | undefined;\n\n if (args.length === 1 && typeof args[0] === 'number') {\n duration = args[0];\n } else {\n [politeness, duration] = args;\n }\n\n this.clear();\n clearTimeout(this._previousTimeout);\n\n if (!politeness) {\n politeness =\n (defaultOptions && defaultOptions.politeness) ? defaultOptions.politeness : 'polite';\n }\n\n if (duration == null && defaultOptions) {\n duration = defaultOptions.duration;\n }\n\n // TODO: ensure changing the politeness works on all environments we support.\n this._liveElement.setAttribute('aria-live', politeness);\n\n // This 100ms timeout is necessary for some browser + screen-reader combinations:\n // - Both JAWS and NVDA over IE11 will not announce anything without a non-zero timeout.\n // - With Chrome and IE11 with NVDA or JAWS, a repeated (identical) message won't be read a\n // second time without clearing and then using a non-zero delay.\n // (using JAWS 17 at time of this writing).\n return this._ngZone.runOutsideAngular(() => {\n return new Promise(resolve => {\n clearTimeout(this._previousTimeout);\n this._previousTimeout = setTimeout(() => {\n this._liveElement.textContent = message;\n resolve();\n\n if (typeof duration === 'number') {\n this._previousTimeout = setTimeout(() => this.clear(), duration);\n }\n }, 100);\n });\n });\n }\n\n /**\n * Clears the current text from the announcer element. Can be used to prevent\n * screen readers from reading the text out again while the user is going\n * through the page landmarks.\n */\n clear() {\n if (this._liveElement) {\n this._liveElement.textContent = '';\n }\n }\n\n ngOnDestroy() {\n clearTimeout(this._previousTimeout);\n\n if (this._liveElement && this._liveElement.parentNode) {\n this._liveElement.parentNode.removeChild(this._liveElement);\n this._liveElement = null!;\n }\n }\n\n private _createLiveElement(): HTMLElement {\n const elementClass = 'cdk-live-announcer-element';\n const previousElements = this._document.getElementsByClassName(elementClass);\n const liveEl = this._document.createElement('div');\n\n // Remove any old containers. This can happen when coming in from a server-side-rendered page.\n for (let i = 0; i < previousElements.length; i++) {\n previousElements[i].parentNode!.removeChild(previousElements[i]);\n }\n\n liveEl.classList.add(elementClass);\n liveEl.classList.add('cdk-visually-hidden');\n\n liveEl.setAttribute('aria-atomic', 'true');\n liveEl.setAttribute('aria-live', 'polite');\n\n this._document.body.appendChild(liveEl);\n\n return liveEl;\n }\n\n}\n\n\n/**\n * A directive that works similarly to aria-live, but uses the LiveAnnouncer to ensure compatibility\n * with a wider range of browsers and screen readers.\n */\n@Directive({\n selector: '[cdkAriaLive]',\n exportAs: 'cdkAriaLive',\n})\nexport class CdkAriaLive implements OnDestroy {\n /** The aria-live politeness level to use when announcing messages. */\n @Input('cdkAriaLive')\n get politeness(): AriaLivePoliteness { return this._politeness; }\n set politeness(value: AriaLivePoliteness) {\n this._politeness = value === 'off' || value === 'assertive' ? value : 'polite';\n if (this._politeness === 'off') {\n if (this._subscription) {\n this._subscription.unsubscribe();\n this._subscription = null;\n }\n } else if (!this._subscription) {\n this._subscription = this._ngZone.runOutsideAngular(() => {\n return this._contentObserver\n .observe(this._elementRef)\n .subscribe(() => {\n // Note that we use textContent here, rather than innerText, in order to avoid a reflow.\n const elementText = this._elementRef.nativeElement.textContent;\n\n // The `MutationObserver` fires also for attribute\n // changes which we don't want to announce.\n if (elementText !== this._previousAnnouncedText) {\n this._liveAnnouncer.announce(elementText, this._politeness);\n this._previousAnnouncedText = elementText;\n }\n });\n });\n }\n }\n private _politeness: AriaLivePoliteness = 'polite';\n\n private _previousAnnouncedText?: string;\n private _subscription: Subscription | null;\n\n constructor(private _elementRef: ElementRef, private _liveAnnouncer: LiveAnnouncer,\n private _contentObserver: ContentObserver, private _ngZone: NgZone) {}\n\n ngOnDestroy() {\n if (this._subscription) {\n this._subscription.unsubscribe();\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n Platform,\n normalizePassiveListenerOptions,\n _getShadowRoot,\n _getEventTarget,\n} from '@angular/cdk/platform';\nimport {\n Directive,\n ElementRef,\n EventEmitter,\n Inject,\n Injectable,\n InjectionToken,\n NgZone,\n OnDestroy,\n Optional,\n Output,\n AfterViewInit,\n} from '@angular/core';\nimport {Observable, of as observableOf, Subject, Subscription} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\nimport {coerceElement} from '@angular/cdk/coercion';\nimport {DOCUMENT} from '@angular/common';\nimport {\n InputModalityDetector,\n TOUCH_BUFFER_MS,\n} from '../input-modality/input-modality-detector';\n\n\nexport type FocusOrigin = 'touch' | 'mouse' | 'keyboard' | 'program' | null;\n\n/**\n * Corresponds to the options that can be passed to the native `focus` event.\n * via https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus\n */\nexport interface FocusOptions {\n /** Whether the browser should scroll to the element when it is focused. */\n preventScroll?: boolean;\n}\n\n/** Detection mode used for attributing the origin of a focus event. */\nexport const enum FocusMonitorDetectionMode {\n /**\n * Any mousedown, keydown, or touchstart event that happened in the previous\n * tick or the current tick will be used to assign a focus event's origin (to\n * either mouse, keyboard, or touch). This is the default option.\n */\n IMMEDIATE,\n /**\n * A focus event's origin is always attributed to the last corresponding\n * mousedown, keydown, or touchstart event, no matter how long ago it occurred.\n */\n EVENTUAL\n}\n\n/** Injectable service-level options for FocusMonitor. */\nexport interface FocusMonitorOptions {\n detectionMode?: FocusMonitorDetectionMode;\n}\n\n/** InjectionToken for FocusMonitorOptions. */\nexport const FOCUS_MONITOR_DEFAULT_OPTIONS =\n new InjectionToken<FocusMonitorOptions>('cdk-focus-monitor-default-options');\n\ntype MonitoredElementInfo = {\n checkChildren: boolean,\n readonly subject: Subject<FocusOrigin>,\n rootNode: HTMLElement|ShadowRoot|Document\n};\n\n/**\n * Event listener options that enable capturing and also\n * mark the listener as passive if the browser supports it.\n */\nconst captureEventListenerOptions = normalizePassiveListenerOptions({\n passive: true,\n capture: true\n});\n\n\n/** Monitors mouse and keyboard events to determine the cause of focus events. */\n@Injectable({providedIn: 'root'})\nexport class FocusMonitor implements OnDestroy {\n /** The focus origin that the next focus event is a result of. */\n private _origin: FocusOrigin = null;\n\n /** The FocusOrigin of the last focus event tracked by the FocusMonitor. */\n private _lastFocusOrigin: FocusOrigin;\n\n /** Whether the window has just been focused. */\n private _windowFocused = false;\n\n /** The timeout id of the window focus timeout. */\n private _windowFocusTimeoutId: any;\n\n /** The timeout id of the origin clearing timeout. */\n private _originTimeoutId: any;\n\n /**\n * Whether the origin was determined via a touch interaction. Necessary as properly attributing\n * focus events to touch interactions requires special logic.\n */\n private _originFromTouchInteraction = false;\n\n /** Map of elements being monitored to their info. */\n private _elementInfo = new Map<HTMLElement, MonitoredElementInfo>();\n\n /** The number of elements currently being monitored. */\n private _monitoredElementCount = 0;\n\n /**\n * Keeps track of the root nodes to which we've currently bound a focus/blur handler,\n * as well as the number of monitored elements that they contain. We have to treat focus/blur\n * handlers differently from the rest of the events, because the browser won't emit events\n * to the document when focus moves inside of a shadow root.\n */\n private _rootNodeFocusListenerCount = new Map<HTMLElement|Document|ShadowRoot, number>();\n\n /**\n * The specified detection mode, used for attributing the origin of a focus\n * event.\n */\n private readonly _detectionMode: FocusMonitorDetectionMode;\n\n /**\n * Event listener for `focus` events on the window.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _windowFocusListener = () => {\n // Make a note of when the window regains focus, so we can\n // restore the origin info for the focused element.\n this._windowFocused = true;\n this._windowFocusTimeoutId = setTimeout(() => this._windowFocused = false);\n }\n\n /** Used to reference correct document/window */\n protected _document?: Document;\n\n /** Subject for stopping our InputModalityDetector subscription. */\n private readonly _stopInputModalityDetector = new Subject<void>();\n\n constructor(\n private _ngZone: NgZone,\n private _platform: Platform,\n private readonly _inputModalityDetector: InputModalityDetector,\n /** @breaking-change 11.0.0 make document required */\n @Optional() @Inject(DOCUMENT) document: any|null,\n @Optional() @Inject(FOCUS_MONITOR_DEFAULT_OPTIONS) options:\n FocusMonitorOptions|null) {\n this._document = document;\n this._detectionMode = options?.detectionMode || FocusMonitorDetectionMode.IMMEDIATE;\n }\n /**\n * Event listener for `focus` and 'blur' events on the document.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _rootNodeFocusAndBlurListener = (event: Event) => {\n const target = _getEventTarget<HTMLElement>(event);\n const handler = event.type === 'focus' ? this._onFocus : this._onBlur;\n\n // We need to walk up the ancestor chain in order to support `checkChildren`.\n for (let element = target; element; element = element.parentElement) {\n handler.call(this, event as FocusEvent, element);\n }\n }\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: HTMLElement, checkChildren?: boolean): Observable<FocusOrigin>;\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: ElementRef<HTMLElement>, checkChildren?: boolean): Observable<FocusOrigin>;\n\n monitor(element: HTMLElement | ElementRef<HTMLElement>,\n checkChildren: boolean = false): Observable<FocusOrigin> {\n const nativeElement = coerceElement(element);\n\n // Do nothing if we're not on the browser platform or the passed in node isn't an element.\n if (!this._platform.isBrowser || nativeElement.nodeType !== 1) {\n return observableOf(null);\n }\n\n // If the element is inside the shadow DOM, we need to bind our focus/blur listeners to\n // the shadow root, rather than the `document`, because the browser won't emit focus events\n // to the `document`, if focus is moving within the same shadow root.\n const rootNode = _getShadowRoot(nativeElement) || this._getDocument();\n const cachedInfo = this._elementInfo.get(nativeElement);\n\n // Check if we're already monitoring this element.\n if (cachedInfo) {\n if (checkChildren) {\n // TODO(COMP-318): this can be problematic, because it'll turn all non-checkChildren\n // observers into ones that behave as if `checkChildren` was turned on. We need a more\n // robust solution.\n cachedInfo.checkChildren = true;\n }\n\n return cachedInfo.subject;\n }\n\n // Create monitored element info.\n const info: MonitoredElementInfo = {\n checkChildren: checkChildren,\n subject: new Subject<FocusOrigin>(),\n rootNode\n };\n this._elementInfo.set(nativeElement, info);\n this._registerGlobalListeners(info);\n\n return info.subject;\n }\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: HTMLElement): void;\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: ElementRef<HTMLElement>): void;\n\n stopMonitoring(element: HTMLElement | ElementRef<HTMLElement>): void {\n const nativeElement = coerceElement(element);\n const elementInfo = this._elementInfo.get(nativeElement);\n\n if (elementInfo) {\n elementInfo.subject.complete();\n\n this._setClasses(nativeElement);\n this._elementInfo.delete(nativeElement);\n this._removeGlobalListeners(elementInfo);\n }\n }\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: HTMLElement, origin: FocusOrigin, options?: FocusOptions): void;\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: ElementRef<HTMLElement>, origin: FocusOrigin, options?: FocusOptions): void;\n\n focusVia(element: HTMLElement | ElementRef<HTMLElement>,\n origin: FocusOrigin,\n options?: FocusOptions): void {\n\n const nativeElement = coerceElement(element);\n const focusedElement = this._getDocument().activeElement;\n\n // If the element is focused already, calling `focus` again won't trigger the event listener\n // which means that the focus classes won't be updated. If that's the case, update the classes\n // directly without waiting for an event.\n if (nativeElement === focusedElement) {\n this._getClosestElementsInfo(nativeElement)\n .forEach(([currentElement, info]) => this._originChanged(currentElement, origin, info));\n } else {\n this._setOrigin(origin);\n\n // `focus` isn't available on the server\n if (typeof nativeElement.focus === 'function') {\n nativeElement.focus(options);\n }\n }\n }\n\n ngOnDestroy() {\n this._elementInfo.forEach((_info, element) => this.stopMonitoring(element));\n }\n\n /** Access injected document if available or fallback to global document reference */\n private _getDocument(): Document {\n return this._document || document;\n }\n\n /** Use defaultView of injected document if available or fallback to global window reference */\n private _getWindow(): Window {\n const doc = this._getDocument();\n return doc.defaultView || window;\n }\n\n private _toggleClass(element: Element, className: string, shouldSet: boolean) {\n if (shouldSet) {\n element.classList.add(className);\n } else {\n element.classList.remove(className);\n }\n }\n\n private _getFocusOrigin(focusEventTarget: HTMLElement | null): FocusOrigin {\n if (this._origin) {\n // If the origin was realized via a touch interaction, we need to perform additional checks\n // to determine whether the focus origin should be attributed to touch or program.\n if (this._originFromTouchInteraction) {\n return this._shouldBeAttributedToTouch(focusEventTarget) ? 'touch' : 'program';\n } else {\n return this._origin;\n }\n }\n\n // If the window has just regained focus, we can restore the most recent origin from before the\n // window blurred. Otherwise, we've reached the point where we can't identify the source of the\n // focus. This typically means one of two things happened:\n //\n // 1) The element was programmatically focused, or\n // 2) The element was focused via screen reader navigation (which generally doesn't fire\n // events).\n //\n // Because we can't distinguish between these two cases, we default to setting `program`.\n return (this._windowFocused && this._lastFocusOrigin) ? this._lastFocusOrigin : 'program';\n }\n\n /**\n * Returns whether the focus event should be attributed to touch. Recall that in IMMEDIATE mode, a\n * touch origin isn't immediately reset at the next tick (see _setOrigin). This means that when we\n * handle a focus event following a touch interaction, we need to determine whether (1) the focus\n * event was directly caused by the touch interaction or (2) the focus event was caused by a\n * subsequent programmatic focus call triggered by the touch interaction.\n * @param focusEventTarget The target of the focus event under examination.\n */\n private _shouldBeAttributedToTouch(focusEventTarget: HTMLElement | null): boolean {\n // Please note that this check is not perfect. Consider the following edge case:\n //\n // <div #parent tabindex=\"0\">\n // <div #child tabindex=\"0\" (click)=\"#parent.focus()\"></div>\n // </div>\n //\n // Suppose there is a FocusMonitor in IMMEDIATE mode attached to #parent. When the user touches\n // #child, #parent is programmatically focused. This code will attribute the focus to touch\n // instead of program. This is a relatively minor edge-case that can be worked around by using\n // focusVia(parent, 'program') to focus #parent.\n return (this._detectionMode === FocusMonitorDetectionMode.EVENTUAL) ||\n !!focusEventTarget?.contains(this._inputModalityDetector._mostRecentTarget);\n }\n\n /**\n * Sets the focus classes on the element based on the given focus origin.\n * @param element The element to update the classes on.\n * @param origin The focus origin.\n */\n private _setClasses(element: HTMLElement, origin?: FocusOrigin): void {\n this._toggleClass(element, 'cdk-focused', !!origin);\n this._toggleClass(element, 'cdk-touch-focused', origin === 'touch');\n this._toggleClass(element, 'cdk-keyboard-focused', origin === 'keyboard');\n this._toggleClass(element, 'cdk-mouse-focused', origin === 'mouse');\n this._toggleClass(element, 'cdk-program-focused', origin === 'program');\n }\n\n /**\n * Updates the focus origin. If we're using immediate detection mode, we schedule an async\n * function to clear the origin at the end of a timeout. The duration of the timeout depends on\n * the origin being set.\n * @param origin The origin to set.\n * @param isFromInteraction Whether we are setting the origin from an interaction event.\n */\n private _setOrigin(origin: FocusOrigin, isFromInteraction = false): void {\n this._ngZone.runOutsideAngular(() => {\n this._origin = origin;\n this._originFromTouchInteraction = (origin === 'touch') && isFromInteraction;\n\n // If we're in IMMEDIATE mode, reset the origin at the next tick (or in `TOUCH_BUFFER_MS` ms\n // for a touch event). We reset the origin at the next tick because Firefox focuses one tick\n // after the interaction event. We wait `TOUCH_BUFFER_MS` ms before resetting the origin for\n // a touch event because when a touch event is fired, the associated focus event isn't yet in\n // the event queue. Before doing so, clear any pending timeouts.\n if (this._detectionMode === FocusMonitorDetectionMode.IMMEDIATE) {\n clearTimeout(this._originTimeoutId);\n const ms = this._originFromTouchInteraction ? TOUCH_BUFFER_MS : 1;\n this._originTimeoutId = setTimeout(() => this._origin = null, ms);\n }\n });\n }\n\n /**\n * Handles focus events on a registered element.\n * @param event The focus event.\n * @param element The monitored element.\n */\n private _onFocus(event: FocusEvent, element: HTMLElement) {\n // NOTE(mmalerba): We currently set the classes based on the focus origin of the most recent\n // focus event affecting the monitored element. If we want to use the origin of the first event\n // instead we should check for the cdk-focused class here and return if the element already has\n // it. (This only matters for elements that have includesChildren = true).\n\n // If we are not counting child-element-focus as focused, make sure that the event target is the\n // monitored element itself.\n const elementInfo = this._elementInfo.get(element);\n const focusEventTarget = _getEventTarget<HTMLElement>(event);\n if (!elementInfo || (!elementInfo.checkChildren && element !== focusEventTarget)) {\n return;\n }\n\n this._originChanged(element, this._getFocusOrigin(focusEventTarget), elementInfo);\n }\n\n /**\n * Handles blur events on a registered element.\n * @param event The blur event.\n * @param element The monitored element.\n */\n _onBlur(event: FocusEvent, element: HTMLElement) {\n // If we are counting child-element-focus as focused, make sure that we aren't just blurring in\n // order to focus another child of the monitored element.\n const elementInfo = this._elementInfo.get(element);\n\n if (!elementInfo || (elementInfo.checkChildren && event.relatedTarget instanceof Node &&\n element.contains(event.relatedTarget))) {\n return;\n }\n\n this._setClasses(element);\n this._emitOrigin(elementInfo.subject, null);\n }\n\n private _emitOrigin(subject: Subject<FocusOrigin>, origin: FocusOrigin) {\n this._ngZone.run(() => subject.next(origin));\n }\n\n private _registerGlobalListeners(elementInfo: MonitoredElementInfo) {\n if (!this._platform.isBrowser) {\n return;\n }\n\n const rootNode = elementInfo.rootNode;\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode) || 0;\n\n if (!rootNodeFocusListeners) {\n this._ngZone.runOutsideAngular(() => {\n rootNode.addEventListener('focus', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n rootNode.addEventListener('blur', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n });\n }\n\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners + 1);\n\n // Register global listeners when first element is monitored.\n if (++this._monitoredElementCount === 1) {\n // Note: we listen to events in the capture phase so we\n // can detect them even if the user stops propagation.\n this._ngZone.runOutsideAngular(() => {\n const window = this._getWindow();\n window.addEventListener('focus', this._windowFocusListener);\n });\n\n // The InputModalityDetector is also just a collection of global listeners.\n this._inputModalityDetector.modalityDetected\n .pipe(takeUntil(this._stopInputModalityDetector))\n .subscribe(modality => { this._setOrigin(modality, true /* isFromInteraction */); });\n }\n }\n\n private _removeGlobalListeners(elementInfo: MonitoredElementInfo) {\n const rootNode = elementInfo.rootNode;\n\n if (this._rootNodeFocusListenerCount.has(rootNode)) {\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode)!;\n\n if (rootNodeFocusListeners > 1) {\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners - 1);\n } else {\n rootNode.removeEventListener('focus', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n rootNode.removeEventListener('blur', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n this._rootNodeFocusListenerCount.delete(rootNode);\n }\n }\n\n // Unregister global listeners when last element is unmonitored.\n if (!--this._monitoredElementCount) {\n const window = this._getWindow();\n window.removeEventListener('focus', this._windowFocusListener);\n\n // Equivalently, stop our InputModalityDetector subscription.\n this._stopInputModalityDetector.next();\n\n // Clear timeouts for all potentially pending timeouts to prevent the leaks.\n clearTimeout(this._windowFocusTimeoutId);\n clearTimeout(this._originTimeoutId);\n }\n }\n\n /** Updates all the state on an element once its focus origin has changed. */\n private _originChanged(element: HTMLElement, origin: FocusOrigin,\n elementInfo: MonitoredElementInfo) {\n this._setClasses(element, origin);\n this._emitOrigin(elementInfo.subject, origin);\n this._lastFocusOrigin = origin;\n }\n\n /**\n * Collects the `MonitoredElementInfo` of a particular element and\n * all of its ancestors that have enabled `checkChildren`.\n * @param element Element from which to start the search.\n */\n private _getClosestElementsInfo(element: HTMLElement): [HTMLElement, MonitoredElementInfo][] {\n const results: [HTMLElement, MonitoredElementInfo][] = [];\n\n this._elementInfo.forEach((info, currentElement) => {\n if (currentElement === element || (info.checkChildren && currentElement.contains(element))) {\n results.push([currentElement, info]);\n }\n });\n\n return results;\n }\n}\n\n/**\n * Directive that determines how a particular element was focused (via keyboard, mouse, touch, or\n * programmatically) and adds corresponding classes to the element.\n *\n * There are two variants of this directive:\n * 1) cdkMonitorElementFocus: does not consider an element to be focused if one of its children is\n * focused.\n * 2) cdkMonitorSubtreeFocus: considers an element focused if it or any of its children are focused.\n */\n@Directive({\n selector: '[cdkMonitorElementFocus], [cdkMonitorSubtreeFocus]',\n})\nexport class CdkMonitorFocus implements AfterViewInit, OnDestroy {\n private _monitorSubscription: Subscription;\n @Output() readonly cdkFocusChange = new EventEmitter<FocusOrigin>();\n\n constructor(private _elementRef: ElementRef<HTMLElement>, private _focusMonitor: FocusMonitor) {}\n\n ngAfterViewInit() {\n const element = this._elementRef.nativeElement;\n this._monitorSubscription = this._focusMonitor.monitor(\n element,\n element.nodeType === 1 && element.hasAttribute('cdkMonitorSubtreeFocus'))\n .subscribe(origin => this.cdkFocusChange.emit(origin));\n }\n\n ngOnDestroy() {\n this._focusMonitor.stopMonitoring(this._elementRef);\n\n if (this._monitorSubscription) {\n this._monitorSubscription.unsubscribe();\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\n\n\n/** Set of possible high-contrast mode backgrounds. */\nexport const enum HighContrastMode {\n NONE,\n BLACK_ON_WHITE,\n WHITE_ON_BLACK,\n}\n\n/** CSS class applied to the document body when in black-on-white high-contrast mode. */\nexport const BLACK_ON_WHITE_CSS_CLASS = 'cdk-high-contrast-black-on-white';\n\n/** CSS class applied to the document body when in white-on-black high-contrast mode. */\nexport const WHITE_ON_BLACK_CSS_CLASS = 'cdk-high-contrast-white-on-black';\n\n/** CSS class applied to the document body when in high-contrast mode. */\nexport const HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS = 'cdk-high-contrast-active';\n\n/**\n * Service to determine whether the browser is currently in a high-contrast-mode environment.\n *\n * Microsoft Windows supports an accessibility feature called \"High Contrast Mode\". This mode\n * changes the appearance of all applications, including web applications, to dramatically increase\n * contrast.\n *\n * IE, Edge, and Firefox currently support this mode. Chrome does not support Windows High Contrast\n * Mode. This service does not detect high-contrast mode as added by the Chrome \"High Contrast\"\n * browser extension.\n */\n@Injectable({providedIn: 'root'})\nexport class HighContrastModeDetector {\n /**\n * Figuring out the high contrast mode and adding the body classes can cause\n * some expensive layouts. This flag is used to ensure that we only do it once.\n */\n private _hasCheckedHighContrastMode: boolean;\n private _document: Document;\n\n constructor(private _platform: Platform, @Inject(DOCUMENT) document: any) {\n this._document = document;\n }\n\n /** Gets the current high-contrast-mode for the page. */\n getHighContrastMode(): HighContrastMode {\n if (!this._platform.isBrowser) {\n return HighContrastMode.NONE;\n }\n\n // Create a test element with an arbitrary background-color that is neither black nor\n // white; high-contrast mode will coerce the color to either black or white. Also ensure that\n // appending the test element to the DOM does not affect layout by absolutely positioning it\n const testElement = this._document.createElement('div');\n testElement.style.backgroundColor = 'rgb(1,2,3)';\n testElement.style.position = 'absolute';\n this._document.body.appendChild(testElement);\n\n // Get the computed style for the background color, collapsing spaces to normalize between\n // browsers. Once we get this color, we no longer need the test element. Access the `window`\n // via the document so we can fake it in tests. Note that we have extra null checks, because\n // this logic will likely run during app bootstrap and throwing can break the entire app.\n const documentWindow = this._document.defaultView || window;\n const computedStyle = (documentWindow && documentWindow.getComputedStyle) ?\n documentWindow.getComputedStyle(testElement) : null;\n const computedColor =\n (computedStyle && computedStyle.backgroundColor || '').replace(/ /g, '');\n this._document.body.removeChild(testElement);\n\n switch (computedColor) {\n case 'rgb(0,0,0)': return HighContrastMode.WHITE_ON_BLACK;\n case 'rgb(255,255,255)': return HighContrastMode.BLACK_ON_WHITE;\n }\n return HighContrastMode.NONE;\n }\n\n /** Applies CSS classes indicating high-contrast mode to document body (browser-only). */\n _applyBodyHighContrastModeCssClasses(): void {\n if (!this._hasCheckedHighContrastMode && this._platform.isBrowser && this._document.body) {\n const bodyClasses = this._document.body.classList;\n // IE11 doesn't support `classList` operations with multiple arguments\n bodyClasses.remove(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n bodyClasses.remove(BLACK_ON_WHITE_CSS_CLASS);\n bodyClasses.remove(WHITE_ON_BLACK_CSS_CLASS);\n this._hasCheckedHighContrastMode = true;\n\n const mode = this.getHighContrastMode();\n if (mode === HighContrastMode.BLACK_ON_WHITE) {\n bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n bodyClasses.add(BLACK_ON_WHITE_CSS_CLASS);\n } else if (mode === HighContrastMode.WHITE_ON_BLACK) {\n bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n bodyClasses.add(WHITE_ON_BLACK_CSS_CLASS);\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ObserversModule} from '@angular/cdk/observers';\nimport {PlatformModule} from '@angular/cdk/platform';\nimport {NgModule} from '@angular/core';\nimport {CdkMonitorFocus} from './focus-monitor/focus-monitor';\nimport {CdkTrapFocus} from './focus-trap/focus-trap';\nimport {HighContrastModeDetector} from './high-contrast-mode/high-contrast-mode-detector';\nimport {CdkAriaLive} from './live-announcer/live-announcer';\n\n\n@NgModule({\n imports: [PlatformModule, ObserversModule],\n declarations: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n exports: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n})\nexport class A11yModule {\n constructor(highContrastModeDetector: HighContrastModeDetector) {\n highContrastModeDetector._applyBodyHighContrastModeCssClasses();\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nexport * from './aria-describer/aria-describer';\nexport * from './key-manager/activedescendant-key-manager';\nexport * from './key-manager/focus-key-manager';\nexport * from './key-manager/list-key-manager';\nexport * from './focus-trap/configurable-focus-trap';\nexport * from './focus-trap/configurable-focus-trap-config';\nexport * from './focus-trap/configurable-focus-trap-factory';\nexport * from './focus-trap/event-listener-inert-strategy';\nexport * from './focus-trap/focus-trap';\nexport * from './focus-trap/focus-trap-inert-strategy';\nexport * from './interactivity-checker/interactivity-checker';\nexport {\n InputModality,\n InputModalityDetector,\n InputModalityDetectorOptions,\n INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n INPUT_MODALITY_DETECTOR_OPTIONS,\n} from './input-modality/input-modality-detector';\nexport * from './live-announcer/live-announcer';\nexport * from './live-announcer/live-announcer-tokens';\nexport * from './focus-monitor/focus-monitor';\nexport * from './fake-event-detection';\nexport * from './a11y-module';\nexport {\n HighContrastModeDetector,\n HighContrastMode,\n} from './high-contrast-mode/high-contrast-mode-detector';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n\nexport {FocusTrapManager as ɵangular_material_src_cdk_a11y_a11y_a} from './focus-trap/focus-trap-manager';"]}1 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* @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** IDs are delimited by an empty space, as per the spec. */\nconst ID_DELIMITER = ' ';\n\n/**\n * Adds the given ID to the specified ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function addAriaReferencedId(el: Element, attr: string, id: string) {\n const ids = getAriaReferenceIds(el, attr);\n if (ids.some(existingId => existingId.trim() == id.trim())) { return; }\n ids.push(id.trim());\n\n el.setAttribute(attr, ids.join(ID_DELIMITER));\n}\n\n/**\n * Removes the given ID from the specified ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function removeAriaReferencedId(el: Element, attr: string, id: string) {\n const ids = getAriaReferenceIds(el, attr);\n const filteredIds = ids.filter(val => val != id.trim());\n\n if (filteredIds.length) {\n el.setAttribute(attr, filteredIds.join(ID_DELIMITER));\n } else {\n el.removeAttribute(attr);\n }\n}\n\n/**\n * Gets the list of IDs referenced by the given ARIA attribute on an element.\n * Used for attributes such as aria-labelledby, aria-owns, etc.\n */\nexport function getAriaReferenceIds(el: Element, attr: string): string[] {\n // Get string array of all individual ids (whitespace delimited) in the attribute value\n return (el.getAttribute(attr) || '').match(/\\S+/g) || [];\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {addAriaReferencedId, getAriaReferenceIds, removeAriaReferencedId} from './aria-reference';\n\n\n/**\n * Interface used to register message elements and keep a count of how many registrations have\n * the same message and the reference to the message element used for the `aria-describedby`.\n */\nexport interface RegisteredMessage {\n /** The element containing the message. */\n messageElement: Element;\n\n /** The number of elements that reference this message element via `aria-describedby`. */\n referenceCount: number;\n}\n\n/** ID used for the body container where all messages are appended. */\nexport const MESSAGES_CONTAINER_ID = 'cdk-describedby-message-container';\n\n/** ID prefix used for each created message element. */\nexport const CDK_DESCRIBEDBY_ID_PREFIX = 'cdk-describedby-message';\n\n/** Attribute given to each host element that is described by a message element. */\nexport const CDK_DESCRIBEDBY_HOST_ATTRIBUTE = 'cdk-describedby-host';\n\n/** Global incremental identifier for each registered message element. */\nlet nextId = 0;\n\n/** Global map of all registered message elements that have been placed into the document. */\nconst messageRegistry = new Map<string|Element, RegisteredMessage>();\n\n/** Container for all registered messages. */\nlet messagesContainer: HTMLElement | null = null;\n\n/**\n * Utility that creates visually hidden elements with a message content. Useful for elements that\n * want to use aria-describedby to further describe themselves without adding additional visual\n * content.\n */\n@Injectable({providedIn: 'root'})\nexport class AriaDescriber implements OnDestroy {\n private _document: Document;\n\n constructor(\n @Inject(DOCUMENT) _document: any) {\n this._document = _document;\n }\n\n /**\n * Adds to the host element an aria-describedby reference to a hidden element that contains\n * the message. If the same message has already been registered, then it will reuse the created\n * message element.\n */\n describe(hostElement: Element, message: string, role?: string): void;\n\n /**\n * Adds to the host element an aria-describedby reference to an already-existing message element.\n */\n describe(hostElement: Element, message: HTMLElement): void;\n\n describe(hostElement: Element, message: string|HTMLElement, role?: string): void {\n if (!this._canBeDescribed(hostElement, message)) {\n return;\n }\n\n const key = getKey(message, role);\n\n if (typeof message !== 'string') {\n // We need to ensure that the element has an ID.\n setMessageId(message);\n messageRegistry.set(key, {messageElement: message, referenceCount: 0});\n } else if (!messageRegistry.has(key)) {\n this._createMessageElement(message, role);\n }\n\n if (!this._isElementDescribedByMessage(hostElement, key)) {\n this._addMessageReference(hostElement, key);\n }\n }\n\n /** Removes the host element's aria-describedby reference to the message. */\n removeDescription(hostElement: Element, message: string, role?: string): void;\n\n /** Removes the host element's aria-describedby reference to the message element. */\n removeDescription(hostElement: Element, message: HTMLElement): void;\n\n removeDescription(hostElement: Element, message: string|HTMLElement, role?: string): void {\n if (!message || !this._isElementNode(hostElement)) {\n return;\n }\n\n const key = getKey(message, role);\n\n if (this._isElementDescribedByMessage(hostElement, key)) {\n this._removeMessageReference(hostElement, key);\n }\n\n // If the message is a string, it means that it's one that we created for the\n // consumer so we can remove it safely, otherwise we should leave it in place.\n if (typeof message === 'string') {\n const registeredMessage = messageRegistry.get(key);\n if (registeredMessage && registeredMessage.referenceCount === 0) {\n this._deleteMessageElement(key);\n }\n }\n\n if (messagesContainer && messagesContainer.childNodes.length === 0) {\n this._deleteMessagesContainer();\n }\n }\n\n /** Unregisters all created message elements and removes the message container. */\n ngOnDestroy() {\n const describedElements =\n this._document.querySelectorAll(`[${CDK_DESCRIBEDBY_HOST_ATTRIBUTE}]`);\n\n for (let i = 0; i < describedElements.length; i++) {\n this._removeCdkDescribedByReferenceIds(describedElements[i]);\n describedElements[i].removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n }\n\n if (messagesContainer) {\n this._deleteMessagesContainer();\n }\n\n messageRegistry.clear();\n }\n\n /**\n * Creates a new element in the visually hidden message container element with the message\n * as its content and adds it to the message registry.\n */\n private _createMessageElement(message: string, role?: string) {\n const messageElement = this._document.createElement('div');\n setMessageId(messageElement);\n messageElement.textContent = message;\n\n if (role) {\n messageElement.setAttribute('role', role);\n }\n\n this._createMessagesContainer();\n messagesContainer!.appendChild(messageElement);\n messageRegistry.set(getKey(message, role), {messageElement, referenceCount: 0});\n }\n\n /** Deletes the message element from the global messages container. */\n private _deleteMessageElement(key: string|Element) {\n const registeredMessage = messageRegistry.get(key);\n const messageElement = registeredMessage && registeredMessage.messageElement;\n if (messagesContainer && messageElement) {\n messagesContainer.removeChild(messageElement);\n }\n messageRegistry.delete(key);\n }\n\n /** Creates the global container for all aria-describedby messages. */\n private _createMessagesContainer() {\n if (!messagesContainer) {\n const preExistingContainer = this._document.getElementById(MESSAGES_CONTAINER_ID);\n\n // When going from the server to the client, we may end up in a situation where there's\n // already a container on the page, but we don't have a reference to it. Clear the\n // old container so we don't get duplicates. Doing this, instead of emptying the previous\n // container, should be slightly faster.\n if (preExistingContainer && preExistingContainer.parentNode) {\n preExistingContainer.parentNode.removeChild(preExistingContainer);\n }\n\n messagesContainer = this._document.createElement('div');\n messagesContainer.id = MESSAGES_CONTAINER_ID;\n // We add `visibility: hidden` in order to prevent text in this container from\n // being searchable by the browser's Ctrl + F functionality.\n // Screen-readers will still read the description for elements with aria-describedby even\n // when the description element is not visible.\n messagesContainer.style.visibility = 'hidden';\n // Even though we use `visibility: hidden`, we still apply `cdk-visually-hidden` so that\n // the description element doesn't impact page layout.\n messagesContainer.classList.add('cdk-visually-hidden');\n\n this._document.body.appendChild(messagesContainer);\n }\n }\n\n /** Deletes the global messages container. */\n private _deleteMessagesContainer() {\n if (messagesContainer && messagesContainer.parentNode) {\n messagesContainer.parentNode.removeChild(messagesContainer);\n messagesContainer = null;\n }\n }\n\n /** Removes all cdk-describedby messages that are hosted through the element. */\n private _removeCdkDescribedByReferenceIds(element: Element) {\n // Remove all aria-describedby reference IDs that are prefixed by CDK_DESCRIBEDBY_ID_PREFIX\n const originalReferenceIds = getAriaReferenceIds(element, 'aria-describedby')\n .filter(id => id.indexOf(CDK_DESCRIBEDBY_ID_PREFIX) != 0);\n element.setAttribute('aria-describedby', originalReferenceIds.join(' '));\n }\n\n /**\n * Adds a message reference to the element using aria-describedby and increments the registered\n * message's reference count.\n */\n private _addMessageReference(element: Element, key: string|Element) {\n const registeredMessage = messageRegistry.get(key)!;\n\n // Add the aria-describedby reference and set the\n // describedby_host attribute to mark the element.\n addAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n element.setAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE, '');\n registeredMessage.referenceCount++;\n }\n\n /**\n * Removes a message reference from the element using aria-describedby\n * and decrements the registered message's reference count.\n */\n private _removeMessageReference(element: Element, key: string|Element) {\n const registeredMessage = messageRegistry.get(key)!;\n registeredMessage.referenceCount--;\n\n removeAriaReferencedId(element, 'aria-describedby', registeredMessage.messageElement.id);\n element.removeAttribute(CDK_DESCRIBEDBY_HOST_ATTRIBUTE);\n }\n\n /** Returns true if the element has been described by the provided message ID. */\n private _isElementDescribedByMessage(element: Element, key: string|Element): boolean {\n const referenceIds = getAriaReferenceIds(element, 'aria-describedby');\n const registeredMessage = messageRegistry.get(key);\n const messageId = registeredMessage && registeredMessage.messageElement.id;\n\n return !!messageId && referenceIds.indexOf(messageId) != -1;\n }\n\n /** Determines whether a message can be described on a particular element. */\n private _canBeDescribed(element: Element, message: string|HTMLElement|void): boolean {\n if (!this._isElementNode(element)) {\n return false;\n }\n\n if (message && typeof message === 'object') {\n // We'd have to make some assumptions about the description element's text, if the consumer\n // passed in an element. Assume that if an element is passed in, the consumer has verified\n // that it can be used as a description.\n return true;\n }\n\n const trimmedMessage = message == null ? '' : `${message}`.trim();\n const ariaLabel = element.getAttribute('aria-label');\n\n // We shouldn't set descriptions if they're exactly the same as the `aria-label` of the\n // element, because screen readers will end up reading out the same text twice in a row.\n return trimmedMessage ? (!ariaLabel || ariaLabel.trim() !== trimmedMessage) : false;\n }\n\n /** Checks whether a node is an Element node. */\n private _isElementNode(element: Node): element is Element {\n return element.nodeType === this._document.ELEMENT_NODE;\n }\n}\n\n/** Gets a key that can be used to look messages up in the registry. */\nfunction getKey(message: string|Element, role?: string): string|Element {\n return typeof message === 'string' ? `${role || ''}/${message}` : message;\n}\n\n/** Assigns a unique ID to an element, if it doesn't have one already. */\nfunction setMessageId(element: HTMLElement) {\n if (!element.id) {\n element.id = `${CDK_DESCRIBEDBY_ID_PREFIX}-${nextId++}`;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {QueryList} from '@angular/core';\nimport {Subject, Subscription} from 'rxjs';\nimport {\n UP_ARROW,\n DOWN_ARROW,\n LEFT_ARROW,\n RIGHT_ARROW,\n TAB,\n A,\n Z,\n ZERO,\n NINE,\n hasModifierKey,\n HOME,\n END,\n} from '@angular/cdk/keycodes';\nimport {debounceTime, filter, map, tap} from 'rxjs/operators';\n\n/** This interface is for items that can be passed to a ListKeyManager. */\nexport interface ListKeyManagerOption {\n /** Whether the option is disabled. */\n disabled?: boolean;\n\n /** Gets the label for this option. */\n getLabel?(): string;\n}\n\n/** Modifier keys handled by the ListKeyManager. */\nexport type ListKeyManagerModifierKey = 'altKey' | 'ctrlKey' | 'metaKey' | 'shiftKey';\n\n/**\n * This class manages keyboard events for selectable lists. If you pass it a query list\n * of items, it will set the active item correctly when arrow events occur.\n */\nexport class ListKeyManager<T extends ListKeyManagerOption> {\n private _activeItemIndex = -1;\n private _activeItem: T | null = null;\n private _wrap = false;\n private readonly _letterKeyStream = new Subject<string>();\n private _typeaheadSubscription = Subscription.EMPTY;\n private _vertical = true;\n private _horizontal: 'ltr' | 'rtl' | null;\n private _allowedModifierKeys: ListKeyManagerModifierKey[] = [];\n private _homeAndEnd = false;\n\n /**\n * Predicate function that can be used to check whether an item should be skipped\n * by the key manager. By default, disabled items are skipped.\n */\n private _skipPredicateFn = (item: T) => item.disabled;\n\n // Buffer for the letters that the user has pressed when the typeahead option is turned on.\n private _pressedLetters: string[] = [];\n\n constructor(private _items: QueryList<T> | T[]) {\n // We allow for the items to be an array because, in some cases, the consumer may\n // not have access to a QueryList of the items they want to manage (e.g. when the\n // items aren't being collected via `ViewChildren` or `ContentChildren`).\n if (_items instanceof QueryList) {\n _items.changes.subscribe((newItems: QueryList<T>) => {\n if (this._activeItem) {\n const itemArray = newItems.toArray();\n const newIndex = itemArray.indexOf(this._activeItem);\n\n if (newIndex > -1 && newIndex !== this._activeItemIndex) {\n this._activeItemIndex = newIndex;\n }\n }\n });\n }\n }\n\n /**\n * Stream that emits any time the TAB key is pressed, so components can react\n * when focus is shifted off of the list.\n */\n readonly tabOut = new Subject<void>();\n\n /** Stream that emits whenever the active item of the list manager changes. */\n readonly change = new Subject<number>();\n\n /**\n * Sets the predicate function that determines which items should be skipped by the\n * list key manager.\n * @param predicate Function that determines whether the given item should be skipped.\n */\n skipPredicate(predicate: (item: T) => boolean): this {\n this._skipPredicateFn = predicate;\n return this;\n }\n\n /**\n * Configures wrapping mode, which determines whether the active item will wrap to\n * the other end of list when there are no more items in the given direction.\n * @param shouldWrap Whether the list should wrap when reaching the end.\n */\n withWrap(shouldWrap = true): this {\n this._wrap = shouldWrap;\n return this;\n }\n\n /**\n * Configures whether the key manager should be able to move the selection vertically.\n * @param enabled Whether vertical selection should be enabled.\n */\n withVerticalOrientation(enabled: boolean = true): this {\n this._vertical = enabled;\n return this;\n }\n\n /**\n * Configures the key manager to move the selection horizontally.\n * Passing in `null` will disable horizontal movement.\n * @param direction Direction in which the selection can be moved.\n */\n withHorizontalOrientation(direction: 'ltr' | 'rtl' | null): this {\n this._horizontal = direction;\n return this;\n }\n\n /**\n * Modifier keys which are allowed to be held down and whose default actions will be prevented\n * as the user is pressing the arrow keys. Defaults to not allowing any modifier keys.\n */\n withAllowedModifierKeys(keys: ListKeyManagerModifierKey[]): this {\n this._allowedModifierKeys = keys;\n return this;\n }\n\n /**\n * Turns on typeahead mode which allows users to set the active item by typing.\n * @param debounceInterval Time to wait after the last keystroke before setting the active item.\n */\n withTypeAhead(debounceInterval: number = 200): this {\n if ((typeof ngDevMode === 'undefined' || ngDevMode) && (this._items.length &&\n this._items.some(item => typeof item.getLabel !== 'function'))) {\n throw Error('ListKeyManager items in typeahead mode must implement the `getLabel` method.');\n }\n\n this._typeaheadSubscription.unsubscribe();\n\n // Debounce the presses of non-navigational keys, collect the ones that correspond to letters\n // and convert those letters back into a string. Afterwards find the first item that starts\n // with that string and select it.\n this._typeaheadSubscription = this._letterKeyStream.pipe(\n tap(letter => this._pressedLetters.push(letter)),\n debounceTime(debounceInterval),\n filter(() => this._pressedLetters.length > 0),\n map(() => this._pressedLetters.join(''))\n ).subscribe(inputString => {\n const items = this._getItemsArray();\n\n // Start at 1 because we want to start searching at the item immediately\n // following the current active item.\n for (let i = 1; i < items.length + 1; i++) {\n const index = (this._activeItemIndex + i) % items.length;\n const item = items[index];\n\n if (!this._skipPredicateFn(item) &&\n item.getLabel!().toUpperCase().trim().indexOf(inputString) === 0) {\n\n this.setActiveItem(index);\n break;\n }\n }\n\n this._pressedLetters = [];\n });\n\n return this;\n }\n\n /**\n * Configures the key manager to activate the first and last items\n * respectively when the Home or End key is pressed.\n * @param enabled Whether pressing the Home or End key activates the first/last item.\n */\n withHomeAndEnd(enabled: boolean = true): this {\n this._homeAndEnd = enabled;\n return this;\n }\n\n /**\n * Sets the active item to the item at the index specified.\n * @param index The index of the item to be set as active.\n */\n setActiveItem(index: number): void;\n\n /**\n * Sets the active item to the specified item.\n * @param item The item to be set as active.\n */\n setActiveItem(item: T): void;\n\n setActiveItem(item: any): void {\n const previousActiveItem = this._activeItem;\n\n this.updateActiveItem(item);\n\n if (this._activeItem !== previousActiveItem) {\n this.change.next(this._activeItemIndex);\n }\n }\n\n /**\n * Sets the active item depending on the key event passed in.\n * @param event Keyboard event to be used for determining which element should be active.\n */\n onKeydown(event: KeyboardEvent): void {\n const keyCode = event.keyCode;\n const modifiers: ListKeyManagerModifierKey[] = ['altKey', 'ctrlKey', 'metaKey', 'shiftKey'];\n const isModifierAllowed = modifiers.every(modifier => {\n return !event[modifier] || this._allowedModifierKeys.indexOf(modifier) > -1;\n });\n\n switch (keyCode) {\n case TAB:\n this.tabOut.next();\n return;\n\n case DOWN_ARROW:\n if (this._vertical && isModifierAllowed) {\n this.setNextItemActive();\n break;\n } else {\n return;\n }\n\n case UP_ARROW:\n if (this._vertical && isModifierAllowed) {\n this.setPreviousItemActive();\n break;\n } else {\n return;\n }\n\n case RIGHT_ARROW:\n if (this._horizontal && isModifierAllowed) {\n this._horizontal === 'rtl' ? this.setPreviousItemActive() : this.setNextItemActive();\n break;\n } else {\n return;\n }\n\n case LEFT_ARROW:\n if (this._horizontal && isModifierAllowed) {\n this._horizontal === 'rtl' ? this.setNextItemActive() : this.setPreviousItemActive();\n break;\n } else {\n return;\n }\n\n case HOME:\n if (this._homeAndEnd && isModifierAllowed) {\n this.setFirstItemActive();\n break;\n } else {\n return;\n }\n\n case END:\n if (this._homeAndEnd && isModifierAllowed) {\n this.setLastItemActive();\n break;\n } else {\n return;\n }\n\n default:\n if (isModifierAllowed || hasModifierKey(event, 'shiftKey')) {\n // Attempt to use the `event.key` which also maps it to the user's keyboard language,\n // otherwise fall back to resolving alphanumeric characters via the keyCode.\n if (event.key && event.key.length === 1) {\n this._letterKeyStream.next(event.key.toLocaleUpperCase());\n } else if ((keyCode >= A && keyCode <= Z) || (keyCode >= ZERO && keyCode <= NINE)) {\n this._letterKeyStream.next(String.fromCharCode(keyCode));\n }\n }\n\n // Note that we return here, in order to avoid preventing\n // the default action of non-navigational keys.\n return;\n }\n\n this._pressedLetters = [];\n event.preventDefault();\n }\n\n /** Index of the currently active item. */\n get activeItemIndex(): number | null {\n return this._activeItemIndex;\n }\n\n /** The active item. */\n get activeItem(): T | null {\n return this._activeItem;\n }\n\n /** Gets whether the user is currently typing into the manager using the typeahead feature. */\n isTyping(): boolean {\n return this._pressedLetters.length > 0;\n }\n\n /** Sets the active item to the first enabled item in the list. */\n setFirstItemActive(): void {\n this._setActiveItemByIndex(0, 1);\n }\n\n /** Sets the active item to the last enabled item in the list. */\n setLastItemActive(): void {\n this._setActiveItemByIndex(this._items.length - 1, -1);\n }\n\n /** Sets the active item to the next enabled item in the list. */\n setNextItemActive(): void {\n this._activeItemIndex < 0 ? this.setFirstItemActive() : this._setActiveItemByDelta(1);\n }\n\n /** Sets the active item to a previous enabled item in the list. */\n setPreviousItemActive(): void {\n this._activeItemIndex < 0 && this._wrap ? this.setLastItemActive()\n : this._setActiveItemByDelta(-1);\n }\n\n /**\n * Allows setting the active without any other effects.\n * @param index Index of the item to be set as active.\n */\n updateActiveItem(index: number): void;\n\n /**\n * Allows setting the active item without any other effects.\n * @param item Item to be set as active.\n */\n updateActiveItem(item: T): void;\n\n updateActiveItem(item: any): void {\n const itemArray = this._getItemsArray();\n const index = typeof item === 'number' ? item : itemArray.indexOf(item);\n const activeItem = itemArray[index];\n\n // Explicitly check for `null` and `undefined` because other falsy values are valid.