1 | /* eslint-disable no-bitwise -- used for calculations */
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2 | /* eslint-disable unicorn/prefer-query-selector -- aiming at
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3 | backward-compatibility */
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4 | /**
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5 | * StackBlur - a fast almost Gaussian Blur For Canvas
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6 | *
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7 | * In case you find this class useful - especially in commercial projects -
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8 | * I am not totally unhappy for a small donation to my PayPal account
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9 | * mario@quasimondo.de
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10 | *
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11 | * Or support me on flattr:
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12 | * {@link https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript}.
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13 | *
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14 | * @module StackBlur
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15 | * @author Mario Klingemann
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16 | * Contact: mario@quasimondo.com
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17 | * Website: {@link http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html}
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18 | * Twitter: @quasimondo
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19 | *
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20 | * @copyright (c) 2010 Mario Klingemann
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21 | *
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22 | * Permission is hereby granted, free of charge, to any person
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23 | * obtaining a copy of this software and associated documentation
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24 | * files (the "Software"), to deal in the Software without
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25 | * restriction, including without limitation the rights to use,
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26 | * copy, modify, merge, publish, distribute, sublicense, and/or sell
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27 | * copies of the Software, and to permit persons to whom the
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28 | * Software is furnished to do so, subject to the following
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29 | * conditions:
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30 | *
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31 | * The above copyright notice and this permission notice shall be
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32 | * included in all copies or substantial portions of the Software.
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33 | *
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34 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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35 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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36 | * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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37 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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38 | * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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39 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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40 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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41 | * OTHER DEALINGS IN THE SOFTWARE.
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42 | */
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43 |
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44 | const mulTable = [
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45 | 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292,
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46 | 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292,
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47 | 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259,
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48 | 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292,
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49 | 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373,
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50 | 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259,
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51 | 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381,
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52 | 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292,
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53 | 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461,
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54 | 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373,
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55 | 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309,
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56 | 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259,
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57 | 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442,
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58 | 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381,
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59 | 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332,
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60 | 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
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61 | 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259
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62 | ];
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63 |
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64 | const shgTable = [
