1 | 'use strict'
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2 |
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3 | module.exports = unrealscript
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4 | unrealscript.displayName = 'unrealscript'
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5 | unrealscript.aliases = ['uc', 'uscript']
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6 | function unrealscript(Prism) {
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7 | Prism.languages.unrealscript = {
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8 | comment: /\/\/.*|\/\*[\s\S]*?\*\//,
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9 | string: {
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10 | pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
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11 | greedy: true
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12 | },
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13 | category: {
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14 | pattern:
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15 | /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
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16 | lookbehind: true,
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17 | greedy: true,
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18 | alias: 'property'
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19 | },
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20 | metadata: {
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21 | pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
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22 | lookbehind: true,
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23 | greedy: true,
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24 | inside: {
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25 | property: /\b\w+(?=\s*=)/,
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26 | operator: /=/,
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27 | punctuation: /[<>|]/
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28 | }
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29 | },
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30 | macro: {
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31 | pattern: /`\w+/,
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32 | alias: 'property'
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33 | },
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34 | 'class-name': {
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35 | pattern:
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36 | /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
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37 | lookbehind: true
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38 | },
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39 | keyword:
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40 | /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
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41 | function: /\b[a-z_]\w*(?=\s*\()/i,
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42 | boolean: /\b(?:false|true)\b/,
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43 | number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
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44 | // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
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45 | operator:
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46 | />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
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47 | punctuation: /[()[\]{};,.]/
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48 | }
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49 | Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript
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50 | }
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