\n this._activeItem = activeItem == null ? null : activeItem;\n this._activeItemIndex = index;\n }\n\n /**\n * This method sets the active item, given a list of items and the delta between the\n * currently active item and the new active item. It will calculate differently\n * depending on whether wrap mode is turned on.\n */\n private _setActiveItemByDelta(delta: -1 | 1): void {\n this._wrap ? this._setActiveInWrapMode(delta) : this._setActiveInDefaultMode(delta);\n }\n\n /**\n * Sets the active item properly given \"wrap\" mode. In other words, it will continue to move\n * down the list until it finds an item that is not disabled, and it will wrap if it\n * encounters either end of the list.\n */\n private _setActiveInWrapMode(delta: -1 | 1): void {\n const items = this._getItemsArray();\n\n for (let i = 1; i <= items.length; i++) {\n const index = (this._activeItemIndex + (delta * i) + items.length) % items.length;\n const item = items[index];\n\n if (!this._skipPredicateFn(item)) {\n this.setActiveItem(index);\n return;\n }\n }\n }\n\n /**\n * Sets the active item properly given the default mode. In other words, it will\n * continue to move down the list until it finds an item that is not disabled. If\n * it encounters either end of the list, it will stop and not wrap.\n */\n private _setActiveInDefaultMode(delta: -1 | 1): void {\n this._setActiveItemByIndex(this._activeItemIndex + delta, delta);\n }\n\n /**\n * Sets the active item to the first enabled item starting at the index specified. If the\n * item is disabled, it will move in the fallbackDelta direction until it either\n * finds an enabled item or encounters the end of the list.\n */\n private _setActiveItemByIndex(index: number, fallbackDelta: -1 | 1): void {\n const items = this._getItemsArray();\n\n if (!items[index]) {\n return;\n }\n\n while (this._skipPredicateFn(items[index])) {\n index += fallbackDelta;\n\n if (!items[index]) {\n return;\n }\n }\n\n this.setActiveItem(index);\n }\n\n /** Returns the items as an array. */\n private _getItemsArray(): T[] {\n return this._items instanceof QueryList ? this._items.toArray() : this._items;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\n\n/**\n * This is the interface for highlightable items (used by the ActiveDescendantKeyManager).\n * Each item must know how to style itself as active or inactive and whether or not it is\n * currently disabled.\n */\nexport interface Highlightable extends ListKeyManagerOption {\n /** Applies the styles for an active item to this item. */\n setActiveStyles(): void;\n\n /** Applies the styles for an inactive item to this item. */\n setInactiveStyles(): void;\n}\n\nexport class ActiveDescendantKeyManager<T> extends ListKeyManager<Highlightable & T> {\n\n /**\n * Sets the active item to the item at the specified index and adds the\n * active styles to the newly active item. Also removes active styles\n * from the previously active item.\n * @param index Index of the item to be set as active.\n */\n override setActiveItem(index: number): void;\n\n /**\n * Sets the active item to the item to the specified one and adds the\n * active styles to the it. Also removes active styles from the\n * previously active item.\n * @param item Item to be set as active.\n */\n override setActiveItem(item: T): void;\n\n override setActiveItem(index: any): void {\n if (this.activeItem) {\n this.activeItem.setInactiveStyles();\n }\n super.setActiveItem(index);\n if (this.activeItem) {\n this.activeItem.setActiveStyles();\n }\n }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ListKeyManager, ListKeyManagerOption} from './list-key-manager';\nimport {FocusOrigin} from '../focus-monitor/focus-monitor';\n\n/**\n * This is the interface for focusable items (used by the FocusKeyManager).\n * Each item must know how to focus itself, whether or not it is currently disabled\n * and be able to supply its label.\n */\nexport interface FocusableOption extends ListKeyManagerOption {\n /** Focuses the `FocusableOption`. */\n focus(origin?: FocusOrigin): void;\n}\n\nexport class FocusKeyManager<T> extends ListKeyManager<FocusableOption & T> {\n private _origin: FocusOrigin = 'program';\n\n /**\n * Sets the focus origin that will be passed in to the items for any subsequent `focus` calls.\n * @param origin Focus origin to be used when focusing items.\n */\n setFocusOrigin(origin: FocusOrigin): this {\n this._origin = origin;\n return this;\n }\n\n /**\n * Sets the active item to the item at the specified\n * index and focuses the newly active item.\n * @param index Index of the item to be set as active.\n */\n override setActiveItem(index: number): void;\n\n /**\n * Sets the active item to the item that is specified and focuses it.\n * @param item Item to be set as active.\n */\n override setActiveItem(item: T): void;\n\n override setActiveItem(item: any): void {\n super.setActiveItem(item);\n\n if (this.activeItem) {\n this.activeItem.focus(this._origin);\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {Injectable} from '@angular/core';\n\n/**\n * Configuration for the isFocusable method.\n */\nexport class IsFocusableConfig {\n /**\n * Whether to count an element as focusable even if it is not currently visible.\n */\n ignoreVisibility: boolean = false;\n}\n\n// The InteractivityChecker leans heavily on the ally.js accessibility utilities.\n// Methods like `isTabbable` are only covering specific edge-cases for the browsers which are\n// supported.\n\n/**\n * Utility for checking the interactivity of an element, such as whether is is focusable or\n * tabbable.\n */\n@Injectable({providedIn: 'root'})\nexport class InteractivityChecker {\n\n constructor(private _platform: Platform) {}\n\n /**\n * Gets whether an element is disabled.\n *\n * @param element Element to be checked.\n * @returns Whether the element is disabled.\n */\n isDisabled(element: HTMLElement): boolean {\n // This does not capture some cases, such as a non-form control with a disabled attribute or\n // a form control inside of a disabled form, but should capture the most common cases.\n return element.hasAttribute('disabled');\n }\n\n /**\n * Gets whether an element is visible for the purposes of interactivity.\n *\n * This will capture states like `display: none` and `visibility: hidden`, but not things like\n * being clipped by an `overflow: hidden` parent or being outside the viewport.\n *\n * @returns Whether the element is visible.\n */\n isVisible(element: HTMLElement): boolean {\n return hasGeometry(element) && getComputedStyle(element).visibility === 'visible';\n }\n\n /**\n * Gets whether an element can be reached via Tab key.\n * Assumes that the element has already been checked with isFocusable.\n *\n * @param element Element to be checked.\n * @returns Whether the element is tabbable.\n */\n isTabbable(element: HTMLElement): boolean {\n // Nothing is tabbable on the server 😎\n if (!this._platform.isBrowser) {\n return false;\n }\n\n const frameElement = getFrameElement(getWindow(element));\n\n if (frameElement) {\n // Frame elements inherit their tabindex onto all child elements.\n if (getTabIndexValue(frameElement) === -1) {\n return false;\n }\n\n // Browsers disable tabbing to an element inside of an invisible frame.\n if (!this.isVisible(frameElement)) {\n return false;\n }\n }\n\n let nodeName = element.nodeName.toLowerCase();\n let tabIndexValue = getTabIndexValue(element);\n\n if (element.hasAttribute('contenteditable')) {\n return tabIndexValue !== -1;\n }\n\n if (nodeName === 'iframe' || nodeName === 'object') {\n // The frame or object's content may be tabbable depending on the content, but it's\n // not possibly to reliably detect the content of the frames. We always consider such\n // elements as non-tabbable.\n return false;\n }\n\n // In iOS, the browser only considers some specific elements as tabbable.\n if (this._platform.WEBKIT && this._platform.IOS && !isPotentiallyTabbableIOS(element)) {\n return false;\n }\n\n if (nodeName === 'audio') {\n // Audio elements without controls enabled are never tabbable, regardless\n // of the tabindex attribute explicitly being set.\n if (!element.hasAttribute('controls')) {\n return false;\n }\n // Audio elements with controls are by default tabbable unless the\n // tabindex attribute is set to `-1` explicitly.\n return tabIndexValue !== -1;\n }\n\n if (nodeName === 'video') {\n // For all video elements, if the tabindex attribute is set to `-1`, the video\n // is not tabbable. Note: We cannot rely on the default `HTMLElement.tabIndex`\n // property as that one is set to `-1` in Chrome, Edge and Safari v13.1. The\n // tabindex attribute is the source of truth here.\n if (tabIndexValue === -1) {\n return false;\n }\n // If the tabindex is explicitly set, and not `-1` (as per check before), the\n // video element is always tabbable (regardless of whether it has controls or not).\n if (tabIndexValue !== null) {\n return true;\n }\n // Otherwise (when no explicit tabindex is set), a video is only tabbable if it\n // has controls enabled. Firefox is special as videos are always tabbable regardless\n // of whether there are controls or not.\n return this._platform.FIREFOX || element.hasAttribute('controls');\n }\n\n return element.tabIndex >= 0;\n }\n\n /**\n * Gets whether an element can be focused by the user.\n *\n * @param element Element to be checked.\n * @param config The config object with options to customize this method's behavior\n * @returns Whether the element is focusable.\n */\n isFocusable(element: HTMLElement, config?: IsFocusableConfig): boolean {\n // Perform checks in order of left to most expensive.\n // Again, naive approach that does not capture many edge cases and browser quirks.\n return isPotentiallyFocusable(element) && !this.isDisabled(element) &&\n (config?.ignoreVisibility || this.isVisible(element));\n }\n\n}\n\n/**\n * Returns the frame element from a window object. Since browsers like MS Edge throw errors if\n * the frameElement property is being accessed from a different host address, this property\n * should be accessed carefully.\n */\nfunction getFrameElement(window: Window) {\n try {\n return window.frameElement as HTMLElement;\n } catch {\n return null;\n }\n}\n\n/** Checks whether the specified element has any geometry / rectangles. */\nfunction hasGeometry(element: HTMLElement): boolean {\n // Use logic from jQuery to check for an invisible element.\n // See https://github.com/jquery/jquery/blob/master/src/css/hiddenVisibleSelectors.js#L12\n return !!(element.offsetWidth || element.offsetHeight ||\n (typeof element.getClientRects === 'function' && element.getClientRects().length));\n}\n\n/** Gets whether an element's */\nfunction isNativeFormElement(element: Node) {\n let nodeName = element.nodeName.toLowerCase();\n return nodeName === 'input' ||\n nodeName === 'select' ||\n nodeName === 'button' ||\n nodeName === 'textarea';\n}\n\n/** Gets whether an element is an `<input type=\"hidden\">`. */\nfunction isHiddenInput(element: HTMLElement): boolean {\n return isInputElement(element) && element.type == 'hidden';\n}\n\n/** Gets whether an element is an anchor that has an href attribute. */\nfunction isAnchorWithHref(element: HTMLElement): boolean {\n return isAnchorElement(element) && element.hasAttribute('href');\n}\n\n/** Gets whether an element is an input element. */\nfunction isInputElement(element: HTMLElement): element is HTMLInputElement {\n return element.nodeName.toLowerCase() == 'input';\n}\n\n/** Gets whether an element is an anchor element. */\nfunction isAnchorElement(element: HTMLElement): element is HTMLAnchorElement {\n return element.nodeName.toLowerCase() == 'a';\n}\n\n/** Gets whether an element has a valid tabindex. */\nfunction hasValidTabIndex(element: HTMLElement): boolean {\n if (!element.hasAttribute('tabindex') || element.tabIndex === undefined) {\n return false;\n }\n\n let tabIndex = element.getAttribute('tabindex');\n\n // IE11 parses tabindex=\"\" as the value \"-32768\"\n if (tabIndex == '-32768') {\n return false;\n }\n\n return !!(tabIndex && !isNaN(parseInt(tabIndex, 10)));\n}\n\n/**\n * Returns the parsed tabindex from the element attributes instead of returning the\n * evaluated tabindex from the browsers defaults.\n */\nfunction getTabIndexValue(element: HTMLElement): number | null {\n if (!hasValidTabIndex(element)) {\n return null;\n }\n\n // See browser issue in Gecko https://bugzilla.mozilla.org/show_bug.cgi?id=1128054\n const tabIndex = parseInt(element.getAttribute('tabindex') || '', 10);\n\n return isNaN(tabIndex) ? -1 : tabIndex;\n}\n\n/** Checks whether the specified element is potentially tabbable on iOS */\nfunction isPotentiallyTabbableIOS(element: HTMLElement): boolean {\n let nodeName = element.nodeName.toLowerCase();\n let inputType = nodeName === 'input' && (element as HTMLInputElement).type;\n\n return inputType === 'text'\n || inputType === 'password'\n || nodeName === 'select'\n || nodeName === 'textarea';\n}\n\n/**\n * Gets whether an element is potentially focusable without taking current visible/disabled state\n * into account.\n */\nfunction isPotentiallyFocusable(element: HTMLElement): boolean {\n // Inputs are potentially focusable *unless* they're type=\"hidden\".\n if (isHiddenInput(element)) {\n return false;\n }\n\n return isNativeFormElement(element) ||\n isAnchorWithHref(element) ||\n element.hasAttribute('contenteditable') ||\n hasValidTabIndex(element);\n}\n\n/** Gets the parent window of a DOM node with regards of being inside of an iframe. */\nfunction getWindow(node: HTMLElement): Window {\n // ownerDocument is null if `node` itself *is* a document.\n return node.ownerDocument && node.ownerDocument.defaultView || window;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {_getFocusedElementPierceShadowDom} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {\n AfterContentInit,\n Directive,\n ElementRef,\n Inject,\n Injectable,\n Input,\n NgZone,\n OnDestroy,\n DoCheck,\n SimpleChanges,\n OnChanges,\n} from '@angular/core';\nimport {take} from 'rxjs/operators';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\n\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class currently uses a relatively simple approach to focus trapping.\n * It assumes that the tab order is the same as DOM order, which is not necessarily true.\n * Things like `tabIndex > 0`, flex `order`, and shadow roots can cause the two to be misaligned.\n *\n * @deprecated Use `ConfigurableFocusTrap` instead.\n * @breaking-change 11.0.0\n */\nexport class FocusTrap {\n private _startAnchor: HTMLElement | null;\n private _endAnchor: HTMLElement | null;\n private _hasAttached = false;\n\n // Event listeners for the anchors. Need to be regular functions so that we can unbind them later.\n protected startAnchorListener = () => this.focusLastTabbableElement();\n protected endAnchorListener = () => this.focusFirstTabbableElement();\n\n /** Whether the focus trap is active. */\n get enabled(): boolean { return this._enabled; }\n set enabled(value: boolean) {\n this._enabled = value;\n\n if (this._startAnchor && this._endAnchor) {\n this._toggleAnchorTabIndex(value, this._startAnchor);\n this._toggleAnchorTabIndex(value, this._endAnchor);\n }\n }\n protected _enabled: boolean = true;\n\n constructor(\n readonly _element: HTMLElement,\n private _checker: InteractivityChecker,\n readonly _ngZone: NgZone,\n readonly _document: Document,\n deferAnchors = false) {\n\n if (!deferAnchors) {\n this.attachAnchors();\n }\n }\n\n /** Destroys the focus trap by cleaning up the anchors. */\n destroy() {\n const startAnchor = this._startAnchor;\n const endAnchor = this._endAnchor;\n\n if (startAnchor) {\n startAnchor.removeEventListener('focus', this.startAnchorListener);\n\n if (startAnchor.parentNode) {\n startAnchor.parentNode.removeChild(startAnchor);\n }\n }\n\n if (endAnchor) {\n endAnchor.removeEventListener('focus', this.endAnchorListener);\n\n if (endAnchor.parentNode) {\n endAnchor.parentNode.removeChild(endAnchor);\n }\n }\n\n this._startAnchor = this._endAnchor = null;\n this._hasAttached = false;\n }\n\n /**\n * Inserts the anchors into the DOM. This is usually done automatically\n * in the constructor, but can be deferred for cases like directives with `*ngIf`.\n * @returns Whether the focus trap managed to attach successfully. This may not be the case\n * if the target element isn't currently in the DOM.\n */\n attachAnchors(): boolean {\n // If we're not on the browser, there can be no focus to trap.\n if (this._hasAttached) {\n return true;\n }\n\n this._ngZone.runOutsideAngular(() => {\n if (!this._startAnchor) {\n this._startAnchor = this._createAnchor();\n this._startAnchor!.addEventListener('focus', this.startAnchorListener);\n }\n\n if (!this._endAnchor) {\n this._endAnchor = this._createAnchor();\n this._endAnchor!.addEventListener('focus', this.endAnchorListener);\n }\n });\n\n if (this._element.parentNode) {\n this._element.parentNode.insertBefore(this._startAnchor!, this._element);\n this._element.parentNode.insertBefore(this._endAnchor!, this._element.nextSibling);\n this._hasAttached = true;\n }\n\n return this._hasAttached;\n }\n\n /**\n * Waits for the zone to stabilize, then either focuses the first element that the\n * user specified, or the first tabbable element.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusInitialElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusInitialElement(options)));\n });\n }\n\n /**\n * Waits for the zone to stabilize, then focuses\n * the first tabbable element within the focus trap region.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusFirstTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusFirstTabbableElement(options)));\n });\n }\n\n /**\n * Waits for the zone to stabilize, then focuses\n * the last tabbable element within the focus trap region.\n * @returns Returns a promise that resolves with a boolean, depending\n * on whether focus was moved successfully.\n */\n focusLastTabbableElementWhenReady(options?: FocusOptions): Promise<boolean> {\n return new Promise<boolean>(resolve => {\n this._executeOnStable(() => resolve(this.focusLastTabbableElement(options)));\n });\n }\n\n /**\n * Get the specified boundary element of the trapped region.\n * @param bound The boundary to get (start or end of trapped region).\n * @returns The boundary element.\n */\n private _getRegionBoundary(bound: 'start' | 'end'): HTMLElement | null {\n // Contains the deprecated version of selector, for temporary backwards comparability.\n let markers = this._element.querySelectorAll(`[cdk-focus-region-${bound}], ` +\n `[cdkFocusRegion${bound}], ` +\n `[cdk-focus-${bound}]`) as NodeListOf<HTMLElement>;\n\n for (let i = 0; i < markers.length; i++) {\n // @breaking-change 8.0.0\n if (markers[i].hasAttribute(`cdk-focus-${bound}`)) {\n console.warn(`Found use of deprecated attribute 'cdk-focus-${bound}', ` +\n `use 'cdkFocusRegion${bound}' instead. The deprecated ` +\n `attribute will be removed in 8.0.0.`, markers[i]);\n } else if (markers[i].hasAttribute(`cdk-focus-region-${bound}`)) {\n console.warn(`Found use of deprecated attribute 'cdk-focus-region-${bound}', ` +\n `use 'cdkFocusRegion${bound}' instead. The deprecated attribute ` +\n `will be removed in 8.0.0.`, markers[i]);\n }\n }\n\n if (bound == 'start') {\n return markers.length ? markers[0] : this._getFirstTabbableElement(this._element);\n }\n return markers.length ?\n markers[markers.length - 1] : this._getLastTabbableElement(this._element);\n }\n\n /**\n * Focuses the element that should be focused when the focus trap is initialized.\n * @returns Whether focus was moved successfully.\n */\n focusInitialElement(options?: FocusOptions): boolean {\n // Contains the deprecated version of selector, for temporary backwards comparability.\n const redirectToElement = this._element.querySelector(`[cdk-focus-initial], ` +\n `[cdkFocusInitial]`) as HTMLElement;\n\n if (redirectToElement) {\n // @breaking-change 8.0.0\n if (redirectToElement.hasAttribute(`cdk-focus-initial`)) {\n console.warn(`Found use of deprecated attribute 'cdk-focus-initial', ` +\n `use 'cdkFocusInitial' instead. The deprecated attribute ` +\n `will be removed in 8.0.0`, redirectToElement);\n }\n\n // Warn the consumer if the element they've pointed to\n // isn't focusable, when not in production mode.\n if ((typeof ngDevMode === 'undefined' || ngDevMode) &&\n !this._checker.isFocusable(redirectToElement)) {\n console.warn(`Element matching '[cdkFocusInitial]' is not focusable.`, redirectToElement);\n }\n\n if (!this._checker.isFocusable(redirectToElement)) {\n const focusableChild = this._getFirstTabbableElement(redirectToElement) as HTMLElement;\n focusableChild?.focus(options);\n return !!focusableChild;\n }\n\n redirectToElement.focus(options);\n return true;\n }\n\n return this.focusFirstTabbableElement(options);\n }\n\n /**\n * Focuses the first tabbable element within the focus trap region.\n * @returns Whether focus was moved successfully.\n */\n focusFirstTabbableElement(options?: FocusOptions): boolean {\n const redirectToElement = this._getRegionBoundary('start');\n\n if (redirectToElement) {\n redirectToElement.focus(options);\n }\n\n return !!redirectToElement;\n }\n\n /**\n * Focuses the last tabbable element within the focus trap region.\n * @returns Whether focus was moved successfully.\n */\n focusLastTabbableElement(options?: FocusOptions): boolean {\n const redirectToElement = this._getRegionBoundary('end');\n\n if (redirectToElement) {\n redirectToElement.focus(options);\n }\n\n return !!redirectToElement;\n }\n\n /**\n * Checks whether the focus trap has successfully been attached.\n */\n hasAttached(): boolean {\n return this._hasAttached;\n }\n\n /** Get the first tabbable element from a DOM subtree (inclusive). */\n private _getFirstTabbableElement(root: HTMLElement): HTMLElement | null {\n if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n return root;\n }\n\n // Iterate in DOM order. Note that IE doesn't have `children` for SVG so we fall\n // back to `childNodes` which includes text nodes, comments etc.\n let children = root.children || root.childNodes;\n\n for (let i = 0; i < children.length; i++) {\n let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n this._getFirstTabbableElement(children[i] as HTMLElement) :\n null;\n\n if (tabbableChild) {\n return tabbableChild;\n }\n }\n\n return null;\n }\n\n /** Get the last tabbable element from a DOM subtree (inclusive). */\n private _getLastTabbableElement(root: HTMLElement): HTMLElement | null {\n if (this._checker.isFocusable(root) && this._checker.isTabbable(root)) {\n return root;\n }\n\n // Iterate in reverse DOM order.\n let children = root.children || root.childNodes;\n\n for (let i = children.length - 1; i >= 0; i--) {\n let tabbableChild = children[i].nodeType === this._document.ELEMENT_NODE ?\n this._getLastTabbableElement(children[i] as HTMLElement) :\n null;\n\n if (tabbableChild) {\n return tabbableChild;\n }\n }\n\n return null;\n }\n\n /** Creates an anchor element. */\n private _createAnchor(): HTMLElement {\n const anchor = this._document.createElement('div');\n this._toggleAnchorTabIndex(this._enabled, anchor);\n anchor.classList.add('cdk-visually-hidden');\n anchor.classList.add('cdk-focus-trap-anchor');\n anchor.setAttribute('aria-hidden', 'true');\n return anchor;\n }\n\n /**\n * Toggles the `tabindex` of an anchor, based on the enabled state of the focus trap.\n * @param isEnabled Whether the focus trap is enabled.\n * @param anchor Anchor on which to toggle the tabindex.\n */\n private _toggleAnchorTabIndex(isEnabled: boolean, anchor: HTMLElement) {\n // Remove the tabindex completely, rather than setting it to -1, because if the\n // element has a tabindex, the user might still hit it when navigating with the arrow keys.\n isEnabled ? anchor.setAttribute('tabindex', '0') : anchor.removeAttribute('tabindex');\n }\n\n /**\n * Toggles the`tabindex` of both anchors to either trap Tab focus or allow it to escape.\n * @param enabled: Whether the anchors should trap Tab.\n */\n protected toggleAnchors(enabled: boolean) {\n if (this._startAnchor && this._endAnchor) {\n this._toggleAnchorTabIndex(enabled, this._startAnchor);\n this._toggleAnchorTabIndex(enabled, this._endAnchor);\n }\n }\n\n /** Executes a function when the zone is stable. */\n private _executeOnStable(fn: () => any): void {\n if (this._ngZone.isStable) {\n fn();\n } else {\n this._ngZone.onStable.pipe(take(1)).subscribe(fn);\n }\n }\n}\n\n/**\n * Factory that allows easy instantiation of focus traps.\n * @deprecated Use `ConfigurableFocusTrapFactory` instead.\n * @breaking-change 11.0.0\n */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapFactory {\n private _document: Document;\n\n constructor(\n private _checker: InteractivityChecker,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) _document: any) {\n\n this._document = _document;\n }\n\n /**\n * Creates a focus-trapped region around the given element.\n * @param element The element around which focus will be trapped.\n * @param deferCaptureElements Defers the creation of focus-capturing elements to be done\n * manually by the user.\n * @returns The created focus trap instance.\n */\n create(element: HTMLElement, deferCaptureElements: boolean = false): FocusTrap {\n return new FocusTrap(\n element, this._checker, this._ngZone, this._document, deferCaptureElements);\n }\n}\n\n/** Directive for trapping focus within a region. */\n@Directive({\n selector: '[cdkTrapFocus]',\n exportAs: 'cdkTrapFocus',\n})\nexport class CdkTrapFocus implements OnDestroy, AfterContentInit, OnChanges, DoCheck {\n /** Underlying FocusTrap instance. */\n focusTrap: FocusTrap;\n\n /** Previously focused element to restore focus to upon destroy when using autoCapture. */\n private _previouslyFocusedElement: HTMLElement | null = null;\n\n /** Whether the focus trap is active. */\n @Input('cdkTrapFocus')\n get enabled(): boolean { return this.focusTrap.enabled; }\n set enabled(value: boolean) { this.focusTrap.enabled = coerceBooleanProperty(value); }\n\n /**\n * Whether the directive should automatically move focus into the trapped region upon\n * initialization and return focus to the previous activeElement upon destruction.\n */\n @Input('cdkTrapFocusAutoCapture')\n get autoCapture(): boolean { return this._autoCapture; }\n set autoCapture(value: boolean) { this._autoCapture = coerceBooleanProperty(value); }\n private _autoCapture: boolean;\n\n constructor(\n private _elementRef: ElementRef<HTMLElement>,\n private _focusTrapFactory: FocusTrapFactory,\n /**\n * @deprecated No longer being used. To be removed.\n * @breaking-change 13.0.0\n */\n @Inject(DOCUMENT) _document: any) {\n this.focusTrap = this._focusTrapFactory.create(this._elementRef.nativeElement, true);\n }\n\n ngOnDestroy() {\n this.focusTrap.destroy();\n\n // If we stored a previously focused element when using autoCapture, return focus to that\n // element now that the trapped region is being destroyed.\n if (this._previouslyFocusedElement) {\n this._previouslyFocusedElement.focus();\n this._previouslyFocusedElement = null;\n }\n }\n\n ngAfterContentInit() {\n this.focusTrap.attachAnchors();\n\n if (this.autoCapture) {\n this._captureFocus();\n }\n }\n\n ngDoCheck() {\n if (!this.focusTrap.hasAttached()) {\n this.focusTrap.attachAnchors();\n }\n }\n\n ngOnChanges(changes: SimpleChanges) {\n const autoCaptureChange = changes['autoCapture'];\n\n if (autoCaptureChange && !autoCaptureChange.firstChange && this.autoCapture &&\n this.focusTrap.hasAttached()) {\n this._captureFocus();\n }\n }\n\n private _captureFocus() {\n this._previouslyFocusedElement = _getFocusedElementPierceShadowDom();\n this.focusTrap.focusInitialElementWhenReady();\n }\n\n static ngAcceptInputType_enabled: BooleanInput;\n static ngAcceptInputType_autoCapture: BooleanInput;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {FocusTrap} from './focus-trap';\nimport {FocusTrapManager, ManagedFocusTrap} from './focus-trap-manager';\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\n\n/**\n * Class that allows for trapping focus within a DOM element.\n *\n * This class uses a strategy pattern that determines how it traps focus.\n * See FocusTrapInertStrategy.\n */\nexport class ConfigurableFocusTrap extends FocusTrap implements ManagedFocusTrap {\n /** Whether the FocusTrap is enabled. */\n override get enabled(): boolean { return this._enabled; }\n override set enabled(value: boolean) {\n this._enabled = value;\n if (this._enabled) {\n this._focusTrapManager.register(this);\n } else {\n this._focusTrapManager.deregister(this);\n }\n }\n\n constructor(\n _element: HTMLElement,\n _checker: InteractivityChecker,\n _ngZone: NgZone,\n _document: Document,\n private _focusTrapManager: FocusTrapManager,\n private _inertStrategy: FocusTrapInertStrategy,\n config: ConfigurableFocusTrapConfig) {\n super(_element, _checker, _ngZone, _document, config.defer);\n this._focusTrapManager.register(this);\n }\n\n /** Notifies the FocusTrapManager that this FocusTrap will be destroyed. */\n override destroy() {\n this._focusTrapManager.deregister(this);\n super.destroy();\n }\n\n /** @docs-private Implemented as part of ManagedFocusTrap. */\n _enable() {\n this._inertStrategy.preventFocus(this);\n this.toggleAnchors(true);\n }\n\n /** @docs-private Implemented as part of ManagedFocusTrap. */\n _disable() {\n this._inertStrategy.allowFocus(this);\n this.toggleAnchors(false);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/**\n * Options for creating a ConfigurableFocusTrap.\n */\nexport interface ConfigurableFocusTrapConfig {\n /**\n * Whether to defer the creation of FocusTrap elements to be done manually by the user.\n */\n defer: boolean;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {\n InjectionToken,\n} from '@angular/core';\nimport {FocusTrap} from './focus-trap';\n\n/** The injection token used to specify the inert strategy. */\nexport const FOCUS_TRAP_INERT_STRATEGY =\n new InjectionToken<FocusTrapInertStrategy>('FOCUS_TRAP_INERT_STRATEGY');\n\n/**\n * A strategy that dictates how FocusTrap should prevent elements\n * outside of the FocusTrap from being focused.\n */\nexport interface FocusTrapInertStrategy {\n /** Makes all elements outside focusTrap unfocusable. */\n preventFocus(focusTrap: FocusTrap): void;\n /** Reverts elements made unfocusable by preventFocus to their previous state. */\n allowFocus(focusTrap: FocusTrap): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** IE 11 compatible closest implementation that is able to start from non-Element Nodes. */\nexport function closest(element: EventTarget|Element|null|undefined, selector: string):\n Element|null {\n if (!(element instanceof Node)) { return null; }\n\n let curr: Node|null = element;\n while (curr != null && !(curr instanceof Element)) {\n curr = curr.parentNode;\n }\n\n return curr && (hasNativeClosest ?\n curr.closest(selector) : polyfillClosest(curr, selector)) as Element|null;\n}\n\n/** Polyfill for browsers without Element.closest. */\nfunction polyfillClosest(element: Element, selector: string): Element|null {\n let curr: Node|null = element;\n while (curr != null && !(curr instanceof Element && matches(curr, selector))) {\n curr = curr.parentNode;\n }\n\n return (curr || null) as Element|null;\n}\n\nconst hasNativeClosest = typeof Element != 'undefined' && !!Element.prototype.closest;\n\n/** IE 11 compatible matches implementation. */\nfunction matches(element: Element, selector: string): boolean {\n return element.matches ?\n element.matches(selector) :\n (element as any)['msMatchesSelector'](selector);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {closest} from './polyfill';\n\n/**\n * Lightweight FocusTrapInertStrategy that adds a document focus event\n * listener to redirect focus back inside the FocusTrap.\n */\nexport class EventListenerFocusTrapInertStrategy implements FocusTrapInertStrategy {\n /** Focus event handler. */\n private _listener: ((e: FocusEvent) => void) | null = null;\n\n /** Adds a document event listener that keeps focus inside the FocusTrap. */\n preventFocus(focusTrap: ConfigurableFocusTrap): void {\n // Ensure there's only one listener per document\n if (this._listener) {\n focusTrap._document.removeEventListener('focus', this._listener!, true);\n }\n\n this._listener = (e: FocusEvent) => this._trapFocus(focusTrap, e);\n focusTrap._ngZone.runOutsideAngular(() => {\n focusTrap._document.addEventListener('focus', this._listener!, true);\n });\n }\n\n /** Removes the event listener added in preventFocus. */\n allowFocus(focusTrap: ConfigurableFocusTrap): void {\n if (!this._listener) {\n return;\n }\n focusTrap._document.removeEventListener('focus', this._listener!, true);\n this._listener = null;\n }\n\n /**\n * Refocuses the first element in the FocusTrap if the focus event target was outside\n * the FocusTrap.\n *\n * This is an event listener callback. The event listener is added in runOutsideAngular,\n * so all this code runs outside Angular as well.\n */\n private _trapFocus(focusTrap: ConfigurableFocusTrap, event: FocusEvent) {\n const target = event.target as HTMLElement;\n const focusTrapRoot = focusTrap._element;\n\n // Don't refocus if target was in an overlay, because the overlay might be associated\n // with an element inside the FocusTrap, ex. mat-select.\n if (!focusTrapRoot.contains(target) && closest(target, 'div.cdk-overlay-pane') === null) {\n // Some legacy FocusTrap usages have logic that focuses some element on the page\n // just before FocusTrap is destroyed. For backwards compatibility, wait\n // to be sure FocusTrap is still enabled before refocusing.\n setTimeout(() => {\n // Check whether focus wasn't put back into the focus trap while the timeout was pending.\n if (focusTrap.enabled && !focusTrapRoot.contains(focusTrap._document.activeElement)) {\n focusTrap.focusFirstTabbableElement();\n }\n });\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable} from '@angular/core';\n\n/**\n * A FocusTrap managed by FocusTrapManager.\n * Implemented by ConfigurableFocusTrap to avoid circular dependency.\n */\nexport interface ManagedFocusTrap {\n _enable(): void;\n _disable(): void;\n focusInitialElementWhenReady(): Promise<boolean>;\n}\n\n/** Injectable that ensures only the most recently enabled FocusTrap is active. */\n@Injectable({providedIn: 'root'})\nexport class FocusTrapManager {\n // A stack of the FocusTraps on the page. Only the FocusTrap at the\n // top of the stack is active.\n private _focusTrapStack: ManagedFocusTrap[] = [];\n\n /**\n * Disables the FocusTrap at the top of the stack, and then pushes\n * the new FocusTrap onto the stack.\n */\n register(focusTrap: ManagedFocusTrap): void {\n // Dedupe focusTraps that register multiple times.\n this._focusTrapStack = this._focusTrapStack.filter((ft) => ft !== focusTrap);\n\n let stack = this._focusTrapStack;\n\n if (stack.length) {\n stack[stack.length - 1]._disable();\n }\n\n stack.push(focusTrap);\n focusTrap._enable();\n }\n\n /**\n * Removes the FocusTrap from the stack, and activates the\n * FocusTrap that is the new top of the stack.\n */\n deregister(focusTrap: ManagedFocusTrap): void {\n focusTrap._disable();\n\n const stack = this._focusTrapStack;\n\n const i = stack.indexOf(focusTrap);\n if (i !== -1) {\n stack.splice(i, 1);\n if (stack.length) {\n stack[stack.length - 1]._enable();\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {\n Inject,\n Injectable,\n Optional,\n NgZone,\n} from '@angular/core';\nimport {InteractivityChecker} from '../interactivity-checker/interactivity-checker';\nimport {ConfigurableFocusTrap} from './configurable-focus-trap';\nimport {ConfigurableFocusTrapConfig} from './configurable-focus-trap-config';\nimport {FOCUS_TRAP_INERT_STRATEGY, FocusTrapInertStrategy} from './focus-trap-inert-strategy';\nimport {EventListenerFocusTrapInertStrategy} from './event-listener-inert-strategy';\nimport {FocusTrapManager} from './focus-trap-manager';\n\n/** Factory that allows easy instantiation of configurable focus traps. */\n@Injectable({providedIn: 'root'})\nexport class ConfigurableFocusTrapFactory {\n private _document: Document;\n private _inertStrategy: FocusTrapInertStrategy;\n\n constructor(\n private _checker: InteractivityChecker,\n private _ngZone: NgZone,\n private _focusTrapManager: FocusTrapManager,\n @Inject(DOCUMENT) _document: any,\n @Optional() @Inject(FOCUS_TRAP_INERT_STRATEGY) _inertStrategy?: FocusTrapInertStrategy) {\n\n this._document = _document;\n // TODO split up the strategies into different modules, similar to DateAdapter.\n this._inertStrategy = _inertStrategy || new EventListenerFocusTrapInertStrategy();\n }\n\n /**\n * Creates a focus-trapped region around the given element.\n * @param element The element around which focus will be trapped.\n * @param config The focus trap configuration.\n * @returns The created focus trap instance.\n */\n create(element: HTMLElement, config?: ConfigurableFocusTrapConfig): ConfigurableFocusTrap;\n\n /**\n * @deprecated Pass a config object instead of the `deferCaptureElements` flag.\n * @breaking-change 11.0.0\n */\n create(element: HTMLElement, deferCaptureElements: boolean): ConfigurableFocusTrap;\n\n create(element: HTMLElement, config: ConfigurableFocusTrapConfig|boolean = {defer: false}):\n ConfigurableFocusTrap {\n let configObject: ConfigurableFocusTrapConfig;\n if (typeof config === 'boolean') {\n configObject = {defer: config};\n } else {\n configObject = config;\n }\n return new ConfigurableFocusTrap(\n element, this._checker, this._ngZone, this._document, this._focusTrapManager,\n this._inertStrategy, configObject);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Gets whether an event could be a faked `mousedown` event dispatched by a screen reader. */\nexport function isFakeMousedownFromScreenReader(event: MouseEvent): boolean {\n // Some screen readers will dispatch a fake `mousedown` event when pressing enter or space on\n // a clickable element. We can distinguish these events when both `offsetX` and `offsetY` are\n // zero. Note that there's an edge case where the user could click the 0x0 spot of the screen\n // themselves, but that is unlikely to contain interaction elements. Historially we used to check\n // `event.buttons === 0`, however that no longer works on recent versions of NVDA.\n return event.offsetX === 0 && event.offsetY === 0;\n}\n\n/** Gets whether an event could be a faked `touchstart` event dispatched by a screen reader. */\nexport function isFakeTouchstartFromScreenReader(event: TouchEvent): boolean {\n const touch: Touch | undefined = (event.touches && event.touches[0]) ||\n (event.changedTouches && event.changedTouches[0]);\n\n // A fake `touchstart` can be distinguished from a real one by looking at the `identifier`\n // which is typically >= 0 on a real device versus -1 from a screen reader. Just to be safe,\n // we can also look at `radiusX` and `radiusY`. This behavior was observed against a Windows 10\n // device with a touch screen running NVDA v2020.4 and Firefox 85 or Chrome 88.\n return !!touch && touch.identifier === -1 && (touch.radiusX == null || touch.radiusX === 1) &&\n (touch.radiusY == null || touch.radiusY === 1);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ALT, CONTROL, MAC_META, META, SHIFT} from '@angular/cdk/keycodes';\nimport {Inject, Injectable, InjectionToken, OnDestroy, Optional, NgZone} from '@angular/core';\nimport {normalizePassiveListenerOptions, Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {BehaviorSubject, Observable} from 'rxjs';\nimport {distinctUntilChanged, skip} from 'rxjs/operators';\nimport {\n isFakeMousedownFromScreenReader,\n isFakeTouchstartFromScreenReader,\n} from '../fake-event-detection';\n\n/**\n * The input modalities detected by this service. Null is used if the input modality is unknown.\n */\nexport type InputModality = 'keyboard' | 'mouse' | 'touch' | null;\n\n/** Options to configure the behavior of the InputModalityDetector. */\nexport interface InputModalityDetectorOptions {\n /** Keys to ignore when detecting keyboard input modality. */\n ignoreKeys?: number[];\n}\n\n/**\n * Injectable options for the InputModalityDetector. These are shallowly merged with the default\n * options.\n */\nexport const INPUT_MODALITY_DETECTOR_OPTIONS =\n new InjectionToken<InputModalityDetectorOptions>('cdk-input-modality-detector-options');\n\n/**\n * Default options for the InputModalityDetector.\n *\n * Modifier keys are ignored by default (i.e. when pressed won't cause the service to detect\n * keyboard input modality) for two reasons:\n *\n * 1. Modifier keys are commonly used with mouse to perform actions such as 'right click' or 'open\n * in new tab', and are thus less representative of actual keyboard interaction.\n * 2. VoiceOver triggers some keyboard events when linearly navigating with Control + Option (but\n * confusingly not with Caps Lock). Thus, to have parity with other screen readers, we ignore\n * these keys so as to not update the input modality.\n *\n * Note that we do not by default ignore the right Meta key on Safari because it has the same key\n * code as the ContextMenu key on other browsers. When we switch to using event.key, we can\n * distinguish between the two.\n */\nexport const INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS: InputModalityDetectorOptions = {\n ignoreKeys: [ALT, CONTROL, MAC_META, META, SHIFT],\n};\n\n/**\n * The amount of time needed to pass after a touchstart event in order for a subsequent mousedown\n * event to be attributed as mouse and not touch.\n *\n * This is the value used by AngularJS Material. Through trial and error (on iPhone 6S) they found\n * that a value of around 650ms seems appropriate.\n */\nexport const TOUCH_BUFFER_MS = 650;\n\n/**\n * Event listener options that enable capturing and also mark the listener as passive if the browser\n * supports it.\n */\nconst modalityEventListenerOptions = normalizePassiveListenerOptions({\n passive: true,\n capture: true,\n});\n\n/**\n * Service that detects the user's input modality.\n *\n * This service does not update the input modality when a user navigates with a screen reader\n * (e.g. linear navigation with VoiceOver, object navigation / browse mode with NVDA, virtual PC\n * cursor mode with JAWS). This is in part due to technical limitations (i.e. keyboard events do not\n * fire as expected in these modes) but is also arguably the correct behavior. Navigating with a\n * screen reader is akin to visually scanning a page, and should not be interpreted as actual user\n * input interaction.\n *\n * When a user is not navigating but *interacting* with a screen reader, this service attempts to\n * update the input modality to keyboard, but in general this service's behavior is largely\n * undefined.\n */\n@Injectable({providedIn: 'root'})\nexport class InputModalityDetector implements OnDestroy {\n /** Emits whenever an input modality is detected. */\n readonly modalityDetected: Observable<InputModality>;\n\n /** Emits when the input modality changes. */\n readonly modalityChanged: Observable<InputModality>;\n\n /** The most recently detected input modality. */\n get mostRecentModality(): InputModality {\n return this._modality.value;\n }\n\n /**\n * The most recently detected input modality event target. Is null if no input modality has been\n * detected or if the associated event target is null for some unknown reason.\n */\n _mostRecentTarget: HTMLElement | null = null;\n\n /** The underlying BehaviorSubject that emits whenever an input modality is detected. */\n private readonly _modality = new BehaviorSubject<InputModality>(null);\n\n /** Options for this InputModalityDetector. */\n private readonly _options: InputModalityDetectorOptions;\n\n /**\n * The timestamp of the last touch input modality. Used to determine whether mousedown events\n * should be attributed to mouse or touch.\n */\n private _lastTouchMs = 0;\n\n /**\n * Handles keydown events. Must be an arrow function in order to preserve the context when it gets\n * bound.\n */\n private _onKeydown = (event: KeyboardEvent) => {\n // If this is one of the keys we should ignore, then ignore it and don't update the input\n // modality to keyboard.\n if (this._options?.ignoreKeys?.some(keyCode => keyCode === event.keyCode)) { return; }\n\n this._modality.next('keyboard');\n this._mostRecentTarget = _getEventTarget(event);\n }\n\n /**\n * Handles mousedown events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onMousedown = (event: MouseEvent) => {\n // Touches trigger both touch and mouse events, so we need to distinguish between mouse events\n // that were triggered via mouse vs touch. To do so, check if the mouse event occurs closely\n // after the previous touch event.\n if (Date.now() - this._lastTouchMs < TOUCH_BUFFER_MS) { return; }\n\n // Fake mousedown events are fired by some screen readers when controls are activated by the\n // screen reader. Attribute them to keyboard input modality.\n this._modality.next(isFakeMousedownFromScreenReader(event) ? 'keyboard' : 'mouse');\n this._mostRecentTarget = _getEventTarget(event);\n }\n\n /**\n * Handles touchstart events. Must be an arrow function in order to preserve the context when it\n * gets bound.\n */\n private _onTouchstart = (event: TouchEvent) => {\n // Same scenario as mentioned in _onMousedown, but on touch screen devices, fake touchstart\n // events are fired. Again, attribute to keyboard input modality.\n if (isFakeTouchstartFromScreenReader(event)) {\n this._modality.next('keyboard');\n return;\n }\n\n // Store the timestamp of this touch event, as it's used to distinguish between mouse events\n // triggered via mouse vs touch.\n this._lastTouchMs = Date.now();\n\n this._modality.next('touch');\n this._mostRecentTarget = _getEventTarget(event);\n }\n\n constructor(\n private readonly _platform: Platform,\n ngZone: NgZone,\n @Inject(DOCUMENT) document: Document,\n @Optional() @Inject(INPUT_MODALITY_DETECTOR_OPTIONS)\n options?: InputModalityDetectorOptions,\n ) {\n this._options = {\n ...INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n ...options,\n };\n\n // Skip the first emission as it's null.\n this.modalityDetected = this._modality.pipe(skip(1));\n this.modalityChanged = this.modalityDetected.pipe(distinctUntilChanged());\n\n // If we're not in a browser, this service should do nothing, as there's no relevant input\n // modality to detect.\n if (_platform.isBrowser) {\n ngZone.runOutsideAngular(() => {\n document.addEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n document.addEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n document.addEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n });\n }\n }\n\n ngOnDestroy() {\n this._modality.complete();\n\n if (this._platform.isBrowser) {\n document.removeEventListener('keydown', this._onKeydown, modalityEventListenerOptions);\n document.removeEventListener('mousedown', this._onMousedown, modalityEventListenerOptions);\n document.removeEventListener('touchstart', this._onTouchstart, modalityEventListenerOptions);\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {InjectionToken} from '@angular/core';\n\n// The tokens for the live announcer are defined in a separate file from LiveAnnouncer\n// as a workaround for https://github.com/angular/angular/issues/22559\n\n/** Possible politeness levels. */\nexport type AriaLivePoliteness = 'off' | 'polite' | 'assertive';\n\nexport const LIVE_ANNOUNCER_ELEMENT_TOKEN =\n new InjectionToken<HTMLElement | null>('liveAnnouncerElement', {\n providedIn: 'root',\n factory: LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY,\n });\n\n/** @docs-private */\nexport function LIVE_ANNOUNCER_ELEMENT_TOKEN_FACTORY(): null {\n return null;\n}\n\n/** Object that can be used to configure the default options for the LiveAnnouncer. */\nexport interface LiveAnnouncerDefaultOptions {\n /** Default politeness for the announcements. */\n politeness?: AriaLivePoliteness;\n\n /** Default duration for the announcement messages. */\n duration?: number;\n}\n\n/** Injection token that can be used to configure the default options for the LiveAnnouncer. */\nexport const LIVE_ANNOUNCER_DEFAULT_OPTIONS =\n new InjectionToken<LiveAnnouncerDefaultOptions>('LIVE_ANNOUNCER_DEFAULT_OPTIONS');\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ContentObserver} from '@angular/cdk/observers';\nimport {DOCUMENT} from '@angular/common';\nimport {\n Directive,\n ElementRef,\n Inject,\n Injectable,\n Input,\n NgZone,\n OnDestroy,\n Optional,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {\n AriaLivePoliteness,\n LiveAnnouncerDefaultOptions,\n LIVE_ANNOUNCER_ELEMENT_TOKEN,\n LIVE_ANNOUNCER_DEFAULT_OPTIONS,\n} from './live-announcer-tokens';\n\n\n@Injectable({providedIn: 'root'})\nexport class LiveAnnouncer implements OnDestroy {\n private _liveElement: HTMLElement;\n private _document: Document;\n private _previousTimeout: number;\n\n constructor(\n @Optional() @Inject(LIVE_ANNOUNCER_ELEMENT_TOKEN) elementToken: any,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) _document: any,\n @Optional() @Inject(LIVE_ANNOUNCER_DEFAULT_OPTIONS)\n private _defaultOptions?: LiveAnnouncerDefaultOptions) {\n\n // We inject the live element and document as `any` because the constructor signature cannot\n // reference browser globals (HTMLElement, Document) on non-browser environments, since having\n // a class decorator causes TypeScript to preserve the constructor signature types.\n this._document = _document;\n this._liveElement = elementToken || this._createLiveElement();\n }\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string): Promise<void>;\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @param politeness The politeness of the announcer element.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, politeness?: AriaLivePoliteness): Promise<void>;\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @param duration Time in milliseconds after which to clear out the announcer element. Note\n * that this takes effect after the message has been added to the DOM, which can be up to\n * 100ms after `announce` has been called.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, duration?: number): Promise<void>;\n\n /**\n * Announces a message to screenreaders.\n * @param message Message to be announced to the screenreader.\n * @param politeness The politeness of the announcer element.\n * @param duration Time in milliseconds after which to clear out the announcer element. Note\n * that this takes effect after the message has been added to the DOM, which can be up to\n * 100ms after `announce` has been called.\n * @returns Promise that will be resolved when the message is added to the DOM.\n */\n announce(message: string, politeness?: AriaLivePoliteness, duration?: number): Promise<void>;\n\n announce(message: string, ...args: any[]): Promise<void> {\n const defaultOptions = this._defaultOptions;\n let politeness: AriaLivePoliteness | undefined;\n let duration: number | undefined;\n\n if (args.length === 1 && typeof args[0] === 'number') {\n duration = args[0];\n } else {\n [politeness, duration] = args;\n }\n\n this.clear();\n clearTimeout(this._previousTimeout);\n\n if (!politeness) {\n politeness =\n (defaultOptions && defaultOptions.politeness) ? defaultOptions.politeness : 'polite';\n }\n\n if (duration == null && defaultOptions) {\n duration = defaultOptions.duration;\n }\n\n // TODO: ensure changing the politeness works on all environments we support.\n this._liveElement.setAttribute('aria-live', politeness);\n\n // This 100ms timeout is necessary for some browser + screen-reader combinations:\n // - Both JAWS and NVDA over IE11 will not announce anything without a non-zero timeout.\n // - With Chrome and IE11 with NVDA or JAWS, a repeated (identical) message won't be read a\n // second time without clearing and then using a non-zero delay.\n // (using JAWS 17 at time of this writing).\n return this._ngZone.runOutsideAngular(() => {\n return new Promise(resolve => {\n clearTimeout(this._previousTimeout);\n this._previousTimeout = setTimeout(() => {\n this._liveElement.textContent = message;\n resolve();\n\n if (typeof duration === 'number') {\n this._previousTimeout = setTimeout(() => this.clear(), duration);\n }\n }, 100);\n });\n });\n }\n\n /**\n * Clears the current text from the announcer element. Can be used to prevent\n * screen readers from reading the text out again while the user is going\n * through the page landmarks.\n */\n clear() {\n if (this._liveElement) {\n this._liveElement.textContent = '';\n }\n }\n\n ngOnDestroy() {\n clearTimeout(this._previousTimeout);\n\n if (this._liveElement && this._liveElement.parentNode) {\n this._liveElement.parentNode.removeChild(this._liveElement);\n this._liveElement = null!;\n }\n }\n\n private _createLiveElement(): HTMLElement {\n const elementClass = 'cdk-live-announcer-element';\n const previousElements = this._document.getElementsByClassName(elementClass);\n const liveEl = this._document.createElement('div');\n\n // Remove any old containers. This can happen when coming in from a server-side-rendered page.