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65 | 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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66 | 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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67 | 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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68 | 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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69 | 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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70 | 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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71 | 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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72 | 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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73 | 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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74 | 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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75 | 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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76 | 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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77 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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78 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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79 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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80 | 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
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81 | ];
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82 |
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83 | /**
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84 | * @param {string|HTMLImageElement} img
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85 | * @param {string|HTMLCanvasElement} canvas
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86 | * @param {Float} radius
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87 | * @param {boolean} blurAlphaChannel
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88 | * @param {boolean} useOffset
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89 | * @param {boolean} skipStyles
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90 | * @returns {undefined}
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91 | */
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92 | function processImage (
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93 | img, canvas, radius, blurAlphaChannel, useOffset, skipStyles
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94 | ) {
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95 | if (typeof img === 'string') {
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96 | img = document.getElementById(img);
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97 | }
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98 |
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99 | if (
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100 | !img ||
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101 | (Object.prototype.toString.call(img).slice(8, -1) ===
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102 | 'HTMLImageElement' && !('naturalWidth' in img))
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103 | ) {
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104 | return;
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105 | }
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106 |
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107 | const dimensionType = useOffset ? 'offset' : 'natural';
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108 | let w = img[dimensionType + 'Width'];
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109 | let h = img[dimensionType + 'Height'];
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110 |
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111 | // add ImageBitmap support,can blur texture source
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112 | if (Object.prototype.toString.call(img).slice(8, -1) === 'ImageBitmap') {
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113 | w = img.width;
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114 | h = img.height;
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115 | }
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116 |
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117 | if (typeof canvas === 'string') {
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118 | canvas = document.getElementById(canvas);
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119 | }
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120 | if (!canvas || !('getContext' in canvas)) {
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121 | return;
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122 | }
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123 |
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124 | if (!skipStyles) {
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125 | canvas.style.width = w + 'px';
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126 | canvas.style.height = h + 'px';
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127 | }
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128 | canvas.width = w;
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129 | canvas.height = h;
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130 |
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131 | const context = canvas.getContext('2d');
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132 | context.clearRect(0, 0, w, h);
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133 | context.drawImage(img, 0, 0, img.naturalWidth, img.naturalHeight, 0, 0, w, h);
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134 |
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135 | if (isNaN(radius) || radius < 1) { return; }
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136 |
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137 | if (blurAlphaChannel) {
