source: imaps-frontend/node_modules/ts-easing/lib/index.js@ d565449

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Last change on this file since d565449 was d565449, checked in by stefan toskovski <stefantoska84@…>, 4 weeks ago

Update repo after prototype presentation

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File size: 3.5 KB
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[d565449]1"use strict";
2Object.defineProperty(exports, "__esModule", { value: true });
3exports.easing = {
4 // No easing, no acceleration
5 linear: function (t) { return t; },
6 // Accelerates fast, then slows quickly towards end.
7 quadratic: function (t) { return t * (-(t * t) * t + 4 * t * t - 6 * t + 4); },
8 // Overshoots over 1 and then returns to 1 towards end.
9 cubic: function (t) { return t * (4 * t * t - 9 * t + 6); },
10 // Overshoots over 1 multiple times - wiggles around 1.
11 elastic: function (t) { return t * (33 * t * t * t * t - 106 * t * t * t + 126 * t * t - 67 * t + 15); },
12 // Accelerating from zero velocity
13 inQuad: function (t) { return t * t; },
14 // Decelerating to zero velocity
15 outQuad: function (t) { return t * (2 - t); },
16 // Acceleration until halfway, then deceleration
17 inOutQuad: function (t) { return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t; },
18 // Accelerating from zero velocity
19 inCubic: function (t) { return t * t * t; },
20 // Decelerating to zero velocity
21 outCubic: function (t) { return (--t) * t * t + 1; },
22 // Acceleration until halfway, then deceleration
23 inOutCubic: function (t) { return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1; },
24 // Accelerating from zero velocity
25 inQuart: function (t) { return t * t * t * t; },
26 // Decelerating to zero velocity
27 outQuart: function (t) { return 1 - (--t) * t * t * t; },
28 // Acceleration until halfway, then deceleration
29 inOutQuart: function (t) { return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t; },
30 // Accelerating from zero velocity
31 inQuint: function (t) { return t * t * t * t * t; },
32 // Decelerating to zero velocity
33 outQuint: function (t) { return 1 + (--t) * t * t * t * t; },
34 // Acceleration until halfway, then deceleration
35 inOutQuint: function (t) { return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t; },
36 // Accelerating from zero velocity
37 inSine: function (t) { return -Math.cos(t * (Math.PI / 2)) + 1; },
38 // Decelerating to zero velocity
39 outSine: function (t) { return Math.sin(t * (Math.PI / 2)); },
40 // Accelerating until halfway, then decelerating
41 inOutSine: function (t) { return -(Math.cos(Math.PI * t) - 1) / 2; },
42 // Exponential accelerating from zero velocity
43 inExpo: function (t) { return Math.pow(2, 10 * (t - 1)); },
44 // Exponential decelerating to zero velocity
45 outExpo: function (t) { return -Math.pow(2, -10 * t) + 1; },
46 // Exponential accelerating until halfway, then decelerating
47 inOutExpo: function (t) {
48 t /= .5;
49 if (t < 1)
50 return Math.pow(2, 10 * (t - 1)) / 2;
51 t--;
52 return (-Math.pow(2, -10 * t) + 2) / 2;
53 },
54 // Circular accelerating from zero velocity
55 inCirc: function (t) { return -Math.sqrt(1 - t * t) + 1; },
56 // Circular decelerating to zero velocity Moves VERY fast at the beginning and
57 // then quickly slows down in the middle. This tween can actually be used
58 // in continuous transitions where target value changes all the time,
59 // because of the very quick start, it hides the jitter between target value changes.
60 outCirc: function (t) { return Math.sqrt(1 - (t = t - 1) * t); },
61 // Circular acceleration until halfway, then deceleration
62 inOutCirc: function (t) {
63 t /= .5;
64 if (t < 1)
65 return -(Math.sqrt(1 - t * t) - 1) / 2;
66 t -= 2;
67 return (Math.sqrt(1 - t * t) + 1) / 2;
68 }
69};
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