\n for (let i = 0; i < previousElements.length; i++) {\n previousElements[i].parentNode!.removeChild(previousElements[i]);\n }\n\n liveEl.classList.add(elementClass);\n liveEl.classList.add('cdk-visually-hidden');\n\n liveEl.setAttribute('aria-atomic', 'true');\n liveEl.setAttribute('aria-live', 'polite');\n\n this._document.body.appendChild(liveEl);\n\n return liveEl;\n }\n\n}\n\n\n/**\n * A directive that works similarly to aria-live, but uses the LiveAnnouncer to ensure compatibility\n * with a wider range of browsers and screen readers.\n */\n@Directive({\n selector: '[cdkAriaLive]',\n exportAs: 'cdkAriaLive',\n})\nexport class CdkAriaLive implements OnDestroy {\n /** The aria-live politeness level to use when announcing messages. */\n @Input('cdkAriaLive')\n get politeness(): AriaLivePoliteness { return this._politeness; }\n set politeness(value: AriaLivePoliteness) {\n this._politeness = value === 'off' || value === 'assertive' ? value : 'polite';\n if (this._politeness === 'off') {\n if (this._subscription) {\n this._subscription.unsubscribe();\n this._subscription = null;\n }\n } else if (!this._subscription) {\n this._subscription = this._ngZone.runOutsideAngular(() => {\n return this._contentObserver\n .observe(this._elementRef)\n .subscribe(() => {\n // Note that we use textContent here, rather than innerText, in order to avoid a reflow.\n const elementText = this._elementRef.nativeElement.textContent;\n\n // The `MutationObserver` fires also for attribute\n // changes which we don't want to announce.\n if (elementText !== this._previousAnnouncedText) {\n this._liveAnnouncer.announce(elementText, this._politeness);\n this._previousAnnouncedText = elementText;\n }\n });\n });\n }\n }\n private _politeness: AriaLivePoliteness = 'polite';\n\n private _previousAnnouncedText?: string;\n private _subscription: Subscription | null;\n\n constructor(private _elementRef: ElementRef, private _liveAnnouncer: LiveAnnouncer,\n private _contentObserver: ContentObserver, private _ngZone: NgZone) {}\n\n ngOnDestroy() {\n if (this._subscription) {\n this._subscription.unsubscribe();\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {\n Platform,\n normalizePassiveListenerOptions,\n _getShadowRoot,\n _getEventTarget,\n} from '@angular/cdk/platform';\nimport {\n Directive,\n ElementRef,\n EventEmitter,\n Inject,\n Injectable,\n InjectionToken,\n NgZone,\n OnDestroy,\n Optional,\n Output,\n AfterViewInit,\n} from '@angular/core';\nimport {Observable, of as observableOf, Subject, Subscription} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\nimport {coerceElement} from '@angular/cdk/coercion';\nimport {DOCUMENT} from '@angular/common';\nimport {\n InputModalityDetector,\n TOUCH_BUFFER_MS,\n} from '../input-modality/input-modality-detector';\n\n\nexport type FocusOrigin = 'touch' | 'mouse' | 'keyboard' | 'program' | null;\n\n/**\n * Corresponds to the options that can be passed to the native `focus` event.\n * via https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus\n */\nexport interface FocusOptions {\n /** Whether the browser should scroll to the element when it is focused. */\n preventScroll?: boolean;\n}\n\n/** Detection mode used for attributing the origin of a focus event. */\nexport const enum FocusMonitorDetectionMode {\n /**\n * Any mousedown, keydown, or touchstart event that happened in the previous\n * tick or the current tick will be used to assign a focus event's origin (to\n * either mouse, keyboard, or touch). This is the default option.\n */\n IMMEDIATE,\n /**\n * A focus event's origin is always attributed to the last corresponding\n * mousedown, keydown, or touchstart event, no matter how long ago it occurred.\n */\n EVENTUAL\n}\n\n/** Injectable service-level options for FocusMonitor. */\nexport interface FocusMonitorOptions {\n detectionMode?: FocusMonitorDetectionMode;\n}\n\n/** InjectionToken for FocusMonitorOptions. */\nexport const FOCUS_MONITOR_DEFAULT_OPTIONS =\n new InjectionToken<FocusMonitorOptions>('cdk-focus-monitor-default-options');\n\ntype MonitoredElementInfo = {\n checkChildren: boolean,\n readonly subject: Subject<FocusOrigin>,\n rootNode: HTMLElement|ShadowRoot|Document\n};\n\n/**\n * Event listener options that enable capturing and also\n * mark the listener as passive if the browser supports it.\n */\nconst captureEventListenerOptions = normalizePassiveListenerOptions({\n passive: true,\n capture: true\n});\n\n\n/** Monitors mouse and keyboard events to determine the cause of focus events. */\n@Injectable({providedIn: 'root'})\nexport class FocusMonitor implements OnDestroy {\n /** The focus origin that the next focus event is a result of. */\n private _origin: FocusOrigin = null;\n\n /** The FocusOrigin of the last focus event tracked by the FocusMonitor. */\n private _lastFocusOrigin: FocusOrigin;\n\n /** Whether the window has just been focused. */\n private _windowFocused = false;\n\n /** The timeout id of the window focus timeout. */\n private _windowFocusTimeoutId: number;\n\n /** The timeout id of the origin clearing timeout. */\n private _originTimeoutId: number;\n\n /**\n * Whether the origin was determined via a touch interaction. Necessary as properly attributing\n * focus events to touch interactions requires special logic.\n */\n private _originFromTouchInteraction = false;\n\n /** Map of elements being monitored to their info. */\n private _elementInfo = new Map<HTMLElement, MonitoredElementInfo>();\n\n /** The number of elements currently being monitored. */\n private _monitoredElementCount = 0;\n\n /**\n * Keeps track of the root nodes to which we've currently bound a focus/blur handler,\n * as well as the number of monitored elements that they contain. We have to treat focus/blur\n * handlers differently from the rest of the events, because the browser won't emit events\n * to the document when focus moves inside of a shadow root.\n */\n private _rootNodeFocusListenerCount = new Map<HTMLElement|Document|ShadowRoot, number>();\n\n /**\n * The specified detection mode, used for attributing the origin of a focus\n * event.\n */\n private readonly _detectionMode: FocusMonitorDetectionMode;\n\n /**\n * Event listener for `focus` events on the window.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _windowFocusListener = () => {\n // Make a note of when the window regains focus, so we can\n // restore the origin info for the focused element.\n this._windowFocused = true;\n this._windowFocusTimeoutId = setTimeout(() => this._windowFocused = false);\n }\n\n /** Used to reference correct document/window */\n protected _document?: Document;\n\n /** Subject for stopping our InputModalityDetector subscription. */\n private readonly _stopInputModalityDetector = new Subject<void>();\n\n constructor(\n private _ngZone: NgZone,\n private _platform: Platform,\n private readonly _inputModalityDetector: InputModalityDetector,\n /** @breaking-change 11.0.0 make document required */\n @Optional() @Inject(DOCUMENT) document: any|null,\n @Optional() @Inject(FOCUS_MONITOR_DEFAULT_OPTIONS) options:\n FocusMonitorOptions|null) {\n this._document = document;\n this._detectionMode = options?.detectionMode || FocusMonitorDetectionMode.IMMEDIATE;\n }\n /**\n * Event listener for `focus` and 'blur' events on the document.\n * Needs to be an arrow function in order to preserve the context when it gets bound.\n */\n private _rootNodeFocusAndBlurListener = (event: Event) => {\n const target = _getEventTarget<HTMLElement>(event);\n const handler = event.type === 'focus' ? this._onFocus : this._onBlur;\n\n // We need to walk up the ancestor chain in order to support `checkChildren`.\n for (let element = target; element; element = element.parentElement) {\n handler.call(this, event as FocusEvent, element);\n }\n }\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: HTMLElement, checkChildren?: boolean): Observable<FocusOrigin>;\n\n /**\n * Monitors focus on an element and applies appropriate CSS classes.\n * @param element The element to monitor\n * @param checkChildren Whether to count the element as focused when its children are focused.\n * @returns An observable that emits when the focus state of the element changes.\n * When the element is blurred, null will be emitted.\n */\n monitor(element: ElementRef<HTMLElement>, checkChildren?: boolean): Observable<FocusOrigin>;\n\n monitor(element: HTMLElement | ElementRef<HTMLElement>,\n checkChildren: boolean = false): Observable<FocusOrigin> {\n const nativeElement = coerceElement(element);\n\n // Do nothing if we're not on the browser platform or the passed in node isn't an element.\n if (!this._platform.isBrowser || nativeElement.nodeType !== 1) {\n return observableOf(null);\n }\n\n // If the element is inside the shadow DOM, we need to bind our focus/blur listeners to\n // the shadow root, rather than the `document`, because the browser won't emit focus events\n // to the `document`, if focus is moving within the same shadow root.\n const rootNode = _getShadowRoot(nativeElement) || this._getDocument();\n const cachedInfo = this._elementInfo.get(nativeElement);\n\n // Check if we're already monitoring this element.\n if (cachedInfo) {\n if (checkChildren) {\n // TODO(COMP-318): this can be problematic, because it'll turn all non-checkChildren\n // observers into ones that behave as if `checkChildren` was turned on. We need a more\n // robust solution.\n cachedInfo.checkChildren = true;\n }\n\n return cachedInfo.subject;\n }\n\n // Create monitored element info.\n const info: MonitoredElementInfo = {\n checkChildren: checkChildren,\n subject: new Subject<FocusOrigin>(),\n rootNode\n };\n this._elementInfo.set(nativeElement, info);\n this._registerGlobalListeners(info);\n\n return info.subject;\n }\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: HTMLElement): void;\n\n /**\n * Stops monitoring an element and removes all focus classes.\n * @param element The element to stop monitoring.\n */\n stopMonitoring(element: ElementRef<HTMLElement>): void;\n\n stopMonitoring(element: HTMLElement | ElementRef<HTMLElement>): void {\n const nativeElement = coerceElement(element);\n const elementInfo = this._elementInfo.get(nativeElement);\n\n if (elementInfo) {\n elementInfo.subject.complete();\n\n this._setClasses(nativeElement);\n this._elementInfo.delete(nativeElement);\n this._removeGlobalListeners(elementInfo);\n }\n }\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: HTMLElement, origin: FocusOrigin, options?: FocusOptions): void;\n\n /**\n * Focuses the element via the specified focus origin.\n * @param element Element to focus.\n * @param origin Focus origin.\n * @param options Options that can be used to configure the focus behavior.\n */\n focusVia(element: ElementRef<HTMLElement>, origin: FocusOrigin, options?: FocusOptions): void;\n\n focusVia(element: HTMLElement | ElementRef<HTMLElement>,\n origin: FocusOrigin,\n options?: FocusOptions): void {\n\n const nativeElement = coerceElement(element);\n const focusedElement = this._getDocument().activeElement;\n\n // If the element is focused already, calling `focus` again won't trigger the event listener\n // which means that the focus classes won't be updated. If that's the case, update the classes\n // directly without waiting for an event.\n if (nativeElement === focusedElement) {\n this._getClosestElementsInfo(nativeElement)\n .forEach(([currentElement, info]) => this._originChanged(currentElement, origin, info));\n } else {\n this._setOrigin(origin);\n\n // `focus` isn't available on the server\n if (typeof nativeElement.focus === 'function') {\n nativeElement.focus(options);\n }\n }\n }\n\n ngOnDestroy() {\n this._elementInfo.forEach((_info, element) => this.stopMonitoring(element));\n }\n\n /** Access injected document if available or fallback to global document reference */\n private _getDocument(): Document {\n return this._document || document;\n }\n\n /** Use defaultView of injected document if available or fallback to global window reference */\n private _getWindow(): Window {\n const doc = this._getDocument();\n return doc.defaultView || window;\n }\n\n private _toggleClass(element: Element, className: string, shouldSet: boolean) {\n if (shouldSet) {\n element.classList.add(className);\n } else {\n element.classList.remove(className);\n }\n }\n\n private _getFocusOrigin(focusEventTarget: HTMLElement | null): FocusOrigin {\n if (this._origin) {\n // If the origin was realized via a touch interaction, we need to perform additional checks\n // to determine whether the focus origin should be attributed to touch or program.\n if (this._originFromTouchInteraction) {\n return this._shouldBeAttributedToTouch(focusEventTarget) ? 'touch' : 'program';\n } else {\n return this._origin;\n }\n }\n\n // If the window has just regained focus, we can restore the most recent origin from before the\n // window blurred. Otherwise, we've reached the point where we can't identify the source of the\n // focus. This typically means one of two things happened:\n //\n // 1) The element was programmatically focused, or\n // 2) The element was focused via screen reader navigation (which generally doesn't fire\n // events).\n //\n // Because we can't distinguish between these two cases, we default to setting `program`.\n return (this._windowFocused && this._lastFocusOrigin) ? this._lastFocusOrigin : 'program';\n }\n\n /**\n * Returns whether the focus event should be attributed to touch. Recall that in IMMEDIATE mode, a\n * touch origin isn't immediately reset at the next tick (see _setOrigin). This means that when we\n * handle a focus event following a touch interaction, we need to determine whether (1) the focus\n * event was directly caused by the touch interaction or (2) the focus event was caused by a\n * subsequent programmatic focus call triggered by the touch interaction.\n * @param focusEventTarget The target of the focus event under examination.\n */\n private _shouldBeAttributedToTouch(focusEventTarget: HTMLElement | null): boolean {\n // Please note that this check is not perfect. Consider the following edge case:\n //\n // <div #parent tabindex=\"0\">\n // <div #child tabindex=\"0\" (click)=\"#parent.focus()\"></div>\n // </div>\n //\n // Suppose there is a FocusMonitor in IMMEDIATE mode attached to #parent. When the user touches\n // #child, #parent is programmatically focused. This code will attribute the focus to touch\n // instead of program. This is a relatively minor edge-case that can be worked around by using\n // focusVia(parent, 'program') to focus #parent.\n return (this._detectionMode === FocusMonitorDetectionMode.EVENTUAL) ||\n !!focusEventTarget?.contains(this._inputModalityDetector._mostRecentTarget);\n }\n\n /**\n * Sets the focus classes on the element based on the given focus origin.\n * @param element The element to update the classes on.\n * @param origin The focus origin.\n */\n private _setClasses(element: HTMLElement, origin?: FocusOrigin): void {\n this._toggleClass(element, 'cdk-focused', !!origin);\n this._toggleClass(element, 'cdk-touch-focused', origin === 'touch');\n this._toggleClass(element, 'cdk-keyboard-focused', origin === 'keyboard');\n this._toggleClass(element, 'cdk-mouse-focused', origin === 'mouse');\n this._toggleClass(element, 'cdk-program-focused', origin === 'program');\n }\n\n /**\n * Updates the focus origin. If we're using immediate detection mode, we schedule an async\n * function to clear the origin at the end of a timeout. The duration of the timeout depends on\n * the origin being set.\n * @param origin The origin to set.\n * @param isFromInteraction Whether we are setting the origin from an interaction event.\n */\n private _setOrigin(origin: FocusOrigin, isFromInteraction = false): void {\n this._ngZone.runOutsideAngular(() => {\n this._origin = origin;\n this._originFromTouchInteraction = (origin === 'touch') && isFromInteraction;\n\n // If we're in IMMEDIATE mode, reset the origin at the next tick (or in `TOUCH_BUFFER_MS` ms\n // for a touch event). We reset the origin at the next tick because Firefox focuses one tick\n // after the interaction event. We wait `TOUCH_BUFFER_MS` ms before resetting the origin for\n // a touch event because when a touch event is fired, the associated focus event isn't yet in\n // the event queue. Before doing so, clear any pending timeouts.\n if (this._detectionMode === FocusMonitorDetectionMode.IMMEDIATE) {\n clearTimeout(this._originTimeoutId);\n const ms = this._originFromTouchInteraction ? TOUCH_BUFFER_MS : 1;\n this._originTimeoutId = setTimeout(() => this._origin = null, ms);\n }\n });\n }\n\n /**\n * Handles focus events on a registered element.\n * @param event The focus event.\n * @param element The monitored element.\n */\n private _onFocus(event: FocusEvent, element: HTMLElement) {\n // NOTE(mmalerba): We currently set the classes based on the focus origin of the most recent\n // focus event affecting the monitored element. If we want to use the origin of the first event\n // instead we should check for the cdk-focused class here and return if the element already has\n // it. (This only matters for elements that have includesChildren = true).\n\n // If we are not counting child-element-focus as focused, make sure that the event target is the\n // monitored element itself.\n const elementInfo = this._elementInfo.get(element);\n const focusEventTarget = _getEventTarget<HTMLElement>(event);\n if (!elementInfo || (!elementInfo.checkChildren && element !== focusEventTarget)) {\n return;\n }\n\n this._originChanged(element, this._getFocusOrigin(focusEventTarget), elementInfo);\n }\n\n /**\n * Handles blur events on a registered element.\n * @param event The blur event.\n * @param element The monitored element.\n */\n _onBlur(event: FocusEvent, element: HTMLElement) {\n // If we are counting child-element-focus as focused, make sure that we aren't just blurring in\n // order to focus another child of the monitored element.\n const elementInfo = this._elementInfo.get(element);\n\n if (!elementInfo || (elementInfo.checkChildren && event.relatedTarget instanceof Node &&\n element.contains(event.relatedTarget))) {\n return;\n }\n\n this._setClasses(element);\n this._emitOrigin(elementInfo.subject, null);\n }\n\n private _emitOrigin(subject: Subject<FocusOrigin>, origin: FocusOrigin) {\n this._ngZone.run(() => subject.next(origin));\n }\n\n private _registerGlobalListeners(elementInfo: MonitoredElementInfo) {\n if (!this._platform.isBrowser) {\n return;\n }\n\n const rootNode = elementInfo.rootNode;\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode) || 0;\n\n if (!rootNodeFocusListeners) {\n this._ngZone.runOutsideAngular(() => {\n rootNode.addEventListener('focus', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n rootNode.addEventListener('blur', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n });\n }\n\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners + 1);\n\n // Register global listeners when first element is monitored.\n if (++this._monitoredElementCount === 1) {\n // Note: we listen to events in the capture phase so we\n // can detect them even if the user stops propagation.\n this._ngZone.runOutsideAngular(() => {\n const window = this._getWindow();\n window.addEventListener('focus', this._windowFocusListener);\n });\n\n // The InputModalityDetector is also just a collection of global listeners.\n this._inputModalityDetector.modalityDetected\n .pipe(takeUntil(this._stopInputModalityDetector))\n .subscribe(modality => { this._setOrigin(modality, true /* isFromInteraction */); });\n }\n }\n\n private _removeGlobalListeners(elementInfo: MonitoredElementInfo) {\n const rootNode = elementInfo.rootNode;\n\n if (this._rootNodeFocusListenerCount.has(rootNode)) {\n const rootNodeFocusListeners = this._rootNodeFocusListenerCount.get(rootNode)!;\n\n if (rootNodeFocusListeners > 1) {\n this._rootNodeFocusListenerCount.set(rootNode, rootNodeFocusListeners - 1);\n } else {\n rootNode.removeEventListener('focus', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n rootNode.removeEventListener('blur', this._rootNodeFocusAndBlurListener,\n captureEventListenerOptions);\n this._rootNodeFocusListenerCount.delete(rootNode);\n }\n }\n\n // Unregister global listeners when last element is unmonitored.\n if (!--this._monitoredElementCount) {\n const window = this._getWindow();\n window.removeEventListener('focus', this._windowFocusListener);\n\n // Equivalently, stop our InputModalityDetector subscription.\n this._stopInputModalityDetector.next();\n\n // Clear timeouts for all potentially pending timeouts to prevent the leaks.\n clearTimeout(this._windowFocusTimeoutId);\n clearTimeout(this._originTimeoutId);\n }\n }\n\n /** Updates all the state on an element once its focus origin has changed. */\n private _originChanged(element: HTMLElement, origin: FocusOrigin,\n elementInfo: MonitoredElementInfo) {\n this._setClasses(element, origin);\n this._emitOrigin(elementInfo.subject, origin);\n this._lastFocusOrigin = origin;\n }\n\n /**\n * Collects the `MonitoredElementInfo` of a particular element and\n * all of its ancestors that have enabled `checkChildren`.\n * @param element Element from which to start the search.\n */\n private _getClosestElementsInfo(element: HTMLElement): [HTMLElement, MonitoredElementInfo][] {\n const results: [HTMLElement, MonitoredElementInfo][] = [];\n\n this._elementInfo.forEach((info, currentElement) => {\n if (currentElement === element || (info.checkChildren && currentElement.contains(element))) {\n results.push([currentElement, info]);\n }\n });\n\n return results;\n }\n}\n\n/**\n * Directive that determines how a particular element was focused (via keyboard, mouse, touch, or\n * programmatically) and adds corresponding classes to the element.\n *\n * There are two variants of this directive:\n * 1) cdkMonitorElementFocus: does not consider an element to be focused if one of its children is\n * focused.\n * 2) cdkMonitorSubtreeFocus: considers an element focused if it or any of its children are focused.\n */\n@Directive({\n selector: '[cdkMonitorElementFocus], [cdkMonitorSubtreeFocus]',\n})\nexport class CdkMonitorFocus implements AfterViewInit, OnDestroy {\n private _monitorSubscription: Subscription;\n @Output() readonly cdkFocusChange = new EventEmitter<FocusOrigin>();\n\n constructor(private _elementRef: ElementRef<HTMLElement>, private _focusMonitor: FocusMonitor) {}\n\n ngAfterViewInit() {\n const element = this._elementRef.nativeElement;\n this._monitorSubscription = this._focusMonitor.monitor(\n element,\n element.nodeType === 1 && element.hasAttribute('cdkMonitorSubtreeFocus'))\n .subscribe(origin => this.cdkFocusChange.emit(origin));\n }\n\n ngOnDestroy() {\n this._focusMonitor.stopMonitoring(this._elementRef);\n\n if (this._monitorSubscription) {\n this._monitorSubscription.unsubscribe();\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\n\n\n/** Set of possible high-contrast mode backgrounds. */\nexport const enum HighContrastMode {\n NONE,\n BLACK_ON_WHITE,\n WHITE_ON_BLACK,\n}\n\n/** CSS class applied to the document body when in black-on-white high-contrast mode. */\nexport const BLACK_ON_WHITE_CSS_CLASS = 'cdk-high-contrast-black-on-white';\n\n/** CSS class applied to the document body when in white-on-black high-contrast mode. */\nexport const WHITE_ON_BLACK_CSS_CLASS = 'cdk-high-contrast-white-on-black';\n\n/** CSS class applied to the document body when in high-contrast mode. */\nexport const HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS = 'cdk-high-contrast-active';\n\n/**\n * Service to determine whether the browser is currently in a high-contrast-mode environment.\n *\n * Microsoft Windows supports an accessibility feature called \"High Contrast Mode\". This mode\n * changes the appearance of all applications, including web applications, to dramatically increase\n * contrast.\n *\n * IE, Edge, and Firefox currently support this mode. Chrome does not support Windows High Contrast\n * Mode. This service does not detect high-contrast mode as added by the Chrome \"High Contrast\"\n * browser extension.\n */\n@Injectable({providedIn: 'root'})\nexport class HighContrastModeDetector {\n /**\n * Figuring out the high contrast mode and adding the body classes can cause\n * some expensive layouts. This flag is used to ensure that we only do it once.\n */\n private _hasCheckedHighContrastMode: boolean;\n private _document: Document;\n\n constructor(private _platform: Platform, @Inject(DOCUMENT) document: any) {\n this._document = document;\n }\n\n /** Gets the current high-contrast-mode for the page. */\n getHighContrastMode(): HighContrastMode {\n if (!this._platform.isBrowser) {\n return HighContrastMode.NONE;\n }\n\n // Create a test element with an arbitrary background-color that is neither black nor\n // white; high-contrast mode will coerce the color to either black or white. Also ensure that\n // appending the test element to the DOM does not affect layout by absolutely positioning it\n const testElement = this._document.createElement('div');\n testElement.style.backgroundColor = 'rgb(1,2,3)';\n testElement.style.position = 'absolute';\n this._document.body.appendChild(testElement);\n\n // Get the computed style for the background color, collapsing spaces to normalize between\n // browsers. Once we get this color, we no longer need the test element. Access the `window`\n // via the document so we can fake it in tests. Note that we have extra null checks, because\n // this logic will likely run during app bootstrap and throwing can break the entire app.\n const documentWindow = this._document.defaultView || window;\n const computedStyle = (documentWindow && documentWindow.getComputedStyle) ?\n documentWindow.getComputedStyle(testElement) : null;\n const computedColor =\n (computedStyle && computedStyle.backgroundColor || '').replace(/ /g, '');\n this._document.body.removeChild(testElement);\n\n switch (computedColor) {\n case 'rgb(0,0,0)': return HighContrastMode.WHITE_ON_BLACK;\n case 'rgb(255,255,255)': return HighContrastMode.BLACK_ON_WHITE;\n }\n return HighContrastMode.NONE;\n }\n\n /** Applies CSS classes indicating high-contrast mode to document body (browser-only). */\n _applyBodyHighContrastModeCssClasses(): void {\n if (!this._hasCheckedHighContrastMode && this._platform.isBrowser && this._document.body) {\n const bodyClasses = this._document.body.classList;\n // IE11 doesn't support `classList` operations with multiple arguments\n bodyClasses.remove(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n bodyClasses.remove(BLACK_ON_WHITE_CSS_CLASS);\n bodyClasses.remove(WHITE_ON_BLACK_CSS_CLASS);\n this._hasCheckedHighContrastMode = true;\n\n const mode = this.getHighContrastMode();\n if (mode === HighContrastMode.BLACK_ON_WHITE) {\n bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n bodyClasses.add(BLACK_ON_WHITE_CSS_CLASS);\n } else if (mode === HighContrastMode.WHITE_ON_BLACK) {\n bodyClasses.add(HIGH_CONTRAST_MODE_ACTIVE_CSS_CLASS);\n bodyClasses.add(WHITE_ON_BLACK_CSS_CLASS);\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ObserversModule} from '@angular/cdk/observers';\nimport {PlatformModule} from '@angular/cdk/platform';\nimport {NgModule} from '@angular/core';\nimport {CdkMonitorFocus} from './focus-monitor/focus-monitor';\nimport {CdkTrapFocus} from './focus-trap/focus-trap';\nimport {HighContrastModeDetector} from './high-contrast-mode/high-contrast-mode-detector';\nimport {CdkAriaLive} from './live-announcer/live-announcer';\n\n\n@NgModule({\n imports: [PlatformModule, ObserversModule],\n declarations: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n exports: [CdkAriaLive, CdkTrapFocus, CdkMonitorFocus],\n})\nexport class A11yModule {\n constructor(highContrastModeDetector: HighContrastModeDetector) {\n highContrastModeDetector._applyBodyHighContrastModeCssClasses();\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nexport * from './aria-describer/aria-describer';\nexport * from './key-manager/activedescendant-key-manager';\nexport * from './key-manager/focus-key-manager';\nexport * from './key-manager/list-key-manager';\nexport * from './focus-trap/configurable-focus-trap';\nexport * from './focus-trap/configurable-focus-trap-config';\nexport * from './focus-trap/configurable-focus-trap-factory';\nexport * from './focus-trap/event-listener-inert-strategy';\nexport * from './focus-trap/focus-trap';\nexport * from './focus-trap/focus-trap-inert-strategy';\nexport * from './interactivity-checker/interactivity-checker';\nexport {\n InputModality,\n InputModalityDetector,\n InputModalityDetectorOptions,\n INPUT_MODALITY_DETECTOR_DEFAULT_OPTIONS,\n INPUT_MODALITY_DETECTOR_OPTIONS,\n} from './input-modality/input-modality-detector';\nexport * from './live-announcer/live-announcer';\nexport * from './live-announcer/live-announcer-tokens';\nexport * from './focus-monitor/focus-monitor';\nexport * from './fake-event-detection';\nexport * from './a11y-module';\nexport {\n HighContrastModeDetector,\n HighContrastMode,\n} from './high-contrast-mode/high-contrast-mode-detector';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n\nexport {FocusTrapManager as ɵangular_material_src_cdk_a11y_a11y_a} from './focus-trap/focus-trap-manager';"]} -
trip-planner-front/node_modules/@angular/cdk/__ivy_ngcc__/fesm2015/overlay.js
r59329aa re29cc2e 617 617 this._platform = _platform; 618 618 this._cursorStyleIsSet = false; 619 /** Store pointerdown event target to track origin of click. */ 620 this._pointerDownListener = (event) => { 621 this._pointerDownEventTarget = _getEventTarget(event); 622 }; 619 623 /** Click event listener that will be attached to the body propagate phase. */ 620 624 this._clickListener = (event) => { 621 625 const target = _getEventTarget(event); 626 // In case of a click event, we want to check the origin of the click 627 // (e.g. in case where a user starts a click inside the overlay and 628 // releases the click outside of it). 629 // This is done by using the event target of the preceding pointerdown event. 630 // Every click event caused by a pointer device has a preceding pointerdown 631 // event, unless the click was programmatically triggered (e.g. in a unit test). 632 const origin = event.type === 'click' && this._pointerDownEventTarget 633 ? this._pointerDownEventTarget : target; 634 // Reset the stored pointerdown event target, to avoid having it interfere 635 // in subsequent events. 636 this._pointerDownEventTarget = null; 622 637 // We copy the array because the original may be modified asynchronously if the 623 638 // outsidePointerEvents listener decides to detach overlays resulting in index errors inside … … 634 649 } 635 650 // If it's a click inside the overlay, just break - we should do nothing 636 // If it's an outside click dispatch the mouse event, and proceed with the next overlay 637 if (overlayRef.overlayElement.contains(target)) { 651 // If it's an outside click (both origin and target of the click) dispatch the mouse event, 652 // and proceed with the next overlay 653 if (overlayRef.overlayElement.contains(target) || 654 overlayRef.overlayElement.contains(origin)) { 638 655 break; 639 656 } … … 653 670 if (!this._isAttached) { 654 671 const body = this._document.body; 672 body.addEventListener('pointerdown', this._pointerDownListener, true); 655 673 body.addEventListener('click', this._clickListener, true); 656 674 body.addEventListener('auxclick', this._clickListener, true); … … 670 688 if (this._isAttached) { 671 689 const body = this._document.body; 690 body.removeEventListener('pointerdown', this._pointerDownListener, true); 672 691 body.removeEventListener('click', this._clickListener, true); 673 692 body.removeEventListener('auxclick', this._clickListener, true); -
trip-planner-front/node_modules/@angular/cdk/__ivy_ngcc__/fesm2015/overlay.js.map
r59329aa re29cc2e 1 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* @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {coerceCssPixelValue} from '@angular/cdk/coercion';\nimport {supportsScrollBehavior} from '@angular/cdk/platform';\n\nconst scrollBehaviorSupported = supportsScrollBehavior();\n\n/**\n * Strategy that will prevent the user from scrolling while the overlay is visible.\n */\nexport class BlockScrollStrategy implements ScrollStrategy {\n private _previousHTMLStyles = {top: '', left: ''};\n private _previousScrollPosition: {top: number, left: number};\n private _isEnabled = false;\n private _document: Document;\n\n constructor(private _viewportRuler: ViewportRuler, document: any) {\n this._document = document;\n }\n\n /** Attaches this scroll strategy to an overlay. */\n attach() {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this._canBeEnabled()) {\n const root = this._document.documentElement!;\n\n this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this._previousHTMLStyles.left = root.style.left || '';\n this._previousHTMLStyles.top = root.style.top || '';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this._previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this._previousScrollPosition.top);\n root.classList.add('cdk-global-scrollblock');\n this._isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable() {\n if (this._isEnabled) {\n const html = this._document.documentElement!;\n const body = this._document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this._isEnabled = false;\n\n htmlStyle.left = this._previousHTMLStyles.left;\n htmlStyle.top = this._previousHTMLStyles.top;\n html.classList.remove('cdk-global-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private _canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this._document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this._isEnabled) {\n return false;\n }\n\n const body = this._document.body;\n const viewport = this._viewportRuler.getViewportSize();\n return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayReference} from '../overlay-reference';\n\n/**\n * Describes a strategy that will be used by an overlay to handle scroll events while it is open.\n */\nexport interface ScrollStrategy {\n /** Enable this scroll strategy (called when the attached overlay is attached to a portal). */\n enable: () => void;\n\n /** Disable this scroll strategy (called when the attached overlay is detached from a portal). */\n disable: () => void;\n\n /** Attaches this `ScrollStrategy` to an overlay. */\n attach: (overlayRef: OverlayReference) => void;\n\n /** Detaches the scroll strategy from the current overlay. */\n detach?: () => void;\n}\n\n/**\n * Returns an error to be thrown when attempting to attach an already-attached scroll strategy.\n */\nexport function getMatScrollStrategyAlreadyAttachedError(): Error {\n return Error(`Scroll strategy has already been attached.`);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {NgZone} from '@angular/core';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {Subscription} from 'rxjs';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\n\n/**\n * Config options for the CloseScrollStrategy.\n */\nexport interface CloseScrollStrategyConfig {\n /** Amount of pixels the user has to scroll before the overlay is closed. */\n threshold?: number;\n}\n\n/**\n * Strategy that will close the overlay as soon as the user starts scrolling.\n */\nexport class CloseScrollStrategy implements ScrollStrategy {\n private _scrollSubscription: Subscription|null = null;\n private _overlayRef: OverlayReference;\n private _initialScrollPosition: number;\n\n constructor(\n private _scrollDispatcher: ScrollDispatcher,\n private _ngZone: NgZone,\n private _viewportRuler: ViewportRuler,\n private _config?: CloseScrollStrategyConfig) {}\n\n /** Attaches this scroll strategy to an overlay. */\n attach(overlayRef: OverlayReference) {\n if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw getMatScrollStrategyAlreadyAttachedError();\n }\n\n this._overlayRef = overlayRef;\n }\n\n /** Enables the closing of the attached overlay on scroll. */\n enable() {\n if (this._scrollSubscription) {\n return;\n }\n\n const stream = this._scrollDispatcher.scrolled(0);\n\n if (this._config && this._config.threshold && this._config.threshold > 1) {\n this._initialScrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n this._scrollSubscription = stream.subscribe(() => {\n const scrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n if (Math.abs(scrollPosition - this._initialScrollPosition) > this._config!.threshold!) {\n this._detach();\n } else {\n this._overlayRef.updatePosition();\n }\n });\n } else {\n this._scrollSubscription = stream.subscribe(this._detach);\n }\n }\n\n /** Disables the closing the attached overlay on scroll. */\n disable() {\n if (this._scrollSubscription) {\n this._scrollSubscription.unsubscribe();\n this._scrollSubscription = null;\n }\n }\n\n detach() {\n this.disable();\n this._overlayRef = null!;\n }\n\n /** Detaches the overlay ref and disables the scroll strategy. */\n private _detach = () => {\n this.disable();\n\n if (this._overlayRef.hasAttached()) {\n this._ngZone.run(() => this._overlayRef.detach());\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\n\n/** Scroll strategy that doesn't do anything. */\nexport class NoopScrollStrategy implements ScrollStrategy {\n /** Does nothing, as this scroll strategy is a no-op. */\n enable() { }\n /** Does nothing, as this scroll strategy is a no-op. */\n disable() { }\n /** Does nothing, as this scroll strategy is a no-op. */\n attach() { }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// TODO(jelbourn): move this to live with the rest of the scrolling code\n// TODO(jelbourn): someday replace this with IntersectionObservers\n\n/**\n * Gets whether an element is scrolled outside of view by any of its parent scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is scrolled out of view\n * @docs-private\n */\nexport function isElementScrolledOutsideView(element: ClientRect, scrollContainers: ClientRect[]) {\n return scrollContainers.some(containerBounds => {\n const outsideAbove = element.bottom < containerBounds.top;\n const outsideBelow = element.top > containerBounds.bottom;\n const outsideLeft = element.right < containerBounds.left;\n const outsideRight = element.left > containerBounds.right;\n\n return outsideAbove || outsideBelow || outsideLeft || outsideRight;\n });\n}\n\n\n/**\n * Gets whether an element is clipped by any of its scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is clipped\n * @docs-private\n */\nexport function isElementClippedByScrolling(element: ClientRect, scrollContainers: ClientRect[]) {\n return scrollContainers.some(scrollContainerRect => {\n const clippedAbove = element.top < scrollContainerRect.top;\n const clippedBelow = element.bottom > scrollContainerRect.bottom;\n const clippedLeft = element.left < scrollContainerRect.left;\n const clippedRight = element.right > scrollContainerRect.right;\n\n return clippedAbove || clippedBelow || clippedLeft || clippedRight;\n });\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {isElementScrolledOutsideView} from '../position/scroll-clip';\n\n/**\n * Config options for the RepositionScrollStrategy.\n */\nexport interface RepositionScrollStrategyConfig {\n /** Time in milliseconds to throttle the scroll events. */\n scrollThrottle?: number;\n\n /** Whether to close the overlay once the user has scrolled away completely. */\n autoClose?: boolean;\n}\n\n/**\n * Strategy that will update the element position as the user is scrolling.\n */\nexport class RepositionScrollStrategy implements ScrollStrategy {\n private _scrollSubscription: Subscription|null = null;\n private _overlayRef: OverlayReference;\n\n constructor(\n private _scrollDispatcher: ScrollDispatcher,\n private _viewportRuler: ViewportRuler,\n private _ngZone: NgZone,\n private _config?: RepositionScrollStrategyConfig) { }\n\n /** Attaches this scroll strategy to an overlay. */\n attach(overlayRef: OverlayReference) {\n if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw getMatScrollStrategyAlreadyAttachedError();\n }\n\n this._overlayRef = overlayRef;\n }\n\n /** Enables repositioning of the attached overlay on scroll. */\n enable() {\n if (!this._scrollSubscription) {\n const throttle = this._config ? this._config.scrollThrottle : 0;\n\n this._scrollSubscription = this._scrollDispatcher.scrolled(throttle).subscribe(() => {\n this._overlayRef.updatePosition();\n\n // TODO(crisbeto): make `close` on by default once all components can handle it.\n if (this._config && this._config.autoClose) {\n const overlayRect = this._overlayRef.overlayElement.getBoundingClientRect();\n const {width, height} = this._viewportRuler.getViewportSize();\n\n // TODO(crisbeto): include all ancestor scroll containers here once\n // we have a way of exposing the trigger element to the scroll strategy.\n const parentRects = [{width, height, bottom: height, right: width, top: 0, left: 0}];\n\n if (isElementScrolledOutsideView(overlayRect, parentRects)) {\n this.disable();\n this._ngZone.run(() => this._overlayRef.detach());\n }\n }\n });\n }\n }\n\n /** Disables repositioning of the attached overlay on scroll. */\n disable() {\n if (this._scrollSubscription) {\n this._scrollSubscription.unsubscribe();\n this._scrollSubscription = null;\n }\n }\n\n detach() {\n this.disable();\n this._overlayRef = null!;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, NgZone} from '@angular/core';\nimport {BlockScrollStrategy} from './block-scroll-strategy';\nimport {CloseScrollStrategy, CloseScrollStrategyConfig} from './close-scroll-strategy';\nimport {NoopScrollStrategy} from './noop-scroll-strategy';\nimport {\n RepositionScrollStrategy,\n RepositionScrollStrategyConfig,\n} from './reposition-scroll-strategy';\n\n\n/**\n * Options for how an overlay will handle scrolling.\n *\n * Users can provide a custom value for `ScrollStrategyOptions` to replace the default\n * behaviors. This class primarily acts as a factory for ScrollStrategy instances.\n */\n@Injectable({providedIn: 'root'})\nexport class ScrollStrategyOptions {\n private _document: Document;\n\n constructor(\n private _scrollDispatcher: ScrollDispatcher,\n private _viewportRuler: ViewportRuler,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) document: any) {\n this._document = document;\n }\n\n /** Do nothing on scroll. */\n noop = () => new NoopScrollStrategy();\n\n /**\n * Close the overlay as soon as the user scrolls.\n * @param config Configuration to be used inside the scroll strategy.\n */\n close = (config?: CloseScrollStrategyConfig) => new CloseScrollStrategy(this._scrollDispatcher,\n this._ngZone, this._viewportRuler, config)\n\n /** Block scrolling. */\n block = () => new BlockScrollStrategy(this._viewportRuler, this._document);\n\n /**\n * Update the overlay's position on scroll.\n * @param config Configuration to be used inside the scroll strategy.\n * Allows debouncing the reposition calls.\n */\n reposition = (config?: RepositionScrollStrategyConfig) => new RepositionScrollStrategy(\n this._scrollDispatcher, this._viewportRuler, this._ngZone, config)\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {CdkScrollable, ScrollDispatcher} from '@angular/cdk/scrolling';\n\n// Export pre-defined scroll strategies and interface to build custom ones.\nexport {ScrollStrategy} from './scroll-strategy';\nexport {ScrollStrategyOptions} from './scroll-strategy-options';\nexport {\n RepositionScrollStrategy,\n RepositionScrollStrategyConfig\n} from './reposition-scroll-strategy';\nexport {CloseScrollStrategy} from './close-scroll-strategy';\nexport {NoopScrollStrategy} from './noop-scroll-strategy';\nexport {BlockScrollStrategy} from './block-scroll-strategy';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position/position-strategy';\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ScrollStrategy, NoopScrollStrategy} from './scroll/index';\n\n\n/** Initial configuration used when creating an overlay. */\nexport class OverlayConfig {\n /** Strategy with which to position the overlay. */\n positionStrategy?: PositionStrategy;\n\n /** Strategy to be used when handling scroll events while the overlay is open. */\n scrollStrategy?: ScrollStrategy = new NoopScrollStrategy();\n\n /** Custom class to add to the overlay pane. */\n panelClass?: string | string[] = '';\n\n /** Whether the overlay has a backdrop. */\n hasBackdrop?: boolean = false;\n\n /** Custom class to add to the backdrop */\n backdropClass?: string | string[] = 'cdk-overlay-dark-backdrop';\n\n /** The width of the overlay panel. If a number is provided, pixel units are assumed. */\n width?: number | string;\n\n /** The height of the overlay panel. If a number is provided, pixel units are assumed. */\n height?: number | string;\n\n /** The min-width of the overlay panel. If a number is provided, pixel units are assumed. */\n minWidth?: number | string;\n\n /** The min-height of the overlay panel. If a number is provided, pixel units are assumed. */\n minHeight?: number | string;\n\n /** The max-width of the overlay panel. If a number is provided, pixel units are assumed. */\n maxWidth?: number | string;\n\n /** The max-height of the overlay panel. If a number is provided, pixel units are assumed. */\n maxHeight?: number | string;\n\n /**\n * Direction of the text in the overlay panel. If a `Directionality` instance\n * is passed in, the overlay will handle changes to its value automatically.\n */\n direction?: Direction | Directionality;\n\n /**\n * Whether the overlay should be disposed of when the user goes backwards/forwards in history.\n * Note that this usually doesn't include clicking on links (unless the user is using\n * the `HashLocationStrategy`).\n */\n disposeOnNavigation?: boolean = false;\n\n constructor(config?: OverlayConfig) {\n if (config) {\n // Use `Iterable` instead of `Array` because TypeScript, as of 3.6.3,\n // loses the array generic type in the `for of`. But we *also* have to use `Array` because\n // typescript won't iterate over an `Iterable` unless you compile with `--downlevelIteration`\n const configKeys =\n Object.keys(config) as Iterable<keyof OverlayConfig> & (keyof OverlayConfig)[];\n for (const key of configKeys) {\n if (config[key] !== undefined) {\n // TypeScript, as of version 3.5, sees the left-hand-side of this expression\n // as \"I don't know *which* key this is, so the only valid value is the intersection\n // of all the posible values.\" In this case, that happens to be `undefined`. TypeScript\n // is not smart enough to see that the right-hand-side is actually an access of the same\n // exact type with the same exact key, meaning that the value type must be identical.\n // So we use `any` to work around this.\n this[key] = config[key] as any;\n }\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Horizontal dimension of a connection point on the perimeter of the origin or overlay element. */\nimport {Optional} from '@angular/core';\nexport type HorizontalConnectionPos = 'start' | 'center' | 'end';\n\n/** Vertical dimension of a connection point on the perimeter of the origin or overlay element. */\nexport type VerticalConnectionPos = 'top' | 'center' | 'bottom';\n\n\n/** A connection point on the origin element. */\nexport interface OriginConnectionPosition {\n originX: HorizontalConnectionPos;\n originY: VerticalConnectionPos;\n}\n\n/** A connection point on the overlay element. */\nexport interface OverlayConnectionPosition {\n overlayX: HorizontalConnectionPos;\n overlayY: VerticalConnectionPos;\n}\n\n/** The points of the origin element and the overlay element to connect. */\nexport class ConnectionPositionPair {\n /** X-axis attachment point for connected overlay origin. Can be 'start', 'end', or 'center'. */\n originX: HorizontalConnectionPos;\n /** Y-axis attachment point for connected overlay origin. Can be 'top', 'bottom', or 'center'. */\n originY: VerticalConnectionPos;\n /** X-axis attachment point for connected overlay. Can be 'start', 'end', or 'center'. */\n overlayX: HorizontalConnectionPos;\n /** Y-axis attachment point for connected overlay. Can be 'top', 'bottom', or 'center'. */\n overlayY: VerticalConnectionPos;\n\n constructor(\n origin: OriginConnectionPosition,\n overlay: OverlayConnectionPosition,\n /** Offset along the X axis. */\n public offsetX?: number,\n /** Offset along the Y axis. */\n public offsetY?: number,\n /** Class(es) to be applied to the panel while this position is active. */\n public panelClass?: string | string[]) {\n\n this.originX = origin.originX;\n this.originY = origin.originY;\n this.overlayX = overlay.overlayX;\n this.overlayY = overlay.overlayY;\n }\n}\n\n/**\n * Set of properties regarding the position of the origin and overlay relative to the viewport\n * with respect to the containing Scrollable elements.\n *\n * The overlay and origin are clipped if any part of their bounding client rectangle exceeds the\n * bounds of any one of the strategy's Scrollable's bounding client rectangle.\n *\n * The overlay and origin are outside view if there is no overlap between their bounding client\n * rectangle and any one of the strategy's Scrollable's bounding client rectangle.\n *\n * ----------- -----------\n * | outside | | clipped |\n * | view | --------------------------\n * | | | | | |\n * ---------- | ----------- |\n * -------------------------- | |\n * | | | Scrollable |\n * | | | |\n * | | --------------------------\n * | Scrollable |\n * | |\n * --------------------------\n *\n * @docs-private\n */\nexport class ScrollingVisibility {\n isOriginClipped: boolean;\n isOriginOutsideView: boolean;\n isOverlayClipped: boolean;\n isOverlayOutsideView: boolean;\n}\n\n/** The change event emitted by the strategy when a fallback position is used. */\nexport class ConnectedOverlayPositionChange {\n constructor(\n /** The position used as a result of this change. */\n public connectionPair: ConnectionPositionPair,\n /** @docs-private */\n @Optional() public scrollableViewProperties: ScrollingVisibility) {}\n}\n\n/**\n * Validates whether a vertical position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateVerticalPosition(property: string, value: VerticalConnectionPos) {\n if (value !== 'top' && value !== 'bottom' && value !== 'center') {\n throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n `Expected \"top\", \"bottom\" or \"center\".`);\n }\n}\n\n/**\n * Validates whether a horizontal position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateHorizontalPosition(property: string, value: HorizontalConnectionPos) {\n if (value !== 'start' && value !== 'end' && value !== 'center') {\n throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n `Expected \"start\", \"end\" or \"center\".`);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\n\n\n/**\n * Service for dispatching events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport abstract class BaseOverlayDispatcher implements OnDestroy {\n\n /** Currently attached overlays in the order they were attached. */\n _attachedOverlays: OverlayReference[] = [];\n\n protected _document: Document;\n protected _isAttached: boolean;\n\n constructor(@Inject(DOCUMENT) document: any) {\n this._document = document;\n }\n\n ngOnDestroy(): void {\n this.detach();\n }\n\n /** Add a new overlay to the list of attached overlay refs. */\n add(overlayRef: OverlayReference): void {\n // Ensure that we don't get the same overlay multiple times.\n this.remove(overlayRef);\n this._attachedOverlays.push(overlayRef);\n }\n\n /** Remove an overlay from the list of attached overlay refs. */\n remove(overlayRef: OverlayReference): void {\n const index = this._attachedOverlays.indexOf(overlayRef);\n\n if (index > -1) {\n this._attachedOverlays.splice(index, 1);\n }\n\n // Remove the global listener once there are no more overlays.\n if (this._attachedOverlays.length === 0) {\n this.detach();\n }\n }\n\n /** Detaches the global event listener. */\n protected abstract detach(): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n\n/**\n * Service for dispatching keyboard events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayKeyboardDispatcher extends BaseOverlayDispatcher {\n\n constructor(@Inject(DOCUMENT) document: any) {\n super(document);\n }\n\n /** Add a new overlay to the list of attached overlay refs. */\n override add(overlayRef: OverlayReference): void {\n super.add(overlayRef);\n\n // Lazily start dispatcher once first overlay is added\n if (!this._isAttached) {\n this._document.body.addEventListener('keydown', this._keydownListener);\n this._isAttached = true;\n }\n }\n\n /** Detaches the global keyboard event listener. */\n protected detach() {\n if (this._isAttached) {\n this._document.body.removeEventListener('keydown', this._keydownListener);\n this._isAttached = false;\n }\n }\n\n /** Keyboard event listener that will be attached to the body. */\n private _keydownListener = (event: KeyboardEvent) => {\n const overlays = this._attachedOverlays;\n\n for (let i = overlays.length - 1; i > -1; i--) {\n // Dispatch the keydown event to the top overlay which has subscribers to its keydown events.