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138 | processCanvasRGBA(canvas, 0, 0, w, h, radius);
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139 | } else {
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140 | processCanvasRGB(canvas, 0, 0, w, h, radius);
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141 | }
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142 | }
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143 |
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144 | /**
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145 | * @param {string|HTMLCanvasElement} canvas
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146 | * @param {Integer} topX
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147 | * @param {Integer} topY
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148 | * @param {Integer} width
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149 | * @param {Integer} height
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150 | * @throws {Error|TypeError}
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151 | * @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata}
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152 | */
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153 | function getImageDataFromCanvas (canvas, topX, topY, width, height) {
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154 | if (typeof canvas === 'string') {
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155 | canvas = document.getElementById(canvas);
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156 | }
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157 | if (!canvas || typeof canvas !== 'object' || !('getContext' in canvas)) {
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158 | throw new TypeError(
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159 | 'Expecting canvas with `getContext` method ' +
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160 | 'in processCanvasRGB(A) calls!'
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161 | );
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162 | }
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163 |
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164 | const context = canvas.getContext('2d');
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165 |
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166 | try {
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167 | return context.getImageData(topX, topY, width, height);
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168 | } catch (e) {
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169 | throw new Error('unable to access image data: ' + e);
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170 | }
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171 | }
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172 |
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173 | /**
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174 | * @param {HTMLCanvasElement} canvas
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175 | * @param {Integer} topX
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176 | * @param {Integer} topY
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177 | * @param {Integer} width
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178 | * @param {Integer} height
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179 | * @param {Float} radius
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180 | * @returns {undefined}
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181 | */
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182 | function processCanvasRGBA (canvas, topX, topY, width, height, radius) {
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183 | if (isNaN(radius) || radius < 1) { return; }
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184 | radius |= 0;
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185 |
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186 | let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
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187 |
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188 | imageData = processImageDataRGBA(
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189 | imageData, topX, topY, width, height, radius
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190 | );
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191 |
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192 | canvas.getContext('2d').putImageData(imageData, topX, topY);
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193 | }
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194 |
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195 | /**
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196 | * @param {ImageData} imageData
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197 | * @param {Integer} topX
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198 | * @param {Integer} topY
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199 | * @param {Integer} width
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200 | * @param {Integer} height
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201 | * @param {Float} radius
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202 | * @returns {ImageData}
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203 | */
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204 | function processImageDataRGBA (imageData, topX, topY, width, height, radius) {
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205 | const pixels = imageData.data;
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206 |
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207 | const div = 2 * radius + 1;
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208 | // const w4 = width << 2;
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209 | const widthMinus1 = width - 1;
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210 | const heightMinus1 = height - 1;
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211 | const radiusPlus1 = radius + 1;
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212 | const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
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213 |
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214 | const stackStart = new BlurStack();
