source: node_modules/refractor/lang/unrealscript.js

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Last change on this file was d24f17c, checked in by Aleksandar Panovski <apano77@…>, 15 months ago

Initial commit

  • Property mode set to 100644
File size: 2.3 KB
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1'use strict'
2
3module.exports = unrealscript
4unrealscript.displayName = 'unrealscript'
5unrealscript.aliases = ['uc', 'uscript']
6function unrealscript(Prism) {
7 Prism.languages.unrealscript = {
8 comment: /\/\/.*|\/\*[\s\S]*?\*\//,
9 string: {
10 pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
11 greedy: true
12 },
13 category: {
14 pattern:
15 /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
16 lookbehind: true,
17 greedy: true,
18 alias: 'property'
19 },
20 metadata: {
21 pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
22 lookbehind: true,
23 greedy: true,
24 inside: {
25 property: /\b\w+(?=\s*=)/,
26 operator: /=/,
27 punctuation: /[<>|]/
28 }
29 },
30 macro: {
31 pattern: /`\w+/,
32 alias: 'property'
33 },
34 'class-name': {
35 pattern:
36 /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
37 lookbehind: true
38 },
39 keyword:
40 /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
41 function: /\b[a-z_]\w*(?=\s*\()/i,
42 boolean: /\b(?:false|true)\b/,
43 number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
44 // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
45 operator:
46 />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
47 punctuation: /[()[\]{};,.]/
48 }
49 Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript
50}
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