\n // We want to target the most recent overlay, rather than trying to match where the event came\n // from, because some components might open an overlay, but keep focus on a trigger element\n // (e.g. for select and autocomplete). We skip overlays without keydown event subscriptions,\n // because we don't want overlays that don't handle keyboard events to block the ones below\n // them that do.\n if (overlays[i]._keydownEvents.observers.length > 0) {\n overlays[i]._keydownEvents.next(event);\n break;\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n/**\n * Service for dispatching mouse click events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayOutsideClickDispatcher extends BaseOverlayDispatcher {\n private _cursorOriginalValue: string;\n private _cursorStyleIsSet = false;\n\n constructor(@Inject(DOCUMENT) document: any, private _platform: Platform) {\n super(document);\n }\n\n /** Add a new overlay to the list of attached overlay refs. */\n override add(overlayRef: OverlayReference): void {\n super.add(overlayRef);\n\n // Safari on iOS does not generate click events for non-interactive\n // elements. However, we want to receive a click for any element outside\n // the overlay. We can force a \"clickable\" state by setting\n // `cursor: pointer` on the document body. See:\n // https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event#Safari_Mobile\n // https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html\n if (!this._isAttached) {\n const body = this._document.body;\n body.addEventListener('click', this._clickListener, true);\n body.addEventListener('auxclick', this._clickListener, true);\n body.addEventListener('contextmenu', this._clickListener, true);\n\n // click event is not fired on iOS. To make element \"clickable\" we are\n // setting the cursor to pointer\n if (this._platform.IOS && !this._cursorStyleIsSet) {\n this._cursorOriginalValue = body.style.cursor;\n body.style.cursor = 'pointer';\n this._cursorStyleIsSet = true;\n }\n\n this._isAttached = true;\n }\n }\n\n /** Detaches the global keyboard event listener. */\n protected detach() {\n if (this._isAttached) {\n const body = this._document.body;\n body.removeEventListener('click', this._clickListener, true);\n body.removeEventListener('auxclick', this._clickListener, true);\n body.removeEventListener('contextmenu', this._clickListener, true);\n if (this._platform.IOS && this._cursorStyleIsSet) {\n body.style.cursor = this._cursorOriginalValue;\n this._cursorStyleIsSet = false;\n }\n this._isAttached = false;\n }\n }\n\n /** Click event listener that will be attached to the body propagate phase. */\n private _clickListener = (event: MouseEvent) => {\n const target = _getEventTarget(event);\n // We copy the array because the original may be modified asynchronously if the\n // outsidePointerEvents listener decides to detach overlays resulting in index errors inside\n // the for loop.\n const overlays = this._attachedOverlays.slice();\n\n // Dispatch the mouse event to the top overlay which has subscribers to its mouse events.\n // We want to target all overlays for which the click could be considered as outside click.\n // As soon as we reach an overlay for which the click is not outside click we break off\n // the loop.\n for (let i = overlays.length - 1; i > -1; i--) {\n const overlayRef = overlays[i];\n if (overlayRef._outsidePointerEvents.observers.length < 1 || !overlayRef.hasAttached()) {\n continue;\n }\n\n // If it's a click inside the overlay, just break - we should do nothing\n // If it's an outside click dispatch the mouse event, and proceed with the next overlay\n if (overlayRef.overlayElement.contains(target as Node)) {\n break;\n }\n\n overlayRef._outsidePointerEvents.next(event);\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {Platform, _isTestEnvironment} from '@angular/cdk/platform';\n\n/** Container inside which all overlays will render. */\n@Injectable({providedIn: 'root'})\nexport class OverlayContainer implements OnDestroy {\n protected _containerElement: HTMLElement;\n protected _document: Document;\n\n constructor(@Inject(DOCUMENT) document: any, protected _platform: Platform) {\n this._document = document;\n }\n\n ngOnDestroy() {\n const container = this._containerElement;\n\n if (container && container.parentNode) {\n container.parentNode.removeChild(container);\n }\n }\n\n /**\n * This method returns the overlay container element. It will lazily\n * create the element the first time it is called to facilitate using\n * the container in non-browser environments.\n * @returns the container element\n */\n getContainerElement(): HTMLElement {\n if (!this._containerElement) {\n this._createContainer();\n }\n\n return this._containerElement;\n }\n\n /**\n * Create the overlay container element, which is simply a div\n * with the 'cdk-overlay-container' class on the document body.\n */\n protected _createContainer(): void {\n const containerClass = 'cdk-overlay-container';\n\n // TODO(crisbeto): remove the testing check once we have an overlay testing\n // module or Angular starts tearing down the testing `NgModule`. See:\n // https://github.com/angular/angular/issues/18831\n if (this._platform.isBrowser || _isTestEnvironment()) {\n const oppositePlatformContainers =\n this._document.querySelectorAll(`.${containerClass}[platform=\"server\"], ` +\n `.${containerClass}[platform=\"test\"]`);\n\n // Remove any old containers from the opposite platform.\n // This can happen when transitioning from the server to the client.\n for (let i = 0; i < oppositePlatformContainers.length; i++) {\n oppositePlatformContainers[i].parentNode!.removeChild(oppositePlatformContainers[i]);\n }\n }\n\n const container = this._document.createElement('div');\n container.classList.add(containerClass);\n\n // A long time ago we kept adding new overlay containers whenever a new app was instantiated,\n // but at some point we added logic which clears the duplicate ones in order to avoid leaks.\n // The new logic was a little too aggressive since it was breaking some legitimate use cases.\n // To mitigate the problem we made it so that only containers from a different platform are\n // cleared, but the side-effect was that people started depending on the overly-aggressive\n // logic to clean up their tests for them. Until we can introduce an overlay-specific testing\n // module which does the cleanup, we try to detect that we're in a test environment and we\n // always clear the container. See #17006.\n // TODO(crisbeto): remove the test environment check once we have an overlay testing module.\n if (_isTestEnvironment()) {\n container.setAttribute('platform', 'test');\n } else if (!this._platform.isBrowser) {\n container.setAttribute('platform', 'server');\n }\n\n this._document.body.appendChild(container);\n this._containerElement = container;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ComponentPortal, Portal, PortalOutlet, TemplatePortal} from '@angular/cdk/portal';\nimport {ComponentRef, EmbeddedViewRef, NgZone} from '@angular/core';\nimport {Location} from '@angular/common';\nimport {Observable, Subject, merge, SubscriptionLike, Subscription} from 'rxjs';\nimport {take, takeUntil} from 'rxjs/operators';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {OverlayReference} from './overlay-reference';\nimport {PositionStrategy} from './position/position-strategy';\nimport {ScrollStrategy} from './scroll';\n\n\n/** An object where all of its properties cannot be written. */\nexport type ImmutableObject<T> = {\n readonly [P in keyof T]: T[P];\n};\n\n/**\n * Reference to an overlay that has been created with the Overlay service.\n * Used to manipulate or dispose of said overlay.\n */\nexport class OverlayRef implements PortalOutlet, OverlayReference {\n private _backdropElement: HTMLElement | null = null;\n private readonly _backdropClick = new Subject<MouseEvent>();\n private readonly _attachments = new Subject<void>();\n private readonly _detachments = new Subject<void>();\n private _positionStrategy: PositionStrategy | undefined;\n private _scrollStrategy: ScrollStrategy | undefined;\n private _locationChanges: SubscriptionLike = Subscription.EMPTY;\n private _backdropClickHandler = (event: MouseEvent) => this._backdropClick.next(event);\n\n /**\n * Reference to the parent of the `_host` at the time it was detached. Used to restore\n * the `_host` to its original position in the DOM when it gets re-attached.\n */\n private _previousHostParent: HTMLElement;\n\n /** Stream of keydown events dispatched to this overlay. */\n readonly _keydownEvents = new Subject<KeyboardEvent>();\n\n /** Stream of mouse outside events dispatched to this overlay. */\n readonly _outsidePointerEvents = new Subject<MouseEvent>();\n\n constructor(\n private _portalOutlet: PortalOutlet,\n private _host: HTMLElement,\n private _pane: HTMLElement,\n private _config: ImmutableObject<OverlayConfig>,\n private _ngZone: NgZone,\n private _keyboardDispatcher: OverlayKeyboardDispatcher,\n private _document: Document,\n private _location: Location,\n private _outsideClickDispatcher: OverlayOutsideClickDispatcher) {\n\n if (_config.scrollStrategy) {\n this._scrollStrategy = _config.scrollStrategy;\n this._scrollStrategy.attach(this);\n }\n\n this._positionStrategy = _config.positionStrategy;\n }\n\n /** The overlay's HTML element */\n get overlayElement(): HTMLElement {\n return this._pane;\n }\n\n /** The overlay's backdrop HTML element. */\n get backdropElement(): HTMLElement | null {\n return this._backdropElement;\n }\n\n /**\n * Wrapper around the panel element. Can be used for advanced\n * positioning where a wrapper with specific styling is\n * required around the overlay pane.\n */\n get hostElement(): HTMLElement {\n return this._host;\n }\n\n attach<T>(portal: ComponentPortal<T>): ComponentRef<T>;\n attach<T>(portal: TemplatePortal<T>): EmbeddedViewRef<T>;\n attach(portal: any): any;\n\n /**\n * Attaches content, given via a Portal, to the overlay.\n * If the overlay is configured to have a backdrop, it will be created.\n *\n * @param portal Portal instance to which to attach the overlay.\n * @returns The portal attachment result.\n */\n attach(portal: Portal<any>): any {\n let attachResult = this._portalOutlet.attach(portal);\n\n // Update the pane element with the given configuration.\n if (!this._host.parentElement && this._previousHostParent) {\n this._previousHostParent.appendChild(this._host);\n }\n\n if (this._positionStrategy) {\n this._positionStrategy.attach(this);\n }\n\n this._updateStackingOrder();\n this._updateElementSize();\n this._updateElementDirection();\n\n if (this._scrollStrategy) {\n this._scrollStrategy.enable();\n }\n\n // Update the position once the zone is stable so that the overlay will be fully rendered\n // before attempting to position it, as the position may depend on the size of the rendered\n // content.\n this._ngZone.onStable\n .pipe(take(1))\n .subscribe(() => {\n // The overlay could've been detached before the zone has stabilized.\n if (this.hasAttached()) {\n this.updatePosition();\n }\n });\n\n // Enable pointer events for the overlay pane element.\n this._togglePointerEvents(true);\n\n if (this._config.hasBackdrop) {\n this._attachBackdrop();\n }\n\n if (this._config.panelClass) {\n this._toggleClasses(this._pane, this._config.panelClass, true);\n }\n\n // Only emit the `attachments` event once all other setup is done.\n this._attachments.next();\n\n // Track this overlay by the keyboard dispatcher\n this._keyboardDispatcher.add(this);\n\n if (this._config.disposeOnNavigation) {\n this._locationChanges = this._location.subscribe(() => this.dispose());\n }\n\n this._outsideClickDispatcher.add(this);\n return attachResult;\n }\n\n /**\n * Detaches an overlay from a portal.\n * @returns The portal detachment result.\n */\n detach(): any {\n if (!this.hasAttached()) {\n return;\n }\n\n this.detachBackdrop();\n\n // When the overlay is detached, the pane element should disable pointer events.\n // This is necessary because otherwise the pane element will cover the page and disable\n // pointer events therefore. Depends on the position strategy and the applied pane boundaries.\n this._togglePointerEvents(false);\n\n if (this._positionStrategy && this._positionStrategy.detach) {\n this._positionStrategy.detach();\n }\n\n if (this._scrollStrategy) {\n this._scrollStrategy.disable();\n }\n\n const detachmentResult = this._portalOutlet.detach();\n\n // Only emit after everything is detached.\n this._detachments.next();\n\n // Remove this overlay from keyboard dispatcher tracking.\n this._keyboardDispatcher.remove(this);\n\n // Keeping the host element in the DOM can cause scroll jank, because it still gets\n // rendered, even though it's transparent and unclickable which is why we remove it.\n this._detachContentWhenStable();\n this._locationChanges.unsubscribe();\n this._outsideClickDispatcher.remove(this);\n return detachmentResult;\n }\n\n /** Cleans up the overlay from the DOM. */\n dispose(): void {\n const isAttached = this.hasAttached();\n\n if (this._positionStrategy) {\n this._positionStrategy.dispose();\n }\n\n this._disposeScrollStrategy();\n this._disposeBackdrop(this._backdropElement);\n this._locationChanges.unsubscribe();\n this._keyboardDispatcher.remove(this);\n this._portalOutlet.dispose();\n this._attachments.complete();\n this._backdropClick.complete();\n this._keydownEvents.complete();\n this._outsidePointerEvents.complete();\n this._outsideClickDispatcher.remove(this);\n\n if (this._host && this._host.parentNode) {\n this._host.parentNode.removeChild(this._host);\n this._host = null!;\n }\n\n this._previousHostParent = this._pane = null!;\n\n if (isAttached) {\n this._detachments.next();\n }\n\n this._detachments.complete();\n }\n\n /** Whether the overlay has attached content. */\n hasAttached(): boolean {\n return this._portalOutlet.hasAttached();\n }\n\n /** Gets an observable that emits when the backdrop has been clicked. */\n backdropClick(): Observable<MouseEvent> {\n return this._backdropClick;\n }\n\n /** Gets an observable that emits when the overlay has been attached. */\n attachments(): Observable<void> {\n return this._attachments;\n }\n\n /** Gets an observable that emits when the overlay has been detached. */\n detachments(): Observable<void> {\n return this._detachments;\n }\n\n /** Gets an observable of keydown events targeted to this overlay. */\n keydownEvents(): Observable<KeyboardEvent> {\n return this._keydownEvents;\n }\n\n /** Gets an observable of pointer events targeted outside this overlay. */\n outsidePointerEvents(): Observable<MouseEvent> {\n return this._outsidePointerEvents;\n }\n\n /** Gets the current overlay configuration, which is immutable. */\n getConfig(): OverlayConfig {\n return this._config;\n }\n\n /** Updates the position of the overlay based on the position strategy. */\n updatePosition(): void {\n if (this._positionStrategy) {\n this._positionStrategy.apply();\n }\n }\n\n /** Switches to a new position strategy and updates the overlay position. */\n updatePositionStrategy(strategy: PositionStrategy): void {\n if (strategy === this._positionStrategy) {\n return;\n }\n\n if (this._positionStrategy) {\n this._positionStrategy.dispose();\n }\n\n this._positionStrategy = strategy;\n\n if (this.hasAttached()) {\n strategy.attach(this);\n this.updatePosition();\n }\n }\n\n /** Update the size properties of the overlay. */\n updateSize(sizeConfig: OverlaySizeConfig): void {\n this._config = {...this._config, ...sizeConfig};\n this._updateElementSize();\n }\n\n /** Sets the LTR/RTL direction for the overlay. */\n setDirection(dir: Direction | Directionality): void {\n this._config = {...this._config, direction: dir};\n this._updateElementDirection();\n }\n\n /** Add a CSS class or an array of classes to the overlay pane. */\n addPanelClass(classes: string | string[]): void {\n if (this._pane) {\n this._toggleClasses(this._pane, classes, true);\n }\n }\n\n /** Remove a CSS class or an array of classes from the overlay pane. */\n removePanelClass(classes: string | string[]): void {\n if (this._pane) {\n this._toggleClasses(this._pane, classes, false);\n }\n }\n\n /**\n * Returns the layout direction of the overlay panel.\n */\n getDirection(): Direction {\n const direction = this._config.direction;\n\n if (!direction) {\n return 'ltr';\n }\n\n return typeof direction === 'string' ? direction : direction.value;\n }\n\n /** Switches to a new scroll strategy. */\n updateScrollStrategy(strategy: ScrollStrategy): void {\n if (strategy === this._scrollStrategy) {\n return;\n }\n\n this._disposeScrollStrategy();\n this._scrollStrategy = strategy;\n\n if (this.hasAttached()) {\n strategy.attach(this);\n strategy.enable();\n }\n }\n\n /** Updates the text direction of the overlay panel. */\n private _updateElementDirection() {\n this._host.setAttribute('dir', this.getDirection());\n }\n\n /** Updates the size of the overlay element based on the overlay config. */\n private _updateElementSize() {\n if (!this._pane) {\n return;\n }\n\n const style = this._pane.style;\n\n style.width = coerceCssPixelValue(this._config.width);\n style.height = coerceCssPixelValue(this._config.height);\n style.minWidth = coerceCssPixelValue(this._config.minWidth);\n style.minHeight = coerceCssPixelValue(this._config.minHeight);\n style.maxWidth = coerceCssPixelValue(this._config.maxWidth);\n style.maxHeight = coerceCssPixelValue(this._config.maxHeight);\n }\n\n /** Toggles the pointer events for the overlay pane element. */\n private _togglePointerEvents(enablePointer: boolean) {\n this._pane.style.pointerEvents = enablePointer ? '' : 'none';\n }\n\n /** Attaches a backdrop for this overlay. */\n private _attachBackdrop() {\n const showingClass = 'cdk-overlay-backdrop-showing';\n\n this._backdropElement = this._document.createElement('div');\n this._backdropElement.classList.add('cdk-overlay-backdrop');\n\n if (this._config.backdropClass) {\n this._toggleClasses(this._backdropElement, this._config.backdropClass, true);\n }\n\n // Insert the backdrop before the pane in the DOM order,\n // in order to handle stacked overlays properly.\n this._host.parentElement!.insertBefore(this._backdropElement, this._host);\n\n // Forward backdrop clicks such that the consumer of the overlay can perform whatever\n // action desired when such a click occurs (usually closing the overlay).\n this._backdropElement.addEventListener('click', this._backdropClickHandler);\n\n // Add class to fade-in the backdrop after one frame.\n if (typeof requestAnimationFrame !== 'undefined') {\n this._ngZone.runOutsideAngular(() => {\n requestAnimationFrame(() => {\n if (this._backdropElement) {\n this._backdropElement.classList.add(showingClass);\n }\n });\n });\n } else {\n this._backdropElement.classList.add(showingClass);\n }\n }\n\n /**\n * Updates the stacking order of the element, moving it to the top if necessary.\n * This is required in cases where one overlay was detached, while another one,\n * that should be behind it, was destroyed. The next time both of them are opened,\n * the stacking will be wrong, because the detached element's pane will still be\n * in its original DOM position.\n */\n private _updateStackingOrder() {\n if (this._host.nextSibling) {\n this._host.parentNode!.appendChild(this._host);\n }\n }\n\n /** Detaches the backdrop (if any) associated with the overlay. */\n detachBackdrop(): void {\n const backdropToDetach = this._backdropElement;\n\n if (!backdropToDetach) {\n return;\n }\n\n let timeoutId: any;\n const finishDetach = () => {\n // It may not be attached to anything in certain cases (e.g. unit tests).\n if (backdropToDetach) {\n backdropToDetach.removeEventListener('click', this._backdropClickHandler);\n backdropToDetach.removeEventListener('transitionend', finishDetach);\n this._disposeBackdrop(backdropToDetach);\n }\n\n if (this._config.backdropClass) {\n this._toggleClasses(backdropToDetach!, this._config.backdropClass, false);\n }\n\n clearTimeout(timeoutId);\n };\n\n backdropToDetach.classList.remove('cdk-overlay-backdrop-showing');\n\n this._ngZone.runOutsideAngular(() => {\n backdropToDetach!.addEventListener('transitionend', finishDetach);\n });\n\n // If the backdrop doesn't have a transition, the `transitionend` event won't fire.\n // In this case we make it unclickable and we try to remove it after a delay.\n backdropToDetach.style.pointerEvents = 'none';\n\n // Run this outside the Angular zone because there's nothing that Angular cares about.\n // If it were to run inside the Angular zone, every test that used Overlay would have to be\n // either async or fakeAsync.\n timeoutId = this._ngZone.runOutsideAngular(() => setTimeout(finishDetach, 500));\n }\n\n /** Toggles a single CSS class or an array of classes on an element. */\n private _toggleClasses(element: HTMLElement, cssClasses: string | string[], isAdd: boolean) {\n const classList = element.classList;\n\n coerceArray(cssClasses).forEach(cssClass => {\n // We can't do a spread here, because IE doesn't support setting multiple classes.\n // Also trying to add an empty string to a DOMTokenList will throw.\n if (cssClass) {\n isAdd ? classList.add(cssClass) : classList.remove(cssClass);\n }\n });\n }\n\n /** Detaches the overlay content next time the zone stabilizes. */\n private _detachContentWhenStable() {\n // Normally we wouldn't have to explicitly run this outside the `NgZone`, however\n // if the consumer is using `zone-patch-rxjs`, the `Subscription.unsubscribe` call will\n // be patched to run inside the zone, which will throw us into an infinite loop.\n this._ngZone.runOutsideAngular(() => {\n // We can't remove the host here immediately, because the overlay pane's content\n // might still be animating. This stream helps us avoid interrupting the animation\n // by waiting for the pane to become empty.\n const subscription = this._ngZone.onStable\n .pipe(takeUntil(merge(this._attachments, this._detachments)))\n .subscribe(() => {\n // Needs a couple of checks for the pane and host, because\n // they may have been removed by the time the zone stabilizes.\n if (!this._pane || !this._host || this._pane.children.length === 0) {\n if (this._pane && this._config.panelClass) {\n this._toggleClasses(this._pane, this._config.panelClass, false);\n }\n\n if (this._host && this._host.parentElement) {\n this._previousHostParent = this._host.parentElement;\n this._previousHostParent.removeChild(this._host);\n }\n\n subscription.unsubscribe();\n }\n });\n });\n }\n\n /** Disposes of a scroll strategy. */\n private _disposeScrollStrategy() {\n const scrollStrategy = this._scrollStrategy;\n\n if (scrollStrategy) {\n scrollStrategy.disable();\n\n if (scrollStrategy.detach) {\n scrollStrategy.detach();\n }\n }\n }\n\n /** Removes a backdrop element from the DOM. */\n private _disposeBackdrop(backdrop: HTMLElement | null) {\n if (backdrop) {\n if (backdrop.parentNode) {\n backdrop.parentNode.removeChild(backdrop);\n }\n\n // It is possible that a new portal has been attached to this overlay since we started\n // removing the backdrop. If that is the case, only clear the backdrop reference if it\n // is still the same instance that we started to remove.\n if (this._backdropElement === backdrop) {\n this._backdropElement = null;\n }\n }\n }\n}\n\n\n/** Size properties for an overlay. */\nexport interface OverlaySizeConfig {\n width?: number | string;\n height?: number | string;\n minWidth?: number | string;\n minHeight?: number | string;\n maxWidth?: number | string;\n maxHeight?: number | string;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {ElementRef} from '@angular/core';\nimport {ViewportRuler, CdkScrollable, ViewportScrollPosition} from '@angular/cdk/scrolling';\nimport {\n ConnectedOverlayPositionChange,\n ConnectionPositionPair,\n ScrollingVisibility,\n validateHorizontalPosition,\n validateVerticalPosition,\n} from './connected-position';\nimport {Observable, Subscription, Subject} from 'rxjs';\nimport {OverlayReference} from '../overlay-reference';\nimport {isElementScrolledOutsideView, isElementClippedByScrolling} from './scroll-clip';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {Platform} from '@angular/cdk/platform';\nimport {OverlayContainer} from '../overlay-container';\n\n// TODO: refactor clipping detection into a separate thing (part of scrolling module)\n// TODO: doesn't handle both flexible width and height when it has to scroll along both axis.\n\n/** Class to be added to the overlay bounding box. */\nconst boundingBoxClass = 'cdk-overlay-connected-position-bounding-box';\n\n/** Regex used to split a string on its CSS units. */\nconst cssUnitPattern = /([A-Za-z%]+)$/;\n\n/** Possible values that can be set as the origin of a FlexibleConnectedPositionStrategy. */\nexport type FlexibleConnectedPositionStrategyOrigin = ElementRef | Element | Point & {\n width?: number;\n height?: number;\n};\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n */\nexport class FlexibleConnectedPositionStrategy implements PositionStrategy {\n /** The overlay to which this strategy is attached. */\n private _overlayRef: OverlayReference;\n\n /** Whether we're performing the very first positioning of the overlay. */\n private _isInitialRender: boolean;\n\n /** Last size used for the bounding box. Used to avoid resizing the overlay after open. */\n private _lastBoundingBoxSize = {width: 0, height: 0};\n\n /** Whether the overlay was pushed in a previous positioning. */\n private _isPushed = false;\n\n /** Whether the overlay can be pushed on-screen on the initial open. */\n private _canPush = true;\n\n /** Whether the overlay can grow via flexible width/height after the initial open. */\n private _growAfterOpen = false;\n\n /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n private _hasFlexibleDimensions = true;\n\n /** Whether the overlay position is locked. */\n private _positionLocked = false;\n\n /** Cached origin dimensions */\n private _originRect: ClientRect;\n\n /** Cached overlay dimensions */\n private _overlayRect: ClientRect;\n\n /** Cached viewport dimensions */\n private _viewportRect: ClientRect;\n\n /** Amount of space that must be maintained between the overlay and the edge of the viewport. */\n private _viewportMargin = 0;\n\n /** The Scrollable containers used to check scrollable view properties on position change. */\n private _scrollables: CdkScrollable[] = [];\n\n /** Ordered list of preferred positions, from most to least desirable. */\n _preferredPositions: ConnectionPositionPair[] = [];\n\n /** The origin element against which the overlay will be positioned. */\n private _origin: FlexibleConnectedPositionStrategyOrigin;\n\n /** The overlay pane element. */\n private _pane: HTMLElement;\n\n /** Whether the strategy has been disposed of already. */\n private _isDisposed: boolean;\n\n /**\n * Parent element for the overlay panel used to constrain the overlay panel's size to fit\n * within the viewport.\n */\n private _boundingBox: HTMLElement | null;\n\n /** The last position to have been calculated as the best fit position. */\n private _lastPosition: ConnectedPosition | null;\n\n /** Subject that emits whenever the position changes. */\n private readonly _positionChanges = new Subject<ConnectedOverlayPositionChange>();\n\n /** Subscription to viewport size changes. */\n private _resizeSubscription = Subscription.EMPTY;\n\n /** Default offset for the overlay along the x axis. */\n private _offsetX = 0;\n\n /** Default offset for the overlay along the y axis. */\n private _offsetY = 0;\n\n /** Selector to be used when finding the elements on which to set the transform origin. */\n private _transformOriginSelector: string;\n\n /** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */\n private _appliedPanelClasses: string[] = [];\n\n /** Amount by which the overlay was pushed in each axis during the last time it was positioned. */\n private _previousPushAmount: {x: number, y: number} | null;\n\n /** Observable sequence of position changes. */\n positionChanges: Observable<ConnectedOverlayPositionChange> = this._positionChanges;\n\n /** Ordered list of preferred positions, from most to least desirable. */\n get positions(): ConnectionPositionPair[] {\n return this._preferredPositions;\n }\n\n constructor(\n connectedTo: FlexibleConnectedPositionStrategyOrigin, private _viewportRuler: ViewportRuler,\n private _document: Document, private _platform: Platform,\n private _overlayContainer: OverlayContainer) {\n this.setOrigin(connectedTo);\n }\n\n /** Attaches this position strategy to an overlay. */\n attach(overlayRef: OverlayReference): void {\n if (this._overlayRef && overlayRef !== this._overlayRef &&\n (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error('This position strategy is already attached to an overlay');\n }\n\n this._validatePositions();\n\n overlayRef.hostElement.classList.add(boundingBoxClass);\n\n this._overlayRef = overlayRef;\n this._boundingBox = overlayRef.hostElement;\n this._pane = overlayRef.overlayElement;\n this._isDisposed = false;\n this._isInitialRender = true;\n this._lastPosition = null;\n this._resizeSubscription.unsubscribe();\n this._resizeSubscription = this._viewportRuler.change().subscribe(() => {\n // When the window is resized, we want to trigger the next reposition as if it\n // was an initial render, in order for the strategy to pick a new optimal position,\n // otherwise position locking will cause it to stay at the old one.\n this._isInitialRender = true;\n this.apply();\n });\n }\n\n /**\n * Updates the position of the overlay element, using whichever preferred position relative\n * to the origin best fits on-screen.\n *\n * The selection of a position goes as follows:\n * - If any positions fit completely within the viewport as-is,\n * choose the first position that does so.\n * - If flexible dimensions are enabled and at least one satifies the given minimum width/height,\n * choose the position with the greatest available size modified by the positions' weight.\n * - If pushing is enabled, take the position that went off-screen the least and push it\n * on-screen.\n * - If none of the previous criteria were met, use the position that goes off-screen the least.\n * @docs-private\n */\n apply(): void {\n // We shouldn't do anything if the strategy was disposed or we're on the server.\n if (this._isDisposed || !this._platform.isBrowser) {\n return;\n }\n\n // If the position has been applied already (e.g. when the overlay was opened) and the\n // consumer opted into locking in the position, re-use the old position, in order to\n // prevent the overlay from jumping around.\n if (!this._isInitialRender && this._positionLocked && this._lastPosition) {\n this.reapplyLastPosition();\n return;\n }\n\n this._clearPanelClasses();\n this._resetOverlayElementStyles();\n this._resetBoundingBoxStyles();\n\n // We need the bounding rects for the origin and the overlay to determine how to position\n // the overlay relative to the origin.\n // We use the viewport rect to determine whether a position would go off-screen.\n this._viewportRect = this._getNarrowedViewportRect();\n this._originRect = this._getOriginRect();\n this._overlayRect = this._pane.getBoundingClientRect();\n\n const originRect = this._originRect;\n const overlayRect = this._overlayRect;\n const viewportRect = this._viewportRect;\n\n // Positions where the overlay will fit with flexible dimensions.\n const flexibleFits: FlexibleFit[] = [];\n\n // Fallback if none of the preferred positions fit within the viewport.\n let fallback: FallbackPosition | undefined;\n\n // Go through each of the preferred positions looking for a good fit.\n // If a good fit is found, it will be applied immediately.\n for (let pos of this._preferredPositions) {\n // Get the exact (x, y) coordinate for the point-of-origin on the origin element.\n let originPoint = this._getOriginPoint(originRect, pos);\n\n // From that point-of-origin, get the exact (x, y) coordinate for the top-left corner of the\n // overlay in this position. We use the top-left corner for calculations and later translate\n // this into an appropriate (top, left, bottom, right) style.\n let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, pos);\n\n // Calculate how well the overlay would fit into the viewport with this point.\n let overlayFit = this._getOverlayFit(overlayPoint, overlayRect, viewportRect, pos);\n\n // If the overlay, without any further work, fits into the viewport, use this position.\n if (overlayFit.isCompletelyWithinViewport) {\n this._isPushed = false;\n this._applyPosition(pos, originPoint);\n return;\n }\n\n // If the overlay has flexible dimensions, we can use this position\n // so long as there's enough space for the minimum dimensions.\n if (this._canFitWithFlexibleDimensions(overlayFit, overlayPoint, viewportRect)) {\n // Save positions where the overlay will fit with flexible dimensions. We will use these\n // if none of the positions fit *without* flexible dimensions.\n flexibleFits.push({\n position: pos,\n origin: originPoint,\n overlayRect,\n boundingBoxRect: this._calculateBoundingBoxRect(originPoint, pos)\n });\n\n continue;\n }\n\n // If the current preferred position does not fit on the screen, remember the position\n // if it has more visible area on-screen than we've seen and move onto the next preferred\n // position.\n if (!fallback || fallback.overlayFit.visibleArea < overlayFit.visibleArea) {\n fallback = {overlayFit, overlayPoint, originPoint, position: pos, overlayRect};\n }\n }\n\n // If there are any positions where the overlay would fit with flexible dimensions, choose the\n // one that has the greatest area available modified by the position's weight\n if (flexibleFits.length) {\n let bestFit: FlexibleFit | null = null;\n let bestScore = -1;\n for (const fit of flexibleFits) {\n const score =\n fit.boundingBoxRect.width * fit.boundingBoxRect.height * (fit.position.weight || 1);\n if (score > bestScore) {\n bestScore = score;\n bestFit = fit;\n }\n }\n\n this._isPushed = false;\n this._applyPosition(bestFit!.position, bestFit!.origin);\n return;\n }\n\n // When none of the preferred positions fit within the viewport, take the position\n // that went off-screen the least and attempt to push it on-screen.\n if (this._canPush) {\n // TODO(jelbourn): after pushing, the opening \"direction\" of the overlay might not make sense.\n this._isPushed = true;\n this._applyPosition(fallback!.position, fallback!.originPoint);\n return;\n }\n\n // All options for getting the overlay within the viewport have been exhausted, so go with the\n // position that went off-screen the least.\n this._applyPosition(fallback!.position, fallback!.originPoint);\n }\n\n detach(): void {\n this._clearPanelClasses();\n this._lastPosition = null;\n this._previousPushAmount = null;\n this._resizeSubscription.unsubscribe();\n }\n\n /** Cleanup after the element gets destroyed. */\n dispose(): void {\n if (this._isDisposed) {\n return;\n }\n\n // We can't use `_resetBoundingBoxStyles` here, because it resets\n // some properties to zero, rather than removing them.\n if (this._boundingBox) {\n extendStyles(this._boundingBox.style, {\n top: '',\n left: '',\n right: '',\n bottom: '',\n height: '',\n width: '',\n alignItems: '',\n justifyContent: '',\n } as CSSStyleDeclaration);\n }\n\n if (this._pane) {\n this._resetOverlayElementStyles();\n }\n\n if (this._overlayRef) {\n this._overlayRef.hostElement.classList.remove(boundingBoxClass);\n }\n\n this.detach();\n this._positionChanges.complete();\n this._overlayRef = this._boundingBox = null!;\n this._isDisposed = true;\n }\n\n /**\n * This re-aligns the overlay element with the trigger in its last calculated position,\n * even if a position higher in the \"preferred positions\" list would now fit. This\n * allows one to re-align the panel without changing the orientation of the panel.\n */\n reapplyLastPosition(): void {\n if (!this._isDisposed && (!this._platform || this._platform.isBrowser)) {\n this._originRect = this._getOriginRect();\n this._overlayRect = this._pane.getBoundingClientRect();\n this._viewportRect = this._getNarrowedViewportRect();\n\n const lastPosition = this._lastPosition || this._preferredPositions[0];\n const originPoint = this._getOriginPoint(this._originRect, lastPosition);\n\n this._applyPosition(lastPosition, originPoint);\n }\n }\n\n /**\n * Sets the list of Scrollable containers that host the origin element so that\n * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n * Scrollable must be an ancestor element of the strategy's origin element.\n */\n withScrollableContainers(scrollables: CdkScrollable[]): this {\n this._scrollables = scrollables;\n return this;\n }\n\n /**\n * Adds new preferred positions.\n * @param positions List of positions options for this overlay.\n */\n withPositions(positions: ConnectedPosition[]): this {\n this._preferredPositions = positions;\n\n // If the last calculated position object isn't part of the positions anymore, clear\n // it in order to avoid it being picked up if the consumer tries to re-apply.\n if (positions.indexOf(this._lastPosition!) === -1) {\n this._lastPosition = null;\n }\n\n this._validatePositions();\n\n return this;\n }\n\n /**\n * Sets a minimum distance the overlay may be positioned to the edge of the viewport.\n * @param margin Required margin between the overlay and the viewport edge in pixels.\n */\n withViewportMargin(margin: number): this {\n this._viewportMargin = margin;\n return this;\n }\n\n /** Sets whether the overlay's width and height can be constrained to fit within the viewport. */\n withFlexibleDimensions(flexibleDimensions = true): this {\n this._hasFlexibleDimensions = flexibleDimensions;\n return this;\n }\n\n /** Sets whether the overlay can grow after the initial open via flexible width/height. */\n withGrowAfterOpen(growAfterOpen = true): this {\n this._growAfterOpen = growAfterOpen;\n return this;\n }\n\n /** Sets whether the overlay can be pushed on-screen if none of the provided positions fit. */\n withPush(canPush = true): this {\n this._canPush = canPush;\n return this;\n }\n\n /**\n * Sets whether the overlay's position should be locked in after it is positioned\n * initially. When an overlay is locked in, it won't attempt to reposition itself\n * when the position is re-applied (e.g. when the user scrolls away).\n * @param isLocked Whether the overlay should locked in.\n */\n withLockedPosition(isLocked = true): this {\n this._positionLocked = isLocked;\n return this;\n }\n\n /**\n * Sets the origin, relative to which to position the overlay.\n * Using an element origin is useful for building components that need to be positioned\n * relatively to a trigger (e.g. dropdown menus or tooltips), whereas using a point can be\n * used for cases like contextual menus which open relative to the user's pointer.\n * @param origin Reference to the new origin.\n */\n setOrigin(origin: FlexibleConnectedPositionStrategyOrigin): this {\n this._origin = origin;\n return this;\n }\n\n /**\n * Sets the default offset for the overlay's connection point on the x-axis.\n * @param offset New offset in the X axis.\n */\n withDefaultOffsetX(offset: number): this {\n this._offsetX = offset;\n return this;\n }\n\n /**\n * Sets the default offset for the overlay's connection point on the y-axis.\n * @param offset New offset in the Y axis.\n */\n withDefaultOffsetY(offset: number): this {\n this._offsetY = offset;\n return this;\n }\n\n /**\n * Configures that the position strategy should set a `transform-origin` on some elements\n * inside the overlay, depending on the current position that is being applied. This is\n * useful for the cases where the origin of an animation can change depending on the\n * alignment of the overlay.\n * @param selector CSS selector that will be used to find the target\n * elements onto which to set the transform origin.\n */\n withTransformOriginOn(selector: string): this {\n this._transformOriginSelector = selector;\n return this;\n }\n\n /**\n * Gets the (x, y) coordinate of a connection point on the origin based on a relative position.\n */\n private _getOriginPoint(originRect: ClientRect, pos: ConnectedPosition): Point {\n let x: number;\n if (pos.originX == 'center') {\n // Note: when centering we should always use the `left`\n // offset, otherwise the position will be wrong in RTL.\n x = originRect.left + (originRect.width / 2);\n } else {\n const startX = this._isRtl() ? originRect.right : originRect.left;\n const endX = this._isRtl() ? originRect.left : originRect.right;\n x = pos.originX == 'start' ? startX : endX;\n }\n\n let y: number;\n if (pos.originY == 'center') {\n y = originRect.top + (originRect.height / 2);\n } else {\n y = pos.originY == 'top' ? originRect.top : originRect.bottom;\n }\n\n return {x, y};\n }\n\n\n /**\n * Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and\n * origin point to which the overlay should be connected.\n */\n private _getOverlayPoint(\n originPoint: Point,\n overlayRect: ClientRect,\n pos: ConnectedPosition): Point {\n\n // Calculate the (overlayStartX, overlayStartY), the start of the\n // potential overlay position relative to the origin point.\n let overlayStartX: number;\n if (pos.overlayX == 'center') {\n overlayStartX = -overlayRect.width / 2;\n } else if (pos.overlayX === 'start') {\n overlayStartX = this._isRtl() ? -overlayRect.width : 0;\n } else {\n overlayStartX = this._isRtl() ? 0 : -overlayRect.width;\n }\n\n let overlayStartY: number;\n if (pos.overlayY == 'center') {\n overlayStartY = -overlayRect.height / 2;\n } else {\n overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;\n }\n\n // The (x, y) coordinates of the overlay.\n return {\n x: originPoint.x + overlayStartX,\n y: originPoint.y + overlayStartY,\n };\n }\n\n /** Gets how well an overlay at the given point will fit within the viewport. */\n private _getOverlayFit(point: Point, rawOverlayRect: ClientRect, viewport: ClientRect,\n position: ConnectedPosition): OverlayFit {\n\n // Round the overlay rect when comparing against the\n // viewport, because the viewport is always rounded.\n const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n let {x, y} = point;\n let offsetX = this._getOffset(position, 'x');\n let offsetY = this._getOffset(position, 'y');\n\n // Account for the offsets since they could push the overlay out of the viewport.\n if (offsetX) {\n x += offsetX;\n }\n\n if (offsetY) {\n y += offsetY;\n }\n\n // How much the overlay would overflow at this position, on each side.\n let leftOverflow = 0 - x;\n let rightOverflow = (x + overlay.width) - viewport.width;\n let topOverflow = 0 - y;\n let bottomOverflow = (y + overlay.height) - viewport.height;\n\n // Visible parts of the element on each axis.\n let visibleWidth = this._subtractOverflows(overlay.width, leftOverflow, rightOverflow);\n let visibleHeight = this._subtractOverflows(overlay.height, topOverflow, bottomOverflow);\n let visibleArea = visibleWidth * visibleHeight;\n\n return {\n visibleArea,\n isCompletelyWithinViewport: (overlay.width * overlay.height) === visibleArea,\n fitsInViewportVertically: visibleHeight === overlay.height,\n fitsInViewportHorizontally: visibleWidth == overlay.width,\n };\n }\n\n /**\n * Whether the overlay can fit within the viewport when it may resize either its width or height.\n * @param fit How well the overlay fits in the viewport at some position.\n * @param point The (x, y) coordinates of the overlat at some position.\n * @param viewport The geometry of the viewport.\n */\n private _canFitWithFlexibleDimensions(fit: OverlayFit, point: Point, viewport: ClientRect) {\n if (this._hasFlexibleDimensions) {\n const availableHeight = viewport.bottom - point.y;\n const availableWidth = viewport.right - point.x;\n const minHeight = getPixelValue(this._overlayRef.getConfig().minHeight);\n const minWidth = getPixelValue(this._overlayRef.getConfig().minWidth);\n\n const verticalFit = fit.fitsInViewportVertically ||\n (minHeight != null && minHeight <= availableHeight);\n const horizontalFit = fit.fitsInViewportHorizontally ||\n (minWidth != null && minWidth <= availableWidth);\n\n return verticalFit && horizontalFit;\n }\n return false;\n }\n\n /**\n * Gets the point at which the overlay can be \"pushed\" on-screen. If the overlay is larger than\n * the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the\n * right and bottom).\n *\n * @param start Starting point from which the overlay is pushed.\n * @param overlay Dimensions of the overlay.\n * @param scrollPosition Current viewport scroll position.\n * @returns The point at which to position the overlay after pushing. This is effectively a new\n * originPoint.\n */\n private _pushOverlayOnScreen(start: Point,\n rawOverlayRect: ClientRect,\n scrollPosition: ViewportScrollPosition): Point {\n // If the position is locked and we've pushed the overlay already, reuse the previous push\n // amount, rather than pushing it again. If we were to continue pushing, the element would\n // remain in the viewport, which goes against the expectations when position locking is enabled.\n if (this._previousPushAmount && this._positionLocked) {\n return {\n x: start.x + this._previousPushAmount.x,\n y: start.y + this._previousPushAmount.y\n };\n }\n\n // Round the overlay rect when comparing against the\n // viewport, because the viewport is always rounded.\n const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n const viewport = this._viewportRect;\n\n // Determine how much the overlay goes outside the viewport on each\n // side, which we'll use to decide which direction to push it.\n const overflowRight = Math.max(start.x + overlay.width - viewport.width, 0);\n const overflowBottom = Math.max(start.y + overlay.height - viewport.height, 0);\n const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0);\n const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0);\n\n // Amount by which to push the overlay in each axis such that it remains on-screen.\n let pushX = 0;\n let pushY = 0;\n\n // If the overlay fits completely within the bounds of the viewport, push it from whichever\n // direction is goes off-screen. Otherwise, push the top-left corner such that its in the\n // viewport and allow for the trailing end of the overlay to go out of bounds.\n if (overlay.width <= viewport.width) {\n pushX = overflowLeft || -overflowRight;\n } else {\n pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0;\n }\n\n if (overlay.height <= viewport.height) {\n pushY = overflowTop || -overflowBottom;\n } else {\n pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0;\n }\n\n this._previousPushAmount = {x: pushX, y: pushY};\n\n return {\n x: start.x + pushX,\n y: start.y + pushY,\n };\n }\n\n /**\n * Applies a computed position to the overlay and emits a position change.\n * @param position The position preference\n * @param originPoint The point on the origin element where the overlay is connected.\n */\n private _applyPosition(position: ConnectedPosition, originPoint: Point) {\n this._setTransformOrigin(position);\n this._setOverlayElementStyles(originPoint, position);\n this._setBoundingBoxStyles(originPoint, position);\n\n if (position.panelClass) {\n this._addPanelClasses(position.panelClass);\n }\n\n // Save the last connected position in case the position needs to be re-calculated.\n this._lastPosition = position;\n\n // Notify that the position has been changed along with its change properties.\n // We only emit if we've got any subscriptions, because the scroll visibility\n // calculcations can be somewhat expensive.\n if (this._positionChanges.observers.length) {\n const scrollableViewProperties = this._getScrollVisibility();\n const changeEvent = new ConnectedOverlayPositionChange(position, scrollableViewProperties);\n this._positionChanges.next(changeEvent);\n }\n\n this._isInitialRender = false;\n }\n\n /** Sets the transform origin based on the configured selector and the passed-in position. */\n private _setTransformOrigin(position: ConnectedPosition) {\n if (!this._transformOriginSelector) {\n return;\n }\n\n const elements: NodeListOf<HTMLElement> =\n this._boundingBox!.querySelectorAll(this._transformOriginSelector);\n let xOrigin: 'left' | 'right' | 'center';\n let yOrigin: 'top' | 'bottom' | 'center' = position.overlayY;\n\n if (position.overlayX === 'center') {\n xOrigin = 'center';\n } else if (this._isRtl()) {\n xOrigin = position.overlayX === 'start' ? 'right' : 'left';\n } else {\n xOrigin = position.overlayX === 'start' ? 'left' : 'right';\n }\n\n for (let i = 0; i < elements.length; i++) {\n elements[i].style.transformOrigin = `${xOrigin} ${yOrigin}`;\n }\n }\n\n /**\n * Gets the position and size of the overlay's sizing container.\n *\n * This method does no measuring and applies no styles so that we can cheaply compute the\n * bounds for all positions and choose the best fit based on these results.\n */\n private _calculateBoundingBoxRect(origin: Point, position: ConnectedPosition): BoundingBoxRect {\n const viewport = this._viewportRect;\n const isRtl = this._isRtl();\n let height: number, top: number, bottom: number;\n\n if (position.overlayY === 'top') {\n // Overlay is opening \"downward\" and thus is bound by the bottom viewport edge.\n top = origin.y;\n height = viewport.height - top + this._viewportMargin;\n } else if (position.overlayY === 'bottom') {\n // Overlay is opening \"upward\" and thus is bound by the top viewport edge. We need to add\n // the viewport margin back in, because the viewport rect is narrowed down to remove the\n // margin, whereas the `origin` position is calculated based on its `ClientRect`.\n bottom = viewport.height - origin.y + this._viewportMargin * 2;\n height = viewport.height - bottom + this._viewportMargin;\n } else {\n // If neither top nor bottom, it means that the overlay is vertically centered on the\n // origin point. Note that we want the position relative to the viewport, rather than\n // the page, which is why we don't use something like `viewport.bottom - origin.y` and\n // `origin.y - viewport.top`.\n const smallestDistanceToViewportEdge =\n Math.min(viewport.bottom - origin.y + viewport.top, origin.y);\n\n const previousHeight = this._lastBoundingBoxSize.height;\n\n height = smallestDistanceToViewportEdge * 2;\n top = origin.y - smallestDistanceToViewportEdge;\n\n if (height > previousHeight && !this._isInitialRender && !this._growAfterOpen) {\n top = origin.y - (previousHeight / 2);\n }\n }\n\n // The overlay is opening 'right-ward' (the content flows to the right).\n const isBoundedByRightViewportEdge =\n (position.overlayX === 'start' && !isRtl) ||\n (position.overlayX === 'end' && isRtl);\n\n // The overlay is opening 'left-ward' (the content flows to the left).\n const isBoundedByLeftViewportEdge =\n (position.overlayX === 'end' && !isRtl) ||\n (position.overlayX === 'start' && isRtl);\n\n let width: number, left: number, right: number;\n\n if (isBoundedByLeftViewportEdge) {\n right = viewport.width - origin.x + this._viewportMargin;\n width = origin.x - this._viewportMargin;\n } else if (isBoundedByRightViewportEdge) {\n left = origin.x;\n width = viewport.right - origin.x;\n } else {\n // If neither start nor end, it means that the overlay is horizontally centered on the\n // origin point. Note that we want the position relative to the viewport, rather than\n // the page, which is why we don't use something like `viewport.right - origin.x` and\n // `origin.x - viewport.left`.\n const smallestDistanceToViewportEdge =\n Math.min(viewport.right - origin.x + viewport.left, origin.x);\n const previousWidth = this._lastBoundingBoxSize.width;\n\n width = smallestDistanceToViewportEdge * 2;\n left = origin.x - smallestDistanceToViewportEdge;\n\n if (width > previousWidth && !this._isInitialRender && !this._growAfterOpen) {\n left = origin.x - (previousWidth / 2);\n }\n }\n\n return {top: top!, left: left!, bottom: bottom!, right: right!, width, height};\n }\n\n /**\n * Sets the position and size of the overlay's sizing wrapper. The wrapper is positioned on the\n * origin's connection point and stetches to the bounds of the viewport.\n *\n * @param origin The point on the origin element where the overlay is connected.\n * @param position The position preference\n */\n private _setBoundingBoxStyles(origin: Point, position: ConnectedPosition): void {\n const boundingBoxRect = this._calculateBoundingBoxRect(origin, position);\n\n // It's weird if the overlay *grows* while scrolling, so we take the last size into account\n // when applying a new size.\n if (!this._isInitialRender && !this._growAfterOpen) {\n boundingBoxRect.height = Math.min(boundingBoxRect.height, this._lastBoundingBoxSize.height);\n boundingBoxRect.width = Math.min(boundingBoxRect.width, this._lastBoundingBoxSize.width);\n }\n\n const styles = {} as CSSStyleDeclaration;\n\n if (this._hasExactPosition()) {\n styles.top = styles.left = '0';\n styles.bottom = styles.right = styles.maxHeight = styles.maxWidth = '';\n styles.width = styles.height = '100%';\n } else {\n const maxHeight = this._overlayRef.getConfig().maxHeight;\n const maxWidth = this._overlayRef.getConfig().maxWidth;\n\n styles.height = coerceCssPixelValue(boundingBoxRect.height);\n styles.top = coerceCssPixelValue(boundingBoxRect.top);\n styles.bottom = coerceCssPixelValue(boundingBoxRect.bottom);\n styles.width = coerceCssPixelValue(boundingBoxRect.width);\n styles.left = coerceCssPixelValue(boundingBoxRect.left);\n styles.right = coerceCssPixelValue(boundingBoxRect.right);\n\n // Push the pane content towards the proper direction.