[d565449] | 1 | "use strict";
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| 2 | Object.defineProperty(exports, "__esModule", { value: true });
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| 3 | exports.Sprite = void 0;
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| 4 | const Factory_1 = require("../Factory");
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| 5 | const Shape_1 = require("../Shape");
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| 6 | const Animation_1 = require("../Animation");
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| 7 | const Validators_1 = require("../Validators");
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| 8 | const Global_1 = require("../Global");
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| 9 | class Sprite extends Shape_1.Shape {
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| 10 | constructor(config) {
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| 11 | super(config);
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| 12 | this._updated = true;
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| 13 | this.anim = new Animation_1.Animation(() => {
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| 14 | var updated = this._updated;
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| 15 | this._updated = false;
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| 16 | return updated;
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| 17 | });
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| 18 | this.on('animationChange.konva', function () {
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| 19 | this.frameIndex(0);
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| 20 | });
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| 21 | this.on('frameIndexChange.konva', function () {
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| 22 | this._updated = true;
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| 23 | });
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| 24 | this.on('frameRateChange.konva', function () {
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| 25 | if (!this.anim.isRunning()) {
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| 26 | return;
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| 27 | }
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| 28 | clearInterval(this.interval);
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| 29 | this._setInterval();
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| 30 | });
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| 31 | }
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| 32 | _sceneFunc(context) {
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| 33 | var anim = this.animation(), index = this.frameIndex(), ix4 = index * 4, set = this.animations()[anim], offsets = this.frameOffsets(), x = set[ix4 + 0], y = set[ix4 + 1], width = set[ix4 + 2], height = set[ix4 + 3], image = this.image();
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| 34 | if (this.hasFill() || this.hasStroke()) {
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| 35 | context.beginPath();
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| 36 | context.rect(0, 0, width, height);
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| 37 | context.closePath();
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| 38 | context.fillStrokeShape(this);
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| 39 | }
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| 40 | if (image) {
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| 41 | if (offsets) {
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| 42 | var offset = offsets[anim], ix2 = index * 2;
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| 43 | context.drawImage(image, x, y, width, height, offset[ix2 + 0], offset[ix2 + 1], width, height);
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| 44 | }
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| 45 | else {
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| 46 | context.drawImage(image, x, y, width, height, 0, 0, width, height);
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| 47 | }
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| 48 | }
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| 49 | }
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| 50 | _hitFunc(context) {
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| 51 | var anim = this.animation(), index = this.frameIndex(), ix4 = index * 4, set = this.animations()[anim], offsets = this.frameOffsets(), width = set[ix4 + 2], height = set[ix4 + 3];
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| 52 | context.beginPath();
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| 53 | if (offsets) {
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| 54 | var offset = offsets[anim];
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| 55 | var ix2 = index * 2;
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| 56 | context.rect(offset[ix2 + 0], offset[ix2 + 1], width, height);
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| 57 | }
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| 58 | else {
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| 59 | context.rect(0, 0, width, height);
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| 60 | }
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| 61 | context.closePath();
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| 62 | context.fillShape(this);
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| 63 | }
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| 64 | _useBufferCanvas() {
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| 65 | return super._useBufferCanvas(true);
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| 66 | }
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| 67 | _setInterval() {
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| 68 | var that = this;
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| 69 | this.interval = setInterval(function () {
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| 70 | that._updateIndex();
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| 71 | }, 1000 / this.frameRate());
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| 72 | }
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| 73 | start() {
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| 74 | if (this.isRunning()) {
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| 75 | return;
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| 76 | }
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| 77 | var layer = this.getLayer();
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| 78 | this.anim.setLayers(layer);
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| 79 | this._setInterval();
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| 80 | this.anim.start();
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| 81 | }
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| 82 | stop() {
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| 83 | this.anim.stop();
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| 84 | clearInterval(this.interval);
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| 85 | }
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| 86 | isRunning() {
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| 87 | return this.anim.isRunning();
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| 88 | }
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| 89 | _updateIndex() {
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| 90 | var index = this.frameIndex(), animation = this.animation(), animations = this.animations(), anim = animations[animation], len = anim.length / 4;
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| 91 | if (index < len - 1) {
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| 92 | this.frameIndex(index + 1);
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| 93 | }
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| 94 | else {
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| 95 | this.frameIndex(0);
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| 96 | }
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| 97 | }
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| 98 | }
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| 99 | exports.Sprite = Sprite;
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| 100 | Sprite.prototype.className = 'Sprite';
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| 101 | (0, Global_1._registerNode)(Sprite);
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| 102 | Factory_1.Factory.addGetterSetter(Sprite, 'animation');
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| 103 | Factory_1.Factory.addGetterSetter(Sprite, 'animations');
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| 104 | Factory_1.Factory.addGetterSetter(Sprite, 'frameOffsets');
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| 105 | Factory_1.Factory.addGetterSetter(Sprite, 'image');
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| 106 | Factory_1.Factory.addGetterSetter(Sprite, 'frameIndex', 0, (0, Validators_1.getNumberValidator)());
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| 107 | Factory_1.Factory.addGetterSetter(Sprite, 'frameRate', 17, (0, Validators_1.getNumberValidator)());
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| 108 | Factory_1.Factory.backCompat(Sprite, {
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| 109 | index: 'frameIndex',
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| 110 | getIndex: 'getFrameIndex',
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| 111 | setIndex: 'setFrameIndex',
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| 112 | });
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