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215 | let stack = stackStart;
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216 | let stackEnd;
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217 | for (let i = 1; i < div; i++) {
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218 | stack = stack.next = new BlurStack();
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219 | if (i === radiusPlus1) {
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220 | stackEnd = stack;
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221 | }
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222 | }
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223 | stack.next = stackStart;
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224 |
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225 | let stackIn = null,
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226 | stackOut = null,
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227 | yw = 0,
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228 | yi = 0;
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229 |
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230 | const mulSum = mulTable[radius];
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231 | const shgSum = shgTable[radius];
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232 |
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233 | for (let y = 0; y < height; y++) {
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234 | stack = stackStart;
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235 |
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236 | const pr = pixels[yi],
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237 | pg = pixels[yi + 1],
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238 | pb = pixels[yi + 2],
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239 | pa = pixels[yi + 3];
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240 |
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241 | for (let i = 0; i < radiusPlus1; i++) {
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242 | stack.r = pr;
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243 | stack.g = pg;
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244 | stack.b = pb;
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245 | stack.a = pa;
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246 | stack = stack.next;
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247 | }
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248 |
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249 | let rInSum = 0, gInSum = 0, bInSum = 0, aInSum = 0,
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250 | rOutSum = radiusPlus1 * pr,
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251 | gOutSum = radiusPlus1 * pg,
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252 | bOutSum = radiusPlus1 * pb,
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253 | aOutSum = radiusPlus1 * pa,
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254 | rSum = sumFactor * pr,
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255 | gSum = sumFactor * pg,
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256 | bSum = sumFactor * pb,
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257 | aSum = sumFactor * pa;
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258 |
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259 | for (let i = 1; i < radiusPlus1; i++) {
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260 | const p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
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261 |
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262 | const r = pixels[p],
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263 | g = pixels[p + 1],
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264 | b = pixels[p + 2],
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265 | a = pixels[p + 3];
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266 |
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267 | const rbs = radiusPlus1 - i;
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268 | rSum += (stack.r = r) * rbs;
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269 | gSum += (stack.g = g) * rbs;
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270 | bSum += (stack.b = b) * rbs;
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271 | aSum += (stack.a = a) * rbs;
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272 |
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273 | rInSum += r;
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274 | gInSum += g;
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275 | bInSum += b;
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276 | aInSum += a;
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277 |
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278 | stack = stack.next;
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279 | }
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280 |
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281 | stackIn = stackStart;
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282 | stackOut = stackEnd;
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283 | for (let x = 0; x < width; x++) {
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284 | const paInitial = (aSum * mulSum) >>> shgSum;
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285 | pixels[yi + 3] = paInitial;
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286 | if (paInitial !== 0) {
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287 | const a = 255 / paInitial;
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288 | pixels[yi] = ((rSum * mulSum) >>> shgSum) * a;
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289 | pixels[yi + 1] = ((gSum * mulSum) >>> shgSum) * a;
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290 | pixels[yi + 2] = ((bSum * mulSum) >>> shgSum) * a;
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291 | } else {
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292 | pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
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293 | }
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294 |
