[d565449] | 1 | "use strict";
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| 2 | Object.defineProperty(exports, "__esModule", { value: true });
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| 3 | exports.Arrow = void 0;
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| 4 | const Factory_1 = require("../Factory");
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| 5 | const Line_1 = require("./Line");
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| 6 | const Validators_1 = require("../Validators");
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| 7 | const Global_1 = require("../Global");
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| 8 | const Path_1 = require("./Path");
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| 9 | class Arrow extends Line_1.Line {
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| 10 | _sceneFunc(ctx) {
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| 11 | super._sceneFunc(ctx);
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| 12 | var PI2 = Math.PI * 2;
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| 13 | var points = this.points();
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| 14 | var tp = points;
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| 15 | var fromTension = this.tension() !== 0 && points.length > 4;
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| 16 | if (fromTension) {
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| 17 | tp = this.getTensionPoints();
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| 18 | }
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| 19 | var length = this.pointerLength();
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| 20 | var n = points.length;
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| 21 | var dx, dy;
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| 22 | if (fromTension) {
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| 23 | const lp = [
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| 24 | tp[tp.length - 4],
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| 25 | tp[tp.length - 3],
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| 26 | tp[tp.length - 2],
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| 27 | tp[tp.length - 1],
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| 28 | points[n - 2],
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| 29 | points[n - 1],
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| 30 | ];
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| 31 | const lastLength = Path_1.Path.calcLength(tp[tp.length - 4], tp[tp.length - 3], 'C', lp);
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| 32 | const previous = Path_1.Path.getPointOnQuadraticBezier(Math.min(1, 1 - length / lastLength), lp[0], lp[1], lp[2], lp[3], lp[4], lp[5]);
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| 33 | dx = points[n - 2] - previous.x;
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| 34 | dy = points[n - 1] - previous.y;
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| 35 | }
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| 36 | else {
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| 37 | dx = points[n - 2] - points[n - 4];
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| 38 | dy = points[n - 1] - points[n - 3];
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| 39 | }
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| 40 | var radians = (Math.atan2(dy, dx) + PI2) % PI2;
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| 41 | var width = this.pointerWidth();
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| 42 | if (this.pointerAtEnding()) {
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| 43 | ctx.save();
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| 44 | ctx.beginPath();
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| 45 | ctx.translate(points[n - 2], points[n - 1]);
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| 46 | ctx.rotate(radians);
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| 47 | ctx.moveTo(0, 0);
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| 48 | ctx.lineTo(-length, width / 2);
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| 49 | ctx.lineTo(-length, -width / 2);
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| 50 | ctx.closePath();
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| 51 | ctx.restore();
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| 52 | this.__fillStroke(ctx);
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| 53 | }
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| 54 | if (this.pointerAtBeginning()) {
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| 55 | ctx.save();
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| 56 | ctx.beginPath();
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| 57 | ctx.translate(points[0], points[1]);
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| 58 | if (fromTension) {
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| 59 | dx = (tp[0] + tp[2]) / 2 - points[0];
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| 60 | dy = (tp[1] + tp[3]) / 2 - points[1];
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| 61 | }
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| 62 | else {
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| 63 | dx = points[2] - points[0];
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| 64 | dy = points[3] - points[1];
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| 65 | }
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| 66 | ctx.rotate((Math.atan2(-dy, -dx) + PI2) % PI2);
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| 67 | ctx.moveTo(0, 0);
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| 68 | ctx.lineTo(-length, width / 2);
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| 69 | ctx.lineTo(-length, -width / 2);
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| 70 | ctx.closePath();
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| 71 | ctx.restore();
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| 72 | this.__fillStroke(ctx);
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| 73 | }
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| 74 | }
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| 75 | __fillStroke(ctx) {
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| 76 | var isDashEnabled = this.dashEnabled();
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| 77 | if (isDashEnabled) {
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| 78 | this.attrs.dashEnabled = false;
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| 79 | ctx.setLineDash([]);
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| 80 | }
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| 81 | ctx.fillStrokeShape(this);
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| 82 | if (isDashEnabled) {
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| 83 | this.attrs.dashEnabled = true;
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| 84 | }
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| 85 | }
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| 86 | getSelfRect() {
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| 87 | const lineRect = super.getSelfRect();
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| 88 | const offset = this.pointerWidth() / 2;
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| 89 | return {
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| 90 | x: lineRect.x - offset,
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| 91 | y: lineRect.y - offset,
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| 92 | width: lineRect.width + offset * 2,
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| 93 | height: lineRect.height + offset * 2,
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| 94 | };
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| 95 | }
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| 96 | }
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| 97 | exports.Arrow = Arrow;
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| 98 | Arrow.prototype.className = 'Arrow';
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| 99 | (0, Global_1._registerNode)(Arrow);
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| 100 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerLength', 10, (0, Validators_1.getNumberValidator)());
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| 101 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerWidth', 10, (0, Validators_1.getNumberValidator)());
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| 102 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerAtBeginning', false);
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| 103 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerAtEnding', true);
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