source: imaps-frontend/node_modules/@webassemblyjs/wasm-edit/esm/apply.js

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Last change on this file was 79a0317, checked in by stefan toskovski <stefantoska84@…>, 4 days ago

F4 Finalna Verzija

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1function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }
2
3function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
4
5function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
6
7function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
8
9function _iterableToArrayLimit(arr, i) { var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]; if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
10
11function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
12
13import { encodeNode } from "@webassemblyjs/wasm-gen";
14import { encodeU32 } from "@webassemblyjs/wasm-gen/lib/encoder";
15import { isFunc, isGlobal, assertHasLoc, orderedInsertNode, getSectionMetadata, traverse, getEndOfSection } from "@webassemblyjs/ast";
16import { resizeSectionByteSize, resizeSectionVecSize, createEmptySection, removeSections } from "@webassemblyjs/helper-wasm-section";
17import { overrideBytesInBuffer } from "@webassemblyjs/helper-buffer";
18import { getSectionForNode } from "@webassemblyjs/helper-wasm-bytecode";
19
20function shiftLocNodeByDelta(node, delta) {
21 assertHasLoc(node); // $FlowIgnore: assertHasLoc ensures that
22
23 node.loc.start.column += delta; // $FlowIgnore: assertHasLoc ensures that
24
25 node.loc.end.column += delta;
26}
27
28function applyUpdate(ast, uint8Buffer, _ref) {
29 var _ref2 = _slicedToArray(_ref, 2),
30 oldNode = _ref2[0],
31 newNode = _ref2[1];
32
33 var deltaElements = 0;
34 assertHasLoc(oldNode);
35 var sectionName = getSectionForNode(newNode);
36 var replacementByteArray = encodeNode(newNode);
37 /**
38 * Replace new node as bytes
39 */
40
41 uint8Buffer = overrideBytesInBuffer(uint8Buffer, // $FlowIgnore: assertHasLoc ensures that
42 oldNode.loc.start.column, // $FlowIgnore: assertHasLoc ensures that
43 oldNode.loc.end.column, replacementByteArray);
44 /**
45 * Update function body size if needed
46 */
47
48 if (sectionName === "code") {
49 // Find the parent func
50 traverse(ast, {
51 Func: function Func(_ref3) {
52 var node = _ref3.node;
53 var funcHasThisIntr = node.body.find(function (n) {
54 return n === newNode;
55 }) !== undefined; // Update func's body size if needed
56
57 if (funcHasThisIntr === true) {
58 // These are the old functions locations informations
59 assertHasLoc(node);
60 var oldNodeSize = encodeNode(oldNode).length;
61 var bodySizeDeltaBytes = replacementByteArray.length - oldNodeSize;
62
63 if (bodySizeDeltaBytes !== 0) {
64 var newValue = node.metadata.bodySize + bodySizeDeltaBytes;
65 var newByteArray = encodeU32(newValue); // function body size byte
66 // FIXME(sven): only handles one byte u32
67
68 var start = node.loc.start.column;
69 var end = start + 1;
70 uint8Buffer = overrideBytesInBuffer(uint8Buffer, start, end, newByteArray);
71 }
72 }
73 }
74 });
75 }
76 /**
77 * Update section size
78 */
79
80
81 var deltaBytes = replacementByteArray.length - (oldNode.loc.end.column - oldNode.loc.start.column); // Init location informations
82
83 newNode.loc = {
84 start: {
85 line: -1,
86 column: -1
87 },
88 end: {
89 line: -1,
90 column: -1
91 }
92 }; // Update new node end position
93 // $FlowIgnore: assertHasLoc ensures that
94
95 newNode.loc.start.column = oldNode.loc.start.column; // $FlowIgnore: assertHasLoc ensures that
96
97 newNode.loc.end.column = // $FlowIgnore: assertHasLoc ensures that
98 oldNode.loc.start.column + replacementByteArray.length;
99 return {
100 uint8Buffer: uint8Buffer,
101 deltaBytes: deltaBytes,
102 deltaElements: deltaElements
103 };
104}
105
106function applyDelete(ast, uint8Buffer, node) {
107 var deltaElements = -1; // since we removed an element
108
109 assertHasLoc(node);
110 var sectionName = getSectionForNode(node);
111
112 if (sectionName === "start") {
113 var sectionMetadata = getSectionMetadata(ast, "start");
114 /**
115 * The start section only contains one element,
116 * we need to remove the whole section
117 */
118
119 uint8Buffer = removeSections(ast, uint8Buffer, "start");
120
121 var _deltaBytes = -(sectionMetadata.size.value + 1);
122 /* section id */
123
124
125 return {
126 uint8Buffer: uint8Buffer,
127 deltaBytes: _deltaBytes,
128 deltaElements: deltaElements
129 };
130 } // replacement is nothing
131
132
133 var replacement = [];
134 uint8Buffer = overrideBytesInBuffer(uint8Buffer, // $FlowIgnore: assertHasLoc ensures that
135 node.loc.start.column, // $FlowIgnore: assertHasLoc ensures that
136 node.loc.end.column, replacement);