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295 | rSum -= rOutSum;
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296 | gSum -= gOutSum;
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297 | bSum -= bOutSum;
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298 | aSum -= aOutSum;
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299 |
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300 | rOutSum -= stackIn.r;
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301 | gOutSum -= stackIn.g;
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302 | bOutSum -= stackIn.b;
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303 | aOutSum -= stackIn.a;
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304 |
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305 | let p = x + radius + 1;
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306 | p = (yw + (p < widthMinus1
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307 | ? p
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308 | : widthMinus1)) << 2;
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309 |
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310 | rInSum += (stackIn.r = pixels[p]);
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311 | gInSum += (stackIn.g = pixels[p + 1]);
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312 | bInSum += (stackIn.b = pixels[p + 2]);
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313 | aInSum += (stackIn.a = pixels[p + 3]);
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314 |
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315 | rSum += rInSum;
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316 | gSum += gInSum;
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317 | bSum += bInSum;
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318 | aSum += aInSum;
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319 |
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320 | stackIn = stackIn.next;
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321 |
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322 | const {r, g, b, a} = stackOut;
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323 |
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324 | rOutSum += r;
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325 | gOutSum += g;
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326 | bOutSum += b;
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327 | aOutSum += a;
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328 |
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329 | rInSum -= r;
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330 | gInSum -= g;
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331 | bInSum -= b;
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332 | aInSum -= a;
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333 |
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334 | stackOut = stackOut.next;
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335 |
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336 | yi += 4;
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337 | }
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338 | yw += width;
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339 | }
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340 |
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341 | for (let x = 0; x < width; x++) {
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342 | yi = x << 2;
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343 |
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344 | let pr = pixels[yi],
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345 | pg = pixels[yi + 1],
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346 | pb = pixels[yi + 2],
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347 | pa = pixels[yi + 3],
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348 | rOutSum = radiusPlus1 * pr,
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349 | gOutSum = radiusPlus1 * pg,
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350 | bOutSum = radiusPlus1 * pb,
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351 | aOutSum = radiusPlus1 * pa,
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352 | rSum = sumFactor * pr,
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353 | gSum = sumFactor * pg,
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354 | bSum = sumFactor * pb,
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355 | aSum = sumFactor * pa;
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356 |
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357 | stack = stackStart;
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358 |
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359 | for (let i = 0; i < radiusPlus1; i++) {
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360 | stack.r = pr;
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361 | stack.g = pg;
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362 | stack.b = pb;
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363 | stack.a = pa;
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364 | stack = stack.next;
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365 | }
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366 |
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367 | let yp = width;
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368 |
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369 | let gInSum = 0, bInSum = 0, aInSum = 0, rInSum = 0;
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370 | for (let i = 1; i <= radius; i++) {
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371 | yi = (yp + x) << 2;
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372 |
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373 | const rbs = radiusPlus1 - i;
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374 | rSum += (stack.r = (pr = pixels[yi])) * rbs;
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375 | gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
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376 | bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
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377 | aSum += (stack.a = (pa = pixels[yi + 3])) * rbs;
