[79a0317] | 1 | "use strict";
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| 2 | Object.defineProperty(exports, "__esModule", { value: true });
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| 3 | exports.calculatePaddingBoxPath = exports.calculateContentBoxPath = exports.calculateBorderBoxPath = exports.BoundCurves = void 0;
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| 4 | var length_percentage_1 = require("../css/types/length-percentage");
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| 5 | var vector_1 = require("./vector");
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| 6 | var bezier_curve_1 = require("./bezier-curve");
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| 7 | var BoundCurves = /** @class */ (function () {
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| 8 | function BoundCurves(element) {
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| 9 | var styles = element.styles;
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| 10 | var bounds = element.bounds;
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| 11 | var _a = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopLeftRadius, bounds.width, bounds.height), tlh = _a[0], tlv = _a[1];
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| 12 | var _b = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopRightRadius, bounds.width, bounds.height), trh = _b[0], trv = _b[1];
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| 13 | var _c = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomRightRadius, bounds.width, bounds.height), brh = _c[0], brv = _c[1];
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| 14 | var _d = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomLeftRadius, bounds.width, bounds.height), blh = _d[0], blv = _d[1];
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| 15 | var factors = [];
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| 16 | factors.push((tlh + trh) / bounds.width);
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| 17 | factors.push((blh + brh) / bounds.width);
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| 18 | factors.push((tlv + blv) / bounds.height);
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| 19 | factors.push((trv + brv) / bounds.height);
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| 20 | var maxFactor = Math.max.apply(Math, factors);
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| 21 | if (maxFactor > 1) {
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| 22 | tlh /= maxFactor;
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| 23 | tlv /= maxFactor;
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| 24 | trh /= maxFactor;
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| 25 | trv /= maxFactor;
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| 26 | brh /= maxFactor;
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| 27 | brv /= maxFactor;
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| 28 | blh /= maxFactor;
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| 29 | blv /= maxFactor;
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| 30 | }
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| 31 | var topWidth = bounds.width - trh;
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| 32 | var rightHeight = bounds.height - brv;
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| 33 | var bottomWidth = bounds.width - brh;
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| 34 | var leftHeight = bounds.height - blv;
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| 35 | var borderTopWidth = styles.borderTopWidth;
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| 36 | var borderRightWidth = styles.borderRightWidth;
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| 37 | var borderBottomWidth = styles.borderBottomWidth;
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| 38 | var borderLeftWidth = styles.borderLeftWidth;
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| 39 | var paddingTop = length_percentage_1.getAbsoluteValue(styles.paddingTop, element.bounds.width);
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| 40 | var paddingRight = length_percentage_1.getAbsoluteValue(styles.paddingRight, element.bounds.width);
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| 41 | var paddingBottom = length_percentage_1.getAbsoluteValue(styles.paddingBottom, element.bounds.width);
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| 42 | var paddingLeft = length_percentage_1.getAbsoluteValue(styles.paddingLeft, element.bounds.width);
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| 43 | this.topLeftBorderDoubleOuterBox =
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| 44 | tlh > 0 || tlv > 0
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| 45 | ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3, tlh - borderLeftWidth / 3, tlv - borderTopWidth / 3, CORNER.TOP_LEFT)
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| 46 | : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3);
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| 47 | this.topRightBorderDoubleOuterBox =
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| 48 | tlh > 0 || tlv > 0
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| 49 | ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 3, trh - borderRightWidth / 3, trv - borderTopWidth / 3, CORNER.TOP_RIGHT)
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| 50 | : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + borderTopWidth / 3);
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| 51 | this.bottomRightBorderDoubleOuterBox =
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| 52 | brh > 0 || brv > 0
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| 53 | ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 3, brv - borderBottomWidth / 3, CORNER.BOTTOM_RIGHT)
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| 54 | : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);
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| 55 | this.bottomLeftBorderDoubleOuterBox =
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| 56 | blh > 0 || blv > 0
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| 57 | ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + leftHeight, blh - borderLeftWidth / 3, blv - borderBottomWidth / 3, CORNER.BOTTOM_LEFT)
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| 58 | : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);
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| 59 | this.topLeftBorderDoubleInnerBox =
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| 60 | tlh > 0 || tlv > 0
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| 61 | ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3, tlh - (borderLeftWidth * 2) / 3, tlv - (borderTopWidth * 2) / 3, CORNER.TOP_LEFT)
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| 62 | : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);
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| 63 | this.topRightBorderDoubleInnerBox =
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| 64 | tlh > 0 || tlv > 0
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| 65 | ? getCurvePoints(bounds.left + topWidth, bounds.top + (borderTopWidth * 2) / 3, trh - (borderRightWidth * 2) / 3, trv - (borderTopWidth * 2) / 3, CORNER.TOP_RIGHT)