137 /**
138 * Update section
139 */
140 // $FlowIgnore: assertHasLoc ensures that
141
142 var deltaBytes = -(node.loc.end.column - node.loc.start.column);
143 return {
144 uint8Buffer: uint8Buffer,
145 deltaBytes: deltaBytes,
146 deltaElements: deltaElements
147 };
148}
149
150function applyAdd(ast, uint8Buffer, node) {
151 var deltaElements = +1; // since we added an element
152
153 var sectionName = getSectionForNode(node);
154 var sectionMetadata = getSectionMetadata(ast, sectionName); // Section doesn't exists, we create an empty one
155
156 if (typeof sectionMetadata === "undefined") {
157 var res = createEmptySection(ast, uint8Buffer, sectionName);
158 uint8Buffer = res.uint8Buffer;
159 sectionMetadata = res.sectionMetadata;
160 }
161 /**
162 * check that the expressions were ended
163 */
164
165
166 if (isFunc(node)) {
167 // $FlowIgnore
168 var body = node.body;
169
170 if (body.length === 0 || body[body.length - 1].id !== "end") {
171 throw new Error("expressions must be ended");
172 }
173 }
174
175 if (isGlobal(node)) {
176 // $FlowIgnore
177 var body = node.init;
178
179 if (body.length === 0 || body[body.length - 1].id !== "end") {
180 throw new Error("expressions must be ended");
181 }
182 }
183 /**
184 * Add nodes
185 */
186
187
188 var newByteArray = encodeNode(node); // The size of the section doesn't include the storage of the size itself
189 // we need to manually add it here
190
191 var start = getEndOfSection(sectionMetadata);
192 var end = start;
193 /**
194 * Update section
195 */
196
197 var deltaBytes = newByteArray.length;
198 uint8Buffer = overrideBytesInBuffer(uint8Buffer, start, end, newByteArray);
199 node.loc = {
200 start: {
201 line: -1,
202 column: start
203 },
204 end: {
205 line: -1,
206 column: start + deltaBytes
207 }
208 }; // for func add the additional metadata in the AST
209
210 if (node.type === "Func") {
211 // the size is the first byte
212 // FIXME(sven): handle LEB128 correctly here
213 var bodySize = newByteArray[0];
214 node.metadata = {
215 bodySize: bodySize
216 };
217 }
218
219 if (node.type !== "IndexInFuncSection") {
220 orderedInsertNode(ast.body[0], node);
221 }
222
223 return {
224 uint8Buffer: uint8Buffer,
225 deltaBytes: deltaBytes,
226 deltaElements: deltaElements
227 };
228}
229
230export function applyOperations(ast, uint8Buffer, ops) {
231 ops.forEach(function (op) {
232 var state;
233 var sectionName;
234
235 switch (op.kind) {
236 case "update":
237 state = applyUpdate(ast, uint8Buffer, [op.oldNode, op.node]);
238 sectionName = getSectionForNode(op.node);
239 break;
240
241 case "delete":
242 state = applyDelete(ast, uint8Buffer, op.node);
243 sectionName = getSectionForNode(op.node);
244 break;
245
246 case "add":
247 state = applyAdd(ast, uint8Buffer, op.node);
248 sectionName = getSectionForNode(op.node);
249 break;
250
251 default:
252 throw new Error("Unknown operation");
253 }
254 /**
255 * Resize section vec size.
256 * If the length of the LEB-encoded size changes, this can change
257 * the byte length of the section and the offset for nodes in the
258 * section. So we do this first before resizing section byte size
259 * or shifting following operations' nodes.
260 */
261
262
263 if (state.deltaElements !== 0 && sectionName !== "start") {
264 var oldBufferLength = state.uint8Buffer.length;
265 state.uint8Buffer = resizeSectionVecSize(ast, state.uint8Buffer, sectionName, state.deltaElements); // Infer bytes added/removed by comparing buffer lengths
266
267 state.deltaBytes += state.uint8Buffer.length - oldBufferLength;
268 }
269 /**
270 * Resize section byte size.
271 * If the length of the LEB-encoded size changes, this can change
272 * the offset for nodes in the section. So we do this before
273 * shifting following operations' nodes.
274 */
275
276
277 if (state.deltaBytes !== 0 && sectionName !== "start") {
278 var _oldBufferLength = state.uint8Buffer.length;
279 state.uint8Buffer = resizeSectionByteSize(ast, state.uint8Buffer, sectionName, state.deltaBytes); // Infer bytes added/removed by comparing buffer lengths
280
281 state.deltaBytes += state.uint8Buffer.length - _oldBufferLength;
282 }
283 /**
284 * Shift following operation's nodes
285 */
286
287
288 if (state.deltaBytes !== 0) {
289 ops.forEach(function (op) {
290 // We don't need to handle add ops, they are positioning independent
291 switch (op.kind) {
292 case "update":
293 shiftLocNodeByDelta(op.oldNode, state.deltaBytes);
294 break;
295
296 case "delete":
297 shiftLocNodeByDelta(op.node, state.deltaBytes);
298 break;
299 }
300 });
301 }
302
303 uint8Buffer = state.uint8Buffer;
304 });
305 return uint8Buffer;
306}
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