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378 |
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379 | rInSum += pr;
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380 | gInSum += pg;
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381 | bInSum += pb;
|
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382 | aInSum += pa;
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383 |
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384 | stack = stack.next;
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385 |
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386 | if (i < heightMinus1) {
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387 | yp += width;
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388 | }
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389 | }
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390 |
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391 | yi = x;
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392 | stackIn = stackStart;
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393 | stackOut = stackEnd;
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394 | for (let y = 0; y < height; y++) {
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395 | let p = yi << 2;
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396 | pixels[p + 3] = pa = (aSum * mulSum) >>> shgSum;
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397 | if (pa > 0) {
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398 | pa = 255 / pa;
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399 | pixels[p] = ((rSum * mulSum) >>> shgSum) * pa;
|
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400 | pixels[p + 1] = ((gSum * mulSum) >>> shgSum) * pa;
|
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401 | pixels[p + 2] = ((bSum * mulSum) >>> shgSum) * pa;
|
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402 | } else {
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403 | pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
|
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404 | }
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405 |
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406 | rSum -= rOutSum;
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407 | gSum -= gOutSum;
|
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408 | bSum -= bOutSum;
|
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409 | aSum -= aOutSum;
|
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410 |
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411 | rOutSum -= stackIn.r;
|
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412 | gOutSum -= stackIn.g;
|
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413 | bOutSum -= stackIn.b;
|
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414 | aOutSum -= stackIn.a;
|
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415 |
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416 | p = (x + (
|
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417 | ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) *
|
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418 | width
|
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419 | )) << 2;
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420 |
|
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421 | rSum += (rInSum += (stackIn.r = pixels[p]));
|
---|
422 | gSum += (gInSum += (stackIn.g = pixels[p + 1]));
|
---|
423 | bSum += (bInSum += (stackIn.b = pixels[p + 2]));
|
---|
424 | aSum += (aInSum += (stackIn.a = pixels[p + 3]));
|
---|
425 |
|
---|
426 | stackIn = stackIn.next;
|
---|
427 |
|
---|
428 | rOutSum += (pr = stackOut.r);
|
---|
429 | gOutSum += (pg = stackOut.g);
|
---|
430 | bOutSum += (pb = stackOut.b);
|
---|
431 | aOutSum += (pa = stackOut.a);
|
---|
432 |
|
---|
433 | rInSum -= pr;
|
---|
434 | gInSum -= pg;
|
---|
435 | bInSum -= pb;
|
---|
436 | aInSum -= pa;
|
---|
437 |
|
---|
438 | stackOut = stackOut.next;
|
---|
439 |
|
---|
440 | yi += width;
|
---|
441 | }
|
---|
442 | }
|
---|
443 | return imageData;
|
---|
444 | }
|
---|
445 |
|
---|
446 | /**
|
---|
447 | * @param {HTMLCanvasElement} canvas
|
---|
448 | * @param {Integer} topX
|
---|
449 | * @param {Integer} topY
|
---|
450 | * @param {Integer} width
|
---|
451 | * @param {Integer} height
|
---|
452 | * @param {Float} radius
|
---|
453 | * @returns {undefined}
|
---|
454 | */
|
---|
455 | function processCanvasRGB (canvas, topX, topY, width, height, radius) {
|
---|
456 | if (isNaN(radius) || radius < 1) { return; }
|
---|
457 | radius |= 0;
|
---|
458 |
|
---|
459 | let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height);
|
---|
460 | imageData = processImageDataRGB(
|
---|
461 | imageData, topX, topY, width, height, radius
|
---|
462 | );
|
---|
463 |
|
---|
464 | canvas.getContext('2d').putImageData(imageData, topX, topY);
|
---|
465 | }
|
---|
466 |
|
---|
467 | /**
|
---|
468 | * @param {ImageData} imageData
|
---|
469 | * @param {Integer} topX
|
---|
470 | * @param {Integer} topY
|
---|
471 | * @param {Integer} width
|
---|
472 | * @param {Integer} height
|
---|
473 | * @param {Float} radius
|
---|
474 | * @returns {ImageData}
|
---|
475 | */
|
---|
476 | function processImageDataRGB (imageData, topX, topY, width, height, radius) {
|
---|
477 | const pixels = imageData.data;
|
---|
478 |
|
---|
479 | const div = 2 * radius + 1;
|
---|
480 | // const w4 = width << 2;
|
---|
481 | const widthMinus1 = width - 1;
|
---|
482 | const heightMinus1 = height - 1;
|
---|
483 | const radiusPlus1 = radius + 1;
|
---|
484 | const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2;
|
---|
485 |
|
---|
486 | const stackStart = new BlurStack();
|
---|
487 | let stack = stackStart;
|
---|
488 | let stackEnd;
|
---|
489 | for (let i = 1; i < div; i++) {
|
---|
490 | stack = stack.next = new BlurStack();
|
---|
491 | if (i === radiusPlus1) {
|
---|
492 | stackEnd = stack;
|
---|
493 | }
|
---|
494 | }
|
---|
495 | stack.next = stackStart;
|
---|
496 | let stackIn = null;
|
---|
497 | let stackOut = null;
|
---|
498 |
|
---|
499 | const mulSum = mulTable[radius];
|
---|
500 | const shgSum = shgTable[radius];
|
---|
501 |
|
---|
502 | let p, rbs;
|
---|
503 | let yw = 0, yi = 0;
|
---|
504 |
|
---|
505 | for (let y = 0; y < height; y++) {
|
---|
506 | let pr = pixels[yi],
|
---|