\n if (position.overlayX === 'center') {\n styles.alignItems = 'center';\n } else {\n styles.alignItems = position.overlayX === 'end' ? 'flex-end' : 'flex-start';\n }\n\n if (position.overlayY === 'center') {\n styles.justifyContent = 'center';\n } else {\n styles.justifyContent = position.overlayY === 'bottom' ? 'flex-end' : 'flex-start';\n }\n\n if (maxHeight) {\n styles.maxHeight = coerceCssPixelValue(maxHeight);\n }\n\n if (maxWidth) {\n styles.maxWidth = coerceCssPixelValue(maxWidth);\n }\n }\n\n this._lastBoundingBoxSize = boundingBoxRect;\n\n extendStyles(this._boundingBox!.style, styles);\n }\n\n /** Resets the styles for the bounding box so that a new positioning can be computed. */\n private _resetBoundingBoxStyles() {\n extendStyles(this._boundingBox!.style, {\n top: '0',\n left: '0',\n right: '0',\n bottom: '0',\n height: '',\n width: '',\n alignItems: '',\n justifyContent: '',\n } as CSSStyleDeclaration);\n }\n\n /** Resets the styles for the overlay pane so that a new positioning can be computed. */\n private _resetOverlayElementStyles() {\n extendStyles(this._pane.style, {\n top: '',\n left: '',\n bottom: '',\n right: '',\n position: '',\n transform: '',\n } as CSSStyleDeclaration);\n }\n\n /** Sets positioning styles to the overlay element. */\n private _setOverlayElementStyles(originPoint: Point, position: ConnectedPosition): void {\n const styles = {} as CSSStyleDeclaration;\n const hasExactPosition = this._hasExactPosition();\n const hasFlexibleDimensions = this._hasFlexibleDimensions;\n const config = this._overlayRef.getConfig();\n\n if (hasExactPosition) {\n const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition));\n extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition));\n } else {\n styles.position = 'static';\n }\n\n // Use a transform to apply the offsets. We do this because the `center` positions rely on\n // being in the normal flex flow and setting a `top` / `left` at all will completely throw\n // off the position. We also can't use margins, because they won't have an effect in some\n // cases where the element doesn't have anything to \"push off of\". Finally, this works\n // better both with flexible and non-flexible positioning.\n let transformString = '';\n let offsetX = this._getOffset(position, 'x');\n let offsetY = this._getOffset(position, 'y');\n\n if (offsetX) {\n transformString += `translateX(${offsetX}px) `;\n }\n\n if (offsetY) {\n transformString += `translateY(${offsetY}px)`;\n }\n\n styles.transform = transformString.trim();\n\n // If a maxWidth or maxHeight is specified on the overlay, we remove them. We do this because\n // we need these values to both be set to \"100%\" for the automatic flexible sizing to work.\n // The maxHeight and maxWidth are set on the boundingBox in order to enforce the constraint.\n // Note that this doesn't apply when we have an exact position, in which case we do want to\n // apply them because they'll be cleared from the bounding box.\n if (config.maxHeight) {\n if (hasExactPosition) {\n styles.maxHeight = coerceCssPixelValue(config.maxHeight);\n } else if (hasFlexibleDimensions) {\n styles.maxHeight = '';\n }\n }\n\n if (config.maxWidth) {\n if (hasExactPosition) {\n styles.maxWidth = coerceCssPixelValue(config.maxWidth);\n } else if (hasFlexibleDimensions) {\n styles.maxWidth = '';\n }\n }\n\n extendStyles(this._pane.style, styles);\n }\n\n /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */\n private _getExactOverlayY(position: ConnectedPosition,\n originPoint: Point,\n scrollPosition: ViewportScrollPosition) {\n // Reset any existing styles. This is necessary in case the\n // preferred position has changed since the last `apply`.\n let styles = {top: '', bottom: ''} as CSSStyleDeclaration;\n let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n if (this._isPushed) {\n overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n }\n\n let virtualKeyboardOffset =\n this._overlayContainer.getContainerElement().getBoundingClientRect().top;\n\n // Normally this would be zero, however when the overlay is attached to an input (e.g. in an\n // autocomplete), mobile browsers will shift everything in order to put the input in the middle\n // of the screen and to make space for the virtual keyboard. We need to account for this offset,\n // otherwise our positioning will be thrown off.\n overlayPoint.y -= virtualKeyboardOffset;\n\n // We want to set either `top` or `bottom` based on whether the overlay wants to appear\n // above or below the origin and the direction in which the element will expand.\n if (position.overlayY === 'bottom') {\n // When using `bottom`, we adjust the y position such that it is the distance\n // from the bottom of the viewport rather than the top.\n const documentHeight = this._document.documentElement!.clientHeight;\n styles.bottom = `${documentHeight - (overlayPoint.y + this._overlayRect.height)}px`;\n } else {\n styles.top = coerceCssPixelValue(overlayPoint.y);\n }\n\n return styles;\n }\n\n /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */\n private _getExactOverlayX(position: ConnectedPosition,\n originPoint: Point,\n scrollPosition: ViewportScrollPosition) {\n // Reset any existing styles. This is necessary in case the preferred position has\n // changed since the last `apply`.\n let styles = {left: '', right: ''} as CSSStyleDeclaration;\n let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n if (this._isPushed) {\n overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n }\n\n // We want to set either `left` or `right` based on whether the overlay wants to appear \"before\"\n // or \"after\" the origin, which determines the direction in which the element will expand.\n // For the horizontal axis, the meaning of \"before\" and \"after\" change based on whether the\n // page is in RTL or LTR.\n let horizontalStyleProperty: 'left' | 'right';\n\n if (this._isRtl()) {\n horizontalStyleProperty = position.overlayX === 'end' ? 'left' : 'right';\n } else {\n horizontalStyleProperty = position.overlayX === 'end' ? 'right' : 'left';\n }\n\n // When we're setting `right`, we adjust the x position such that it is the distance\n // from the right edge of the viewport rather than the left edge.\n if (horizontalStyleProperty === 'right') {\n const documentWidth = this._document.documentElement!.clientWidth;\n styles.right = `${documentWidth - (overlayPoint.x + this._overlayRect.width)}px`;\n } else {\n styles.left = coerceCssPixelValue(overlayPoint.x);\n }\n\n return styles;\n }\n\n /**\n * Gets the view properties of the trigger and overlay, including whether they are clipped\n * or completely outside the view of any of the strategy's scrollables.\n */\n private _getScrollVisibility(): ScrollingVisibility {\n // Note: needs fresh rects since the position could've changed.\n const originBounds = this._getOriginRect();\n const overlayBounds = this._pane.getBoundingClientRect();\n\n // TODO(jelbourn): instead of needing all of the client rects for these scrolling containers\n // every time, we should be able to use the scrollTop of the containers if the size of those\n // containers hasn't changed.\n const scrollContainerBounds = this._scrollables.map(scrollable => {\n return scrollable.getElementRef().nativeElement.getBoundingClientRect();\n });\n\n return {\n isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),\n isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),\n isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),\n isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),\n };\n }\n\n /** Subtracts the amount that an element is overflowing on an axis from its length. */\n private _subtractOverflows(length: number, ...overflows: number[]): number {\n return overflows.reduce((currentValue: number, currentOverflow: number) => {\n return currentValue - Math.max(currentOverflow, 0);\n }, length);\n }\n\n /** Narrows the given viewport rect by the current _viewportMargin. */\n private _getNarrowedViewportRect(): ClientRect {\n // We recalculate the viewport rect here ourselves, rather than using the ViewportRuler,\n // because we want to use the `clientWidth` and `clientHeight` as the base. The difference\n // being that the client properties don't include the scrollbar, as opposed to `innerWidth`\n // and `innerHeight` that do. This is necessary, because the overlay container uses\n // 100% `width` and `height` which don't include the scrollbar either.\n const width = this._document.documentElement!.clientWidth;\n const height = this._document.documentElement!.clientHeight;\n const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n return {\n top: scrollPosition.top + this._viewportMargin,\n left: scrollPosition.left + this._viewportMargin,\n right: scrollPosition.left + width - this._viewportMargin,\n bottom: scrollPosition.top + height - this._viewportMargin,\n width: width - (2 * this._viewportMargin),\n height: height - (2 * this._viewportMargin),\n };\n }\n\n /** Whether the we're dealing with an RTL context */\n private _isRtl() {\n return this._overlayRef.getDirection() === 'rtl';\n }\n\n /** Determines whether the overlay uses exact or flexible positioning. */\n private _hasExactPosition() {\n return !this._hasFlexibleDimensions || this._isPushed;\n }\n\n /** Retrieves the offset of a position along the x or y axis. */\n private _getOffset(position: ConnectedPosition, axis: 'x' | 'y') {\n if (axis === 'x') {\n // We don't do something like `position['offset' + axis]` in\n // order to avoid breking minifiers that rename properties.\n return position.offsetX == null ? this._offsetX : position.offsetX;\n }\n\n return position.offsetY == null ? this._offsetY : position.offsetY;\n }\n\n /** Validates that the current position match the expected values. */\n private _validatePositions(): void {\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n if (!this._preferredPositions.length) {\n throw Error('FlexibleConnectedPositionStrategy: At least one position is required.');\n }\n\n // TODO(crisbeto): remove these once Angular's template type\n // checking is advanced enough to catch these cases.\n this._preferredPositions.forEach(pair => {\n validateHorizontalPosition('originX', pair.originX);\n validateVerticalPosition('originY', pair.originY);\n validateHorizontalPosition('overlayX', pair.overlayX);\n validateVerticalPosition('overlayY', pair.overlayY);\n });\n }\n }\n\n /** Adds a single CSS class or an array of classes on the overlay panel. */\n private _addPanelClasses(cssClasses: string | string[]) {\n if (this._pane) {\n coerceArray(cssClasses).forEach(cssClass => {\n if (cssClass !== '' && this._appliedPanelClasses.indexOf(cssClass) === -1) {\n this._appliedPanelClasses.push(cssClass);\n this._pane.classList.add(cssClass);\n }\n });\n }\n }\n\n /** Clears the classes that the position strategy has applied from the overlay panel. */\n private _clearPanelClasses() {\n if (this._pane) {\n this._appliedPanelClasses.forEach(cssClass => {\n this._pane.classList.remove(cssClass);\n });\n this._appliedPanelClasses = [];\n }\n }\n\n /** Returns the ClientRect of the current origin. */\n private _getOriginRect(): ClientRect {\n const origin = this._origin;\n\n if (origin instanceof ElementRef) {\n return origin.nativeElement.getBoundingClientRect();\n }\n\n // Check for Element so SVG elements are also supported.\n if (origin instanceof Element) {\n return origin.getBoundingClientRect();\n }\n\n const width = origin.width || 0;\n const height = origin.height || 0;\n\n // If the origin is a point, return a client rect as if it was a 0x0 element at the point.\n return {\n top: origin.y,\n bottom: origin.y + height,\n left: origin.x,\n right: origin.x + width,\n height,\n width\n };\n }\n}\n\n/** A simple (x, y) coordinate. */\ninterface Point {\n x: number;\n y: number;\n}\n\n/** Record of measurements for how an overlay (at a given position) fits into the viewport. */\ninterface OverlayFit {\n /** Whether the overlay fits completely in the viewport. */\n isCompletelyWithinViewport: boolean;\n\n /** Whether the overlay fits in the viewport on the y-axis. */\n fitsInViewportVertically: boolean;\n\n /** Whether the overlay fits in the viewport on the x-axis. */\n fitsInViewportHorizontally: boolean;\n\n /** The total visible area (in px^2) of the overlay inside the viewport. */\n visibleArea: number;\n}\n\n/** Record of the measurments determining whether an overlay will fit in a specific position. */\ninterface FallbackPosition {\n position: ConnectedPosition;\n originPoint: Point;\n overlayPoint: Point;\n overlayFit: OverlayFit;\n overlayRect: ClientRect;\n}\n\n/** Position and size of the overlay sizing wrapper for a specific position. */\ninterface BoundingBoxRect {\n top: number;\n left: number;\n bottom: number;\n right: number;\n height: number;\n width: number;\n}\n\n/** Record of measures determining how well a given position will fit with flexible dimensions. */\ninterface FlexibleFit {\n position: ConnectedPosition;\n origin: Point;\n overlayRect: ClientRect;\n boundingBoxRect: BoundingBoxRect;\n}\n\n/** A connected position as specified by the user. */\nexport interface ConnectedPosition {\n originX: 'start' | 'center' | 'end';\n originY: 'top' | 'center' | 'bottom';\n\n overlayX: 'start' | 'center' | 'end';\n overlayY: 'top' | 'center' | 'bottom';\n\n weight?: number;\n offsetX?: number;\n offsetY?: number;\n panelClass?: string | string[];\n}\n\n/** Shallow-extends a stylesheet object with another stylesheet object. */\nfunction extendStyles(destination: CSSStyleDeclaration,\n source: CSSStyleDeclaration): CSSStyleDeclaration {\n for (let key in source) {\n if (source.hasOwnProperty(key)) {\n destination[key] = source[key];\n }\n }\n\n return destination;\n}\n\n\n/**\n * Extracts the pixel value as a number from a value, if it's a number\n * or a CSS pixel string (e.g. `1337px`). Otherwise returns null.\n */\nfunction getPixelValue(input: number|string|null|undefined): number|null {\n if (typeof input !== 'number' && input != null) {\n const [value, units] = input.split(cssUnitPattern);\n return (!units || units === 'px') ? parseFloat(value) : null;\n }\n\n return input || null;\n}\n\n/**\n * Gets a version of an element's bounding `ClientRect` where all the values are rounded down to\n * the nearest pixel. This allows us to account for the cases where there may be sub-pixel\n * deviations in the `ClientRect` returned by the browser (e.g. when zoomed in with a percentage\n * size, see #21350).\n */\nfunction getRoundedBoundingClientRect(clientRect: ClientRect): ClientRect {\n return {\n top: Math.floor(clientRect.top),\n right: Math.floor(clientRect.right),\n bottom: Math.floor(clientRect.bottom),\n left: Math.floor(clientRect.left),\n width: Math.floor(clientRect.width),\n height: Math.floor(clientRect.height)\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction} from '@angular/cdk/bidi';\nimport {Platform} from '@angular/cdk/platform';\nimport {CdkScrollable, ViewportRuler} from '@angular/cdk/scrolling';\nimport {ElementRef} from '@angular/core';\nimport {Observable} from 'rxjs';\n\nimport {OverlayContainer} from '../overlay-container';\nimport {OverlayReference} from '../overlay-reference';\n\nimport {\n ConnectedOverlayPositionChange,\n ConnectionPositionPair,\n OriginConnectionPosition,\n OverlayConnectionPosition,\n} from './connected-position';\nimport {FlexibleConnectedPositionStrategy} from './flexible-connected-position-strategy';\nimport {PositionStrategy} from './position-strategy';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative to some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n * @deprecated Use `FlexibleConnectedPositionStrategy` instead.\n * @breaking-change 8.0.0\n */\nexport class ConnectedPositionStrategy implements PositionStrategy {\n /**\n * Reference to the underlying position strategy to which all the API calls are proxied.\n * @docs-private\n */\n _positionStrategy: FlexibleConnectedPositionStrategy;\n\n /** The overlay to which this strategy is attached. */\n private _overlayRef: OverlayReference;\n\n private _direction: Direction | null;\n\n /** Ordered list of preferred positions, from most to least desirable. */\n _preferredPositions: ConnectionPositionPair[] = [];\n\n /** Emits an event when the connection point changes. */\n readonly onPositionChange: Observable<ConnectedOverlayPositionChange>;\n\n constructor(\n originPos: OriginConnectionPosition, overlayPos: OverlayConnectionPosition,\n connectedTo: ElementRef<HTMLElement>, viewportRuler: ViewportRuler, document: Document,\n platform: Platform, overlayContainer: OverlayContainer) {\n // Since the `ConnectedPositionStrategy` is deprecated and we don't want to maintain\n // the extra logic, we create an instance of the positioning strategy that has some\n // defaults that make it behave as the old position strategy and to which we'll\n // proxy all of the API calls.\n this._positionStrategy = new FlexibleConnectedPositionStrategy(\n connectedTo, viewportRuler, document, platform, overlayContainer)\n .withFlexibleDimensions(false)\n .withPush(false)\n .withViewportMargin(0);\n\n this.withFallbackPosition(originPos, overlayPos);\n this.onPositionChange = this._positionStrategy.positionChanges;\n }\n\n /** Ordered list of preferred positions, from most to least desirable. */\n get positions(): ConnectionPositionPair[] {\n return this._preferredPositions;\n }\n\n /** Attach this position strategy to an overlay. */\n attach(overlayRef: OverlayReference): void {\n this._overlayRef = overlayRef;\n this._positionStrategy.attach(overlayRef);\n\n if (this._direction) {\n overlayRef.setDirection(this._direction);\n this._direction = null;\n }\n }\n\n /** Disposes all resources used by the position strategy. */\n dispose() {\n this._positionStrategy.dispose();\n }\n\n /** @docs-private */\n detach() {\n this._positionStrategy.detach();\n }\n\n /**\n * Updates the position of the overlay element, using whichever preferred position relative\n * to the origin fits on-screen.\n * @docs-private\n */\n apply(): void {\n this._positionStrategy.apply();\n }\n\n /**\n * Re-positions the overlay element with the trigger in its last calculated position,\n * even if a position higher in the \"preferred positions\" list would now fit. This\n * allows one to re-align the panel without changing the orientation of the panel.\n */\n recalculateLastPosition(): void {\n this._positionStrategy.reapplyLastPosition();\n }\n\n /**\n * Sets the list of Scrollable containers that host the origin element so that\n * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n * Scrollable must be an ancestor element of the strategy's origin element.\n */\n withScrollableContainers(scrollables: CdkScrollable[]) {\n this._positionStrategy.withScrollableContainers(scrollables);\n }\n\n /**\n * Adds a new preferred fallback position.\n * @param originPos\n * @param overlayPos\n */\n withFallbackPosition(\n originPos: OriginConnectionPosition,\n overlayPos: OverlayConnectionPosition,\n offsetX?: number,\n offsetY?: number): this {\n\n const position = new ConnectionPositionPair(originPos, overlayPos, offsetX, offsetY);\n this._preferredPositions.push(position);\n this._positionStrategy.withPositions(this._preferredPositions);\n return this;\n }\n\n /**\n * Sets the layout direction so the overlay's position can be adjusted to match.\n * @param dir New layout direction.\n */\n withDirection(dir: 'ltr' | 'rtl'): this {\n // Since the direction might be declared before the strategy is attached,\n // we save the value in a temporary property and we'll transfer it to the\n // overlay ref on attachment.\n if (this._overlayRef) {\n this._overlayRef.setDirection(dir);\n } else {\n this._direction = dir;\n }\n\n return this;\n }\n\n /**\n * Sets an offset for the overlay's connection point on the x-axis\n * @param offset New offset in the X axis.\n */\n withOffsetX(offset: number): this {\n this._positionStrategy.withDefaultOffsetX(offset);\n return this;\n }\n\n /**\n * Sets an offset for the overlay's connection point on the y-axis\n * @param offset New offset in the Y axis.\n */\n withOffsetY(offset: number): this {\n this._positionStrategy.withDefaultOffsetY(offset);\n return this;\n }\n\n /**\n * Sets whether the overlay's position should be locked in after it is positioned\n * initially. When an overlay is locked in, it won't attempt to reposition itself\n * when the position is re-applied (e.g. when the user scrolls away).\n * @param isLocked Whether the overlay should locked in.\n */\n withLockedPosition(isLocked: boolean): this {\n this._positionStrategy.withLockedPosition(isLocked);\n return this;\n }\n\n /**\n * Overwrites the current set of positions with an array of new ones.\n * @param positions Position pairs to be set on the strategy.\n */\n withPositions(positions: ConnectionPositionPair[]): this {\n this._preferredPositions = positions.slice();\n this._positionStrategy.withPositions(this._preferredPositions);\n return this;\n }\n\n /**\n * Sets the origin element, relative to which to position the overlay.\n * @param origin Reference to the new origin element.\n */\n setOrigin(origin: ElementRef): this {\n this._positionStrategy.setOrigin(origin);\n return this;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {OverlayReference} from '../overlay-reference';\n\n/** Class to be added to the overlay pane wrapper. */\nconst wrapperClass = 'cdk-global-overlay-wrapper';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * explicit position relative to the browser's viewport. We use flexbox, instead of\n * transforms, in order to avoid issues with subpixel rendering which can cause the\n * element to become blurry.\n */\nexport class GlobalPositionStrategy implements PositionStrategy {\n /** The overlay to which this strategy is attached. */\n private _overlayRef: OverlayReference;\n private _cssPosition: string = 'static';\n private _topOffset: string = '';\n private _bottomOffset: string = '';\n private _leftOffset: string = '';\n private _rightOffset: string = '';\n private _alignItems: string = '';\n private _justifyContent: string = '';\n private _width: string = '';\n private _height: string = '';\n private _isDisposed: boolean;\n\n attach(overlayRef: OverlayReference): void {\n const config = overlayRef.getConfig();\n\n this._overlayRef = overlayRef;\n\n if (this._width && !config.width) {\n overlayRef.updateSize({width: this._width});\n }\n\n if (this._height && !config.height) {\n overlayRef.updateSize({height: this._height});\n }\n\n overlayRef.hostElement.classList.add(wrapperClass);\n this._isDisposed = false;\n }\n\n /**\n * Sets the top position of the overlay. Clears any previously set vertical position.\n * @param value New top offset.\n */\n top(value: string = ''): this {\n this._bottomOffset = '';\n this._topOffset = value;\n this._alignItems = 'flex-start';\n return this;\n }\n\n /**\n * Sets the left position of the overlay. Clears any previously set horizontal position.\n * @param value New left offset.\n */\n left(value: string = ''): this {\n this._rightOffset = '';\n this._leftOffset = value;\n this._justifyContent = 'flex-start';\n return this;\n }\n\n /**\n * Sets the bottom position of the overlay. Clears any previously set vertical position.\n * @param value New bottom offset.\n */\n bottom(value: string = ''): this {\n this._topOffset = '';\n this._bottomOffset = value;\n this._alignItems = 'flex-end';\n return this;\n }\n\n /**\n * Sets the right position of the overlay. Clears any previously set horizontal position.\n * @param value New right offset.\n */\n right(value: string = ''): this {\n this._leftOffset = '';\n this._rightOffset = value;\n this._justifyContent = 'flex-end';\n return this;\n }\n\n /**\n * Sets the overlay width and clears any previously set width.\n * @param value New width for the overlay\n * @deprecated Pass the `width` through the `OverlayConfig`.\n * @breaking-change 8.0.0\n */\n width(value: string = ''): this {\n if (this._overlayRef) {\n this._overlayRef.updateSize({width: value});\n } else {\n this._width = value;\n }\n\n return this;\n }\n\n /**\n * Sets the overlay height and clears any previously set height.\n * @param value New height for the overlay\n * @deprecated Pass the `height` through the `OverlayConfig`.\n * @breaking-change 8.0.0\n */\n height(value: string = ''): this {\n if (this._overlayRef) {\n this._overlayRef.updateSize({height: value});\n } else {\n this._height = value;\n }\n\n return this;\n }\n\n /**\n * Centers the overlay horizontally with an optional offset.\n * Clears any previously set horizontal position.\n *\n * @param offset Overlay offset from the horizontal center.\n */\n centerHorizontally(offset: string = ''): this {\n this.left(offset);\n this._justifyContent = 'center';\n return this;\n }\n\n /**\n * Centers the overlay vertically with an optional offset.\n * Clears any previously set vertical position.\n *\n * @param offset Overlay offset from the vertical center.\n */\n centerVertically(offset: string = ''): this {\n this.top(offset);\n this._alignItems = 'center';\n return this;\n }\n\n /**\n * Apply the position to the element.\n * @docs-private\n */\n apply(): void {\n // Since the overlay ref applies the strategy asynchronously, it could\n // have been disposed before it ends up being applied. If that is the\n // case, we shouldn't do anything.\n if (!this._overlayRef || !this._overlayRef.hasAttached()) {\n return;\n }\n\n const styles = this._overlayRef.overlayElement.style;\n const parentStyles = this._overlayRef.hostElement.style;\n const config = this._overlayRef.getConfig();\n const {width, height, maxWidth, maxHeight} = config;\n const shouldBeFlushHorizontally = (width === '100%' || width === '100vw') &&\n (!maxWidth || maxWidth === '100%' || maxWidth === '100vw');\n const shouldBeFlushVertically = (height === '100%' || height === '100vh') &&\n (!maxHeight || maxHeight === '100%' || maxHeight === '100vh');\n\n styles.position = this._cssPosition;\n styles.marginLeft = shouldBeFlushHorizontally ? '0' : this._leftOffset;\n styles.marginTop = shouldBeFlushVertically ? '0' : this._topOffset;\n styles.marginBottom = this._bottomOffset;\n styles.marginRight = this._rightOffset;\n\n if (shouldBeFlushHorizontally) {\n parentStyles.justifyContent = 'flex-start';\n } else if (this._justifyContent === 'center') {\n parentStyles.justifyContent = 'center';\n } else if (this._overlayRef.getConfig().direction === 'rtl') {\n // In RTL the browser will invert `flex-start` and `flex-end` automatically, but we\n // don't want that because our positioning is explicitly `left` and `right`, hence\n // why we do another inversion to ensure that the overlay stays in the same position.\n // TODO: reconsider this if we add `start` and `end` methods.\n if (this._justifyContent === 'flex-start') {\n parentStyles.justifyContent = 'flex-end';\n } else if (this._justifyContent === 'flex-end') {\n parentStyles.justifyContent = 'flex-start';\n }\n } else {\n parentStyles.justifyContent = this._justifyContent;\n }\n\n parentStyles.alignItems = shouldBeFlushVertically ? 'flex-start' : this._alignItems;\n }\n\n /**\n * Cleans up the DOM changes from the position strategy.\n * @docs-private\n */\n dispose(): void {\n if (this._isDisposed || !this._overlayRef) {\n return;\n }\n\n const styles = this._overlayRef.overlayElement.style;\n const parent = this._overlayRef.hostElement;\n const parentStyles = parent.style;\n\n parent.classList.remove(wrapperClass);\n parentStyles.justifyContent = parentStyles.alignItems = styles.marginTop =\n styles.marginBottom = styles.marginLeft = styles.marginRight = styles.position = '';\n\n this._overlayRef = null!;\n this._isDisposed = true;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {ElementRef, Inject, Injectable} from '@angular/core';\n\nimport {OverlayContainer} from '../overlay-container';\n\nimport {OriginConnectionPosition, OverlayConnectionPosition} from './connected-position';\nimport {ConnectedPositionStrategy} from './connected-position-strategy';\nimport {\n FlexibleConnectedPositionStrategy,\n FlexibleConnectedPositionStrategyOrigin,\n} from './flexible-connected-position-strategy';\nimport {GlobalPositionStrategy} from './global-position-strategy';\n\n\n/** Builder for overlay position strategy. */\n@Injectable({providedIn: 'root'})\nexport class OverlayPositionBuilder {\n constructor(\n private _viewportRuler: ViewportRuler, @Inject(DOCUMENT) private _document: any,\n private _platform: Platform, private _overlayContainer: OverlayContainer) {}\n\n /**\n * Creates a global position strategy.\n */\n global(): GlobalPositionStrategy {\n return new GlobalPositionStrategy();\n }\n\n /**\n * Creates a relative position strategy.\n * @param elementRef\n * @param originPos\n * @param overlayPos\n * @deprecated Use `flexibleConnectedTo` instead.\n * @breaking-change 8.0.0\n */\n connectedTo(\n elementRef: ElementRef,\n originPos: OriginConnectionPosition,\n overlayPos: OverlayConnectionPosition): ConnectedPositionStrategy {\n return new ConnectedPositionStrategy(\n originPos, overlayPos, elementRef, this._viewportRuler, this._document, this._platform,\n this._overlayContainer);\n }\n\n /**\n * Creates a flexible position strategy.\n * @param origin Origin relative to which to position the overlay.\n */\n flexibleConnectedTo(origin: FlexibleConnectedPositionStrategyOrigin):\n FlexibleConnectedPositionStrategy {\n return new FlexibleConnectedPositionStrategy(origin, this._viewportRuler, this._document,\n this._platform, this._overlayContainer);\n }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Directionality} from '@angular/cdk/bidi';\nimport {DomPortalOutlet} from '@angular/cdk/portal';\nimport {DOCUMENT, Location} from '@angular/common';\nimport {\n ApplicationRef,\n ComponentFactoryResolver,\n Inject,\n Injectable,\n Injector,\n NgZone,\n} from '@angular/core';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayContainer} from './overlay-container';\nimport {OverlayRef} from './overlay-ref';\nimport {OverlayPositionBuilder} from './position/overlay-position-builder';\nimport {ScrollStrategyOptions} from './scroll/index';\n\n\n/** Next overlay unique ID. */\nlet nextUniqueId = 0;\n\n// Note that Overlay is *not* scoped to the app root because of the ComponentFactoryResolver\n// which needs to be different depending on where OverlayModule is imported.\n\n/**\n * Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be\n * used as a low-level building block for other components. Dialogs, tooltips, menus,\n * selects, etc. can all be built using overlays. The service should primarily be used by authors\n * of re-usable components rather than developers building end-user applications.\n *\n * An overlay *is* a PortalOutlet, so any kind of Portal can be loaded into one.\n */\n@Injectable()\nexport class Overlay {\n private _appRef: ApplicationRef;\n\n constructor(\n /** Scrolling strategies that can be used when creating an overlay. */\n public scrollStrategies: ScrollStrategyOptions,\n private _overlayContainer: OverlayContainer,\n private _componentFactoryResolver: ComponentFactoryResolver,\n private _positionBuilder: OverlayPositionBuilder,\n private _keyboardDispatcher: OverlayKeyboardDispatcher,\n private _injector: Injector,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) private _document: any,\n private _directionality: Directionality,\n private _location: Location,\n private _outsideClickDispatcher: OverlayOutsideClickDispatcher) { }\n\n /**\n * Creates an overlay.\n * @param config Configuration applied to the overlay.\n * @returns Reference to the created overlay.\n */\n create(config?: OverlayConfig): OverlayRef {\n const host = this._createHostElement();\n const pane = this._createPaneElement(host);\n const portalOutlet = this._createPortalOutlet(pane);\n const overlayConfig = new OverlayConfig(config);\n\n overlayConfig.direction = overlayConfig.direction || this._directionality.value;\n\n return new OverlayRef(portalOutlet, host, pane, overlayConfig, this._ngZone,\n this._keyboardDispatcher, this._document, this._location, this._outsideClickDispatcher);\n }\n\n /**\n * Gets a position builder that can be used, via fluent API,\n * to construct and configure a position strategy.\n * @returns An overlay position builder.\n */\n position(): OverlayPositionBuilder {\n return this._positionBuilder;\n }\n\n /**\n * Creates the DOM element for an overlay and appends it to the overlay container.\n * @returns Newly-created pane element\n */\n private _createPaneElement(host: HTMLElement): HTMLElement {\n const pane = this._document.createElement('div');\n\n pane.id = `cdk-overlay-${nextUniqueId++}`;\n pane.classList.add('cdk-overlay-pane');\n host.appendChild(pane);\n\n return pane;\n }\n\n /**\n * Creates the host element that wraps around an overlay\n * and can be used for advanced positioning.\n * @returns Newly-create host element.\n */\n private _createHostElement(): HTMLElement {\n const host = this._document.createElement('div');\n this._overlayContainer.getContainerElement().appendChild(host);\n return host;\n }\n\n /**\n * Create a DomPortalOutlet into which the overlay content can be loaded.\n * @param pane The DOM element to turn into a portal outlet.\n * @returns A portal outlet for the given DOM element.\n */\n private _createPortalOutlet(pane: HTMLElement): DomPortalOutlet {\n // We have to resolve the ApplicationRef later in order to allow people\n // to use overlay-based providers during app initialization.\n if (!this._appRef) {\n this._appRef = this._injector.get<ApplicationRef>(ApplicationRef);\n }\n\n return new DomPortalOutlet(pane, this._componentFactoryResolver, this._appRef, this._injector,\n this._document);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {TemplatePortal} from '@angular/cdk/portal';\nimport {\n Directive,\n ElementRef,\n EventEmitter,\n Inject,\n InjectionToken,\n Input,\n OnChanges,\n OnDestroy,\n Optional,\n Output,\n SimpleChanges,\n TemplateRef,\n ViewContainerRef,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {takeWhile} from 'rxjs/operators';\nimport {Overlay} from './overlay';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayRef} from './overlay-ref';\nimport {ConnectedOverlayPositionChange} from './position/connected-position';\nimport {\n ConnectedPosition,\n FlexibleConnectedPositionStrategy,\n} from './position/flexible-connected-position-strategy';\nimport {\n RepositionScrollStrategy,\n ScrollStrategy,\n} from './scroll/index';\n\n\n/** Default set of positions for the overlay. Follows the behavior of a dropdown. */\nconst defaultPositionList: ConnectedPosition[] = [\n {\n originX: 'start',\n originY: 'bottom',\n overlayX: 'start',\n overlayY: 'top'\n },\n {\n originX: 'start',\n originY: 'top',\n overlayX: 'start',\n overlayY: 'bottom'\n },\n {\n originX: 'end',\n originY: 'top',\n overlayX: 'end',\n overlayY: 'bottom'\n },\n {\n originX: 'end',\n originY: 'bottom',\n overlayX: 'end',\n overlayY: 'top'\n }\n];\n\n/** Injection token that determines the scroll handling while the connected overlay is open. */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY =\n new InjectionToken<() => ScrollStrategy>('cdk-connected-overlay-scroll-strategy');\n\n/**\n * Directive applied to an element to make it usable as an origin for an Overlay using a\n * ConnectedPositionStrategy.\n */\n@Directive({\n selector: '[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]',\n exportAs: 'cdkOverlayOrigin',\n})\nexport class CdkOverlayOrigin {\n constructor(\n /** Reference to the element on which the directive is applied. */\n public elementRef: ElementRef) { }\n}\n\n\n/**\n * Directive to facilitate declarative creation of an\n * Overlay using a FlexibleConnectedPositionStrategy.\n */\n@Directive({\n selector: '[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]',\n exportAs: 'cdkConnectedOverlay'\n})\nexport class CdkConnectedOverlay implements OnDestroy, OnChanges {\n private _overlayRef: OverlayRef;\n private _templatePortal: TemplatePortal;\n private _hasBackdrop = false;\n private _lockPosition = false;\n private _growAfterOpen = false;\n private _flexibleDimensions = false;\n private _push = false;\n private _backdropSubscription = Subscription.EMPTY;\n private _attachSubscription = Subscription.EMPTY;\n private _detachSubscription = Subscription.EMPTY;\n private _positionSubscription = Subscription.EMPTY;\n private _offsetX: number;\n private _offsetY: number;\n private _position: FlexibleConnectedPositionStrategy;\n private _scrollStrategyFactory: () => ScrollStrategy;\n\n /** Origin for the connected overlay. */\n @Input('cdkConnectedOverlayOrigin') origin: CdkOverlayOrigin;\n\n /** Registered connected position pairs. */\n @Input('cdkConnectedOverlayPositions') positions: ConnectedPosition[];\n\n /**\n * This input overrides the positions input if specified. It lets users pass\n * in arbitrary positioning strategies.\n */\n @Input('cdkConnectedOverlayPositionStrategy') positionStrategy: FlexibleConnectedPositionStrategy;\n\n /** The offset in pixels for the overlay connection point on the x-axis */\n @Input('cdkConnectedOverlayOffsetX')\n get offsetX(): number { return this._offsetX; }\n set offsetX(offsetX: number) {\n this._offsetX = offsetX;\n\n if (this._position) {\n this._updatePositionStrategy(this._position);\n }\n }\n\n /** The offset in pixels for the overlay connection point on the y-axis */\n @Input('cdkConnectedOverlayOffsetY')\n get offsetY() { return this._offsetY; }\n set offsetY(offsetY: number) {\n this._offsetY = offsetY;\n\n if (this._position) {\n this._updatePositionStrategy(this._position);\n }\n }\n\n /** The width of the overlay panel. */\n @Input('cdkConnectedOverlayWidth') width: number | string;\n\n /** The height of the overlay panel. */\n @Input('cdkConnectedOverlayHeight') height: number | string;\n\n /** The min width of the overlay panel. */\n @Input('cdkConnectedOverlayMinWidth') minWidth: number | string;\n\n /** The min height of the overlay panel. */\n @Input('cdkConnectedOverlayMinHeight') minHeight: number | string;\n\n /** The custom class to be set on the backdrop element. */\n @Input('cdkConnectedOverlayBackdropClass') backdropClass: string;\n\n /** The custom class to add to the overlay pane element. */\n @Input('cdkConnectedOverlayPanelClass') panelClass: string | string[];\n\n /** Margin between the overlay and the viewport edges. */\n @Input('cdkConnectedOverlayViewportMargin') viewportMargin: number = 0;\n\n /** Strategy to be used when handling scroll events while the overlay is open. */\n @Input('cdkConnectedOverlayScrollStrategy') scrollStrategy: ScrollStrategy;\n\n /** Whether the overlay is open. */\n @Input('cdkConnectedOverlayOpen') open: boolean = false;\n\n /** Whether the overlay can be closed by user interaction. */\n @Input('cdkConnectedOverlayDisableClose') disableClose: boolean = false;\n\n /** CSS selector which to set the transform origin. */\n @Input('cdkConnectedOverlayTransformOriginOn') transformOriginSelector: string;\n\n /** Whether or not the overlay should attach a backdrop. */\n @Input('cdkConnectedOverlayHasBackdrop')\n get hasBackdrop() { return this._hasBackdrop; }\n set hasBackdrop(value: any) { this._hasBackdrop = coerceBooleanProperty(value); }\n\n /** Whether or not the overlay should be locked when scrolling. */\n @Input('cdkConnectedOverlayLockPosition')\n get lockPosition() { return this._lockPosition; }\n set lockPosition(value: any) { this._lockPosition = coerceBooleanProperty(value); }\n\n /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n @Input('cdkConnectedOverlayFlexibleDimensions')\n get flexibleDimensions() { return this._flexibleDimensions; }\n set flexibleDimensions(value: boolean) {\n this._flexibleDimensions = coerceBooleanProperty(value);\n }\n\n /** Whether the overlay can grow after the initial open when flexible positioning is turned on. */\n @Input('cdkConnectedOverlayGrowAfterOpen')\n get growAfterOpen() { return this._growAfterOpen; }\n set growAfterOpen(value: boolean) { this._growAfterOpen = coerceBooleanProperty(value); }\n\n /** Whether the overlay can be pushed on-screen if none of the provided positions fit. */\n @Input('cdkConnectedOverlayPush')\n get push() { return this._push; }\n set push(value: boolean) { this._push = coerceBooleanProperty(value); }\n\n /** Event emitted when the backdrop is clicked. */\n @Output() readonly backdropClick = new EventEmitter<MouseEvent>();\n\n /** Event emitted when the position has changed. */\n @Output() readonly positionChange = new EventEmitter<ConnectedOverlayPositionChange>();\n\n /** Event emitted when the overlay has been attached. */\n @Output() readonly attach = new EventEmitter<void>();\n\n /** Event emitted when the overlay has been detached. */\n @Output() readonly detach = new EventEmitter<void>();\n\n /** Emits when there are keyboard events that are targeted at the overlay. */\n @Output() readonly overlayKeydown = new EventEmitter<KeyboardEvent>();\n\n /** Emits when there are mouse outside click events that are targeted at the overlay. */\n @Output() readonly overlayOutsideClick = new EventEmitter<MouseEvent>();\n\n // TODO(jelbourn): inputs for size, scroll behavior, animation, etc.\n\n constructor(\n private _overlay: Overlay,\n templateRef: TemplateRef<any>,\n viewContainerRef: ViewContainerRef,\n @Inject(CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY) scrollStrategyFactory: any,\n @Optional() private _dir: Directionality) {\n this._templatePortal = new TemplatePortal(templateRef, viewContainerRef);\n this._scrollStrategyFactory = scrollStrategyFactory;\n this.scrollStrategy = this._scrollStrategyFactory();\n }\n\n /** The associated overlay reference. */\n get overlayRef(): OverlayRef {\n return this._overlayRef;\n }\n\n /** The element's layout direction. */\n get dir(): Direction {\n return this._dir ? this._dir.value : 'ltr';\n }\n\n ngOnDestroy() {\n this._attachSubscription.unsubscribe();\n this._detachSubscription.unsubscribe();\n this._backdropSubscription.unsubscribe();\n this._positionSubscription.unsubscribe();\n\n if (this._overlayRef) {\n this._overlayRef.dispose();\n }\n }\n\n ngOnChanges(changes: SimpleChanges) {\n if (this._position) {\n this._updatePositionStrategy(this._position);\n this._overlayRef.updateSize({\n width: this.width,\n minWidth: this.minWidth,\n height: this.height,\n minHeight: this.minHeight,\n });\n\n if (changes['origin'] && this.open) {\n this._position.apply();\n }\n }\n\n if (changes['open']) {\n this.open ? this._attachOverlay() : this._detachOverlay();\n }\n }\n\n /** Creates an overlay */\n private _createOverlay() {\n if (!this.positions || !this.positions.length) {\n this.positions = defaultPositionList;\n }\n\n const overlayRef = this._overlayRef = this._overlay.create(this._buildConfig());\n this._attachSubscription = overlayRef.attachments().subscribe(() => this.attach.emit());\n this._detachSubscription = overlayRef.detachments().subscribe(() => this.detach.emit());\n overlayRef.keydownEvents().subscribe((event: KeyboardEvent) => {\n this.overlayKeydown.next(event);\n\n if (event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event)) {\n event.preventDefault();\n this._detachOverlay();\n }\n });\n\n this._overlayRef.outsidePointerEvents().subscribe((event: MouseEvent) => {\n this.overlayOutsideClick.next(event);\n });\n }\n\n /** Builds the overlay config based on the directive's inputs */\n private _buildConfig(): OverlayConfig {\n const positionStrategy = this._position =\n this.positionStrategy || this._createPositionStrategy();\n const overlayConfig = new OverlayConfig({\n direction: this._dir,\n positionStrategy,\n scrollStrategy: this.scrollStrategy,\n hasBackdrop: this.hasBackdrop\n });\n\n if (this.width || this.width === 0) {\n overlayConfig.width = this.width;\n }\n\n if (this.height || this.height === 0) {\n overlayConfig.height = this.height;\n }\n\n if (this.minWidth || this.minWidth === 0) {\n overlayConfig.minWidth = this.minWidth;\n }\n\n if (this.minHeight || this.minHeight === 0) {\n overlayConfig.minHeight = this.minHeight;\n }\n\n if (this.backdropClass) {\n overlayConfig.backdropClass = this.backdropClass;\n }\n\n if (this.panelClass) {\n overlayConfig.panelClass = this.panelClass;\n }\n\n return overlayConfig;\n }\n\n /** Updates the state of a position strategy, based on the values of the directive inputs. */\n private _updatePositionStrategy(positionStrategy: FlexibleConnectedPositionStrategy) {\n const positions: ConnectedPosition[] = this.positions.map(currentPosition => ({\n originX: currentPosition.originX,\n originY: currentPosition.originY,\n overlayX: currentPosition.overlayX,\n overlayY: currentPosition.overlayY,\n offsetX: currentPosition.offsetX || this.offsetX,\n offsetY: currentPosition.offsetY || this.offsetY,\n panelClass: currentPosition.panelClass || undefined,\n }));\n\n return positionStrategy\n .setOrigin(this.origin.elementRef)\n .withPositions(positions)\n .withFlexibleDimensions(this.flexibleDimensions)\n .withPush(this.push)\n .withGrowAfterOpen(this.growAfterOpen)\n .withViewportMargin(this.viewportMargin)\n .withLockedPosition(this.lockPosition)\n .withTransformOriginOn(this.transformOriginSelector);\n }\n\n /** Returns the position strategy of the overlay to be set on the overlay config */\n private _createPositionStrategy(): FlexibleConnectedPositionStrategy {\n const strategy = this._overlay.position().flexibleConnectedTo(this.origin.elementRef);\n this._updatePositionStrategy(strategy);\n return strategy;\n }\n\n /** Attaches the overlay and subscribes to backdrop clicks if backdrop exists */\n private _attachOverlay() {\n if (!this._overlayRef) {\n this._createOverlay();\n } else {\n // Update the overlay size, in case the directive's inputs have changed\n this._overlayRef.getConfig().hasBackdrop = this.hasBackdrop;\n }\n\n if (!this._overlayRef.hasAttached()) {\n this._overlayRef.attach(this._templatePortal);\n }\n\n if (this.hasBackdrop) {\n this._backdropSubscription = this._overlayRef.backdropClick().subscribe(event => {\n this.backdropClick.emit(event);\n });\n } else {\n this._backdropSubscription.unsubscribe();\n }\n\n this._positionSubscription.unsubscribe();\n\n // Only subscribe to `positionChanges` if requested, because putting\n // together all the information for it can be expensive.\n if (this.positionChange.observers.length > 0) {\n this._positionSubscription = this._position.positionChanges\n .pipe(takeWhile(() => this.positionChange.observers.length > 0))\n .subscribe(position => {\n this.positionChange.emit(position);\n\n if (this.positionChange.observers.length === 0) {\n this._positionSubscription.unsubscribe();\n }\n });\n }\n }\n\n /** Detaches the overlay and unsubscribes to backdrop clicks if backdrop exists */\n private _detachOverlay() {\n if (this._overlayRef) {\n this._overlayRef.detach();\n }\n\n this._backdropSubscription.unsubscribe();\n this._positionSubscription.unsubscribe();\n }\n\n static ngAcceptInputType_hasBackdrop: BooleanInput;\n static ngAcceptInputType_lockPosition: BooleanInput;\n static ngAcceptInputType_flexibleDimensions: BooleanInput;\n static ngAcceptInputType_growAfterOpen: BooleanInput;\n static ngAcceptInputType_push: BooleanInput;\n}\n\n\n/** @docs-private */\nexport function CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay):\n () => RepositionScrollStrategy {\n return () => overlay.scrollStrategies.reposition();\n}\n\n/** @docs-private */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER = {\n provide: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY,\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BidiModule} from '@angular/cdk/bidi';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {ScrollingModule} from '@angular/cdk/scrolling';\nimport {NgModule} from '@angular/core';\nimport {Overlay} from './overlay';\nimport {\n CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n CdkConnectedOverlay,\n CdkOverlayOrigin,\n} from './overlay-directives';\n\n\n@NgModule({\n imports: [BidiModule, PortalModule, ScrollingModule],\n exports: [CdkConnectedOverlay, CdkOverlayOrigin, ScrollingModule],\n declarations: [CdkConnectedOverlay, CdkOverlayOrigin],\n providers: [\n Overlay,\n CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n ],\n})\nexport class OverlayModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {OverlayOutsideClickDispatcher} from './overlay-outside-click-dispatcher';\nexport {OverlayKeyboardDispatcher} from './overlay-keyboard-dispatcher';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable, Inject, OnDestroy} from '@angular/core';\nimport {OverlayContainer} from './overlay-container';\nimport {DOCUMENT} from '@angular/common';\nimport {Platform} from '@angular/cdk/platform';\n\n\n/**\n * Alternative to OverlayContainer that supports correct displaying of overlay elements in\n * Fullscreen mode\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/requestFullScreen\n *\n * Should be provided in the root component.\n */\n@Injectable({providedIn: 'root'})\nexport class FullscreenOverlayContainer extends OverlayContainer implements OnDestroy {\n private _fullScreenEventName: string | undefined;\n private _fullScreenListener: () => void;\n\n constructor(@Inject(DOCUMENT) _document: any, platform: Platform) {\n super(_document, platform);\n }\n\n override ngOnDestroy() {\n super.ngOnDestroy();\n\n if (this._fullScreenEventName && this._fullScreenListener) {\n this._document.removeEventListener(this._fullScreenEventName, this._fullScreenListener);\n }\n }\n\n protected override _createContainer(): void {\n super._createContainer();\n this._adjustParentForFullscreenChange();\n this._addFullscreenChangeListener(() => this._adjustParentForFullscreenChange());\n }\n\n private _adjustParentForFullscreenChange(): void {\n if (!this._containerElement) {\n return;\n }\n\n const fullscreenElement = this.getFullscreenElement();\n const parent = fullscreenElement || this._document.body;\n parent.appendChild(this._containerElement);\n }\n\n private _addFullscreenChangeListener(fn: () => void) {\n const eventName = this._getEventName();\n\n if (eventName) {\n if (this._fullScreenListener) {\n this._document.removeEventListener(eventName, this._fullScreenListener);\n }\n\n this._document.addEventListener(eventName, fn);\n this._fullScreenListener = fn;\n }\n }\n\n private _getEventName(): string | undefined {\n if (!this._fullScreenEventName) {\n const _document = this._document as any;\n\n if (_document.fullscreenEnabled) {\n this._fullScreenEventName = 'fullscreenchange';\n } else if (_document.webkitFullscreenEnabled) {\n this._fullScreenEventName = 'webkitfullscreenchange';\n } else if (_document.mozFullScreenEnabled) {\n this._fullScreenEventName = 'mozfullscreenchange';\n } else if (_document.msFullscreenEnabled) {\n this._fullScreenEventName = 'MSFullscreenChange';\n }\n }\n\n return this._fullScreenEventName;\n }\n\n /**\n * When the page is put into fullscreen mode, a specific element is specified.\n * Only that element and its children are visible when in fullscreen mode.\n */\n getFullscreenElement(): Element {\n const _document = this._document as any;\n\n return _document.fullscreenElement ||\n _document.webkitFullscreenElement ||\n _document.mozFullScreenElement ||\n _document.msFullscreenElement ||\n null;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './overlay-config';\nexport * from './position/connected-position';\nexport * from './scroll/index';\nexport * from './overlay-module';\nexport * from './dispatchers/index';\nexport {Overlay} from './overlay';\nexport {OverlayContainer} from './overlay-container';\nexport {CdkOverlayOrigin, CdkConnectedOverlay} from './overlay-directives';\nexport {FullscreenOverlayContainer} from './fullscreen-overlay-container';\nexport {OverlayRef, OverlaySizeConfig} from './overlay-ref';\nexport {ViewportRuler} from '@angular/cdk/scrolling';\nexport {ComponentType} from '@angular/cdk/portal';\nexport {OverlayPositionBuilder} from './position/overlay-position-builder';\n\n// Export pre-defined position strategies and interface to build custom ones.