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| 66 | : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);
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| 67 | this.bottomRightBorderDoubleInnerBox =
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| 68 | brh > 0 || brv > 0
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| 69 | ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - (borderRightWidth * 2) / 3, brv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_RIGHT)
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| 70 | : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);
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| 71 | this.bottomLeftBorderDoubleInnerBox =
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| 72 | blh > 0 || blv > 0
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| 73 | ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + leftHeight, blh - (borderLeftWidth * 2) / 3, blv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_LEFT)
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| 74 | : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);
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| 75 | this.topLeftBorderStroke =
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| 76 | tlh > 0 || tlv > 0
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| 77 | ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2, tlh - borderLeftWidth / 2, tlv - borderTopWidth / 2, CORNER.TOP_LEFT)
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| 78 | : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2);
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| 79 | this.topRightBorderStroke =
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| 80 | tlh > 0 || tlv > 0
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| 81 | ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 2, trh - borderRightWidth / 2, trv - borderTopWidth / 2, CORNER.TOP_RIGHT)
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| 82 | : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + borderTopWidth / 2);
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| 83 | this.bottomRightBorderStroke =
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| 84 | brh > 0 || brv > 0
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| 85 | ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 2, brv - borderBottomWidth / 2, CORNER.BOTTOM_RIGHT)
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| 86 | : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);
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| 87 | this.bottomLeftBorderStroke =
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| 88 | blh > 0 || blv > 0
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| 89 | ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + leftHeight, blh - borderLeftWidth / 2, blv - borderBottomWidth / 2, CORNER.BOTTOM_LEFT)
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| 90 | : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);
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| 91 | this.topLeftBorderBox =
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| 92 | tlh > 0 || tlv > 0
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| 93 | ? getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT)
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| 94 | : new vector_1.Vector(bounds.left, bounds.top);
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| 95 | this.topRightBorderBox =
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| 96 | trh > 0 || trv > 0
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| 97 | ? getCurvePoints(bounds.left + topWidth, bounds.top, trh, trv, CORNER.TOP_RIGHT)
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| 98 | : new vector_1.Vector(bounds.left + bounds.width, bounds.top);
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| 99 | this.bottomRightBorderBox =
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| 100 | brh > 0 || brv > 0
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| 101 | ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh, brv, CORNER.BOTTOM_RIGHT)
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| 102 | : new vector_1.Vector(bounds.left + bounds.width, bounds.top + bounds.height);
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| 103 | this.bottomLeftBorderBox =
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| 104 | blh > 0 || blv > 0
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| 105 | ? getCurvePoints(bounds.left, bounds.top + leftHeight, blh, blv, CORNER.BOTTOM_LEFT)
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| 106 | : new vector_1.Vector(bounds.left, bounds.top + bounds.height);
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| 107 | this.topLeftPaddingBox =
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| 108 | tlh > 0 || tlv > 0
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| 109 | ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + borderTopWidth, Math.max(0, tlh - borderLeftWidth), Math.max(0, tlv - borderTopWidth), CORNER.TOP_LEFT)
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| 110 | : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + borderTopWidth);
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| 111 | this.topRightPaddingBox =
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| 112 | trh > 0 || trv > 0
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| 113 | ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width - borderRightWidth), bounds.top + borderTopWidth, topWidth > bounds.width + borderRightWidth ? 0 : Math.max(0, trh - borderRightWidth), Math.max(0, trv - borderTopWidth), CORNER.TOP_RIGHT)
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| 114 | : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + borderTopWidth);
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| 115 | this.bottomRightPaddingBox =
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| 116 | brh > 0 || brv > 0
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| 117 | ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - borderLeftWidth), bounds.top + Math.min(rightHeight, bounds.height - borderBottomWidth), Math.max(0, brh - borderRightWidth), Math.max(0, brv - borderBottomWidth), CORNER.BOTTOM_RIGHT)
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| 118 | : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + bounds.height - borderBottomWidth);
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| 119 | this.bottomLeftPaddingBox =
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| 120 | blh > 0 || blv > 0
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| 121 | ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + Math.min(leftHeight, bounds.height - borderBottomWidth), Math.max(0, blh - borderLeftWidth), Math.max(0, blv - borderBottomWidth), CORNER.BOTTOM_LEFT)
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| 122 | : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + bounds.height - borderBottomWidth);
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| 123 | this.topLeftContentBox =
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| 124 | tlh > 0 || tlv > 0
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| 125 | ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop, Math.max(0, tlh - (borderLeftWidth + paddingLeft)), Math.max(0, tlv - (borderTopWidth + paddingTop)), CORNER.TOP_LEFT)
