1 | "use strict";
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2 | Object.defineProperty(exports, "__esModule", { value: true });
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3 | exports.Wedge = void 0;
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4 | const Factory_1 = require("../Factory");
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5 | const Shape_1 = require("../Shape");
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6 | const Global_1 = require("../Global");
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7 | const Validators_1 = require("../Validators");
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8 | const Global_2 = require("../Global");
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9 | class Wedge extends Shape_1.Shape {
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10 | _sceneFunc(context) {
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11 | context.beginPath();
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12 | context.arc(0, 0, this.radius(), 0, Global_1.Konva.getAngle(this.angle()), this.clockwise());
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13 | context.lineTo(0, 0);
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14 | context.closePath();
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15 | context.fillStrokeShape(this);
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16 | }
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17 | getWidth() {
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18 | return this.radius() * 2;
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19 | }
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20 | getHeight() {
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21 | return this.radius() * 2;
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22 | }
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23 | setWidth(width) {
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24 | this.radius(width / 2);
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25 | }
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26 | setHeight(height) {
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27 | this.radius(height / 2);
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28 | }
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29 | }
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30 | exports.Wedge = Wedge;
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31 | Wedge.prototype.className = 'Wedge';
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32 | Wedge.prototype._centroid = true;
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33 | Wedge.prototype._attrsAffectingSize = ['radius'];
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34 | (0, Global_2._registerNode)(Wedge);
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35 | Factory_1.Factory.addGetterSetter(Wedge, 'radius', 0, (0, Validators_1.getNumberValidator)());
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36 | Factory_1.Factory.addGetterSetter(Wedge, 'angle', 0, (0, Validators_1.getNumberValidator)());
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37 | Factory_1.Factory.addGetterSetter(Wedge, 'clockwise', false);
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38 | Factory_1.Factory.backCompat(Wedge, {
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39 | angleDeg: 'angle',
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40 | getAngleDeg: 'getAngle',
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41 | setAngleDeg: 'setAngle',
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42 | });
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