\nexport {PositionStrategy} from './position/position-strategy';\nexport {GlobalPositionStrategy} from './position/global-position-strategy';\nexport {ConnectedPositionStrategy} from './position/connected-position-strategy';\nexport {\n ConnectedPosition,\n FlexibleConnectedPositionStrategy,\n FlexibleConnectedPositionStrategyOrigin,\n} from './position/flexible-connected-position-strategy';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n\nexport {BaseOverlayDispatcher as ɵangular_material_src_cdk_overlay_overlay_d} from './dispatchers/base-overlay-dispatcher';\nexport {CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY as ɵangular_material_src_cdk_overlay_overlay_a,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER as ɵangular_material_src_cdk_overlay_overlay_c,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY as ɵangular_material_src_cdk_overlay_overlay_b} from './overlay-directives';"]}1 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* @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {coerceCssPixelValue} from '@angular/cdk/coercion';\nimport {supportsScrollBehavior} from '@angular/cdk/platform';\n\nconst scrollBehaviorSupported = supportsScrollBehavior();\n\n/**\n * Strategy that will prevent the user from scrolling while the overlay is visible.\n */\nexport class BlockScrollStrategy implements ScrollStrategy {\n private _previousHTMLStyles = {top: '', left: ''};\n private _previousScrollPosition: {top: number, left: number};\n private _isEnabled = false;\n private _document: Document;\n\n constructor(private _viewportRuler: ViewportRuler, document: any) {\n this._document = document;\n }\n\n /** Attaches this scroll strategy to an overlay. */\n attach() {}\n\n /** Blocks page-level scroll while the attached overlay is open. */\n enable() {\n if (this._canBeEnabled()) {\n const root = this._document.documentElement!;\n\n this._previousScrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n // Cache the previous inline styles in case the user had set them.\n this._previousHTMLStyles.left = root.style.left || '';\n this._previousHTMLStyles.top = root.style.top || '';\n\n // Note: we're using the `html` node, instead of the `body`, because the `body` may\n // have the user agent margin, whereas the `html` is guaranteed not to have one.\n root.style.left = coerceCssPixelValue(-this._previousScrollPosition.left);\n root.style.top = coerceCssPixelValue(-this._previousScrollPosition.top);\n root.classList.add('cdk-global-scrollblock');\n this._isEnabled = true;\n }\n }\n\n /** Unblocks page-level scroll while the attached overlay is open. */\n disable() {\n if (this._isEnabled) {\n const html = this._document.documentElement!;\n const body = this._document.body!;\n const htmlStyle = html.style;\n const bodyStyle = body.style;\n const previousHtmlScrollBehavior = htmlStyle.scrollBehavior || '';\n const previousBodyScrollBehavior = bodyStyle.scrollBehavior || '';\n\n this._isEnabled = false;\n\n htmlStyle.left = this._previousHTMLStyles.left;\n htmlStyle.top = this._previousHTMLStyles.top;\n html.classList.remove('cdk-global-scrollblock');\n\n // Disable user-defined smooth scrolling temporarily while we restore the scroll position.\n // See https://developer.mozilla.org/en-US/docs/Web/CSS/scroll-behavior\n // Note that we don't mutate the property if the browser doesn't support `scroll-behavior`,\n // because it can throw off feature detections in `supportsScrollBehavior` which\n // checks for `'scrollBehavior' in documentElement.style`.\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = bodyStyle.scrollBehavior = 'auto';\n }\n\n window.scroll(this._previousScrollPosition.left, this._previousScrollPosition.top);\n\n if (scrollBehaviorSupported) {\n htmlStyle.scrollBehavior = previousHtmlScrollBehavior;\n bodyStyle.scrollBehavior = previousBodyScrollBehavior;\n }\n }\n }\n\n private _canBeEnabled(): boolean {\n // Since the scroll strategies can't be singletons, we have to use a global CSS class\n // (`cdk-global-scrollblock`) to make sure that we don't try to disable global\n // scrolling multiple times.\n const html = this._document.documentElement!;\n\n if (html.classList.contains('cdk-global-scrollblock') || this._isEnabled) {\n return false;\n }\n\n const body = this._document.body;\n const viewport = this._viewportRuler.getViewportSize();\n return body.scrollHeight > viewport.height || body.scrollWidth > viewport.width;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {OverlayReference} from '../overlay-reference';\n\n/**\n * Describes a strategy that will be used by an overlay to handle scroll events while it is open.\n */\nexport interface ScrollStrategy {\n /** Enable this scroll strategy (called when the attached overlay is attached to a portal). */\n enable: () => void;\n\n /** Disable this scroll strategy (called when the attached overlay is detached from a portal). */\n disable: () => void;\n\n /** Attaches this `ScrollStrategy` to an overlay. */\n attach: (overlayRef: OverlayReference) => void;\n\n /** Detaches the scroll strategy from the current overlay. */\n detach?: () => void;\n}\n\n/**\n * Returns an error to be thrown when attempting to attach an already-attached scroll strategy.\n */\nexport function getMatScrollStrategyAlreadyAttachedError(): Error {\n return Error(`Scroll strategy has already been attached.`);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nimport {NgZone} from '@angular/core';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {Subscription} from 'rxjs';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\n\n/**\n * Config options for the CloseScrollStrategy.\n */\nexport interface CloseScrollStrategyConfig {\n /** Amount of pixels the user has to scroll before the overlay is closed. */\n threshold?: number;\n}\n\n/**\n * Strategy that will close the overlay as soon as the user starts scrolling.\n */\nexport class CloseScrollStrategy implements ScrollStrategy {\n private _scrollSubscription: Subscription|null = null;\n private _overlayRef: OverlayReference;\n private _initialScrollPosition: number;\n\n constructor(\n private _scrollDispatcher: ScrollDispatcher,\n private _ngZone: NgZone,\n private _viewportRuler: ViewportRuler,\n private _config?: CloseScrollStrategyConfig) {}\n\n /** Attaches this scroll strategy to an overlay. */\n attach(overlayRef: OverlayReference) {\n if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw getMatScrollStrategyAlreadyAttachedError();\n }\n\n this._overlayRef = overlayRef;\n }\n\n /** Enables the closing of the attached overlay on scroll. */\n enable() {\n if (this._scrollSubscription) {\n return;\n }\n\n const stream = this._scrollDispatcher.scrolled(0);\n\n if (this._config && this._config.threshold && this._config.threshold > 1) {\n this._initialScrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n this._scrollSubscription = stream.subscribe(() => {\n const scrollPosition = this._viewportRuler.getViewportScrollPosition().top;\n\n if (Math.abs(scrollPosition - this._initialScrollPosition) > this._config!.threshold!) {\n this._detach();\n } else {\n this._overlayRef.updatePosition();\n }\n });\n } else {\n this._scrollSubscription = stream.subscribe(this._detach);\n }\n }\n\n /** Disables the closing the attached overlay on scroll. */\n disable() {\n if (this._scrollSubscription) {\n this._scrollSubscription.unsubscribe();\n this._scrollSubscription = null;\n }\n }\n\n detach() {\n this.disable();\n this._overlayRef = null!;\n }\n\n /** Detaches the overlay ref and disables the scroll strategy. */\n private _detach = () => {\n this.disable();\n\n if (this._overlayRef.hasAttached()) {\n this._ngZone.run(() => this._overlayRef.detach());\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollStrategy} from './scroll-strategy';\n\n/** Scroll strategy that doesn't do anything. */\nexport class NoopScrollStrategy implements ScrollStrategy {\n /** Does nothing, as this scroll strategy is a no-op. */\n enable() { }\n /** Does nothing, as this scroll strategy is a no-op. */\n disable() { }\n /** Does nothing, as this scroll strategy is a no-op. */\n attach() { }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// TODO(jelbourn): move this to live with the rest of the scrolling code\n// TODO(jelbourn): someday replace this with IntersectionObservers\n\n/**\n * Gets whether an element is scrolled outside of view by any of its parent scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is scrolled out of view\n * @docs-private\n */\nexport function isElementScrolledOutsideView(element: ClientRect, scrollContainers: ClientRect[]) {\n return scrollContainers.some(containerBounds => {\n const outsideAbove = element.bottom < containerBounds.top;\n const outsideBelow = element.top > containerBounds.bottom;\n const outsideLeft = element.right < containerBounds.left;\n const outsideRight = element.left > containerBounds.right;\n\n return outsideAbove || outsideBelow || outsideLeft || outsideRight;\n });\n}\n\n\n/**\n * Gets whether an element is clipped by any of its scrolling containers.\n * @param element Dimensions of the element (from getBoundingClientRect)\n * @param scrollContainers Dimensions of element's scrolling containers (from getBoundingClientRect)\n * @returns Whether the element is clipped\n * @docs-private\n */\nexport function isElementClippedByScrolling(element: ClientRect, scrollContainers: ClientRect[]) {\n return scrollContainers.some(scrollContainerRect => {\n const clippedAbove = element.top < scrollContainerRect.top;\n const clippedBelow = element.bottom > scrollContainerRect.bottom;\n const clippedLeft = element.left < scrollContainerRect.left;\n const clippedRight = element.right > scrollContainerRect.right;\n\n return clippedAbove || clippedBelow || clippedLeft || clippedRight;\n });\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgZone} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {ScrollStrategy, getMatScrollStrategyAlreadyAttachedError} from './scroll-strategy';\nimport {OverlayReference} from '../overlay-reference';\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {isElementScrolledOutsideView} from '../position/scroll-clip';\n\n/**\n * Config options for the RepositionScrollStrategy.\n */\nexport interface RepositionScrollStrategyConfig {\n /** Time in milliseconds to throttle the scroll events. */\n scrollThrottle?: number;\n\n /** Whether to close the overlay once the user has scrolled away completely. */\n autoClose?: boolean;\n}\n\n/**\n * Strategy that will update the element position as the user is scrolling.\n */\nexport class RepositionScrollStrategy implements ScrollStrategy {\n private _scrollSubscription: Subscription|null = null;\n private _overlayRef: OverlayReference;\n\n constructor(\n private _scrollDispatcher: ScrollDispatcher,\n private _viewportRuler: ViewportRuler,\n private _ngZone: NgZone,\n private _config?: RepositionScrollStrategyConfig) { }\n\n /** Attaches this scroll strategy to an overlay. */\n attach(overlayRef: OverlayReference) {\n if (this._overlayRef && (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw getMatScrollStrategyAlreadyAttachedError();\n }\n\n this._overlayRef = overlayRef;\n }\n\n /** Enables repositioning of the attached overlay on scroll. */\n enable() {\n if (!this._scrollSubscription) {\n const throttle = this._config ? this._config.scrollThrottle : 0;\n\n this._scrollSubscription = this._scrollDispatcher.scrolled(throttle).subscribe(() => {\n this._overlayRef.updatePosition();\n\n // TODO(crisbeto): make `close` on by default once all components can handle it.\n if (this._config && this._config.autoClose) {\n const overlayRect = this._overlayRef.overlayElement.getBoundingClientRect();\n const {width, height} = this._viewportRuler.getViewportSize();\n\n // TODO(crisbeto): include all ancestor scroll containers here once\n // we have a way of exposing the trigger element to the scroll strategy.\n const parentRects = [{width, height, bottom: height, right: width, top: 0, left: 0}];\n\n if (isElementScrolledOutsideView(overlayRect, parentRects)) {\n this.disable();\n this._ngZone.run(() => this._overlayRef.detach());\n }\n }\n });\n }\n }\n\n /** Disables repositioning of the attached overlay on scroll. */\n disable() {\n if (this._scrollSubscription) {\n this._scrollSubscription.unsubscribe();\n this._scrollSubscription = null;\n }\n }\n\n detach() {\n this.disable();\n this._overlayRef = null!;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {ScrollDispatcher, ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, NgZone} from '@angular/core';\nimport {BlockScrollStrategy} from './block-scroll-strategy';\nimport {CloseScrollStrategy, CloseScrollStrategyConfig} from './close-scroll-strategy';\nimport {NoopScrollStrategy} from './noop-scroll-strategy';\nimport {\n RepositionScrollStrategy,\n RepositionScrollStrategyConfig,\n} from './reposition-scroll-strategy';\n\n\n/**\n * Options for how an overlay will handle scrolling.\n *\n * Users can provide a custom value for `ScrollStrategyOptions` to replace the default\n * behaviors. This class primarily acts as a factory for ScrollStrategy instances.\n */\n@Injectable({providedIn: 'root'})\nexport class ScrollStrategyOptions {\n private _document: Document;\n\n constructor(\n private _scrollDispatcher: ScrollDispatcher,\n private _viewportRuler: ViewportRuler,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) document: any) {\n this._document = document;\n }\n\n /** Do nothing on scroll. */\n noop = () => new NoopScrollStrategy();\n\n /**\n * Close the overlay as soon as the user scrolls.\n * @param config Configuration to be used inside the scroll strategy.\n */\n close = (config?: CloseScrollStrategyConfig) => new CloseScrollStrategy(this._scrollDispatcher,\n this._ngZone, this._viewportRuler, config)\n\n /** Block scrolling. */\n block = () => new BlockScrollStrategy(this._viewportRuler, this._document);\n\n /**\n * Update the overlay's position on scroll.\n * @param config Configuration to be used inside the scroll strategy.\n * Allows debouncing the reposition calls.\n */\n reposition = (config?: RepositionScrollStrategyConfig) => new RepositionScrollStrategy(\n this._scrollDispatcher, this._viewportRuler, this._ngZone, config)\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {CdkScrollable, ScrollDispatcher} from '@angular/cdk/scrolling';\n\n// Export pre-defined scroll strategies and interface to build custom ones.\nexport {ScrollStrategy} from './scroll-strategy';\nexport {ScrollStrategyOptions} from './scroll-strategy-options';\nexport {\n RepositionScrollStrategy,\n RepositionScrollStrategyConfig\n} from './reposition-scroll-strategy';\nexport {CloseScrollStrategy} from './close-scroll-strategy';\nexport {NoopScrollStrategy} from './noop-scroll-strategy';\nexport {BlockScrollStrategy} from './block-scroll-strategy';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position/position-strategy';\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ScrollStrategy, NoopScrollStrategy} from './scroll/index';\n\n\n/** Initial configuration used when creating an overlay. */\nexport class OverlayConfig {\n /** Strategy with which to position the overlay. */\n positionStrategy?: PositionStrategy;\n\n /** Strategy to be used when handling scroll events while the overlay is open. */\n scrollStrategy?: ScrollStrategy = new NoopScrollStrategy();\n\n /** Custom class to add to the overlay pane. */\n panelClass?: string | string[] = '';\n\n /** Whether the overlay has a backdrop. */\n hasBackdrop?: boolean = false;\n\n /** Custom class to add to the backdrop */\n backdropClass?: string | string[] = 'cdk-overlay-dark-backdrop';\n\n /** The width of the overlay panel. If a number is provided, pixel units are assumed. */\n width?: number | string;\n\n /** The height of the overlay panel. If a number is provided, pixel units are assumed. */\n height?: number | string;\n\n /** The min-width of the overlay panel. If a number is provided, pixel units are assumed. */\n minWidth?: number | string;\n\n /** The min-height of the overlay panel. If a number is provided, pixel units are assumed. */\n minHeight?: number | string;\n\n /** The max-width of the overlay panel. If a number is provided, pixel units are assumed. */\n maxWidth?: number | string;\n\n /** The max-height of the overlay panel. If a number is provided, pixel units are assumed. */\n maxHeight?: number | string;\n\n /**\n * Direction of the text in the overlay panel. If a `Directionality` instance\n * is passed in, the overlay will handle changes to its value automatically.\n */\n direction?: Direction | Directionality;\n\n /**\n * Whether the overlay should be disposed of when the user goes backwards/forwards in history.\n * Note that this usually doesn't include clicking on links (unless the user is using\n * the `HashLocationStrategy`).\n */\n disposeOnNavigation?: boolean = false;\n\n constructor(config?: OverlayConfig) {\n if (config) {\n // Use `Iterable` instead of `Array` because TypeScript, as of 3.6.3,\n // loses the array generic type in the `for of`. But we *also* have to use `Array` because\n // typescript won't iterate over an `Iterable` unless you compile with `--downlevelIteration`\n const configKeys =\n Object.keys(config) as Iterable<keyof OverlayConfig> & (keyof OverlayConfig)[];\n for (const key of configKeys) {\n if (config[key] !== undefined) {\n // TypeScript, as of version 3.5, sees the left-hand-side of this expression\n // as \"I don't know *which* key this is, so the only valid value is the intersection\n // of all the posible values.\" In this case, that happens to be `undefined`. TypeScript\n // is not smart enough to see that the right-hand-side is actually an access of the same\n // exact type with the same exact key, meaning that the value type must be identical.\n // So we use `any` to work around this.\n this[key] = config[key] as any;\n }\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Horizontal dimension of a connection point on the perimeter of the origin or overlay element. */\nimport {Optional} from '@angular/core';\nexport type HorizontalConnectionPos = 'start' | 'center' | 'end';\n\n/** Vertical dimension of a connection point on the perimeter of the origin or overlay element. */\nexport type VerticalConnectionPos = 'top' | 'center' | 'bottom';\n\n\n/** A connection point on the origin element. */\nexport interface OriginConnectionPosition {\n originX: HorizontalConnectionPos;\n originY: VerticalConnectionPos;\n}\n\n/** A connection point on the overlay element. */\nexport interface OverlayConnectionPosition {\n overlayX: HorizontalConnectionPos;\n overlayY: VerticalConnectionPos;\n}\n\n/** The points of the origin element and the overlay element to connect. */\nexport class ConnectionPositionPair {\n /** X-axis attachment point for connected overlay origin. Can be 'start', 'end', or 'center'. */\n originX: HorizontalConnectionPos;\n /** Y-axis attachment point for connected overlay origin. Can be 'top', 'bottom', or 'center'. */\n originY: VerticalConnectionPos;\n /** X-axis attachment point for connected overlay. Can be 'start', 'end', or 'center'. */\n overlayX: HorizontalConnectionPos;\n /** Y-axis attachment point for connected overlay. Can be 'top', 'bottom', or 'center'. */\n overlayY: VerticalConnectionPos;\n\n constructor(\n origin: OriginConnectionPosition,\n overlay: OverlayConnectionPosition,\n /** Offset along the X axis. */\n public offsetX?: number,\n /** Offset along the Y axis. */\n public offsetY?: number,\n /** Class(es) to be applied to the panel while this position is active. */\n public panelClass?: string | string[]) {\n\n this.originX = origin.originX;\n this.originY = origin.originY;\n this.overlayX = overlay.overlayX;\n this.overlayY = overlay.overlayY;\n }\n}\n\n/**\n * Set of properties regarding the position of the origin and overlay relative to the viewport\n * with respect to the containing Scrollable elements.\n *\n * The overlay and origin are clipped if any part of their bounding client rectangle exceeds the\n * bounds of any one of the strategy's Scrollable's bounding client rectangle.\n *\n * The overlay and origin are outside view if there is no overlap between their bounding client\n * rectangle and any one of the strategy's Scrollable's bounding client rectangle.\n *\n * ----------- -----------\n * | outside | | clipped |\n * | view | --------------------------\n * | | | | | |\n * ---------- | ----------- |\n * -------------------------- | |\n * | | | Scrollable |\n * | | | |\n * | | --------------------------\n * | Scrollable |\n * | |\n * --------------------------\n *\n * @docs-private\n */\nexport class ScrollingVisibility {\n isOriginClipped: boolean;\n isOriginOutsideView: boolean;\n isOverlayClipped: boolean;\n isOverlayOutsideView: boolean;\n}\n\n/** The change event emitted by the strategy when a fallback position is used. */\nexport class ConnectedOverlayPositionChange {\n constructor(\n /** The position used as a result of this change. */\n public connectionPair: ConnectionPositionPair,\n /** @docs-private */\n @Optional() public scrollableViewProperties: ScrollingVisibility) {}\n}\n\n/**\n * Validates whether a vertical position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateVerticalPosition(property: string, value: VerticalConnectionPos) {\n if (value !== 'top' && value !== 'bottom' && value !== 'center') {\n throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n `Expected \"top\", \"bottom\" or \"center\".`);\n }\n}\n\n/**\n * Validates whether a horizontal position property matches the expected values.\n * @param property Name of the property being validated.\n * @param value Value of the property being validated.\n * @docs-private\n */\nexport function validateHorizontalPosition(property: string, value: HorizontalConnectionPos) {\n if (value !== 'start' && value !== 'end' && value !== 'center') {\n throw Error(`ConnectedPosition: Invalid ${property} \"${value}\". ` +\n `Expected \"start\", \"end\" or \"center\".`);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\n\n\n/**\n * Service for dispatching events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport abstract class BaseOverlayDispatcher implements OnDestroy {\n\n /** Currently attached overlays in the order they were attached. */\n _attachedOverlays: OverlayReference[] = [];\n\n protected _document: Document;\n protected _isAttached: boolean;\n\n constructor(@Inject(DOCUMENT) document: any) {\n this._document = document;\n }\n\n ngOnDestroy(): void {\n this.detach();\n }\n\n /** Add a new overlay to the list of attached overlay refs. */\n add(overlayRef: OverlayReference): void {\n // Ensure that we don't get the same overlay multiple times.\n this.remove(overlayRef);\n this._attachedOverlays.push(overlayRef);\n }\n\n /** Remove an overlay from the list of attached overlay refs. */\n remove(overlayRef: OverlayReference): void {\n const index = this._attachedOverlays.indexOf(overlayRef);\n\n if (index > -1) {\n this._attachedOverlays.splice(index, 1);\n }\n\n // Remove the global listener once there are no more overlays.\n if (this._attachedOverlays.length === 0) {\n this.detach();\n }\n }\n\n /** Detaches the global event listener. */\n protected abstract detach(): void;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n\n/**\n * Service for dispatching keyboard events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayKeyboardDispatcher extends BaseOverlayDispatcher {\n\n constructor(@Inject(DOCUMENT) document: any) {\n super(document);\n }\n\n /** Add a new overlay to the list of attached overlay refs. */\n override add(overlayRef: OverlayReference): void {\n super.add(overlayRef);\n\n // Lazily start dispatcher once first overlay is added\n if (!this._isAttached) {\n this._document.body.addEventListener('keydown', this._keydownListener);\n this._isAttached = true;\n }\n }\n\n /** Detaches the global keyboard event listener. */\n protected detach() {\n if (this._isAttached) {\n this._document.body.removeEventListener('keydown', this._keydownListener);\n this._isAttached = false;\n }\n }\n\n /** Keyboard event listener that will be attached to the body. */\n private _keydownListener = (event: KeyboardEvent) => {\n const overlays = this._attachedOverlays;\n\n for (let i = overlays.length - 1; i > -1; i--) {\n // Dispatch the keydown event to the top overlay which has subscribers to its keydown events.\n // We want to target the most recent overlay, rather than trying to match where the event came\n // from, because some components might open an overlay, but keep focus on a trigger element\n // (e.g. for select and autocomplete). We skip overlays without keydown event subscriptions,\n // because we don't want overlays that don't handle keyboard events to block the ones below\n // them that do.\n if (overlays[i]._keydownEvents.observers.length > 0) {\n overlays[i]._keydownEvents.next(event);\n break;\n }\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable} from '@angular/core';\nimport {OverlayReference} from '../overlay-reference';\nimport {Platform, _getEventTarget} from '@angular/cdk/platform';\nimport {BaseOverlayDispatcher} from './base-overlay-dispatcher';\n\n/**\n * Service for dispatching mouse click events that land on the body to appropriate overlay ref,\n * if any. It maintains a list of attached overlays to determine best suited overlay based\n * on event target and order of overlay opens.\n */\n@Injectable({providedIn: 'root'})\nexport class OverlayOutsideClickDispatcher extends BaseOverlayDispatcher {\n private _cursorOriginalValue: string;\n private _cursorStyleIsSet = false;\n private _pointerDownEventTarget: EventTarget | null;\n\n constructor(@Inject(DOCUMENT) document: any, private _platform: Platform) {\n super(document);\n }\n\n /** Add a new overlay to the list of attached overlay refs. */\n override add(overlayRef: OverlayReference): void {\n super.add(overlayRef);\n\n // Safari on iOS does not generate click events for non-interactive\n // elements. However, we want to receive a click for any element outside\n // the overlay. We can force a \"clickable\" state by setting\n // `cursor: pointer` on the document body. See:\n // https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event#Safari_Mobile\n // https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/HandlingEvents/HandlingEvents.html\n if (!this._isAttached) {\n const body = this._document.body;\n body.addEventListener('pointerdown', this._pointerDownListener, true);\n body.addEventListener('click', this._clickListener, true);\n body.addEventListener('auxclick', this._clickListener, true);\n body.addEventListener('contextmenu', this._clickListener, true);\n\n // click event is not fired on iOS. To make element \"clickable\" we are\n // setting the cursor to pointer\n if (this._platform.IOS && !this._cursorStyleIsSet) {\n this._cursorOriginalValue = body.style.cursor;\n body.style.cursor = 'pointer';\n this._cursorStyleIsSet = true;\n }\n\n this._isAttached = true;\n }\n }\n\n /** Detaches the global keyboard event listener. */\n protected detach() {\n if (this._isAttached) {\n const body = this._document.body;\n body.removeEventListener('pointerdown', this._pointerDownListener, true);\n body.removeEventListener('click', this._clickListener, true);\n body.removeEventListener('auxclick', this._clickListener, true);\n body.removeEventListener('contextmenu', this._clickListener, true);\n if (this._platform.IOS && this._cursorStyleIsSet) {\n body.style.cursor = this._cursorOriginalValue;\n this._cursorStyleIsSet = false;\n }\n this._isAttached = false;\n }\n }\n\n /** Store pointerdown event target to track origin of click. */\n private _pointerDownListener = (event: PointerEvent) => {\n this._pointerDownEventTarget = _getEventTarget(event);\n }\n\n /** Click event listener that will be attached to the body propagate phase. */\n private _clickListener = (event: MouseEvent) => {\n const target = _getEventTarget(event);\n // In case of a click event, we want to check the origin of the click\n // (e.g. in case where a user starts a click inside the overlay and\n // releases the click outside of it).\n // This is done by using the event target of the preceding pointerdown event.\n // Every click event caused by a pointer device has a preceding pointerdown\n // event, unless the click was programmatically triggered (e.g. in a unit test).\n const origin = event.type === 'click' && this._pointerDownEventTarget\n ? this._pointerDownEventTarget : target;\n // Reset the stored pointerdown event target, to avoid having it interfere\n // in subsequent events.\n this._pointerDownEventTarget = null;\n\n // We copy the array because the original may be modified asynchronously if the\n // outsidePointerEvents listener decides to detach overlays resulting in index errors inside\n // the for loop.\n const overlays = this._attachedOverlays.slice();\n\n // Dispatch the mouse event to the top overlay which has subscribers to its mouse events.\n // We want to target all overlays for which the click could be considered as outside click.\n // As soon as we reach an overlay for which the click is not outside click we break off\n // the loop.\n for (let i = overlays.length - 1; i > -1; i--) {\n const overlayRef = overlays[i];\n if (overlayRef._outsidePointerEvents.observers.length < 1 || !overlayRef.hasAttached()) {\n continue;\n }\n\n // If it's a click inside the overlay, just break - we should do nothing\n // If it's an outside click (both origin and target of the click) dispatch the mouse event,\n // and proceed with the next overlay\n if (overlayRef.overlayElement.contains(target as Node) ||\n overlayRef.overlayElement.contains(origin as Node)) {\n break;\n }\n\n overlayRef._outsidePointerEvents.next(event);\n }\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {DOCUMENT} from '@angular/common';\nimport {Inject, Injectable, OnDestroy} from '@angular/core';\nimport {Platform, _isTestEnvironment} from '@angular/cdk/platform';\n\n/** Container inside which all overlays will render. */\n@Injectable({providedIn: 'root'})\nexport class OverlayContainer implements OnDestroy {\n protected _containerElement: HTMLElement;\n protected _document: Document;\n\n constructor(@Inject(DOCUMENT) document: any, protected _platform: Platform) {\n this._document = document;\n }\n\n ngOnDestroy() {\n const container = this._containerElement;\n\n if (container && container.parentNode) {\n container.parentNode.removeChild(container);\n }\n }\n\n /**\n * This method returns the overlay container element. It will lazily\n * create the element the first time it is called to facilitate using\n * the container in non-browser environments.\n * @returns the container element\n */\n getContainerElement(): HTMLElement {\n if (!this._containerElement) {\n this._createContainer();\n }\n\n return this._containerElement;\n }\n\n /**\n * Create the overlay container element, which is simply a div\n * with the 'cdk-overlay-container' class on the document body.\n */\n protected _createContainer(): void {\n const containerClass = 'cdk-overlay-container';\n\n // TODO(crisbeto): remove the testing check once we have an overlay testing\n // module or Angular starts tearing down the testing `NgModule`. See:\n // https://github.com/angular/angular/issues/18831\n if (this._platform.isBrowser || _isTestEnvironment()) {\n const oppositePlatformContainers =\n this._document.querySelectorAll(`.${containerClass}[platform=\"server\"], ` +\n `.${containerClass}[platform=\"test\"]`);\n\n // Remove any old containers from the opposite platform.\n // This can happen when transitioning from the server to the client.\n for (let i = 0; i < oppositePlatformContainers.length; i++) {\n oppositePlatformContainers[i].parentNode!.removeChild(oppositePlatformContainers[i]);\n }\n }\n\n const container = this._document.createElement('div');\n container.classList.add(containerClass);\n\n // A long time ago we kept adding new overlay containers whenever a new app was instantiated,\n // but at some point we added logic which clears the duplicate ones in order to avoid leaks.\n // The new logic was a little too aggressive since it was breaking some legitimate use cases.\n // To mitigate the problem we made it so that only containers from a different platform are\n // cleared, but the side-effect was that people started depending on the overly-aggressive\n // logic to clean up their tests for them. Until we can introduce an overlay-specific testing\n // module which does the cleanup, we try to detect that we're in a test environment and we\n // always clear the container. See #17006.\n // TODO(crisbeto): remove the test environment check once we have an overlay testing module.\n if (_isTestEnvironment()) {\n container.setAttribute('platform', 'test');\n } else if (!this._platform.isBrowser) {\n container.setAttribute('platform', 'server');\n }\n\n this._document.body.appendChild(container);\n this._containerElement = container;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {ComponentPortal, Portal, PortalOutlet, TemplatePortal} from '@angular/cdk/portal';\nimport {ComponentRef, EmbeddedViewRef, NgZone} from '@angular/core';\nimport {Location} from '@angular/common';\nimport {Observable, Subject, merge, SubscriptionLike, Subscription} from 'rxjs';\nimport {take, takeUntil} from 'rxjs/operators';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {OverlayReference} from './overlay-reference';\nimport {PositionStrategy} from './position/position-strategy';\nimport {ScrollStrategy} from './scroll';\n\n\n/** An object where all of its properties cannot be written. */\nexport type ImmutableObject<T> = {\n readonly [P in keyof T]: T[P];\n};\n\n/**\n * Reference to an overlay that has been created with the Overlay service.\n * Used to manipulate or dispose of said overlay.\n */\nexport class OverlayRef implements PortalOutlet, OverlayReference {\n private _backdropElement: HTMLElement | null = null;\n private readonly _backdropClick = new Subject<MouseEvent>();\n private readonly _attachments = new Subject<void>();\n private readonly _detachments = new Subject<void>();\n private _positionStrategy: PositionStrategy | undefined;\n private _scrollStrategy: ScrollStrategy | undefined;\n private _locationChanges: SubscriptionLike = Subscription.EMPTY;\n private _backdropClickHandler = (event: MouseEvent) => this._backdropClick.next(event);\n\n /**\n * Reference to the parent of the `_host` at the time it was detached. Used to restore\n * the `_host` to its original position in the DOM when it gets re-attached.\n */\n private _previousHostParent: HTMLElement;\n\n /** Stream of keydown events dispatched to this overlay. */\n readonly _keydownEvents = new Subject<KeyboardEvent>();\n\n /** Stream of mouse outside events dispatched to this overlay. */\n readonly _outsidePointerEvents = new Subject<MouseEvent>();\n\n constructor(\n private _portalOutlet: PortalOutlet,\n private _host: HTMLElement,\n private _pane: HTMLElement,\n private _config: ImmutableObject<OverlayConfig>,\n private _ngZone: NgZone,\n private _keyboardDispatcher: OverlayKeyboardDispatcher,\n private _document: Document,\n private _location: Location,\n private _outsideClickDispatcher: OverlayOutsideClickDispatcher) {\n\n if (_config.scrollStrategy) {\n this._scrollStrategy = _config.scrollStrategy;\n this._scrollStrategy.attach(this);\n }\n\n this._positionStrategy = _config.positionStrategy;\n }\n\n /** The overlay's HTML element */\n get overlayElement(): HTMLElement {\n return this._pane;\n }\n\n /** The overlay's backdrop HTML element. */\n get backdropElement(): HTMLElement | null {\n return this._backdropElement;\n }\n\n /**\n * Wrapper around the panel element. Can be used for advanced\n * positioning where a wrapper with specific styling is\n * required around the overlay pane.\n */\n get hostElement(): HTMLElement {\n return this._host;\n }\n\n attach<T>(portal: ComponentPortal<T>): ComponentRef<T>;\n attach<T>(portal: TemplatePortal<T>): EmbeddedViewRef<T>;\n attach(portal: any): any;\n\n /**\n * Attaches content, given via a Portal, to the overlay.\n * If the overlay is configured to have a backdrop, it will be created.\n *\n * @param portal Portal instance to which to attach the overlay.\n * @returns The portal attachment result.\n */\n attach(portal: Portal<any>): any {\n let attachResult = this._portalOutlet.attach(portal);\n\n // Update the pane element with the given configuration.\n if (!this._host.parentElement && this._previousHostParent) {\n this._previousHostParent.appendChild(this._host);\n }\n\n if (this._positionStrategy) {\n this._positionStrategy.attach(this);\n }\n\n this._updateStackingOrder();\n this._updateElementSize();\n this._updateElementDirection();\n\n if (this._scrollStrategy) {\n this._scrollStrategy.enable();\n }\n\n // Update the position once the zone is stable so that the overlay will be fully rendered\n // before attempting to position it, as the position may depend on the size of the rendered\n // content.\n this._ngZone.onStable\n .pipe(take(1))\n .subscribe(() => {\n // The overlay could've been detached before the zone has stabilized.\n if (this.hasAttached()) {\n this.updatePosition();\n }\n });\n\n // Enable pointer events for the overlay pane element.\n this._togglePointerEvents(true);\n\n if (this._config.hasBackdrop) {\n this._attachBackdrop();\n }\n\n if (this._config.panelClass) {\n this._toggleClasses(this._pane, this._config.panelClass, true);\n }\n\n // Only emit the `attachments` event once all other setup is done.\n this._attachments.next();\n\n // Track this overlay by the keyboard dispatcher\n this._keyboardDispatcher.add(this);\n\n if (this._config.disposeOnNavigation) {\n this._locationChanges = this._location.subscribe(() => this.dispose());\n }\n\n this._outsideClickDispatcher.add(this);\n return attachResult;\n }\n\n /**\n * Detaches an overlay from a portal.\n * @returns The portal detachment result.\n */\n detach(): any {\n if (!this.hasAttached()) {\n return;\n }\n\n this.detachBackdrop();\n\n // When the overlay is detached, the pane element should disable pointer events.\n // This is necessary because otherwise the pane element will cover the page and disable\n // pointer events therefore. Depends on the position strategy and the applied pane boundaries.\n this._togglePointerEvents(false);\n\n if (this._positionStrategy && this._positionStrategy.detach) {\n this._positionStrategy.detach();\n }\n\n if (this._scrollStrategy) {\n this._scrollStrategy.disable();\n }\n\n const detachmentResult = this._portalOutlet.detach();\n\n // Only emit after everything is detached.\n this._detachments.next();\n\n // Remove this overlay from keyboard dispatcher tracking.\n this._keyboardDispatcher.remove(this);\n\n // Keeping the host element in the DOM can cause scroll jank, because it still gets\n // rendered, even though it's transparent and unclickable which is why we remove it.\n this._detachContentWhenStable();\n this._locationChanges.unsubscribe();\n this._outsideClickDispatcher.remove(this);\n return detachmentResult;\n }\n\n /** Cleans up the overlay from the DOM. */\n dispose(): void {\n const isAttached = this.hasAttached();\n\n if (this._positionStrategy) {\n this._positionStrategy.dispose();\n }\n\n this._disposeScrollStrategy();\n this._disposeBackdrop(this._backdropElement);\n this._locationChanges.unsubscribe();\n this._keyboardDispatcher.remove(this);\n this._portalOutlet.dispose();\n this._attachments.complete();\n this._backdropClick.complete();\n this._keydownEvents.complete();\n this._outsidePointerEvents.complete();\n this._outsideClickDispatcher.remove(this);\n\n if (this._host && this._host.parentNode) {\n this._host.parentNode.removeChild(this._host);\n this._host = null!;\n }\n\n this._previousHostParent = this._pane = null!;\n\n if (isAttached) {\n this._detachments.next();\n }\n\n this._detachments.complete();\n }\n\n /** Whether the overlay has attached content. */\n hasAttached(): boolean {\n return this._portalOutlet.hasAttached();\n }\n\n /** Gets an observable that emits when the backdrop has been clicked. */\n backdropClick(): Observable<MouseEvent> {\n return this._backdropClick;\n }\n\n /** Gets an observable that emits when the overlay has been attached. */\n attachments(): Observable<void> {\n return this._attachments;\n }\n\n /** Gets an observable that emits when the overlay has been detached. */\n detachments(): Observable<void> {\n return this._detachments;\n }\n\n /** Gets an observable of keydown events targeted to this overlay. */\n keydownEvents(): Observable<KeyboardEvent> {\n return this._keydownEvents;\n }\n\n /** Gets an observable of pointer events targeted outside this overlay. */\n outsidePointerEvents(): Observable<MouseEvent> {\n return this._outsidePointerEvents;\n }\n\n /** Gets the current overlay configuration, which is immutable. */\n getConfig(): OverlayConfig {\n return this._config;\n }\n\n /** Updates the position of the overlay based on the position strategy. */\n updatePosition(): void {\n if (this._positionStrategy) {\n this._positionStrategy.apply();\n }\n }\n\n /** Switches to a new position strategy and updates the overlay position. */\n updatePositionStrategy(strategy: PositionStrategy): void {\n if (strategy === this._positionStrategy) {\n return;\n }\n\n if (this._positionStrategy) {\n this._positionStrategy.dispose();\n }\n\n this._positionStrategy = strategy;\n\n if (this.hasAttached()) {\n strategy.attach(this);\n this.updatePosition();\n }\n }\n\n /** Update the size properties of the overlay. */\n updateSize(sizeConfig: OverlaySizeConfig): void {\n this._config = {...this._config, ...sizeConfig};\n this._updateElementSize();\n }\n\n /** Sets the LTR/RTL direction for the overlay. */\n setDirection(dir: Direction | Directionality): void {\n this._config = {...this._config, direction: dir};\n this._updateElementDirection();\n }\n\n /** Add a CSS class or an array of classes to the overlay pane. */\n addPanelClass(classes: string | string[]): void {\n if (this._pane) {\n this._toggleClasses(this._pane, classes, true);\n }\n }\n\n /** Remove a CSS class or an array of classes from the overlay pane. */\n removePanelClass(classes: string | string[]): void {\n if (this._pane) {\n this._toggleClasses(this._pane, classes, false);\n }\n }\n\n /**\n * Returns the layout direction of the overlay panel.\n */\n getDirection(): Direction {\n const direction = this._config.direction;\n\n if (!direction) {\n return 'ltr';\n }\n\n return typeof direction === 'string' ? direction : direction.value;\n }\n\n /** Switches to a new scroll strategy. */\n updateScrollStrategy(strategy: ScrollStrategy): void {\n if (strategy === this._scrollStrategy) {\n return;\n }\n\n this._disposeScrollStrategy();\n this._scrollStrategy = strategy;\n\n if (this.hasAttached()) {\n strategy.attach(this);\n strategy.enable();\n }\n }\n\n /** Updates the text direction of the overlay panel. */\n private _updateElementDirection() {\n this._host.setAttribute('dir', this.getDirection());\n }\n\n /** Updates the size of the overlay element based on the overlay config. */\n private _updateElementSize() {\n if (!this._pane) {\n return;\n }\n\n const style = this._pane.style;\n\n style.width = coerceCssPixelValue(this._config.width);\n style.height = coerceCssPixelValue(this._config.height);\n style.minWidth = coerceCssPixelValue(this._config.minWidth);\n style.minHeight = coerceCssPixelValue(this._config.minHeight);\n style.maxWidth = coerceCssPixelValue(this._config.maxWidth);\n style.maxHeight = coerceCssPixelValue(this._config.maxHeight);\n }\n\n /** Toggles the pointer events for the overlay pane element. */\n private _togglePointerEvents(enablePointer: boolean) {\n this._pane.style.pointerEvents = enablePointer ? '' : 'none';\n }\n\n /** Attaches a backdrop for this overlay. */\n private _attachBackdrop() {\n const showingClass = 'cdk-overlay-backdrop-showing';\n\n this._backdropElement = this._document.createElement('div');\n this._backdropElement.classList.add('cdk-overlay-backdrop');\n\n if (this._config.backdropClass) {\n this._toggleClasses(this._backdropElement, this._config.backdropClass, true);\n }\n\n // Insert the backdrop before the pane in the DOM order,\n // in order to handle stacked overlays properly.\n this._host.parentElement!.insertBefore(this._backdropElement, this._host);\n\n // Forward backdrop clicks such that the consumer of the overlay can perform whatever\n // action desired when such a click occurs (usually closing the overlay).\n this._backdropElement.addEventListener('click', this._backdropClickHandler);\n\n // Add class to fade-in the backdrop after one frame.\n if (typeof requestAnimationFrame !== 'undefined') {\n this._ngZone.runOutsideAngular(() => {\n requestAnimationFrame(() => {\n if (this._backdropElement) {\n this._backdropElement.classList.add(showingClass);\n }\n });\n });\n } else {\n this._backdropElement.classList.add(showingClass);\n }\n }\n\n /**\n * Updates the stacking order of the element, moving it to the top if necessary.\n * This is required in cases where one overlay was detached, while another one,\n * that should be behind it, was destroyed. The next time both of them are opened,\n * the stacking will be wrong, because the detached element's pane will still be\n * in its original DOM position.\n */\n private _updateStackingOrder() {\n if (this._host.nextSibling) {\n this._host.parentNode!.appendChild(this._host);\n }\n }\n\n /** Detaches the backdrop (if any) associated with the overlay. */\n detachBackdrop(): void {\n const backdropToDetach = this._backdropElement;\n\n if (!backdropToDetach) {\n return;\n }\n\n let timeoutId: number;\n const finishDetach = () => {\n // It may not be attached to anything in certain cases (e.g. unit tests).\n if (backdropToDetach) {\n backdropToDetach.removeEventListener('click', this._backdropClickHandler);\n backdropToDetach.removeEventListener('transitionend', finishDetach);\n this._disposeBackdrop(backdropToDetach);\n }\n\n if (this._config.backdropClass) {\n this._toggleClasses(backdropToDetach!, this._config.backdropClass, false);\n }\n\n clearTimeout(timeoutId);\n };\n\n backdropToDetach.classList.remove('cdk-overlay-backdrop-showing');\n\n this._ngZone.runOutsideAngular(() => {\n backdropToDetach!.addEventListener('transitionend', finishDetach);\n });\n\n // If the backdrop doesn't have a transition, the `transitionend` event won't fire.\n // In this case we make it unclickable and we try to remove it after a delay.\n backdropToDetach.style.pointerEvents = 'none';\n\n // Run this outside the Angular zone because there's nothing that Angular cares about.\n // If it were to run inside the Angular zone, every test that used Overlay would have to be\n // either async or fakeAsync.\n timeoutId = this._ngZone.runOutsideAngular(() => setTimeout(finishDetach, 500));\n }\n\n /** Toggles a single CSS class or an array of classes on an element. */\n private _toggleClasses(element: HTMLElement, cssClasses: string | string[], isAdd: boolean) {\n const classList = element.classList;\n\n coerceArray(cssClasses).forEach(cssClass => {\n // We can't do a spread here, because IE doesn't support setting multiple classes.\n // Also trying to add an empty string to a DOMTokenList will throw.\n if (cssClass) {\n isAdd ? classList.add(cssClass) : classList.remove(cssClass);\n }\n });\n }\n\n /** Detaches the overlay content next time the zone stabilizes. */\n private _detachContentWhenStable() {\n // Normally we wouldn't have to explicitly run this outside the `NgZone`, however\n // if the consumer is using `zone-patch-rxjs`, the `Subscription.unsubscribe` call will\n // be patched to run inside the zone, which will throw us into an infinite loop.\n this._ngZone.runOutsideAngular(() => {\n // We can't remove the host here immediately, because the overlay pane's content\n // might still be animating. This stream helps us avoid interrupting the animation\n // by waiting for the pane to become empty.\n const subscription = this._ngZone.onStable\n .pipe(takeUntil(merge(this._attachments, this._detachments)))\n .subscribe(() => {\n // Needs a couple of checks for the pane and host, because\n // they may have been removed by the time the zone stabilizes.\n if (!this._pane || !this._host || this._pane.children.length === 0) {\n if (this._pane && this._config.panelClass) {\n this._toggleClasses(this._pane, this._config.panelClass, false);\n }\n\n if (this._host && this._host.parentElement) {\n this._previousHostParent = this._host.parentElement;\n this._previousHostParent.removeChild(this._host);\n }\n\n subscription.unsubscribe();\n }\n });\n });\n }\n\n /** Disposes of a scroll strategy. */\n private _disposeScrollStrategy() {\n const scrollStrategy = this._scrollStrategy;\n\n if (scrollStrategy) {\n scrollStrategy.disable();\n\n if (scrollStrategy.detach) {\n scrollStrategy.detach();\n }\n }\n }\n\n /** Removes a backdrop element from the DOM. */\n private _disposeBackdrop(backdrop: HTMLElement | null) {\n if (backdrop) {\n if (backdrop.parentNode) {\n backdrop.parentNode.removeChild(backdrop);\n }\n\n // It is possible that a new portal has been attached to this overlay since we started\n // removing the backdrop. If that is the case, only clear the backdrop reference if it\n // is still the same instance that we started to remove.\n if (this._backdropElement === backdrop) {\n this._backdropElement = null;\n }\n }\n }\n}\n\n\n/** Size properties for an overlay. */\nexport interface OverlaySizeConfig {\n width?: number | string;\n height?: number | string;\n minWidth?: number | string;\n minHeight?: number | string;\n maxWidth?: number | string;\n maxHeight?: number | string;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {ElementRef} from '@angular/core';\nimport {ViewportRuler, CdkScrollable, ViewportScrollPosition} from '@angular/cdk/scrolling';\nimport {\n ConnectedOverlayPositionChange,\n ConnectionPositionPair,\n ScrollingVisibility,\n validateHorizontalPosition,\n validateVerticalPosition,\n} from './connected-position';\nimport {Observable, Subscription, Subject} from 'rxjs';\nimport {OverlayReference} from '../overlay-reference';\nimport {isElementScrolledOutsideView, isElementClippedByScrolling} from './scroll-clip';\nimport {coerceCssPixelValue, coerceArray} from '@angular/cdk/coercion';\nimport {Platform} from '@angular/cdk/platform';\nimport {OverlayContainer} from '../overlay-container';\n\n// TODO: refactor clipping detection into a separate thing (part of scrolling module)\n// TODO: doesn't handle both flexible width and height when it has to scroll along both axis.\n\n/** Class to be added to the overlay bounding box. */\nconst boundingBoxClass = 'cdk-overlay-connected-position-bounding-box';\n\n/** Regex used to split a string on its CSS units. */\nconst cssUnitPattern = /([A-Za-z%]+)$/;\n\n/** Possible values that can be set as the origin of a FlexibleConnectedPositionStrategy. */\nexport type FlexibleConnectedPositionStrategyOrigin = ElementRef | Element | Point & {\n width?: number;\n height?: number;\n};\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n */\nexport class FlexibleConnectedPositionStrategy implements PositionStrategy {\n /** The overlay to which this strategy is attached. */\n private _overlayRef: OverlayReference;\n\n /** Whether we're performing the very first positioning of the overlay. */\n private _isInitialRender: boolean;\n\n /** Last size used for the bounding box. Used to avoid resizing the overlay after open. */\n private _lastBoundingBoxSize = {width: 0, height: 0};\n\n /** Whether the overlay was pushed in a previous positioning. */\n private _isPushed = false;\n\n /** Whether the overlay can be pushed on-screen on the initial open. */\n private _canPush = true;\n\n /** Whether the overlay can grow via flexible width/height after the initial open. */\n private _growAfterOpen = false;\n\n /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n private _hasFlexibleDimensions = true;\n\n /** Whether the overlay position is locked. */\n private _positionLocked = false;\n\n /** Cached origin dimensions */\n private _originRect: ClientRect;\n\n /** Cached overlay dimensions */\n private _overlayRect: ClientRect;\n\n /** Cached viewport dimensions */\n private _viewportRect: ClientRect;\n\n /** Amount of space that must be maintained between the overlay and the edge of the viewport. */\n private _viewportMargin = 0;\n\n /** The Scrollable containers used to check scrollable view properties on position change. */\n private _scrollables: CdkScrollable[] = [];\n\n /** Ordered list of preferred positions, from most to least desirable. */\n _preferredPositions: ConnectionPositionPair[] = [];\n\n /** The origin element against which the overlay will be positioned. */\n private _origin: FlexibleConnectedPositionStrategyOrigin;\n\n /** The overlay pane element. */\n private _pane: HTMLElement;\n\n /** Whether the strategy has been disposed of already. */\n private _isDisposed: boolean;\n\n /**\n * Parent element for the overlay panel used to constrain the overlay panel's size to fit\n * within the viewport.