507 | pg = pixels[yi + 1],
|
---|
508 | pb = pixels[yi + 2],
|
---|
509 | rOutSum = radiusPlus1 * pr,
|
---|
510 | gOutSum = radiusPlus1 * pg,
|
---|
511 | bOutSum = radiusPlus1 * pb,
|
---|
512 | rSum = sumFactor * pr,
|
---|
513 | gSum = sumFactor * pg,
|
---|
514 | bSum = sumFactor * pb;
|
---|
515 |
|
---|
516 | stack = stackStart;
|
---|
517 |
|
---|
518 | for (let i = 0; i < radiusPlus1; i++) {
|
---|
519 | stack.r = pr;
|
---|
520 | stack.g = pg;
|
---|
521 | stack.b = pb;
|
---|
522 | stack = stack.next;
|
---|
523 | }
|
---|
524 |
|
---|
525 | let rInSum = 0, gInSum = 0, bInSum = 0;
|
---|
526 | for (let i = 1; i < radiusPlus1; i++) {
|
---|
527 | p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
|
---|
528 | rSum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i);
|
---|
529 | gSum += (stack.g = (pg = pixels[p + 1])) * rbs;
|
---|
530 | bSum += (stack.b = (pb = pixels[p + 2])) * rbs;
|
---|
531 |
|
---|
532 | rInSum += pr;
|
---|
533 | gInSum += pg;
|
---|
534 | bInSum += pb;
|
---|
535 |
|
---|
536 | stack = stack.next;
|
---|
537 | }
|
---|
538 |
|
---|
539 | stackIn = stackStart;
|
---|
540 | stackOut = stackEnd;
|
---|
541 | for (let x = 0; x < width; x++) {
|
---|
542 | pixels[yi] = (rSum * mulSum) >>> shgSum;
|
---|
543 | pixels[yi + 1] = (gSum * mulSum) >>> shgSum;
|
---|
544 | pixels[yi + 2] = (bSum * mulSum) >>> shgSum;
|
---|
545 |
|
---|
546 | rSum -= rOutSum;
|
---|
547 | gSum -= gOutSum;
|
---|
548 | bSum -= bOutSum;
|
---|
549 |
|
---|
550 | rOutSum -= stackIn.r;
|
---|
551 | gOutSum -= stackIn.g;
|
---|
552 | bOutSum -= stackIn.b;
|
---|
553 |
|
---|
554 | p = (yw + (
|
---|
555 | (p = x + radius + 1) < widthMinus1 ? p : widthMinus1
|
---|
556 | )) << 2;
|
---|
557 |
|
---|
558 | rInSum += (stackIn.r = pixels[p]);
|
---|
559 | gInSum += (stackIn.g = pixels[p + 1]);
|
---|
560 | bInSum += (stackIn.b = pixels[p + 2]);
|
---|
561 |
|
---|
562 | rSum += rInSum;
|
---|
563 | gSum += gInSum;
|
---|
564 | bSum += bInSum;
|
---|
565 |
|
---|
566 | stackIn = stackIn.next;
|
---|
567 |
|
---|
568 | rOutSum += (pr = stackOut.r);
|
---|
569 | gOutSum += (pg = stackOut.g);
|
---|
570 | bOutSum += (pb = stackOut.b);
|
---|
571 |
|
---|
572 | rInSum -= pr;
|
---|
573 | gInSum -= pg;
|
---|
574 | bInSum -= pb;
|
---|
575 |
|
---|
576 | stackOut = stackOut.next;
|
---|
577 |
|
---|
578 | yi += 4;
|
---|
579 | }
|
---|
580 | yw += width;
|
---|
581 | }
|
---|
582 |
|
---|
583 | for (let x = 0; x < width; x++) {
|
---|
584 | yi = x << 2;
|
---|
585 | let pr = pixels[yi],
|
---|
586 | pg = pixels[yi + 1],
|
---|
587 | pb = pixels[yi + 2],
|
---|
588 | rOutSum = radiusPlus1 * pr,
|
---|
589 | gOutSum = radiusPlus1 * pg,
|
---|
590 | bOutSum = radiusPlus1 * pb,
|
---|
591 | rSum = sumFactor * pr,
|
---|
592 | gSum = sumFactor * pg,
|
---|
593 | bSum = sumFactor * pb;
|
---|
594 |
|
---|
595 | stack = stackStart;
|
---|
596 |
|
---|
597 | for (let i = 0; i < radiusPlus1; i++) {
|
---|
598 | stack.r = pr;
|
---|
599 | stack.g = pg;
|
---|
600 | stack.b = pb;
|
---|
601 | stack = stack.next;
|
---|
602 | }
|
---|
603 |
|
---|
604 | let rInSum = 0, gInSum = 0, bInSum = 0;
|
---|
605 | for (let i = 1, yp = width; i <= radius; i++) {
|
---|
606 | yi = (yp + x) << 2;
|
---|
607 |
|
---|
608 | rSum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i);
|
---|
609 | gSum += (stack.g = (pg = pixels[yi + 1])) * rbs;
|
---|
610 | bSum += (stack.b = (pb = pixels[yi + 2])) * rbs;
|
---|
611 |
|
---|
612 | rInSum += pr;
|
---|
613 | gInSum += pg;
|
---|
614 | bInSum += pb;
|
---|
615 |
|
---|
616 | stack = stack.next;
|
---|
617 |
|
---|
618 | if (i < heightMinus1) {
|
---|
619 | yp += width;
|
---|
620 | }
|
---|
621 | }
|
---|
622 |
|
---|
623 | yi = x;
|
---|
624 | stackIn = stackStart;
|
---|
625 | stackOut = stackEnd;
|
---|
626 | for (let y = 0; y < height; y++) {
|
---|
627 | p = yi << 2;
|
---|
628 | pixels[p] = (rSum * mulSum) >>> shgSum;
|
---|
629 | pixels[p + 1] = (gSum * mulSum) >>> shgSum;
|
---|
630 | pixels[p + 2] = (bSum * mulSum) >>> shgSum;
|
---|
631 |
|
---|
632 | rSum -= rOutSum;
|
---|
633 | gSum -= gOutSum;
|
---|
634 | bSum -= bOutSum;
|
---|
635 |
|
---|
636 | rOutSum -= stackIn.r;
|
---|
637 | gOutSum -= stackIn.g;
|
---|
638 | bOutSum -= stackIn.b;
|
---|
639 |
|
---|
640 | p = (x + (
|
---|
641 | ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) *
|
---|
642 | width
|
---|
643 | )) << 2;
|
---|
644 |
|
---|
645 | rSum += (rInSum += (stackIn.r = pixels[p]));
|
---|
646 | gSum += (gInSum += (stackIn.g = pixels[p + 1]));
|
---|
647 | bSum += (bInSum += (stackIn.b = pixels[p + 2]));
|
---|
648 |
|
---|
649 | stackIn = stackIn.next;
|
---|
650 |
|
---|
651 | rOutSum += (pr = stackOut.r);
|
---|
652 | gOutSum += (pg = stackOut.g);
|
---|
653 | bOutSum += (pb = stackOut.b);
|
---|
654 |
|
---|
655 | rInSum -= pr;
|
---|
656 | gInSum -= pg;
|
---|
657 | bInSum -= pb;
|
---|
658 |
|
---|
659 | stackOut = stackOut.next;
|
---|
660 |
|
---|
661 | yi += width;
|
---|
662 | }
|
---|
663 | }
|
---|
664 |
|
---|
665 | return imageData;
|
---|
666 | }
|
---|
667 |
|
---|
668 | /**
|
---|
669 | *
|
---|
670 | */
|
---|
671 | export class BlurStack {
|
---|
672 | /**
|
---|
673 | * Set properties.
|
---|
674 | */
|
---|
675 | constructor () {
|
---|
676 | this.r = 0;
|
---|
677 | this.g = 0;
|
---|
678 | this.b = 0;
|
---|
679 | this.a = 0;
|
---|
680 | this.next = null;
|
---|
681 | }
|
---|
682 | }
|
---|
683 |
|
---|
684 | export {
|
---|
685 | /**
|
---|
686 | * @function module:StackBlur.image
|
---|
687 | * @see module:StackBlur~processImage
|
---|
688 | */
|
---|
689 | processImage as image,
|
---|
690 | /**
|
---|
691 | * @function module:StackBlur.canvasRGBA
|
---|
692 | * @see module:StackBlur~processCanvasRGBA
|
---|
693 | */
|
---|
694 | processCanvasRGBA as canvasRGBA,
|
---|
695 | /**
|
---|
696 | * @function module:StackBlur.canvasRGB
|
---|
697 | * @see module:StackBlur~processCanvasRGB
|
---|
698 | */
|
---|
699 | processCanvasRGB as canvasRGB,
|
---|
700 | /**
|
---|
701 | * @function module:StackBlur.imageDataRGBA
|
---|
702 | * @see module:StackBlur~processImageDataRGBA
|
---|
703 | */
|
---|
704 | processImageDataRGBA as imageDataRGBA,
|
---|
705 | /**
|
---|
706 | * @function module:StackBlur.imageDataRGB
|
---|
707 | * @see module:StackBlur~processImageDataRGB
|
---|
708 | */
|
---|
709 | processImageDataRGB as imageDataRGB
|
---|
710 | };
|
---|