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| 126 | : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop);
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| 127 | this.topRightContentBox =
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| 128 | trh > 0 || trv > 0
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| 129 | ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width + borderLeftWidth + paddingLeft), bounds.top + borderTopWidth + paddingTop, topWidth > bounds.width + borderLeftWidth + paddingLeft ? 0 : trh - borderLeftWidth + paddingLeft, trv - (borderTopWidth + paddingTop), CORNER.TOP_RIGHT)
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| 130 | : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + borderTopWidth + paddingTop);
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| 131 | this.bottomRightContentBox =
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| 132 | brh > 0 || brv > 0
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| 133 | ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - (borderLeftWidth + paddingLeft)), bounds.top + Math.min(rightHeight, bounds.height + borderTopWidth + paddingTop), Math.max(0, brh - (borderRightWidth + paddingRight)), brv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_RIGHT)
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| 134 | : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + bounds.height - (borderBottomWidth + paddingBottom));
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| 135 | this.bottomLeftContentBox =
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| 136 | blh > 0 || blv > 0
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| 137 | ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + leftHeight, Math.max(0, blh - (borderLeftWidth + paddingLeft)), blv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_LEFT)
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| 138 | : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + bounds.height - (borderBottomWidth + paddingBottom));
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| 139 | }
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| 140 | return BoundCurves;
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| 141 | }());
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| 142 | exports.BoundCurves = BoundCurves;
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| 143 | var CORNER;
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| 144 | (function (CORNER) {
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| 145 | CORNER[CORNER["TOP_LEFT"] = 0] = "TOP_LEFT";
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| 146 | CORNER[CORNER["TOP_RIGHT"] = 1] = "TOP_RIGHT";
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| 147 | CORNER[CORNER["BOTTOM_RIGHT"] = 2] = "BOTTOM_RIGHT";
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| 148 | CORNER[CORNER["BOTTOM_LEFT"] = 3] = "BOTTOM_LEFT";
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| 149 | })(CORNER || (CORNER = {}));
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| 150 | var getCurvePoints = function (x, y, r1, r2, position) {
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| 151 | var kappa = 4 * ((Math.sqrt(2) - 1) / 3);
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| 152 | var ox = r1 * kappa; // control point offset horizontal
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| 153 | var oy = r2 * kappa; // control point offset vertical
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| 154 | var xm = x + r1; // x-middle
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| 155 | var ym = y + r2; // y-middle
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| 156 | switch (position) {
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| 157 | case CORNER.TOP_LEFT:
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| 158 | return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, ym), new vector_1.Vector(x, ym - oy), new vector_1.Vector(xm - ox, y), new vector_1.Vector(xm, y));
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| 159 | case CORNER.TOP_RIGHT:
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| 160 | return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, y), new vector_1.Vector(x + ox, y), new vector_1.Vector(xm, ym - oy), new vector_1.Vector(xm, ym));
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| 161 | case CORNER.BOTTOM_RIGHT:
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| 162 | return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, y), new vector_1.Vector(xm, y + oy), new vector_1.Vector(x + ox, ym), new vector_1.Vector(x, ym));
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| 163 | case CORNER.BOTTOM_LEFT:
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| 164 | default:
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| 165 | return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, ym), new vector_1.Vector(xm - ox, ym), new vector_1.Vector(x, y + oy), new vector_1.Vector(x, y));
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| 166 | }
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| 167 | };
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| 168 | var calculateBorderBoxPath = function (curves) {
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| 169 | return [curves.topLeftBorderBox, curves.topRightBorderBox, curves.bottomRightBorderBox, curves.bottomLeftBorderBox];
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| 170 | };
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| 171 | exports.calculateBorderBoxPath = calculateBorderBoxPath;
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| 172 | var calculateContentBoxPath = function (curves) {
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| 173 | return [
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| 174 | curves.topLeftContentBox,
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| 175 | curves.topRightContentBox,
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| 176 | curves.bottomRightContentBox,
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| 177 | curves.bottomLeftContentBox
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| 178 | ];
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| 179 | };
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| 180 | exports.calculateContentBoxPath = calculateContentBoxPath;
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| 181 | var calculatePaddingBoxPath = function (curves) {
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| 182 | return [
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| 183 | curves.topLeftPaddingBox,
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| 184 | curves.topRightPaddingBox,
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| 185 | curves.bottomRightPaddingBox,
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| 186 | curves.bottomLeftPaddingBox
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| 187 | ];
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| 188 | };
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| 189 | exports.calculatePaddingBoxPath = calculatePaddingBoxPath;
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| 190 | //# sourceMappingURL=bound-curves.js.map |
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