\n */\n private _boundingBox: HTMLElement | null;\n\n /** The last position to have been calculated as the best fit position. */\n private _lastPosition: ConnectedPosition | null;\n\n /** Subject that emits whenever the position changes. */\n private readonly _positionChanges = new Subject<ConnectedOverlayPositionChange>();\n\n /** Subscription to viewport size changes. */\n private _resizeSubscription = Subscription.EMPTY;\n\n /** Default offset for the overlay along the x axis. */\n private _offsetX = 0;\n\n /** Default offset for the overlay along the y axis. */\n private _offsetY = 0;\n\n /** Selector to be used when finding the elements on which to set the transform origin. */\n private _transformOriginSelector: string;\n\n /** Keeps track of the CSS classes that the position strategy has applied on the overlay panel. */\n private _appliedPanelClasses: string[] = [];\n\n /** Amount by which the overlay was pushed in each axis during the last time it was positioned. */\n private _previousPushAmount: {x: number, y: number} | null;\n\n /** Observable sequence of position changes. */\n positionChanges: Observable<ConnectedOverlayPositionChange> = this._positionChanges;\n\n /** Ordered list of preferred positions, from most to least desirable. */\n get positions(): ConnectionPositionPair[] {\n return this._preferredPositions;\n }\n\n constructor(\n connectedTo: FlexibleConnectedPositionStrategyOrigin, private _viewportRuler: ViewportRuler,\n private _document: Document, private _platform: Platform,\n private _overlayContainer: OverlayContainer) {\n this.setOrigin(connectedTo);\n }\n\n /** Attaches this position strategy to an overlay. */\n attach(overlayRef: OverlayReference): void {\n if (this._overlayRef && overlayRef !== this._overlayRef &&\n (typeof ngDevMode === 'undefined' || ngDevMode)) {\n throw Error('This position strategy is already attached to an overlay');\n }\n\n this._validatePositions();\n\n overlayRef.hostElement.classList.add(boundingBoxClass);\n\n this._overlayRef = overlayRef;\n this._boundingBox = overlayRef.hostElement;\n this._pane = overlayRef.overlayElement;\n this._isDisposed = false;\n this._isInitialRender = true;\n this._lastPosition = null;\n this._resizeSubscription.unsubscribe();\n this._resizeSubscription = this._viewportRuler.change().subscribe(() => {\n // When the window is resized, we want to trigger the next reposition as if it\n // was an initial render, in order for the strategy to pick a new optimal position,\n // otherwise position locking will cause it to stay at the old one.\n this._isInitialRender = true;\n this.apply();\n });\n }\n\n /**\n * Updates the position of the overlay element, using whichever preferred position relative\n * to the origin best fits on-screen.\n *\n * The selection of a position goes as follows:\n * - If any positions fit completely within the viewport as-is,\n * choose the first position that does so.\n * - If flexible dimensions are enabled and at least one satifies the given minimum width/height,\n * choose the position with the greatest available size modified by the positions' weight.\n * - If pushing is enabled, take the position that went off-screen the least and push it\n * on-screen.\n * - If none of the previous criteria were met, use the position that goes off-screen the least.\n * @docs-private\n */\n apply(): void {\n // We shouldn't do anything if the strategy was disposed or we're on the server.\n if (this._isDisposed || !this._platform.isBrowser) {\n return;\n }\n\n // If the position has been applied already (e.g. when the overlay was opened) and the\n // consumer opted into locking in the position, re-use the old position, in order to\n // prevent the overlay from jumping around.\n if (!this._isInitialRender && this._positionLocked && this._lastPosition) {\n this.reapplyLastPosition();\n return;\n }\n\n this._clearPanelClasses();\n this._resetOverlayElementStyles();\n this._resetBoundingBoxStyles();\n\n // We need the bounding rects for the origin and the overlay to determine how to position\n // the overlay relative to the origin.\n // We use the viewport rect to determine whether a position would go off-screen.\n this._viewportRect = this._getNarrowedViewportRect();\n this._originRect = this._getOriginRect();\n this._overlayRect = this._pane.getBoundingClientRect();\n\n const originRect = this._originRect;\n const overlayRect = this._overlayRect;\n const viewportRect = this._viewportRect;\n\n // Positions where the overlay will fit with flexible dimensions.\n const flexibleFits: FlexibleFit[] = [];\n\n // Fallback if none of the preferred positions fit within the viewport.\n let fallback: FallbackPosition | undefined;\n\n // Go through each of the preferred positions looking for a good fit.\n // If a good fit is found, it will be applied immediately.\n for (let pos of this._preferredPositions) {\n // Get the exact (x, y) coordinate for the point-of-origin on the origin element.\n let originPoint = this._getOriginPoint(originRect, pos);\n\n // From that point-of-origin, get the exact (x, y) coordinate for the top-left corner of the\n // overlay in this position. We use the top-left corner for calculations and later translate\n // this into an appropriate (top, left, bottom, right) style.\n let overlayPoint = this._getOverlayPoint(originPoint, overlayRect, pos);\n\n // Calculate how well the overlay would fit into the viewport with this point.\n let overlayFit = this._getOverlayFit(overlayPoint, overlayRect, viewportRect, pos);\n\n // If the overlay, without any further work, fits into the viewport, use this position.\n if (overlayFit.isCompletelyWithinViewport) {\n this._isPushed = false;\n this._applyPosition(pos, originPoint);\n return;\n }\n\n // If the overlay has flexible dimensions, we can use this position\n // so long as there's enough space for the minimum dimensions.\n if (this._canFitWithFlexibleDimensions(overlayFit, overlayPoint, viewportRect)) {\n // Save positions where the overlay will fit with flexible dimensions. We will use these\n // if none of the positions fit *without* flexible dimensions.\n flexibleFits.push({\n position: pos,\n origin: originPoint,\n overlayRect,\n boundingBoxRect: this._calculateBoundingBoxRect(originPoint, pos)\n });\n\n continue;\n }\n\n // If the current preferred position does not fit on the screen, remember the position\n // if it has more visible area on-screen than we've seen and move onto the next preferred\n // position.\n if (!fallback || fallback.overlayFit.visibleArea < overlayFit.visibleArea) {\n fallback = {overlayFit, overlayPoint, originPoint, position: pos, overlayRect};\n }\n }\n\n // If there are any positions where the overlay would fit with flexible dimensions, choose the\n // one that has the greatest area available modified by the position's weight\n if (flexibleFits.length) {\n let bestFit: FlexibleFit | null = null;\n let bestScore = -1;\n for (const fit of flexibleFits) {\n const score =\n fit.boundingBoxRect.width * fit.boundingBoxRect.height * (fit.position.weight || 1);\n if (score > bestScore) {\n bestScore = score;\n bestFit = fit;\n }\n }\n\n this._isPushed = false;\n this._applyPosition(bestFit!.position, bestFit!.origin);\n return;\n }\n\n // When none of the preferred positions fit within the viewport, take the position\n // that went off-screen the least and attempt to push it on-screen.\n if (this._canPush) {\n // TODO(jelbourn): after pushing, the opening \"direction\" of the overlay might not make sense.\n this._isPushed = true;\n this._applyPosition(fallback!.position, fallback!.originPoint);\n return;\n }\n\n // All options for getting the overlay within the viewport have been exhausted, so go with the\n // position that went off-screen the least.\n this._applyPosition(fallback!.position, fallback!.originPoint);\n }\n\n detach(): void {\n this._clearPanelClasses();\n this._lastPosition = null;\n this._previousPushAmount = null;\n this._resizeSubscription.unsubscribe();\n }\n\n /** Cleanup after the element gets destroyed. */\n dispose(): void {\n if (this._isDisposed) {\n return;\n }\n\n // We can't use `_resetBoundingBoxStyles` here, because it resets\n // some properties to zero, rather than removing them.\n if (this._boundingBox) {\n extendStyles(this._boundingBox.style, {\n top: '',\n left: '',\n right: '',\n bottom: '',\n height: '',\n width: '',\n alignItems: '',\n justifyContent: '',\n } as CSSStyleDeclaration);\n }\n\n if (this._pane) {\n this._resetOverlayElementStyles();\n }\n\n if (this._overlayRef) {\n this._overlayRef.hostElement.classList.remove(boundingBoxClass);\n }\n\n this.detach();\n this._positionChanges.complete();\n this._overlayRef = this._boundingBox = null!;\n this._isDisposed = true;\n }\n\n /**\n * This re-aligns the overlay element with the trigger in its last calculated position,\n * even if a position higher in the \"preferred positions\" list would now fit. This\n * allows one to re-align the panel without changing the orientation of the panel.\n */\n reapplyLastPosition(): void {\n if (!this._isDisposed && (!this._platform || this._platform.isBrowser)) {\n this._originRect = this._getOriginRect();\n this._overlayRect = this._pane.getBoundingClientRect();\n this._viewportRect = this._getNarrowedViewportRect();\n\n const lastPosition = this._lastPosition || this._preferredPositions[0];\n const originPoint = this._getOriginPoint(this._originRect, lastPosition);\n\n this._applyPosition(lastPosition, originPoint);\n }\n }\n\n /**\n * Sets the list of Scrollable containers that host the origin element so that\n * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n * Scrollable must be an ancestor element of the strategy's origin element.\n */\n withScrollableContainers(scrollables: CdkScrollable[]): this {\n this._scrollables = scrollables;\n return this;\n }\n\n /**\n * Adds new preferred positions.\n * @param positions List of positions options for this overlay.\n */\n withPositions(positions: ConnectedPosition[]): this {\n this._preferredPositions = positions;\n\n // If the last calculated position object isn't part of the positions anymore, clear\n // it in order to avoid it being picked up if the consumer tries to re-apply.\n if (positions.indexOf(this._lastPosition!) === -1) {\n this._lastPosition = null;\n }\n\n this._validatePositions();\n\n return this;\n }\n\n /**\n * Sets a minimum distance the overlay may be positioned to the edge of the viewport.\n * @param margin Required margin between the overlay and the viewport edge in pixels.\n */\n withViewportMargin(margin: number): this {\n this._viewportMargin = margin;\n return this;\n }\n\n /** Sets whether the overlay's width and height can be constrained to fit within the viewport. */\n withFlexibleDimensions(flexibleDimensions = true): this {\n this._hasFlexibleDimensions = flexibleDimensions;\n return this;\n }\n\n /** Sets whether the overlay can grow after the initial open via flexible width/height. */\n withGrowAfterOpen(growAfterOpen = true): this {\n this._growAfterOpen = growAfterOpen;\n return this;\n }\n\n /** Sets whether the overlay can be pushed on-screen if none of the provided positions fit. */\n withPush(canPush = true): this {\n this._canPush = canPush;\n return this;\n }\n\n /**\n * Sets whether the overlay's position should be locked in after it is positioned\n * initially. When an overlay is locked in, it won't attempt to reposition itself\n * when the position is re-applied (e.g. when the user scrolls away).\n * @param isLocked Whether the overlay should locked in.\n */\n withLockedPosition(isLocked = true): this {\n this._positionLocked = isLocked;\n return this;\n }\n\n /**\n * Sets the origin, relative to which to position the overlay.\n * Using an element origin is useful for building components that need to be positioned\n * relatively to a trigger (e.g. dropdown menus or tooltips), whereas using a point can be\n * used for cases like contextual menus which open relative to the user's pointer.\n * @param origin Reference to the new origin.\n */\n setOrigin(origin: FlexibleConnectedPositionStrategyOrigin): this {\n this._origin = origin;\n return this;\n }\n\n /**\n * Sets the default offset for the overlay's connection point on the x-axis.\n * @param offset New offset in the X axis.\n */\n withDefaultOffsetX(offset: number): this {\n this._offsetX = offset;\n return this;\n }\n\n /**\n * Sets the default offset for the overlay's connection point on the y-axis.\n * @param offset New offset in the Y axis.\n */\n withDefaultOffsetY(offset: number): this {\n this._offsetY = offset;\n return this;\n }\n\n /**\n * Configures that the position strategy should set a `transform-origin` on some elements\n * inside the overlay, depending on the current position that is being applied. This is\n * useful for the cases where the origin of an animation can change depending on the\n * alignment of the overlay.\n * @param selector CSS selector that will be used to find the target\n * elements onto which to set the transform origin.\n */\n withTransformOriginOn(selector: string): this {\n this._transformOriginSelector = selector;\n return this;\n }\n\n /**\n * Gets the (x, y) coordinate of a connection point on the origin based on a relative position.\n */\n private _getOriginPoint(originRect: ClientRect, pos: ConnectedPosition): Point {\n let x: number;\n if (pos.originX == 'center') {\n // Note: when centering we should always use the `left`\n // offset, otherwise the position will be wrong in RTL.\n x = originRect.left + (originRect.width / 2);\n } else {\n const startX = this._isRtl() ? originRect.right : originRect.left;\n const endX = this._isRtl() ? originRect.left : originRect.right;\n x = pos.originX == 'start' ? startX : endX;\n }\n\n let y: number;\n if (pos.originY == 'center') {\n y = originRect.top + (originRect.height / 2);\n } else {\n y = pos.originY == 'top' ? originRect.top : originRect.bottom;\n }\n\n return {x, y};\n }\n\n\n /**\n * Gets the (x, y) coordinate of the top-left corner of the overlay given a given position and\n * origin point to which the overlay should be connected.\n */\n private _getOverlayPoint(\n originPoint: Point,\n overlayRect: ClientRect,\n pos: ConnectedPosition): Point {\n\n // Calculate the (overlayStartX, overlayStartY), the start of the\n // potential overlay position relative to the origin point.\n let overlayStartX: number;\n if (pos.overlayX == 'center') {\n overlayStartX = -overlayRect.width / 2;\n } else if (pos.overlayX === 'start') {\n overlayStartX = this._isRtl() ? -overlayRect.width : 0;\n } else {\n overlayStartX = this._isRtl() ? 0 : -overlayRect.width;\n }\n\n let overlayStartY: number;\n if (pos.overlayY == 'center') {\n overlayStartY = -overlayRect.height / 2;\n } else {\n overlayStartY = pos.overlayY == 'top' ? 0 : -overlayRect.height;\n }\n\n // The (x, y) coordinates of the overlay.\n return {\n x: originPoint.x + overlayStartX,\n y: originPoint.y + overlayStartY,\n };\n }\n\n /** Gets how well an overlay at the given point will fit within the viewport. */\n private _getOverlayFit(point: Point, rawOverlayRect: ClientRect, viewport: ClientRect,\n position: ConnectedPosition): OverlayFit {\n\n // Round the overlay rect when comparing against the\n // viewport, because the viewport is always rounded.\n const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n let {x, y} = point;\n let offsetX = this._getOffset(position, 'x');\n let offsetY = this._getOffset(position, 'y');\n\n // Account for the offsets since they could push the overlay out of the viewport.\n if (offsetX) {\n x += offsetX;\n }\n\n if (offsetY) {\n y += offsetY;\n }\n\n // How much the overlay would overflow at this position, on each side.\n let leftOverflow = 0 - x;\n let rightOverflow = (x + overlay.width) - viewport.width;\n let topOverflow = 0 - y;\n let bottomOverflow = (y + overlay.height) - viewport.height;\n\n // Visible parts of the element on each axis.\n let visibleWidth = this._subtractOverflows(overlay.width, leftOverflow, rightOverflow);\n let visibleHeight = this._subtractOverflows(overlay.height, topOverflow, bottomOverflow);\n let visibleArea = visibleWidth * visibleHeight;\n\n return {\n visibleArea,\n isCompletelyWithinViewport: (overlay.width * overlay.height) === visibleArea,\n fitsInViewportVertically: visibleHeight === overlay.height,\n fitsInViewportHorizontally: visibleWidth == overlay.width,\n };\n }\n\n /**\n * Whether the overlay can fit within the viewport when it may resize either its width or height.\n * @param fit How well the overlay fits in the viewport at some position.\n * @param point The (x, y) coordinates of the overlat at some position.\n * @param viewport The geometry of the viewport.\n */\n private _canFitWithFlexibleDimensions(fit: OverlayFit, point: Point, viewport: ClientRect) {\n if (this._hasFlexibleDimensions) {\n const availableHeight = viewport.bottom - point.y;\n const availableWidth = viewport.right - point.x;\n const minHeight = getPixelValue(this._overlayRef.getConfig().minHeight);\n const minWidth = getPixelValue(this._overlayRef.getConfig().minWidth);\n\n const verticalFit = fit.fitsInViewportVertically ||\n (minHeight != null && minHeight <= availableHeight);\n const horizontalFit = fit.fitsInViewportHorizontally ||\n (minWidth != null && minWidth <= availableWidth);\n\n return verticalFit && horizontalFit;\n }\n return false;\n }\n\n /**\n * Gets the point at which the overlay can be \"pushed\" on-screen. If the overlay is larger than\n * the viewport, the top-left corner will be pushed on-screen (with overflow occuring on the\n * right and bottom).\n *\n * @param start Starting point from which the overlay is pushed.\n * @param overlay Dimensions of the overlay.\n * @param scrollPosition Current viewport scroll position.\n * @returns The point at which to position the overlay after pushing. This is effectively a new\n * originPoint.\n */\n private _pushOverlayOnScreen(start: Point,\n rawOverlayRect: ClientRect,\n scrollPosition: ViewportScrollPosition): Point {\n // If the position is locked and we've pushed the overlay already, reuse the previous push\n // amount, rather than pushing it again. If we were to continue pushing, the element would\n // remain in the viewport, which goes against the expectations when position locking is enabled.\n if (this._previousPushAmount && this._positionLocked) {\n return {\n x: start.x + this._previousPushAmount.x,\n y: start.y + this._previousPushAmount.y\n };\n }\n\n // Round the overlay rect when comparing against the\n // viewport, because the viewport is always rounded.\n const overlay = getRoundedBoundingClientRect(rawOverlayRect);\n const viewport = this._viewportRect;\n\n // Determine how much the overlay goes outside the viewport on each\n // side, which we'll use to decide which direction to push it.\n const overflowRight = Math.max(start.x + overlay.width - viewport.width, 0);\n const overflowBottom = Math.max(start.y + overlay.height - viewport.height, 0);\n const overflowTop = Math.max(viewport.top - scrollPosition.top - start.y, 0);\n const overflowLeft = Math.max(viewport.left - scrollPosition.left - start.x, 0);\n\n // Amount by which to push the overlay in each axis such that it remains on-screen.\n let pushX = 0;\n let pushY = 0;\n\n // If the overlay fits completely within the bounds of the viewport, push it from whichever\n // direction is goes off-screen. Otherwise, push the top-left corner such that its in the\n // viewport and allow for the trailing end of the overlay to go out of bounds.\n if (overlay.width <= viewport.width) {\n pushX = overflowLeft || -overflowRight;\n } else {\n pushX = start.x < this._viewportMargin ? (viewport.left - scrollPosition.left) - start.x : 0;\n }\n\n if (overlay.height <= viewport.height) {\n pushY = overflowTop || -overflowBottom;\n } else {\n pushY = start.y < this._viewportMargin ? (viewport.top - scrollPosition.top) - start.y : 0;\n }\n\n this._previousPushAmount = {x: pushX, y: pushY};\n\n return {\n x: start.x + pushX,\n y: start.y + pushY,\n };\n }\n\n /**\n * Applies a computed position to the overlay and emits a position change.\n * @param position The position preference\n * @param originPoint The point on the origin element where the overlay is connected.\n */\n private _applyPosition(position: ConnectedPosition, originPoint: Point) {\n this._setTransformOrigin(position);\n this._setOverlayElementStyles(originPoint, position);\n this._setBoundingBoxStyles(originPoint, position);\n\n if (position.panelClass) {\n this._addPanelClasses(position.panelClass);\n }\n\n // Save the last connected position in case the position needs to be re-calculated.\n this._lastPosition = position;\n\n // Notify that the position has been changed along with its change properties.\n // We only emit if we've got any subscriptions, because the scroll visibility\n // calculcations can be somewhat expensive.\n if (this._positionChanges.observers.length) {\n const scrollableViewProperties = this._getScrollVisibility();\n const changeEvent = new ConnectedOverlayPositionChange(position, scrollableViewProperties);\n this._positionChanges.next(changeEvent);\n }\n\n this._isInitialRender = false;\n }\n\n /** Sets the transform origin based on the configured selector and the passed-in position. */\n private _setTransformOrigin(position: ConnectedPosition) {\n if (!this._transformOriginSelector) {\n return;\n }\n\n const elements: NodeListOf<HTMLElement> =\n this._boundingBox!.querySelectorAll(this._transformOriginSelector);\n let xOrigin: 'left' | 'right' | 'center';\n let yOrigin: 'top' | 'bottom' | 'center' = position.overlayY;\n\n if (position.overlayX === 'center') {\n xOrigin = 'center';\n } else if (this._isRtl()) {\n xOrigin = position.overlayX === 'start' ? 'right' : 'left';\n } else {\n xOrigin = position.overlayX === 'start' ? 'left' : 'right';\n }\n\n for (let i = 0; i < elements.length; i++) {\n elements[i].style.transformOrigin = `${xOrigin} ${yOrigin}`;\n }\n }\n\n /**\n * Gets the position and size of the overlay's sizing container.\n *\n * This method does no measuring and applies no styles so that we can cheaply compute the\n * bounds for all positions and choose the best fit based on these results.\n */\n private _calculateBoundingBoxRect(origin: Point, position: ConnectedPosition): BoundingBoxRect {\n const viewport = this._viewportRect;\n const isRtl = this._isRtl();\n let height: number, top: number, bottom: number;\n\n if (position.overlayY === 'top') {\n // Overlay is opening \"downward\" and thus is bound by the bottom viewport edge.\n top = origin.y;\n height = viewport.height - top + this._viewportMargin;\n } else if (position.overlayY === 'bottom') {\n // Overlay is opening \"upward\" and thus is bound by the top viewport edge. We need to add\n // the viewport margin back in, because the viewport rect is narrowed down to remove the\n // margin, whereas the `origin` position is calculated based on its `ClientRect`.\n bottom = viewport.height - origin.y + this._viewportMargin * 2;\n height = viewport.height - bottom + this._viewportMargin;\n } else {\n // If neither top nor bottom, it means that the overlay is vertically centered on the\n // origin point. Note that we want the position relative to the viewport, rather than\n // the page, which is why we don't use something like `viewport.bottom - origin.y` and\n // `origin.y - viewport.top`.\n const smallestDistanceToViewportEdge =\n Math.min(viewport.bottom - origin.y + viewport.top, origin.y);\n\n const previousHeight = this._lastBoundingBoxSize.height;\n\n height = smallestDistanceToViewportEdge * 2;\n top = origin.y - smallestDistanceToViewportEdge;\n\n if (height > previousHeight && !this._isInitialRender && !this._growAfterOpen) {\n top = origin.y - (previousHeight / 2);\n }\n }\n\n // The overlay is opening 'right-ward' (the content flows to the right).\n const isBoundedByRightViewportEdge =\n (position.overlayX === 'start' && !isRtl) ||\n (position.overlayX === 'end' && isRtl);\n\n // The overlay is opening 'left-ward' (the content flows to the left).\n const isBoundedByLeftViewportEdge =\n (position.overlayX === 'end' && !isRtl) ||\n (position.overlayX === 'start' && isRtl);\n\n let width: number, left: number, right: number;\n\n if (isBoundedByLeftViewportEdge) {\n right = viewport.width - origin.x + this._viewportMargin;\n width = origin.x - this._viewportMargin;\n } else if (isBoundedByRightViewportEdge) {\n left = origin.x;\n width = viewport.right - origin.x;\n } else {\n // If neither start nor end, it means that the overlay is horizontally centered on the\n // origin point. Note that we want the position relative to the viewport, rather than\n // the page, which is why we don't use something like `viewport.right - origin.x` and\n // `origin.x - viewport.left`.\n const smallestDistanceToViewportEdge =\n Math.min(viewport.right - origin.x + viewport.left, origin.x);\n const previousWidth = this._lastBoundingBoxSize.width;\n\n width = smallestDistanceToViewportEdge * 2;\n left = origin.x - smallestDistanceToViewportEdge;\n\n if (width > previousWidth && !this._isInitialRender && !this._growAfterOpen) {\n left = origin.x - (previousWidth / 2);\n }\n }\n\n return {top: top!, left: left!, bottom: bottom!, right: right!, width, height};\n }\n\n /**\n * Sets the position and size of the overlay's sizing wrapper. The wrapper is positioned on the\n * origin's connection point and stetches to the bounds of the viewport.\n *\n * @param origin The point on the origin element where the overlay is connected.\n * @param position The position preference\n */\n private _setBoundingBoxStyles(origin: Point, position: ConnectedPosition): void {\n const boundingBoxRect = this._calculateBoundingBoxRect(origin, position);\n\n // It's weird if the overlay *grows* while scrolling, so we take the last size into account\n // when applying a new size.\n if (!this._isInitialRender && !this._growAfterOpen) {\n boundingBoxRect.height = Math.min(boundingBoxRect.height, this._lastBoundingBoxSize.height);\n boundingBoxRect.width = Math.min(boundingBoxRect.width, this._lastBoundingBoxSize.width);\n }\n\n const styles = {} as CSSStyleDeclaration;\n\n if (this._hasExactPosition()) {\n styles.top = styles.left = '0';\n styles.bottom = styles.right = styles.maxHeight = styles.maxWidth = '';\n styles.width = styles.height = '100%';\n } else {\n const maxHeight = this._overlayRef.getConfig().maxHeight;\n const maxWidth = this._overlayRef.getConfig().maxWidth;\n\n styles.height = coerceCssPixelValue(boundingBoxRect.height);\n styles.top = coerceCssPixelValue(boundingBoxRect.top);\n styles.bottom = coerceCssPixelValue(boundingBoxRect.bottom);\n styles.width = coerceCssPixelValue(boundingBoxRect.width);\n styles.left = coerceCssPixelValue(boundingBoxRect.left);\n styles.right = coerceCssPixelValue(boundingBoxRect.right);\n\n // Push the pane content towards the proper direction.\n if (position.overlayX === 'center') {\n styles.alignItems = 'center';\n } else {\n styles.alignItems = position.overlayX === 'end' ? 'flex-end' : 'flex-start';\n }\n\n if (position.overlayY === 'center') {\n styles.justifyContent = 'center';\n } else {\n styles.justifyContent = position.overlayY === 'bottom' ? 'flex-end' : 'flex-start';\n }\n\n if (maxHeight) {\n styles.maxHeight = coerceCssPixelValue(maxHeight);\n }\n\n if (maxWidth) {\n styles.maxWidth = coerceCssPixelValue(maxWidth);\n }\n }\n\n this._lastBoundingBoxSize = boundingBoxRect;\n\n extendStyles(this._boundingBox!.style, styles);\n }\n\n /** Resets the styles for the bounding box so that a new positioning can be computed. */\n private _resetBoundingBoxStyles() {\n extendStyles(this._boundingBox!.style, {\n top: '0',\n left: '0',\n right: '0',\n bottom: '0',\n height: '',\n width: '',\n alignItems: '',\n justifyContent: '',\n } as CSSStyleDeclaration);\n }\n\n /** Resets the styles for the overlay pane so that a new positioning can be computed. */\n private _resetOverlayElementStyles() {\n extendStyles(this._pane.style, {\n top: '',\n left: '',\n bottom: '',\n right: '',\n position: '',\n transform: '',\n } as CSSStyleDeclaration);\n }\n\n /** Sets positioning styles to the overlay element. */\n private _setOverlayElementStyles(originPoint: Point, position: ConnectedPosition): void {\n const styles = {} as CSSStyleDeclaration;\n const hasExactPosition = this._hasExactPosition();\n const hasFlexibleDimensions = this._hasFlexibleDimensions;\n const config = this._overlayRef.getConfig();\n\n if (hasExactPosition) {\n const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n extendStyles(styles, this._getExactOverlayY(position, originPoint, scrollPosition));\n extendStyles(styles, this._getExactOverlayX(position, originPoint, scrollPosition));\n } else {\n styles.position = 'static';\n }\n\n // Use a transform to apply the offsets. We do this because the `center` positions rely on\n // being in the normal flex flow and setting a `top` / `left` at all will completely throw\n // off the position. We also can't use margins, because they won't have an effect in some\n // cases where the element doesn't have anything to \"push off of\". Finally, this works\n // better both with flexible and non-flexible positioning.\n let transformString = '';\n let offsetX = this._getOffset(position, 'x');\n let offsetY = this._getOffset(position, 'y');\n\n if (offsetX) {\n transformString += `translateX(${offsetX}px) `;\n }\n\n if (offsetY) {\n transformString += `translateY(${offsetY}px)`;\n }\n\n styles.transform = transformString.trim();\n\n // If a maxWidth or maxHeight is specified on the overlay, we remove them. We do this because\n // we need these values to both be set to \"100%\" for the automatic flexible sizing to work.\n // The maxHeight and maxWidth are set on the boundingBox in order to enforce the constraint.\n // Note that this doesn't apply when we have an exact position, in which case we do want to\n // apply them because they'll be cleared from the bounding box.\n if (config.maxHeight) {\n if (hasExactPosition) {\n styles.maxHeight = coerceCssPixelValue(config.maxHeight);\n } else if (hasFlexibleDimensions) {\n styles.maxHeight = '';\n }\n }\n\n if (config.maxWidth) {\n if (hasExactPosition) {\n styles.maxWidth = coerceCssPixelValue(config.maxWidth);\n } else if (hasFlexibleDimensions) {\n styles.maxWidth = '';\n }\n }\n\n extendStyles(this._pane.style, styles);\n }\n\n /** Gets the exact top/bottom for the overlay when not using flexible sizing or when pushing. */\n private _getExactOverlayY(position: ConnectedPosition,\n originPoint: Point,\n scrollPosition: ViewportScrollPosition) {\n // Reset any existing styles. This is necessary in case the\n // preferred position has changed since the last `apply`.\n let styles = {top: '', bottom: ''} as CSSStyleDeclaration;\n let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n if (this._isPushed) {\n overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n }\n\n let virtualKeyboardOffset =\n this._overlayContainer.getContainerElement().getBoundingClientRect().top;\n\n // Normally this would be zero, however when the overlay is attached to an input (e.g. in an\n // autocomplete), mobile browsers will shift everything in order to put the input in the middle\n // of the screen and to make space for the virtual keyboard. We need to account for this offset,\n // otherwise our positioning will be thrown off.\n overlayPoint.y -= virtualKeyboardOffset;\n\n // We want to set either `top` or `bottom` based on whether the overlay wants to appear\n // above or below the origin and the direction in which the element will expand.\n if (position.overlayY === 'bottom') {\n // When using `bottom`, we adjust the y position such that it is the distance\n // from the bottom of the viewport rather than the top.\n const documentHeight = this._document.documentElement!.clientHeight;\n styles.bottom = `${documentHeight - (overlayPoint.y + this._overlayRect.height)}px`;\n } else {\n styles.top = coerceCssPixelValue(overlayPoint.y);\n }\n\n return styles;\n }\n\n /** Gets the exact left/right for the overlay when not using flexible sizing or when pushing. */\n private _getExactOverlayX(position: ConnectedPosition,\n originPoint: Point,\n scrollPosition: ViewportScrollPosition) {\n // Reset any existing styles. This is necessary in case the preferred position has\n // changed since the last `apply`.\n let styles = {left: '', right: ''} as CSSStyleDeclaration;\n let overlayPoint = this._getOverlayPoint(originPoint, this._overlayRect, position);\n\n if (this._isPushed) {\n overlayPoint = this._pushOverlayOnScreen(overlayPoint, this._overlayRect, scrollPosition);\n }\n\n // We want to set either `left` or `right` based on whether the overlay wants to appear \"before\"\n // or \"after\" the origin, which determines the direction in which the element will expand.\n // For the horizontal axis, the meaning of \"before\" and \"after\" change based on whether the\n // page is in RTL or LTR.\n let horizontalStyleProperty: 'left' | 'right';\n\n if (this._isRtl()) {\n horizontalStyleProperty = position.overlayX === 'end' ? 'left' : 'right';\n } else {\n horizontalStyleProperty = position.overlayX === 'end' ? 'right' : 'left';\n }\n\n // When we're setting `right`, we adjust the x position such that it is the distance\n // from the right edge of the viewport rather than the left edge.\n if (horizontalStyleProperty === 'right') {\n const documentWidth = this._document.documentElement!.clientWidth;\n styles.right = `${documentWidth - (overlayPoint.x + this._overlayRect.width)}px`;\n } else {\n styles.left = coerceCssPixelValue(overlayPoint.x);\n }\n\n return styles;\n }\n\n /**\n * Gets the view properties of the trigger and overlay, including whether they are clipped\n * or completely outside the view of any of the strategy's scrollables.\n */\n private _getScrollVisibility(): ScrollingVisibility {\n // Note: needs fresh rects since the position could've changed.\n const originBounds = this._getOriginRect();\n const overlayBounds = this._pane.getBoundingClientRect();\n\n // TODO(jelbourn): instead of needing all of the client rects for these scrolling containers\n // every time, we should be able to use the scrollTop of the containers if the size of those\n // containers hasn't changed.\n const scrollContainerBounds = this._scrollables.map(scrollable => {\n return scrollable.getElementRef().nativeElement.getBoundingClientRect();\n });\n\n return {\n isOriginClipped: isElementClippedByScrolling(originBounds, scrollContainerBounds),\n isOriginOutsideView: isElementScrolledOutsideView(originBounds, scrollContainerBounds),\n isOverlayClipped: isElementClippedByScrolling(overlayBounds, scrollContainerBounds),\n isOverlayOutsideView: isElementScrolledOutsideView(overlayBounds, scrollContainerBounds),\n };\n }\n\n /** Subtracts the amount that an element is overflowing on an axis from its length. */\n private _subtractOverflows(length: number, ...overflows: number[]): number {\n return overflows.reduce((currentValue: number, currentOverflow: number) => {\n return currentValue - Math.max(currentOverflow, 0);\n }, length);\n }\n\n /** Narrows the given viewport rect by the current _viewportMargin. */\n private _getNarrowedViewportRect(): ClientRect {\n // We recalculate the viewport rect here ourselves, rather than using the ViewportRuler,\n // because we want to use the `clientWidth` and `clientHeight` as the base. The difference\n // being that the client properties don't include the scrollbar, as opposed to `innerWidth`\n // and `innerHeight` that do. This is necessary, because the overlay container uses\n // 100% `width` and `height` which don't include the scrollbar either.\n const width = this._document.documentElement!.clientWidth;\n const height = this._document.documentElement!.clientHeight;\n const scrollPosition = this._viewportRuler.getViewportScrollPosition();\n\n return {\n top: scrollPosition.top + this._viewportMargin,\n left: scrollPosition.left + this._viewportMargin,\n right: scrollPosition.left + width - this._viewportMargin,\n bottom: scrollPosition.top + height - this._viewportMargin,\n width: width - (2 * this._viewportMargin),\n height: height - (2 * this._viewportMargin),\n };\n }\n\n /** Whether the we're dealing with an RTL context */\n private _isRtl() {\n return this._overlayRef.getDirection() === 'rtl';\n }\n\n /** Determines whether the overlay uses exact or flexible positioning. */\n private _hasExactPosition() {\n return !this._hasFlexibleDimensions || this._isPushed;\n }\n\n /** Retrieves the offset of a position along the x or y axis. */\n private _getOffset(position: ConnectedPosition, axis: 'x' | 'y') {\n if (axis === 'x') {\n // We don't do something like `position['offset' + axis]` in\n // order to avoid breking minifiers that rename properties.\n return position.offsetX == null ? this._offsetX : position.offsetX;\n }\n\n return position.offsetY == null ? this._offsetY : position.offsetY;\n }\n\n /** Validates that the current position match the expected values. */\n private _validatePositions(): void {\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n if (!this._preferredPositions.length) {\n throw Error('FlexibleConnectedPositionStrategy: At least one position is required.');\n }\n\n // TODO(crisbeto): remove these once Angular's template type\n // checking is advanced enough to catch these cases.\n this._preferredPositions.forEach(pair => {\n validateHorizontalPosition('originX', pair.originX);\n validateVerticalPosition('originY', pair.originY);\n validateHorizontalPosition('overlayX', pair.overlayX);\n validateVerticalPosition('overlayY', pair.overlayY);\n });\n }\n }\n\n /** Adds a single CSS class or an array of classes on the overlay panel. */\n private _addPanelClasses(cssClasses: string | string[]) {\n if (this._pane) {\n coerceArray(cssClasses).forEach(cssClass => {\n if (cssClass !== '' && this._appliedPanelClasses.indexOf(cssClass) === -1) {\n this._appliedPanelClasses.push(cssClass);\n this._pane.classList.add(cssClass);\n }\n });\n }\n }\n\n /** Clears the classes that the position strategy has applied from the overlay panel. */\n private _clearPanelClasses() {\n if (this._pane) {\n this._appliedPanelClasses.forEach(cssClass => {\n this._pane.classList.remove(cssClass);\n });\n this._appliedPanelClasses = [];\n }\n }\n\n /** Returns the ClientRect of the current origin. */\n private _getOriginRect(): ClientRect {\n const origin = this._origin;\n\n if (origin instanceof ElementRef) {\n return origin.nativeElement.getBoundingClientRect();\n }\n\n // Check for Element so SVG elements are also supported.\n if (origin instanceof Element) {\n return origin.getBoundingClientRect();\n }\n\n const width = origin.width || 0;\n const height = origin.height || 0;\n\n // If the origin is a point, return a client rect as if it was a 0x0 element at the point.\n return {\n top: origin.y,\n bottom: origin.y + height,\n left: origin.x,\n right: origin.x + width,\n height,\n width\n };\n }\n}\n\n/** A simple (x, y) coordinate. */\ninterface Point {\n x: number;\n y: number;\n}\n\n/** Record of measurements for how an overlay (at a given position) fits into the viewport. */\ninterface OverlayFit {\n /** Whether the overlay fits completely in the viewport. */\n isCompletelyWithinViewport: boolean;\n\n /** Whether the overlay fits in the viewport on the y-axis. */\n fitsInViewportVertically: boolean;\n\n /** Whether the overlay fits in the viewport on the x-axis. */\n fitsInViewportHorizontally: boolean;\n\n /** The total visible area (in px^2) of the overlay inside the viewport. */\n visibleArea: number;\n}\n\n/** Record of the measurments determining whether an overlay will fit in a specific position. */\ninterface FallbackPosition {\n position: ConnectedPosition;\n originPoint: Point;\n overlayPoint: Point;\n overlayFit: OverlayFit;\n overlayRect: ClientRect;\n}\n\n/** Position and size of the overlay sizing wrapper for a specific position. */\ninterface BoundingBoxRect {\n top: number;\n left: number;\n bottom: number;\n right: number;\n height: number;\n width: number;\n}\n\n/** Record of measures determining how well a given position will fit with flexible dimensions. */\ninterface FlexibleFit {\n position: ConnectedPosition;\n origin: Point;\n overlayRect: ClientRect;\n boundingBoxRect: BoundingBoxRect;\n}\n\n/** A connected position as specified by the user. */\nexport interface ConnectedPosition {\n originX: 'start' | 'center' | 'end';\n originY: 'top' | 'center' | 'bottom';\n\n overlayX: 'start' | 'center' | 'end';\n overlayY: 'top' | 'center' | 'bottom';\n\n weight?: number;\n offsetX?: number;\n offsetY?: number;\n panelClass?: string | string[];\n}\n\n/** Shallow-extends a stylesheet object with another stylesheet object. */\nfunction extendStyles(destination: CSSStyleDeclaration,\n source: CSSStyleDeclaration): CSSStyleDeclaration {\n for (let key in source) {\n if (source.hasOwnProperty(key)) {\n destination[key] = source[key];\n }\n }\n\n return destination;\n}\n\n\n/**\n * Extracts the pixel value as a number from a value, if it's a number\n * or a CSS pixel string (e.g. `1337px`). Otherwise returns null.\n */\nfunction getPixelValue(input: number|string|null|undefined): number|null {\n if (typeof input !== 'number' && input != null) {\n const [value, units] = input.split(cssUnitPattern);\n return (!units || units === 'px') ? parseFloat(value) : null;\n }\n\n return input || null;\n}\n\n/**\n * Gets a version of an element's bounding `ClientRect` where all the values are rounded down to\n * the nearest pixel. This allows us to account for the cases where there may be sub-pixel\n * deviations in the `ClientRect` returned by the browser (e.g. when zoomed in with a percentage\n * size, see #21350).\n */\nfunction getRoundedBoundingClientRect(clientRect: ClientRect): ClientRect {\n return {\n top: Math.floor(clientRect.top),\n right: Math.floor(clientRect.right),\n bottom: Math.floor(clientRect.bottom),\n left: Math.floor(clientRect.left),\n width: Math.floor(clientRect.width),\n height: Math.floor(clientRect.height)\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction} from '@angular/cdk/bidi';\nimport {Platform} from '@angular/cdk/platform';\nimport {CdkScrollable, ViewportRuler} from '@angular/cdk/scrolling';\nimport {ElementRef} from '@angular/core';\nimport {Observable} from 'rxjs';\n\nimport {OverlayContainer} from '../overlay-container';\nimport {OverlayReference} from '../overlay-reference';\n\nimport {\n ConnectedOverlayPositionChange,\n ConnectionPositionPair,\n OriginConnectionPosition,\n OverlayConnectionPosition,\n} from './connected-position';\nimport {FlexibleConnectedPositionStrategy} from './flexible-connected-position-strategy';\nimport {PositionStrategy} from './position-strategy';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * implicit position relative to some origin element. The relative position is defined in terms of\n * a point on the origin element that is connected to a point on the overlay element. For example,\n * a basic dropdown is connecting the bottom-left corner of the origin to the top-left corner\n * of the overlay.\n * @deprecated Use `FlexibleConnectedPositionStrategy` instead.\n * @breaking-change 8.0.0\n */\nexport class ConnectedPositionStrategy implements PositionStrategy {\n /**\n * Reference to the underlying position strategy to which all the API calls are proxied.\n * @docs-private\n */\n _positionStrategy: FlexibleConnectedPositionStrategy;\n\n /** The overlay to which this strategy is attached. */\n private _overlayRef: OverlayReference;\n\n private _direction: Direction | null;\n\n /** Ordered list of preferred positions, from most to least desirable. */\n _preferredPositions: ConnectionPositionPair[] = [];\n\n /** Emits an event when the connection point changes. */\n readonly onPositionChange: Observable<ConnectedOverlayPositionChange>;\n\n constructor(\n originPos: OriginConnectionPosition, overlayPos: OverlayConnectionPosition,\n connectedTo: ElementRef<HTMLElement>, viewportRuler: ViewportRuler, document: Document,\n platform: Platform, overlayContainer: OverlayContainer) {\n // Since the `ConnectedPositionStrategy` is deprecated and we don't want to maintain\n // the extra logic, we create an instance of the positioning strategy that has some\n // defaults that make it behave as the old position strategy and to which we'll\n // proxy all of the API calls.\n this._positionStrategy = new FlexibleConnectedPositionStrategy(\n connectedTo, viewportRuler, document, platform, overlayContainer)\n .withFlexibleDimensions(false)\n .withPush(false)\n .withViewportMargin(0);\n\n this.withFallbackPosition(originPos, overlayPos);\n this.onPositionChange = this._positionStrategy.positionChanges;\n }\n\n /** Ordered list of preferred positions, from most to least desirable. */\n get positions(): ConnectionPositionPair[] {\n return this._preferredPositions;\n }\n\n /** Attach this position strategy to an overlay. */\n attach(overlayRef: OverlayReference): void {\n this._overlayRef = overlayRef;\n this._positionStrategy.attach(overlayRef);\n\n if (this._direction) {\n overlayRef.setDirection(this._direction);\n this._direction = null;\n }\n }\n\n /** Disposes all resources used by the position strategy. */\n dispose() {\n this._positionStrategy.dispose();\n }\n\n /** @docs-private */\n detach() {\n this._positionStrategy.detach();\n }\n\n /**\n * Updates the position of the overlay element, using whichever preferred position relative\n * to the origin fits on-screen.\n * @docs-private\n */\n apply(): void {\n this._positionStrategy.apply();\n }\n\n /**\n * Re-positions the overlay element with the trigger in its last calculated position,\n * even if a position higher in the \"preferred positions\" list would now fit. This\n * allows one to re-align the panel without changing the orientation of the panel.\n */\n recalculateLastPosition(): void {\n this._positionStrategy.reapplyLastPosition();\n }\n\n /**\n * Sets the list of Scrollable containers that host the origin element so that\n * on reposition we can evaluate if it or the overlay has been clipped or outside view. Every\n * Scrollable must be an ancestor element of the strategy's origin element.\n */\n withScrollableContainers(scrollables: CdkScrollable[]) {\n this._positionStrategy.withScrollableContainers(scrollables);\n }\n\n /**\n * Adds a new preferred fallback position.\n * @param originPos\n * @param overlayPos\n */\n withFallbackPosition(\n originPos: OriginConnectionPosition,\n overlayPos: OverlayConnectionPosition,\n offsetX?: number,\n offsetY?: number): this {\n\n const position = new ConnectionPositionPair(originPos, overlayPos, offsetX, offsetY);\n this._preferredPositions.push(position);\n this._positionStrategy.withPositions(this._preferredPositions);\n return this;\n }\n\n /**\n * Sets the layout direction so the overlay's position can be adjusted to match.\n * @param dir New layout direction.\n */\n withDirection(dir: 'ltr' | 'rtl'): this {\n // Since the direction might be declared before the strategy is attached,\n // we save the value in a temporary property and we'll transfer it to the\n // overlay ref on attachment.\n if (this._overlayRef) {\n this._overlayRef.setDirection(dir);\n } else {\n this._direction = dir;\n }\n\n return this;\n }\n\n /**\n * Sets an offset for the overlay's connection point on the x-axis\n * @param offset New offset in the X axis.\n */\n withOffsetX(offset: number): this {\n this._positionStrategy.withDefaultOffsetX(offset);\n return this;\n }\n\n /**\n * Sets an offset for the overlay's connection point on the y-axis\n * @param offset New offset in the Y axis.\n */\n withOffsetY(offset: number): this {\n this._positionStrategy.withDefaultOffsetY(offset);\n return this;\n }\n\n /**\n * Sets whether the overlay's position should be locked in after it is positioned\n * initially. When an overlay is locked in, it won't attempt to reposition itself\n * when the position is re-applied (e.g. when the user scrolls away).\n * @param isLocked Whether the overlay should locked in.\n */\n withLockedPosition(isLocked: boolean): this {\n this._positionStrategy.withLockedPosition(isLocked);\n return this;\n }\n\n /**\n * Overwrites the current set of positions with an array of new ones.\n * @param positions Position pairs to be set on the strategy.\n */\n withPositions(positions: ConnectionPositionPair[]): this {\n this._preferredPositions = positions.slice();\n this._positionStrategy.withPositions(this._preferredPositions);\n return this;\n }\n\n /**\n * Sets the origin element, relative to which to position the overlay.\n * @param origin Reference to the new origin element.\n */\n setOrigin(origin: ElementRef): this {\n this._positionStrategy.setOrigin(origin);\n return this;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {PositionStrategy} from './position-strategy';\nimport {OverlayReference} from '../overlay-reference';\n\n/** Class to be added to the overlay pane wrapper. */\nconst wrapperClass = 'cdk-global-overlay-wrapper';\n\n/**\n * A strategy for positioning overlays. Using this strategy, an overlay is given an\n * explicit position relative to the browser's viewport. We use flexbox, instead of\n * transforms, in order to avoid issues with subpixel rendering which can cause the\n * element to become blurry.\n */\nexport class GlobalPositionStrategy implements PositionStrategy {\n /** The overlay to which this strategy is attached. */\n private _overlayRef: OverlayReference;\n private _cssPosition: string = 'static';\n private _topOffset: string = '';\n private _bottomOffset: string = '';\n private _leftOffset: string = '';\n private _rightOffset: string = '';\n private _alignItems: string = '';\n private _justifyContent: string = '';\n private _width: string = '';\n private _height: string = '';\n private _isDisposed: boolean;\n\n attach(overlayRef: OverlayReference): void {\n const config = overlayRef.getConfig();\n\n this._overlayRef = overlayRef;\n\n if (this._width && !config.width) {\n overlayRef.updateSize({width: this._width});\n }\n\n if (this._height && !config.height) {\n overlayRef.updateSize({height: this._height});\n }\n\n overlayRef.hostElement.classList.add(wrapperClass);\n this._isDisposed = false;\n }\n\n /**\n * Sets the top position of the overlay. Clears any previously set vertical position.\n * @param value New top offset.\n */\n top(value: string = ''): this {\n this._bottomOffset = '';\n this._topOffset = value;\n this._alignItems = 'flex-start';\n return this;\n }\n\n /**\n * Sets the left position of the overlay. Clears any previously set horizontal position.\n * @param value New left offset.\n */\n left(value: string = ''): this {\n this._rightOffset = '';\n this._leftOffset = value;\n this._justifyContent = 'flex-start';\n return this;\n }\n\n /**\n * Sets the bottom position of the overlay. Clears any previously set vertical position.\n * @param value New bottom offset.\n */\n bottom(value: string = ''): this {\n this._topOffset = '';\n this._bottomOffset = value;\n this._alignItems = 'flex-end';\n return this;\n }\n\n /**\n * Sets the right position of the overlay. Clears any previously set horizontal position.\n * @param value New right offset.\n */\n right(value: string = ''): this {\n this._leftOffset = '';\n this._rightOffset = value;\n this._justifyContent = 'flex-end';\n return this;\n }\n\n /**\n * Sets the overlay width and clears any previously set width.\n * @param value New width for the overlay\n * @deprecated Pass the `width` through the `OverlayConfig`.\n * @breaking-change 8.0.0\n */\n width(value: string = ''): this {\n if (this._overlayRef) {\n this._overlayRef.updateSize({width: value});\n } else {\n this._width = value;\n }\n\n return this;\n }\n\n /**\n * Sets the overlay height and clears any previously set height.\n * @param value New height for the overlay\n * @deprecated Pass the `height` through the `OverlayConfig`.\n * @breaking-change 8.0.0\n */\n height(value: string = ''): this {\n if (this._overlayRef) {\n this._overlayRef.updateSize({height: value});\n } else {\n this._height = value;\n }\n\n return this;\n }\n\n /**\n * Centers the overlay horizontally with an optional offset.\n * Clears any previously set horizontal position.\n *\n * @param offset Overlay offset from the horizontal center.\n */\n centerHorizontally(offset: string = ''): this {\n this.left(offset);\n this._justifyContent = 'center';\n return this;\n }\n\n /**\n * Centers the overlay vertically with an optional offset.\n * Clears any previously set vertical position.\n *\n * @param offset Overlay offset from the vertical center.\n */\n centerVertically(offset: string = ''): this {\n this.top(offset);\n this._alignItems = 'center';\n return this;\n }\n\n /**\n * Apply the position to the element.\n * @docs-private\n */\n apply(): void {\n // Since the overlay ref applies the strategy asynchronously, it could\n // have been disposed before it ends up being applied. If that is the\n // case, we shouldn't do anything.\n if (!this._overlayRef || !this._overlayRef.hasAttached()) {\n return;\n }\n\n const styles = this._overlayRef.overlayElement.style;\n const parentStyles = this._overlayRef.hostElement.style;\n const config = this._overlayRef.getConfig();\n const {width, height, maxWidth, maxHeight} = config;\n const shouldBeFlushHorizontally = (width === '100%' || width === '100vw') &&\n (!maxWidth || maxWidth === '100%' || maxWidth === '100vw');\n const shouldBeFlushVertically = (height === '100%' || height === '100vh') &&\n (!maxHeight || maxHeight === '100%' || maxHeight === '100vh');\n\n styles.position = this._cssPosition;\n styles.marginLeft = shouldBeFlushHorizontally ? '0' : this._leftOffset;\n styles.marginTop = shouldBeFlushVertically ? '0' : this._topOffset;\n styles.marginBottom = this._bottomOffset;\n styles.marginRight = this._rightOffset;\n\n if (shouldBeFlushHorizontally) {\n parentStyles.justifyContent = 'flex-start';\n } else if (this._justifyContent === 'center') {\n parentStyles.justifyContent = 'center';\n } else if (this._overlayRef.getConfig().direction === 'rtl') {\n // In RTL the browser will invert `flex-start` and `flex-end` automatically, but we\n // don't want that because our positioning is explicitly `left` and `right`, hence\n // why we do another inversion to ensure that the overlay stays in the same position.