source: imaps-frontend/node_modules/eslint/bin/eslint.js@ d565449

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Last change on this file since d565449 was d565449, checked in by stefan toskovski <stefantoska84@…>, 4 weeks ago

Update repo after prototype presentation

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File size: 5.3 KB
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1#!/usr/bin/env node
2
3/**
4 * @fileoverview Main CLI that is run via the eslint command.
5 * @author Nicholas C. Zakas
6 */
7
8/* eslint no-console:off -- CLI */
9
10"use strict";
11
12// must do this initialization *before* other requires in order to work
13if (process.argv.includes("--debug")) {
14 require("debug").enable("eslint:*,-eslint:code-path,eslintrc:*");
15}
16
17//------------------------------------------------------------------------------
18// Helpers
19//------------------------------------------------------------------------------
20
21/**
22 * Read data from stdin til the end.
23 *
24 * Note: See
25 * - https://github.com/nodejs/node/blob/master/doc/api/process.md#processstdin
26 * - https://github.com/nodejs/node/blob/master/doc/api/process.md#a-note-on-process-io
27 * - https://lists.gnu.org/archive/html/bug-gnu-emacs/2016-01/msg00419.html
28 * - https://github.com/nodejs/node/issues/7439 (historical)
29 *
30 * On Windows using `fs.readFileSync(STDIN_FILE_DESCRIPTOR, "utf8")` seems
31 * to read 4096 bytes before blocking and never drains to read further data.
32 *
33 * The investigation on the Emacs thread indicates:
34 *
35 * > Emacs on MS-Windows uses pipes to communicate with subprocesses; a
36 * > pipe on Windows has a 4K buffer. So as soon as Emacs writes more than
37 * > 4096 bytes to the pipe, the pipe becomes full, and Emacs then waits for
38 * > the subprocess to read its end of the pipe, at which time Emacs will
39 * > write the rest of the stuff.
40 * @returns {Promise<string>} The read text.
41 */
42function readStdin() {
43 return new Promise((resolve, reject) => {
44 let content = "";
45 let chunk = "";
46
47 process.stdin
48 .setEncoding("utf8")
49 .on("readable", () => {
50 while ((chunk = process.stdin.read()) !== null) {
51 content += chunk;
52 }
53 })
54 .on("end", () => resolve(content))
55 .on("error", reject);
56 });
57}
58
59/**
60 * Get the error message of a given value.
61 * @param {any} error The value to get.
62 * @returns {string} The error message.
63 */
64function getErrorMessage(error) {
65
66 // Lazy loading because this is used only if an error happened.
67 const util = require("util");
68
69 // Foolproof -- third-party module might throw non-object.
70 if (typeof error !== "object" || error === null) {
71 return String(error);
72 }
73
74 // Use templates if `error.messageTemplate` is present.
75 if (typeof error.messageTemplate === "string") {
76 try {
77 const template = require(`../messages/${error.messageTemplate}.js`);
78
79 return template(error.messageData || {});
80 } catch {
81
82 // Ignore template error then fallback to use `error.stack`.
83 }
84 }
85
86 // Use the stacktrace if it's an error object.
87 if (typeof error.stack === "string") {
88 return error.stack;
89 }
90
91 // Otherwise, dump the object.
92 return util.format("%o", error);
93}
94
95/**
96 * Tracks error messages that are shown to the user so we only ever show the
97 * same message once.
98 * @type {Set<string>}
99 */
100const displayedErrors = new Set();
101
102/**
103 * Tracks whether an unexpected error was caught
104 * @type {boolean}
105 */
106let hadFatalError = false;
107
108/**
109 * Catch and report unexpected error.
110 * @param {any} error The thrown error object.
111 * @returns {void}
112 */
113function onFatalError(error) {
114 process.exitCode = 2;
115 hadFatalError = true;
116
117 const { version } = require("../package.json");
118 const message = `
119Oops! Something went wrong! :(
120
121ESLint: ${version}
122
123${getErrorMessage(error)}`;
124
125 if (!displayedErrors.has(message)) {
126 console.error(message);
127 displayedErrors.add(message);
128 }
129}
130
131//------------------------------------------------------------------------------
132// Execution
133//------------------------------------------------------------------------------
134
135(async function main() {
136 process.on("uncaughtException", onFatalError);
137 process.on("unhandledRejection", onFatalError);
138
139 // Call the config initializer if `--init` is present.
140 if (process.argv.includes("--init")) {
141
142 // `eslint --init` has been moved to `@eslint/create-config`
143 console.warn("You can also run this command directly using 'npm init @eslint/config'.");
144
145 const spawn = require("cross-spawn");
146
147 spawn.sync("npm", ["init", "@eslint/config"], { encoding: "utf8", stdio: "inherit" });
148 return;
149 }
150
151 // Otherwise, call the CLI.
152 const exitCode = await require("../lib/cli").execute(
153 process.argv,
154 process.argv.includes("--stdin") ? await readStdin() : null,
155 true
156 );
157
158 /*
159 * If an uncaught exception or unhandled rejection was detected in the meantime,
160 * keep the fatal exit code 2 that is already assigned to `process.exitCode`.
161 * Without this condition, exit code 2 (unsuccessful execution) could be overwritten with
162 * 1 (successful execution, lint problems found) or even 0 (successful execution, no lint problems found).
163 * This ensures that unexpected errors that seemingly don't affect the success
164 * of the execution will still cause a non-zero exit code, as it's a common
165 * practice and the default behavior of Node.js to exit with non-zero
166 * in case of an uncaught exception or unhandled rejection.
167 *
168 * Otherwise, assign the exit code returned from CLI.
169 */
170 if (!hadFatalError) {
171 process.exitCode = exitCode;
172 }
173}()).catch(onFatalError);
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