\n // TODO: reconsider this if we add `start` and `end` methods.\n if (this._justifyContent === 'flex-start') {\n parentStyles.justifyContent = 'flex-end';\n } else if (this._justifyContent === 'flex-end') {\n parentStyles.justifyContent = 'flex-start';\n }\n } else {\n parentStyles.justifyContent = this._justifyContent;\n }\n\n parentStyles.alignItems = shouldBeFlushVertically ? 'flex-start' : this._alignItems;\n }\n\n /**\n * Cleans up the DOM changes from the position strategy.\n * @docs-private\n */\n dispose(): void {\n if (this._isDisposed || !this._overlayRef) {\n return;\n }\n\n const styles = this._overlayRef.overlayElement.style;\n const parent = this._overlayRef.hostElement;\n const parentStyles = parent.style;\n\n parent.classList.remove(wrapperClass);\n parentStyles.justifyContent = parentStyles.alignItems = styles.marginTop =\n styles.marginBottom = styles.marginLeft = styles.marginRight = styles.position = '';\n\n this._overlayRef = null!;\n this._isDisposed = true;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Platform} from '@angular/cdk/platform';\nimport {ViewportRuler} from '@angular/cdk/scrolling';\nimport {DOCUMENT} from '@angular/common';\nimport {ElementRef, Inject, Injectable} from '@angular/core';\n\nimport {OverlayContainer} from '../overlay-container';\n\nimport {OriginConnectionPosition, OverlayConnectionPosition} from './connected-position';\nimport {ConnectedPositionStrategy} from './connected-position-strategy';\nimport {\n FlexibleConnectedPositionStrategy,\n FlexibleConnectedPositionStrategyOrigin,\n} from './flexible-connected-position-strategy';\nimport {GlobalPositionStrategy} from './global-position-strategy';\n\n\n/** Builder for overlay position strategy. */\n@Injectable({providedIn: 'root'})\nexport class OverlayPositionBuilder {\n constructor(\n private _viewportRuler: ViewportRuler, @Inject(DOCUMENT) private _document: any,\n private _platform: Platform, private _overlayContainer: OverlayContainer) {}\n\n /**\n * Creates a global position strategy.\n */\n global(): GlobalPositionStrategy {\n return new GlobalPositionStrategy();\n }\n\n /**\n * Creates a relative position strategy.\n * @param elementRef\n * @param originPos\n * @param overlayPos\n * @deprecated Use `flexibleConnectedTo` instead.\n * @breaking-change 8.0.0\n */\n connectedTo(\n elementRef: ElementRef,\n originPos: OriginConnectionPosition,\n overlayPos: OverlayConnectionPosition): ConnectedPositionStrategy {\n return new ConnectedPositionStrategy(\n originPos, overlayPos, elementRef, this._viewportRuler, this._document, this._platform,\n this._overlayContainer);\n }\n\n /**\n * Creates a flexible position strategy.\n * @param origin Origin relative to which to position the overlay.\n */\n flexibleConnectedTo(origin: FlexibleConnectedPositionStrategyOrigin):\n FlexibleConnectedPositionStrategy {\n return new FlexibleConnectedPositionStrategy(origin, this._viewportRuler, this._document,\n this._platform, this._overlayContainer);\n }\n\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Directionality} from '@angular/cdk/bidi';\nimport {DomPortalOutlet} from '@angular/cdk/portal';\nimport {DOCUMENT, Location} from '@angular/common';\nimport {\n ApplicationRef,\n ComponentFactoryResolver,\n Inject,\n Injectable,\n Injector,\n NgZone,\n} from '@angular/core';\nimport {OverlayKeyboardDispatcher} from './dispatchers/overlay-keyboard-dispatcher';\nimport {OverlayOutsideClickDispatcher} from './dispatchers/overlay-outside-click-dispatcher';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayContainer} from './overlay-container';\nimport {OverlayRef} from './overlay-ref';\nimport {OverlayPositionBuilder} from './position/overlay-position-builder';\nimport {ScrollStrategyOptions} from './scroll/index';\n\n\n/** Next overlay unique ID. */\nlet nextUniqueId = 0;\n\n// Note that Overlay is *not* scoped to the app root because of the ComponentFactoryResolver\n// which needs to be different depending on where OverlayModule is imported.\n\n/**\n * Service to create Overlays. Overlays are dynamically added pieces of floating UI, meant to be\n * used as a low-level building block for other components. Dialogs, tooltips, menus,\n * selects, etc. can all be built using overlays. The service should primarily be used by authors\n * of re-usable components rather than developers building end-user applications.\n *\n * An overlay *is* a PortalOutlet, so any kind of Portal can be loaded into one.\n */\n@Injectable()\nexport class Overlay {\n private _appRef: ApplicationRef;\n\n constructor(\n /** Scrolling strategies that can be used when creating an overlay. */\n public scrollStrategies: ScrollStrategyOptions,\n private _overlayContainer: OverlayContainer,\n private _componentFactoryResolver: ComponentFactoryResolver,\n private _positionBuilder: OverlayPositionBuilder,\n private _keyboardDispatcher: OverlayKeyboardDispatcher,\n private _injector: Injector,\n private _ngZone: NgZone,\n @Inject(DOCUMENT) private _document: any,\n private _directionality: Directionality,\n private _location: Location,\n private _outsideClickDispatcher: OverlayOutsideClickDispatcher) { }\n\n /**\n * Creates an overlay.\n * @param config Configuration applied to the overlay.\n * @returns Reference to the created overlay.\n */\n create(config?: OverlayConfig): OverlayRef {\n const host = this._createHostElement();\n const pane = this._createPaneElement(host);\n const portalOutlet = this._createPortalOutlet(pane);\n const overlayConfig = new OverlayConfig(config);\n\n overlayConfig.direction = overlayConfig.direction || this._directionality.value;\n\n return new OverlayRef(portalOutlet, host, pane, overlayConfig, this._ngZone,\n this._keyboardDispatcher, this._document, this._location, this._outsideClickDispatcher);\n }\n\n /**\n * Gets a position builder that can be used, via fluent API,\n * to construct and configure a position strategy.\n * @returns An overlay position builder.\n */\n position(): OverlayPositionBuilder {\n return this._positionBuilder;\n }\n\n /**\n * Creates the DOM element for an overlay and appends it to the overlay container.\n * @returns Newly-created pane element\n */\n private _createPaneElement(host: HTMLElement): HTMLElement {\n const pane = this._document.createElement('div');\n\n pane.id = `cdk-overlay-${nextUniqueId++}`;\n pane.classList.add('cdk-overlay-pane');\n host.appendChild(pane);\n\n return pane;\n }\n\n /**\n * Creates the host element that wraps around an overlay\n * and can be used for advanced positioning.\n * @returns Newly-create host element.\n */\n private _createHostElement(): HTMLElement {\n const host = this._document.createElement('div');\n this._overlayContainer.getContainerElement().appendChild(host);\n return host;\n }\n\n /**\n * Create a DomPortalOutlet into which the overlay content can be loaded.\n * @param pane The DOM element to turn into a portal outlet.\n * @returns A portal outlet for the given DOM element.\n */\n private _createPortalOutlet(pane: HTMLElement): DomPortalOutlet {\n // We have to resolve the ApplicationRef later in order to allow people\n // to use overlay-based providers during app initialization.\n if (!this._appRef) {\n this._appRef = this._injector.get<ApplicationRef>(ApplicationRef);\n }\n\n return new DomPortalOutlet(pane, this._componentFactoryResolver, this._appRef, this._injector,\n this._document);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Direction, Directionality} from '@angular/cdk/bidi';\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';\nimport {TemplatePortal} from '@angular/cdk/portal';\nimport {\n Directive,\n ElementRef,\n EventEmitter,\n Inject,\n InjectionToken,\n Input,\n OnChanges,\n OnDestroy,\n Optional,\n Output,\n SimpleChanges,\n TemplateRef,\n ViewContainerRef,\n} from '@angular/core';\nimport {Subscription} from 'rxjs';\nimport {takeWhile} from 'rxjs/operators';\nimport {Overlay} from './overlay';\nimport {OverlayConfig} from './overlay-config';\nimport {OverlayRef} from './overlay-ref';\nimport {ConnectedOverlayPositionChange} from './position/connected-position';\nimport {\n ConnectedPosition,\n FlexibleConnectedPositionStrategy,\n} from './position/flexible-connected-position-strategy';\nimport {\n RepositionScrollStrategy,\n ScrollStrategy,\n} from './scroll/index';\n\n\n/** Default set of positions for the overlay. Follows the behavior of a dropdown. */\nconst defaultPositionList: ConnectedPosition[] = [\n {\n originX: 'start',\n originY: 'bottom',\n overlayX: 'start',\n overlayY: 'top'\n },\n {\n originX: 'start',\n originY: 'top',\n overlayX: 'start',\n overlayY: 'bottom'\n },\n {\n originX: 'end',\n originY: 'top',\n overlayX: 'end',\n overlayY: 'bottom'\n },\n {\n originX: 'end',\n originY: 'bottom',\n overlayX: 'end',\n overlayY: 'top'\n }\n];\n\n/** Injection token that determines the scroll handling while the connected overlay is open. */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY =\n new InjectionToken<() => ScrollStrategy>('cdk-connected-overlay-scroll-strategy');\n\n/**\n * Directive applied to an element to make it usable as an origin for an Overlay using a\n * ConnectedPositionStrategy.\n */\n@Directive({\n selector: '[cdk-overlay-origin], [overlay-origin], [cdkOverlayOrigin]',\n exportAs: 'cdkOverlayOrigin',\n})\nexport class CdkOverlayOrigin {\n constructor(\n /** Reference to the element on which the directive is applied. */\n public elementRef: ElementRef) { }\n}\n\n\n/**\n * Directive to facilitate declarative creation of an\n * Overlay using a FlexibleConnectedPositionStrategy.\n */\n@Directive({\n selector: '[cdk-connected-overlay], [connected-overlay], [cdkConnectedOverlay]',\n exportAs: 'cdkConnectedOverlay'\n})\nexport class CdkConnectedOverlay implements OnDestroy, OnChanges {\n private _overlayRef: OverlayRef;\n private _templatePortal: TemplatePortal;\n private _hasBackdrop = false;\n private _lockPosition = false;\n private _growAfterOpen = false;\n private _flexibleDimensions = false;\n private _push = false;\n private _backdropSubscription = Subscription.EMPTY;\n private _attachSubscription = Subscription.EMPTY;\n private _detachSubscription = Subscription.EMPTY;\n private _positionSubscription = Subscription.EMPTY;\n private _offsetX: number;\n private _offsetY: number;\n private _position: FlexibleConnectedPositionStrategy;\n private _scrollStrategyFactory: () => ScrollStrategy;\n\n /** Origin for the connected overlay. */\n @Input('cdkConnectedOverlayOrigin') origin: CdkOverlayOrigin;\n\n /** Registered connected position pairs. */\n @Input('cdkConnectedOverlayPositions') positions: ConnectedPosition[];\n\n /**\n * This input overrides the positions input if specified. It lets users pass\n * in arbitrary positioning strategies.\n */\n @Input('cdkConnectedOverlayPositionStrategy') positionStrategy: FlexibleConnectedPositionStrategy;\n\n /** The offset in pixels for the overlay connection point on the x-axis */\n @Input('cdkConnectedOverlayOffsetX')\n get offsetX(): number { return this._offsetX; }\n set offsetX(offsetX: number) {\n this._offsetX = offsetX;\n\n if (this._position) {\n this._updatePositionStrategy(this._position);\n }\n }\n\n /** The offset in pixels for the overlay connection point on the y-axis */\n @Input('cdkConnectedOverlayOffsetY')\n get offsetY() { return this._offsetY; }\n set offsetY(offsetY: number) {\n this._offsetY = offsetY;\n\n if (this._position) {\n this._updatePositionStrategy(this._position);\n }\n }\n\n /** The width of the overlay panel. */\n @Input('cdkConnectedOverlayWidth') width: number | string;\n\n /** The height of the overlay panel. */\n @Input('cdkConnectedOverlayHeight') height: number | string;\n\n /** The min width of the overlay panel. */\n @Input('cdkConnectedOverlayMinWidth') minWidth: number | string;\n\n /** The min height of the overlay panel. */\n @Input('cdkConnectedOverlayMinHeight') minHeight: number | string;\n\n /** The custom class to be set on the backdrop element. */\n @Input('cdkConnectedOverlayBackdropClass') backdropClass: string;\n\n /** The custom class to add to the overlay pane element. */\n @Input('cdkConnectedOverlayPanelClass') panelClass: string | string[];\n\n /** Margin between the overlay and the viewport edges. */\n @Input('cdkConnectedOverlayViewportMargin') viewportMargin: number = 0;\n\n /** Strategy to be used when handling scroll events while the overlay is open. */\n @Input('cdkConnectedOverlayScrollStrategy') scrollStrategy: ScrollStrategy;\n\n /** Whether the overlay is open. */\n @Input('cdkConnectedOverlayOpen') open: boolean = false;\n\n /** Whether the overlay can be closed by user interaction. */\n @Input('cdkConnectedOverlayDisableClose') disableClose: boolean = false;\n\n /** CSS selector which to set the transform origin. */\n @Input('cdkConnectedOverlayTransformOriginOn') transformOriginSelector: string;\n\n /** Whether or not the overlay should attach a backdrop. */\n @Input('cdkConnectedOverlayHasBackdrop')\n get hasBackdrop() { return this._hasBackdrop; }\n set hasBackdrop(value: any) { this._hasBackdrop = coerceBooleanProperty(value); }\n\n /** Whether or not the overlay should be locked when scrolling. */\n @Input('cdkConnectedOverlayLockPosition')\n get lockPosition() { return this._lockPosition; }\n set lockPosition(value: any) { this._lockPosition = coerceBooleanProperty(value); }\n\n /** Whether the overlay's width and height can be constrained to fit within the viewport. */\n @Input('cdkConnectedOverlayFlexibleDimensions')\n get flexibleDimensions() { return this._flexibleDimensions; }\n set flexibleDimensions(value: boolean) {\n this._flexibleDimensions = coerceBooleanProperty(value);\n }\n\n /** Whether the overlay can grow after the initial open when flexible positioning is turned on. */\n @Input('cdkConnectedOverlayGrowAfterOpen')\n get growAfterOpen() { return this._growAfterOpen; }\n set growAfterOpen(value: boolean) { this._growAfterOpen = coerceBooleanProperty(value); }\n\n /** Whether the overlay can be pushed on-screen if none of the provided positions fit. */\n @Input('cdkConnectedOverlayPush')\n get push() { return this._push; }\n set push(value: boolean) { this._push = coerceBooleanProperty(value); }\n\n /** Event emitted when the backdrop is clicked. */\n @Output() readonly backdropClick = new EventEmitter<MouseEvent>();\n\n /** Event emitted when the position has changed. */\n @Output() readonly positionChange = new EventEmitter<ConnectedOverlayPositionChange>();\n\n /** Event emitted when the overlay has been attached. */\n @Output() readonly attach = new EventEmitter<void>();\n\n /** Event emitted when the overlay has been detached. */\n @Output() readonly detach = new EventEmitter<void>();\n\n /** Emits when there are keyboard events that are targeted at the overlay. */\n @Output() readonly overlayKeydown = new EventEmitter<KeyboardEvent>();\n\n /** Emits when there are mouse outside click events that are targeted at the overlay. */\n @Output() readonly overlayOutsideClick = new EventEmitter<MouseEvent>();\n\n // TODO(jelbourn): inputs for size, scroll behavior, animation, etc.\n\n constructor(\n private _overlay: Overlay,\n templateRef: TemplateRef<any>,\n viewContainerRef: ViewContainerRef,\n @Inject(CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY) scrollStrategyFactory: any,\n @Optional() private _dir: Directionality) {\n this._templatePortal = new TemplatePortal(templateRef, viewContainerRef);\n this._scrollStrategyFactory = scrollStrategyFactory;\n this.scrollStrategy = this._scrollStrategyFactory();\n }\n\n /** The associated overlay reference. */\n get overlayRef(): OverlayRef {\n return this._overlayRef;\n }\n\n /** The element's layout direction. */\n get dir(): Direction {\n return this._dir ? this._dir.value : 'ltr';\n }\n\n ngOnDestroy() {\n this._attachSubscription.unsubscribe();\n this._detachSubscription.unsubscribe();\n this._backdropSubscription.unsubscribe();\n this._positionSubscription.unsubscribe();\n\n if (this._overlayRef) {\n this._overlayRef.dispose();\n }\n }\n\n ngOnChanges(changes: SimpleChanges) {\n if (this._position) {\n this._updatePositionStrategy(this._position);\n this._overlayRef.updateSize({\n width: this.width,\n minWidth: this.minWidth,\n height: this.height,\n minHeight: this.minHeight,\n });\n\n if (changes['origin'] && this.open) {\n this._position.apply();\n }\n }\n\n if (changes['open']) {\n this.open ? this._attachOverlay() : this._detachOverlay();\n }\n }\n\n /** Creates an overlay */\n private _createOverlay() {\n if (!this.positions || !this.positions.length) {\n this.positions = defaultPositionList;\n }\n\n const overlayRef = this._overlayRef = this._overlay.create(this._buildConfig());\n this._attachSubscription = overlayRef.attachments().subscribe(() => this.attach.emit());\n this._detachSubscription = overlayRef.detachments().subscribe(() => this.detach.emit());\n overlayRef.keydownEvents().subscribe((event: KeyboardEvent) => {\n this.overlayKeydown.next(event);\n\n if (event.keyCode === ESCAPE && !this.disableClose && !hasModifierKey(event)) {\n event.preventDefault();\n this._detachOverlay();\n }\n });\n\n this._overlayRef.outsidePointerEvents().subscribe((event: MouseEvent) => {\n this.overlayOutsideClick.next(event);\n });\n }\n\n /** Builds the overlay config based on the directive's inputs */\n private _buildConfig(): OverlayConfig {\n const positionStrategy = this._position =\n this.positionStrategy || this._createPositionStrategy();\n const overlayConfig = new OverlayConfig({\n direction: this._dir,\n positionStrategy,\n scrollStrategy: this.scrollStrategy,\n hasBackdrop: this.hasBackdrop\n });\n\n if (this.width || this.width === 0) {\n overlayConfig.width = this.width;\n }\n\n if (this.height || this.height === 0) {\n overlayConfig.height = this.height;\n }\n\n if (this.minWidth || this.minWidth === 0) {\n overlayConfig.minWidth = this.minWidth;\n }\n\n if (this.minHeight || this.minHeight === 0) {\n overlayConfig.minHeight = this.minHeight;\n }\n\n if (this.backdropClass) {\n overlayConfig.backdropClass = this.backdropClass;\n }\n\n if (this.panelClass) {\n overlayConfig.panelClass = this.panelClass;\n }\n\n return overlayConfig;\n }\n\n /** Updates the state of a position strategy, based on the values of the directive inputs. */\n private _updatePositionStrategy(positionStrategy: FlexibleConnectedPositionStrategy) {\n const positions: ConnectedPosition[] = this.positions.map(currentPosition => ({\n originX: currentPosition.originX,\n originY: currentPosition.originY,\n overlayX: currentPosition.overlayX,\n overlayY: currentPosition.overlayY,\n offsetX: currentPosition.offsetX || this.offsetX,\n offsetY: currentPosition.offsetY || this.offsetY,\n panelClass: currentPosition.panelClass || undefined,\n }));\n\n return positionStrategy\n .setOrigin(this.origin.elementRef)\n .withPositions(positions)\n .withFlexibleDimensions(this.flexibleDimensions)\n .withPush(this.push)\n .withGrowAfterOpen(this.growAfterOpen)\n .withViewportMargin(this.viewportMargin)\n .withLockedPosition(this.lockPosition)\n .withTransformOriginOn(this.transformOriginSelector);\n }\n\n /** Returns the position strategy of the overlay to be set on the overlay config */\n private _createPositionStrategy(): FlexibleConnectedPositionStrategy {\n const strategy = this._overlay.position().flexibleConnectedTo(this.origin.elementRef);\n this._updatePositionStrategy(strategy);\n return strategy;\n }\n\n /** Attaches the overlay and subscribes to backdrop clicks if backdrop exists */\n private _attachOverlay() {\n if (!this._overlayRef) {\n this._createOverlay();\n } else {\n // Update the overlay size, in case the directive's inputs have changed\n this._overlayRef.getConfig().hasBackdrop = this.hasBackdrop;\n }\n\n if (!this._overlayRef.hasAttached()) {\n this._overlayRef.attach(this._templatePortal);\n }\n\n if (this.hasBackdrop) {\n this._backdropSubscription = this._overlayRef.backdropClick().subscribe(event => {\n this.backdropClick.emit(event);\n });\n } else {\n this._backdropSubscription.unsubscribe();\n }\n\n this._positionSubscription.unsubscribe();\n\n // Only subscribe to `positionChanges` if requested, because putting\n // together all the information for it can be expensive.\n if (this.positionChange.observers.length > 0) {\n this._positionSubscription = this._position.positionChanges\n .pipe(takeWhile(() => this.positionChange.observers.length > 0))\n .subscribe(position => {\n this.positionChange.emit(position);\n\n if (this.positionChange.observers.length === 0) {\n this._positionSubscription.unsubscribe();\n }\n });\n }\n }\n\n /** Detaches the overlay and unsubscribes to backdrop clicks if backdrop exists */\n private _detachOverlay() {\n if (this._overlayRef) {\n this._overlayRef.detach();\n }\n\n this._backdropSubscription.unsubscribe();\n this._positionSubscription.unsubscribe();\n }\n\n static ngAcceptInputType_hasBackdrop: BooleanInput;\n static ngAcceptInputType_lockPosition: BooleanInput;\n static ngAcceptInputType_flexibleDimensions: BooleanInput;\n static ngAcceptInputType_growAfterOpen: BooleanInput;\n static ngAcceptInputType_push: BooleanInput;\n}\n\n\n/** @docs-private */\nexport function CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY(overlay: Overlay):\n () => RepositionScrollStrategy {\n return () => overlay.scrollStrategies.reposition();\n}\n\n/** @docs-private */\nexport const CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER = {\n provide: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY,\n deps: [Overlay],\n useFactory: CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY,\n};\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {BidiModule} from '@angular/cdk/bidi';\nimport {PortalModule} from '@angular/cdk/portal';\nimport {ScrollingModule} from '@angular/cdk/scrolling';\nimport {NgModule} from '@angular/core';\nimport {Overlay} from './overlay';\nimport {\n CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n CdkConnectedOverlay,\n CdkOverlayOrigin,\n} from './overlay-directives';\n\n\n@NgModule({\n imports: [BidiModule, PortalModule, ScrollingModule],\n exports: [CdkConnectedOverlay, CdkOverlayOrigin, ScrollingModule],\n declarations: [CdkConnectedOverlay, CdkOverlayOrigin],\n providers: [\n Overlay,\n CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER,\n ],\n})\nexport class OverlayModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport {OverlayOutsideClickDispatcher} from './overlay-outside-click-dispatcher';\nexport {OverlayKeyboardDispatcher} from './overlay-keyboard-dispatcher';\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Injectable, Inject, OnDestroy} from '@angular/core';\nimport {OverlayContainer} from './overlay-container';\nimport {DOCUMENT} from '@angular/common';\nimport {Platform} from '@angular/cdk/platform';\n\n\n/**\n * Alternative to OverlayContainer that supports correct displaying of overlay elements in\n * Fullscreen mode\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/requestFullScreen\n *\n * Should be provided in the root component.\n */\n@Injectable({providedIn: 'root'})\nexport class FullscreenOverlayContainer extends OverlayContainer implements OnDestroy {\n private _fullScreenEventName: string | undefined;\n private _fullScreenListener: () => void;\n\n constructor(@Inject(DOCUMENT) _document: any, platform: Platform) {\n super(_document, platform);\n }\n\n override ngOnDestroy() {\n super.ngOnDestroy();\n\n if (this._fullScreenEventName && this._fullScreenListener) {\n this._document.removeEventListener(this._fullScreenEventName, this._fullScreenListener);\n }\n }\n\n protected override _createContainer(): void {\n super._createContainer();\n this._adjustParentForFullscreenChange();\n this._addFullscreenChangeListener(() => this._adjustParentForFullscreenChange());\n }\n\n private _adjustParentForFullscreenChange(): void {\n if (!this._containerElement) {\n return;\n }\n\n const fullscreenElement = this.getFullscreenElement();\n const parent = fullscreenElement || this._document.body;\n parent.appendChild(this._containerElement);\n }\n\n private _addFullscreenChangeListener(fn: () => void) {\n const eventName = this._getEventName();\n\n if (eventName) {\n if (this._fullScreenListener) {\n this._document.removeEventListener(eventName, this._fullScreenListener);\n }\n\n this._document.addEventListener(eventName, fn);\n this._fullScreenListener = fn;\n }\n }\n\n private _getEventName(): string | undefined {\n if (!this._fullScreenEventName) {\n const _document = this._document as any;\n\n if (_document.fullscreenEnabled) {\n this._fullScreenEventName = 'fullscreenchange';\n } else if (_document.webkitFullscreenEnabled) {\n this._fullScreenEventName = 'webkitfullscreenchange';\n } else if (_document.mozFullScreenEnabled) {\n this._fullScreenEventName = 'mozfullscreenchange';\n } else if (_document.msFullscreenEnabled) {\n this._fullScreenEventName = 'MSFullscreenChange';\n }\n }\n\n return this._fullScreenEventName;\n }\n\n /**\n * When the page is put into fullscreen mode, a specific element is specified.\n * Only that element and its children are visible when in fullscreen mode.\n */\n getFullscreenElement(): Element {\n const _document = this._document as any;\n\n return _document.fullscreenElement ||\n _document.webkitFullscreenElement ||\n _document.mozFullScreenElement ||\n _document.msFullscreenElement ||\n null;\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './overlay-config';\nexport * from './position/connected-position';\nexport * from './scroll/index';\nexport * from './overlay-module';\nexport * from './dispatchers/index';\nexport {Overlay} from './overlay';\nexport {OverlayContainer} from './overlay-container';\nexport {CdkOverlayOrigin, CdkConnectedOverlay} from './overlay-directives';\nexport {FullscreenOverlayContainer} from './fullscreen-overlay-container';\nexport {OverlayRef, OverlaySizeConfig} from './overlay-ref';\nexport {ViewportRuler} from '@angular/cdk/scrolling';\nexport {ComponentType} from '@angular/cdk/portal';\nexport {OverlayPositionBuilder} from './position/overlay-position-builder';\n\n// Export pre-defined position strategies and interface to build custom ones.\nexport {PositionStrategy} from './position/position-strategy';\nexport {GlobalPositionStrategy} from './position/global-position-strategy';\nexport {ConnectedPositionStrategy} from './position/connected-position-strategy';\nexport {\n ConnectedPosition,\n FlexibleConnectedPositionStrategy,\n FlexibleConnectedPositionStrategyOrigin,\n} from './position/flexible-connected-position-strategy';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n\nexport {BaseOverlayDispatcher as ɵangular_material_src_cdk_overlay_overlay_d} from './dispatchers/base-overlay-dispatcher';\nexport {CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY as ɵangular_material_src_cdk_overlay_overlay_a,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER as ɵangular_material_src_cdk_overlay_overlay_c,CDK_CONNECTED_OVERLAY_SCROLL_STRATEGY_PROVIDER_FACTORY as ɵangular_material_src_cdk_overlay_overlay_b} from './overlay-directives';"]} -
trip-planner-front/node_modules/@angular/cdk/__ivy_ngcc__/fesm2015/platform.js
r59329aa re29cc2e 340 340 * found in the LICENSE file at https://angular.io/license 341 341 */ 342 let testGlobals;343 // We check the Node-specific `global` first, because tools tend to add a fake344 // `window` in Node environments which won't actually receive global variables.345 if (typeof global !== 'undefined') {346 testGlobals = global;347 }348 else if (typeof window !== 'undefined') {349 testGlobals = window;350 }351 else {352 testGlobals = {};353 }354 342 /** Gets whether the code is currently running in a test environment. */ 355 343 function _isTestEnvironment() { 356 return (typeof testGlobals.__karma__ !== 'undefined' && !!testGlobals.__karma__) || 357 (typeof testGlobals.jasmine !== 'undefined' && !!testGlobals.jasmine) || 358 (typeof testGlobals.jest !== 'undefined' && !!testGlobals.jest) || 359 (typeof testGlobals.Mocha !== 'undefined' && !!testGlobals.Mocha); 344 // We can't use `declare const` because it causes conflicts inside Google with the real typings 345 // for these symbols and we can't read them off the global object, because they don't appear to 346 // be attached there for some runners like Jest. 347 // (see: https://github.com/angular/components/issues/23365#issuecomment-938146643) 348 return ( 349 // @ts-ignore 350 (typeof __karma__ !== 'undefined' && !!__karma__) || 351 // @ts-ignore 352 (typeof jasmine !== 'undefined' && !!jasmine) || 353 // @ts-ignore 354 (typeof jest !== 'undefined' && !!jest) || 355 // @ts-ignore 356 (typeof Mocha !== 'undefined' && !!Mocha)); 360 357 } 361 358 -
trip-planner-front/node_modules/@angular/cdk/__ivy_ngcc__/fesm2015/platform.js.map
r59329aa re29cc2e 1 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'@angular/common';\n\n// Whether the current platform supports the V8 Break Iterator. The V8 check\n// is necessary to detect all Blink based browsers.\nlet hasV8BreakIterator: boolean;\n\n// We need a try/catch around the reference to `Intl`, because accessing it in some cases can\n// cause IE to throw. These cases are tied to particular versions of Windows and can happen if\n// the consumer is providing a polyfilled `Map`. See:\n// https://github.com/Microsoft/ChakraCore/issues/3189\n// https://github.com/angular/components/issues/15687\ntry {\n hasV8BreakIterator = (typeof Intl !== 'undefined' && (Intl as any).v8BreakIterator);\n} catch {\n hasV8BreakIterator = false;\n}\n\n/**\n * Service to detect the current platform by comparing the userAgent strings and\n * checking browser-specific global properties.\n */\n@Injectable({providedIn: 'root'})\nexport class Platform {\n // We want to use the Angular platform check because if the Document is shimmed\n // without the navigator, the following checks will fail. This is preferred because\n // sometimes the Document may be shimmed without the user's knowledge or intention\n /** Whether the Angular application is being rendered in the browser. */\n isBrowser: boolean = this._platformId ?\n isPlatformBrowser(this._platformId) : typeof document === 'object' && !!document;\n\n /** Whether the current browser is Microsoft Edge. */\n EDGE: boolean = this.isBrowser && /(edge)/i.test(navigator.userAgent);\n\n /** Whether the current rendering engine is Microsoft Trident. */\n TRIDENT: boolean = this.isBrowser && /(msie|trident)/i.test(navigator.userAgent);\n\n // EdgeHTML and Trident mock Blink specific things and need to be excluded from this check.\n /** Whether the current rendering engine is Blink. */\n BLINK: boolean = this.isBrowser && (!!((window as any).chrome || hasV8BreakIterator) &&\n typeof CSS !== 'undefined' && !this.EDGE && !this.TRIDENT);\n\n // Webkit is part of the userAgent in EdgeHTML, Blink and Trident. 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To be more safe about Safari every\n // Safari browser should also use Webkit as its layout engine.\n /** Whether the current browser is Safari. */\n SAFARI: boolean = this.isBrowser && /safari/i.test(navigator.userAgent) && this.WEBKIT;\n\n constructor(@Inject(PLATFORM_ID) private _platformId: Object) {}\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgModule} from '@angular/core';\n\n\n@NgModule({})\nexport class PlatformModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Cached result Set of input types support by the current browser. */\nlet supportedInputTypes: Set<string>;\n\n/** Types of `<input>` that *might* be supported. */\nconst candidateInputTypes = [\n // `color` must come first. Chrome 56 shows a warning if we change the type to `color` after\n // first changing it to something else:\n // The specified value \"\" does not conform to the required format.\n // The format is \"#rrggbb\" where rr, gg, bb are two-digit hexadecimal numbers.\n 'color',\n 'button',\n 'checkbox',\n 'date',\n 'datetime-local',\n 'email',\n 'file',\n 'hidden',\n 'image',\n 'month',\n 'number',\n 'password',\n 'radio',\n 'range',\n 'reset',\n 'search',\n 'submit',\n 'tel',\n 'text',\n 'time',\n 'url',\n 'week',\n];\n\n/** @returns The input types supported by this browser. */\nexport function getSupportedInputTypes(): Set<string> {\n // Result is cached.\n if (supportedInputTypes) {\n return supportedInputTypes;\n }\n\n // We can't check if an input type is not supported until we're on the browser, so say that\n // everything is supported when not on the browser. We don't use `Platform` here since it's\n // just a helper function and can't inject it.\n if (typeof document !== 'object' || !document) {\n supportedInputTypes = new Set(candidateInputTypes);\n return supportedInputTypes;\n }\n\n let featureTestInput = document.createElement('input');\n supportedInputTypes = new Set(candidateInputTypes.filter(value => {\n featureTestInput.setAttribute('type', value);\n return featureTestInput.type === value;\n }));\n\n return supportedInputTypes;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Cached result of whether the user's browser supports passive event listeners. */\nlet supportsPassiveEvents: boolean;\n\n/**\n * Checks whether the user's browser supports passive event listeners.\n * See: https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md\n */\nexport function supportsPassiveEventListeners(): boolean {\n if (supportsPassiveEvents == null && typeof window !== 'undefined') {\n try {\n window.addEventListener('test', null!, Object.defineProperty({}, 'passive', {\n get: () => supportsPassiveEvents = true\n }));\n } finally {\n supportsPassiveEvents = supportsPassiveEvents || false;\n }\n }\n\n return supportsPassiveEvents;\n}\n\n/**\n * Normalizes an `AddEventListener` object to something that can be passed\n * to `addEventListener` on any browser, no matter whether it supports the\n * `options` parameter.\n * @param options Object to be normalized.\n */\nexport function normalizePassiveListenerOptions(options: AddEventListenerOptions):\n AddEventListenerOptions | boolean {\n return supportsPassiveEventListeners() ? options : !!options.capture;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** The possible ways the browser may handle the horizontal scroll axis in RTL languages. */\nexport const enum RtlScrollAxisType {\n /**\n * scrollLeft is 0 when scrolled all the way left and (scrollWidth - clientWidth) when scrolled\n * all the way right.\n */\n NORMAL,\n /**\n * scrollLeft is -(scrollWidth - clientWidth) when scrolled all the way left and 0 when scrolled\n * all the way right.\n */\n NEGATED,\n /**\n * scrollLeft is (scrollWidth - clientWidth) when scrolled all the way left and 0 when scrolled\n * all the way right.\n */\n INVERTED\n}\n\n/** Cached result of the way the browser handles the horizontal scroll axis in RTL mode. */\nlet rtlScrollAxisType: RtlScrollAxisType|undefined;\n\n/** Cached result of the check that indicates whether the browser supports scroll behaviors. */\nlet scrollBehaviorSupported: boolean|undefined;\n\n/** Check whether the browser supports scroll behaviors. */\nexport function supportsScrollBehavior(): boolean {\n if (scrollBehaviorSupported == null) {\n // If we're not in the browser, it can't be supported. Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (typeof document !== 'object' || !document || typeof Element !== 'function' || !Element) {\n scrollBehaviorSupported = false;\n return scrollBehaviorSupported;\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n scrollBehaviorSupported = true;\n } else {\n // At this point we have 3 possibilities: `scrollTo` isn't supported at all, it's\n // supported but it doesn't handle scroll behavior, or it has been polyfilled.\n const scrollToFunction: Function|undefined = Element.prototype.scrollTo;\n\n if (scrollToFunction) {\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString());\n } else {\n scrollBehaviorSupported = false;\n }\n }\n }\n\n return scrollBehaviorSupported;\n}\n\n/**\n * Checks the type of RTL scroll axis used by this browser. As of time of writing, Chrome is NORMAL,\n * Firefox & Safari are NEGATED, and IE & Edge are INVERTED.\n */\nexport function getRtlScrollAxisType(): RtlScrollAxisType {\n // We can't check unless we're on the browser. Just assume 'normal' if we're not.\n if (typeof document !== 'object' || !document) {\n return RtlScrollAxisType.NORMAL;\n }\n\n if (rtlScrollAxisType == null) {\n // Create a 1px wide scrolling container and a 2px wide content element.\n const scrollContainer = document.createElement('div');\n const containerStyle = scrollContainer.style;\n scrollContainer.dir = 'rtl';\n containerStyle.width = '1px';\n containerStyle.overflow = 'auto';\n containerStyle.visibility = 'hidden';\n containerStyle.pointerEvents = 'none';\n containerStyle.position = 'absolute';\n\n const content = document.createElement('div');\n const contentStyle = content.style;\n contentStyle.width = '2px';\n contentStyle.height = '1px';\n\n scrollContainer.appendChild(content);\n document.body.appendChild(scrollContainer);\n\n rtlScrollAxisType = RtlScrollAxisType.NORMAL;\n\n // The viewport starts scrolled all the way to the right in RTL mode. If we are in a NORMAL\n // browser this would mean that the scrollLeft should be 1. If it's zero instead we know we're\n // dealing with one of the other two types of browsers.\n if (scrollContainer.scrollLeft === 0) {\n // In a NEGATED browser the scrollLeft is always somewhere in [-maxScrollAmount, 0]. For an\n // INVERTED browser it is always somewhere in [0, maxScrollAmount]. We can determine which by\n // setting to the scrollLeft to 1. This is past the max for a NEGATED browser, so it will\n // return 0 when we read it again.\n scrollContainer.scrollLeft = 1;\n rtlScrollAxisType =\n scrollContainer.scrollLeft === 0 ? RtlScrollAxisType.NEGATED : RtlScrollAxisType.INVERTED;\n }\n\n scrollContainer.parentNode!.removeChild(scrollContainer);\n }\n return rtlScrollAxisType;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nlet shadowDomIsSupported: boolean;\n\n/** Checks whether the user's browser support Shadow DOM. */\nexport function _supportsShadowDom(): boolean {\n if (shadowDomIsSupported == null) {\n const head = typeof document !== 'undefined' ? document.head : null;\n shadowDomIsSupported = !!(head && ((head as any).createShadowRoot || head.attachShadow));\n }\n\n return shadowDomIsSupported;\n}\n\n/** Gets the shadow root of an element, if supported and the element is inside the Shadow DOM. */\nexport function _getShadowRoot(element: HTMLElement): ShadowRoot | null {\n if (_supportsShadowDom()) {\n const rootNode = element.getRootNode ? element.getRootNode() : null;\n\n // Note that this should be caught by `_supportsShadowDom`, but some\n // teams have been able to hit this code path on unsupported browsers.\n if (typeof ShadowRoot !== 'undefined' && ShadowRoot && rootNode instanceof ShadowRoot) {\n return rootNode;\n }\n }\n\n return null;\n}\n\n/**\n * Gets the currently-focused element on the page while\n * also piercing through Shadow DOM boundaries.\n */\nexport function _getFocusedElementPierceShadowDom(): HTMLElement | null {\n let activeElement = typeof document !== 'undefined' && document ?\n document.activeElement as HTMLElement | null : null;\n\n while (activeElement && activeElement.shadowRoot) {\n const newActiveElement = activeElement.shadowRoot.activeElement as HTMLElement | null;\n if (newActiveElement === activeElement) {\n break;\n } else {\n activeElement = newActiveElement;\n }\n }\n\n return activeElement;\n}\n\n\n/** Gets the target of an event while accounting for Shadow DOM. */\nexport function _getEventTarget<T extends EventTarget>(event: Event): T|null {\n // If an event is bound outside the Shadow DOM, the `event.target` will\n // point to the shadow root so we have to use `composedPath` instead.\n return (event.composedPath ? event.composedPath()[0] : event.target) as T | null;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n// Avoid using `declare const` because it caused conflicts inside Google\n// with the real typings for these symbols. We use `declare interface` instead\n// of just `interface` for interop with Closure Compiler (prevents property renaming):\n// https://github.com/angular/tsickle/blob/master/README.md#differences-from-typescript\ndeclare interface TestGlobals {\n jasmine: unknown;\n __karma__: unknown;\n jest: unknown;\n Mocha: unknown;\n}\n\nlet testGlobals: TestGlobals;\n\n// We check the Node-specific `global` first, because tools tend to add a fake\n// `window` in Node environments which won't actually receive global variables.\nif (typeof global !== 'undefined') {\n testGlobals = global as {} as TestGlobals;\n} else if (typeof window !== 'undefined') {\n testGlobals = window as {} as TestGlobals;\n} else {\n testGlobals = {} as TestGlobals;\n}\n\n/** Gets whether the code is currently running in a test environment. */\nexport function _isTestEnvironment(): boolean {\n return (typeof testGlobals.__karma__ !== 'undefined' && !!testGlobals.__karma__) ||\n (typeof testGlobals.jasmine !== 'undefined' && !!testGlobals.jasmine) ||\n (typeof testGlobals.jest !== 'undefined' && !!testGlobals.jest) ||\n (typeof testGlobals.Mocha !== 'undefined' && !!testGlobals.Mocha);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './platform';\nexport * from './platform-module';\nexport * from './features/input-types';\nexport * from './features/passive-listeners';\nexport * from './features/scrolling';\nexport * from './features/shadow-dom';\nexport * from './features/test-environment';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n"]}1 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* @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {Inject, Injectable, PLATFORM_ID} from '@angular/core';\nimport {isPlatformBrowser} from '@angular/common';\n\n// Whether the current platform supports the V8 Break Iterator. The V8 check\n// is necessary to detect all Blink based browsers.\nlet hasV8BreakIterator: boolean;\n\n// We need a try/catch around the reference to `Intl`, because accessing it in some cases can\n// cause IE to throw. These cases are tied to particular versions of Windows and can happen if\n// the consumer is providing a polyfilled `Map`. See:\n// https://github.com/Microsoft/ChakraCore/issues/3189\n// https://github.com/angular/components/issues/15687\ntry {\n hasV8BreakIterator = (typeof Intl !== 'undefined' && (Intl as any).v8BreakIterator);\n} catch {\n hasV8BreakIterator = false;\n}\n\n/**\n * Service to detect the current platform by comparing the userAgent strings and\n * checking browser-specific global properties.\n */\n@Injectable({providedIn: 'root'})\nexport class Platform {\n // We want to use the Angular platform check because if the Document is shimmed\n // without the navigator, the following checks will fail. This is preferred because\n // sometimes the Document may be shimmed without the user's knowledge or intention\n /** Whether the Angular application is being rendered in the browser. */\n isBrowser: boolean = this._platformId ?\n isPlatformBrowser(this._platformId) : typeof document === 'object' && !!document;\n\n /** Whether the current browser is Microsoft Edge. */\n EDGE: boolean = this.isBrowser && /(edge)/i.test(navigator.userAgent);\n\n /** Whether the current rendering engine is Microsoft Trident. */\n TRIDENT: boolean = this.isBrowser && /(msie|trident)/i.test(navigator.userAgent);\n\n // EdgeHTML and Trident mock Blink specific things and need to be excluded from this check.\n /** Whether the current rendering engine is Blink. */\n BLINK: boolean = this.isBrowser && (!!((window as any).chrome || hasV8BreakIterator) &&\n typeof CSS !== 'undefined' && !this.EDGE && !this.TRIDENT);\n\n // Webkit is part of the userAgent in EdgeHTML, Blink and Trident. Therefore we need to\n // ensure that Webkit runs standalone and is not used as another engine's base.\n /** Whether the current rendering engine is WebKit. */\n WEBKIT: boolean = this.isBrowser &&\n /AppleWebKit/i.test(navigator.userAgent) && !this.BLINK && !this.EDGE && !this.TRIDENT;\n\n /** Whether the current platform is Apple iOS. */\n IOS: boolean = this.isBrowser && /iPad|iPhone|iPod/.test(navigator.userAgent) &&\n !('MSStream' in window);\n\n // It's difficult to detect the plain Gecko engine, because most of the browsers identify\n // them self as Gecko-like browsers and modify the userAgent's according to that.\n // Since we only cover one explicit Firefox case, we can simply check for Firefox\n // instead of having an unstable check for Gecko.\n /** Whether the current browser is Firefox. */\n FIREFOX: boolean = this.isBrowser && /(firefox|minefield)/i.test(navigator.userAgent);\n\n /** Whether the current platform is Android. */\n // Trident on mobile adds the android platform to the userAgent to trick detections.\n ANDROID: boolean = this.isBrowser && /android/i.test(navigator.userAgent) && !this.TRIDENT;\n\n // Safari browsers will include the Safari keyword in their userAgent. Some browsers may fake\n // this and just place the Safari keyword in the userAgent. 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Chrome 56 shows a warning if we change the type to `color` after\n // first changing it to something else:\n // The specified value \"\" does not conform to the required format.\n // The format is \"#rrggbb\" where rr, gg, bb are two-digit hexadecimal numbers.\n 'color',\n 'button',\n 'checkbox',\n 'date',\n 'datetime-local',\n 'email',\n 'file',\n 'hidden',\n 'image',\n 'month',\n 'number',\n 'password',\n 'radio',\n 'range',\n 'reset',\n 'search',\n 'submit',\n 'tel',\n 'text',\n 'time',\n 'url',\n 'week',\n];\n\n/** @returns The input types supported by this browser. */\nexport function getSupportedInputTypes(): Set<string> {\n // Result is cached.\n if (supportedInputTypes) {\n return supportedInputTypes;\n }\n\n // We can't check if an input type is not supported until we're on the browser, so say that\n // everything is supported when not on the browser. 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Also check for `Element`, because\n // some projects stub out the global `document` during SSR which can throw us off.\n if (typeof document !== 'object' || !document || typeof Element !== 'function' || !Element) {\n scrollBehaviorSupported = false;\n return scrollBehaviorSupported;\n }\n\n // If the element can have a `scrollBehavior` style, we can be sure that it's supported.\n if ('scrollBehavior' in document.documentElement!.style) {\n scrollBehaviorSupported = true;\n } else {\n // At this point we have 3 possibilities: `scrollTo` isn't supported at all, it's\n // supported but it doesn't handle scroll behavior, or it has been polyfilled.\n const scrollToFunction: Function|undefined = Element.prototype.scrollTo;\n\n if (scrollToFunction) {\n // We can detect if the function has been polyfilled by calling `toString` on it. Native\n // functions are obfuscated using `[native code]`, whereas if it was overwritten we'd get\n // the actual function source. Via https://davidwalsh.name/detect-native-function. Consider\n // polyfilled functions as supporting scroll behavior.\n scrollBehaviorSupported = !/\\{\\s*\\[native code\\]\\s*\\}/.test(scrollToFunction.toString());\n } else {\n scrollBehaviorSupported = false;\n }\n }\n }\n\n return scrollBehaviorSupported;\n}\n\n/**\n * Checks the type of RTL scroll axis used by this browser. As of time of writing, Chrome is NORMAL,\n * Firefox & Safari are NEGATED, and IE & Edge are INVERTED.\n */\nexport function getRtlScrollAxisType(): RtlScrollAxisType {\n // We can't check unless we're on the browser. Just assume 'normal' if we're not.\n if (typeof document !== 'object' || !document) {\n return RtlScrollAxisType.NORMAL;\n }\n\n if (rtlScrollAxisType == null) {\n // Create a 1px wide scrolling container and a 2px wide content element.\n const scrollContainer = document.createElement('div');\n const containerStyle = scrollContainer.style;\n scrollContainer.dir = 'rtl';\n containerStyle.width = '1px';\n containerStyle.overflow = 'auto';\n containerStyle.visibility = 'hidden';\n containerStyle.pointerEvents = 'none';\n containerStyle.position = 'absolute';\n\n const content = document.createElement('div');\n const contentStyle = content.style;\n contentStyle.width = '2px';\n contentStyle.height = '1px';\n\n scrollContainer.appendChild(content);\n document.body.appendChild(scrollContainer);\n\n rtlScrollAxisType = RtlScrollAxisType.NORMAL;\n\n // The viewport starts scrolled all the way to the right in RTL mode. If we are in a NORMAL\n // browser this would mean that the scrollLeft should be 1. If it's zero instead we know we're\n // dealing with one of the other two types of browsers.\n if (scrollContainer.scrollLeft === 0) {\n // In a NEGATED browser the scrollLeft is always somewhere in [-maxScrollAmount, 0]. For an\n // INVERTED browser it is always somewhere in [0, maxScrollAmount]. We can determine which by\n // setting to the scrollLeft to 1. This is past the max for a NEGATED browser, so it will\n // return 0 when we read it again.\n scrollContainer.scrollLeft = 1;\n rtlScrollAxisType =\n scrollContainer.scrollLeft === 0 ? RtlScrollAxisType.NEGATED : RtlScrollAxisType.INVERTED;\n }\n\n scrollContainer.parentNode!.removeChild(scrollContainer);\n }\n return rtlScrollAxisType;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nlet shadowDomIsSupported: boolean;\n\n/** Checks whether the user's browser support Shadow DOM. */\nexport function _supportsShadowDom(): boolean {\n if (shadowDomIsSupported == null) {\n const head = typeof document !== 'undefined' ? document.head : null;\n shadowDomIsSupported = !!(head && ((head as any).createShadowRoot || head.attachShadow));\n }\n\n return shadowDomIsSupported;\n}\n\n/** Gets the shadow root of an element, if supported and the element is inside the Shadow DOM. */\nexport function _getShadowRoot(element: HTMLElement): ShadowRoot | null {\n if (_supportsShadowDom()) {\n const rootNode = element.getRootNode ? element.getRootNode() : null;\n\n // Note that this should be caught by `_supportsShadowDom`, but some\n // teams have been able to hit this code path on unsupported browsers.\n if (typeof ShadowRoot !== 'undefined' && ShadowRoot && rootNode instanceof ShadowRoot) {\n return rootNode;\n }\n }\n\n return null;\n}\n\n/**\n * Gets the currently-focused element on the page while\n * also piercing through Shadow DOM boundaries.\n */\nexport function _getFocusedElementPierceShadowDom(): HTMLElement | null {\n let activeElement = typeof document !== 'undefined' && document ?\n document.activeElement as HTMLElement | null : null;\n\n while (activeElement && activeElement.shadowRoot) {\n const newActiveElement = activeElement.shadowRoot.activeElement as HTMLElement | null;\n if (newActiveElement === activeElement) {\n break;\n } else {\n activeElement = newActiveElement;\n }\n }\n\n return activeElement;\n}\n\n\n/** Gets the target of an event while accounting for Shadow DOM. */\nexport function _getEventTarget<T extends EventTarget>(event: Event): T|null {\n // If an event is bound outside the Shadow DOM, the `event.target` will\n // point to the shadow root so we have to use `composedPath` instead.\n return (event.composedPath ? event.composedPath()[0] : event.target) as T | null;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\n/** Gets whether the code is currently running in a test environment. */\nexport function _isTestEnvironment(): boolean {\n // We can't use `declare const` because it causes conflicts inside Google with the real typings\n // for these symbols and we can't read them off the global object, because they don't appear to\n // be attached there for some runners like Jest.\n // (see: https://github.com/angular/components/issues/23365#issuecomment-938146643)\n return (\n // @ts-ignore\n (typeof __karma__ !== 'undefined' && !!__karma__) ||\n // @ts-ignore\n (typeof jasmine !== 'undefined' && !!jasmine) ||\n // @ts-ignore\n (typeof jest !== 'undefined' && !!jest) ||\n // @ts-ignore\n (typeof Mocha !== 'undefined' && !!Mocha)\n );\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './platform';\nexport * from './platform-module';\nexport * from './features/input-types';\nexport * from './features/passive-listeners';\nexport * from './features/scrolling';\nexport * from './features/shadow-dom';\nexport * from './features/test-environment';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './public-api';\n"]}
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