source: imaps-frontend/node_modules/utrie/dist/lib/Trie.js@ 79a0317

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Last change on this file since 79a0317 was 79a0317, checked in by stefan toskovski <stefantoska84@…>, 3 days ago

F4 Finalna Verzija

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1"use strict";
2Object.defineProperty(exports, "__esModule", { value: true });
3exports.Trie = exports.createTrieFromBase64 = exports.UTRIE2_INDEX_2_MASK = exports.UTRIE2_INDEX_2_BLOCK_LENGTH = exports.UTRIE2_OMITTED_BMP_INDEX_1_LENGTH = exports.UTRIE2_INDEX_1_OFFSET = exports.UTRIE2_UTF8_2B_INDEX_2_LENGTH = exports.UTRIE2_UTF8_2B_INDEX_2_OFFSET = exports.UTRIE2_INDEX_2_BMP_LENGTH = exports.UTRIE2_LSCP_INDEX_2_LENGTH = exports.UTRIE2_DATA_MASK = exports.UTRIE2_DATA_BLOCK_LENGTH = exports.UTRIE2_LSCP_INDEX_2_OFFSET = exports.UTRIE2_SHIFT_1_2 = exports.UTRIE2_INDEX_SHIFT = exports.UTRIE2_SHIFT_1 = exports.UTRIE2_SHIFT_2 = void 0;
4var Util_1 = require("./Util");
5/** Shift size for getting the index-2 table offset. */
6exports.UTRIE2_SHIFT_2 = 5;
7/** Shift size for getting the index-1 table offset. */
8exports.UTRIE2_SHIFT_1 = 6 + 5;
9/**
10 * Shift size for shifting left the index array values.
11 * Increases possible data size with 16-bit index values at the cost
12 * of compactability.
13 * This requires data blocks to be aligned by UTRIE2_DATA_GRANULARITY.
14 */
15exports.UTRIE2_INDEX_SHIFT = 2;
16/**
17 * Difference between the two shift sizes,
18 * for getting an index-1 offset from an index-2 offset. 6=11-5
19 */
20exports.UTRIE2_SHIFT_1_2 = exports.UTRIE2_SHIFT_1 - exports.UTRIE2_SHIFT_2;
21/**
22 * The part of the index-2 table for U+D800..U+DBFF stores values for
23 * lead surrogate code _units_ not code _points_.
24 * Values for lead surrogate code _points_ are indexed with this portion of the table.
25 * Length=32=0x20=0x400>>UTRIE2_SHIFT_2. (There are 1024=0x400 lead surrogates.)
26 */
27exports.UTRIE2_LSCP_INDEX_2_OFFSET = 0x10000 >> exports.UTRIE2_SHIFT_2;
28/** Number of entries in a data block. 32=0x20 */
29exports.UTRIE2_DATA_BLOCK_LENGTH = 1 << exports.UTRIE2_SHIFT_2;
30/** Mask for getting the lower bits for the in-data-block offset. */
31exports.UTRIE2_DATA_MASK = exports.UTRIE2_DATA_BLOCK_LENGTH - 1;
32exports.UTRIE2_LSCP_INDEX_2_LENGTH = 0x400 >> exports.UTRIE2_SHIFT_2;
33/** Count the lengths of both BMP pieces. 2080=0x820 */
34exports.UTRIE2_INDEX_2_BMP_LENGTH = exports.UTRIE2_LSCP_INDEX_2_OFFSET + exports.UTRIE2_LSCP_INDEX_2_LENGTH;
35/**
36 * The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.
37 * Length 32=0x20 for lead bytes C0..DF, regardless of UTRIE2_SHIFT_2.
38 */
39exports.UTRIE2_UTF8_2B_INDEX_2_OFFSET = exports.UTRIE2_INDEX_2_BMP_LENGTH;
40exports.UTRIE2_UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; /* U+0800 is the first code point after 2-byte UTF-8 */
41/**
42 * The index-1 table, only used for supplementary code points, at offset 2112=0x840.
43 * Variable length, for code points up to highStart, where the last single-value range starts.
44 * Maximum length 512=0x200=0x100000>>UTRIE2_SHIFT_1.
45 * (For 0x100000 supplementary code points U+10000..U+10ffff.)
46 *
47 * The part of the index-2 table for supplementary code points starts
48 * after this index-1 table.
49 *
50 * Both the index-1 table and the following part of the index-2 table
51 * are omitted completely if there is only BMP data.
52 */
53exports.UTRIE2_INDEX_1_OFFSET = exports.UTRIE2_UTF8_2B_INDEX_2_OFFSET + exports.UTRIE2_UTF8_2B_INDEX_2_LENGTH;
54/**
55 * Number of index-1 entries for the BMP. 32=0x20
56 * This part of the index-1 table is omitted from the serialized form.
57 */
58exports.UTRIE2_OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> exports.UTRIE2_SHIFT_1;
59/** Number of entries in an index-2 block. 64=0x40 */
60exports.UTRIE2_INDEX_2_BLOCK_LENGTH = 1 << exports.UTRIE2_SHIFT_1_2;
61/** Mask for getting the lower bits for the in-index-2-block offset. */
62exports.UTRIE2_INDEX_2_MASK = exports.UTRIE2_INDEX_2_BLOCK_LENGTH - 1;
63var slice16 = function (view, start, end) {
64 if (view.slice) {
65 return view.slice(start, end);
66 }
67 return new Uint16Array(Array.prototype.slice.call(view, start, end));
68};
69var slice32 = function (view, start, end) {
70 if (view.slice) {
71 return view.slice(start, end);
72 }
73 return new Uint32Array(Array.prototype.slice.call(view, start, end));
74};
75var createTrieFromBase64 = function (base64, _byteLength) {
76 var buffer = Util_1.decode(base64);
77 var view32 = Array.isArray(buffer) ? Util_1.polyUint32Array(buffer) : new Uint32Array(buffer);
78 var view16 = Array.isArray(buffer) ? Util_1.polyUint16Array(buffer) : new Uint16Array(buffer);
79 var headerLength = 24;
80 var index = slice16(view16, headerLength / 2, view32[4] / 2);
81 var data = view32[5] === 2
82 ? slice16(view16, (headerLength + view32[4]) / 2)
83 : slice32(view32, Math.ceil((headerLength + view32[4]) / 4));
84 return new Trie(view32[0], view32[1], view32[2], view32[3], index, data);
85};
86exports.createTrieFromBase64 = createTrieFromBase64;
87var Trie = /** @class */ (function () {
88 function Trie(initialValue, errorValue, highStart, highValueIndex, index, data) {
89 this.initialValue = initialValue;
90 this.errorValue = errorValue;
91 this.highStart = highStart;
92 this.highValueIndex = highValueIndex;
93 this.index = index;
94 this.data = data;
95 }
96 /**
97 * Get the value for a code point as stored in the Trie.
98 *
99 * @param codePoint the code point
100 * @return the value
101 */
102 Trie.prototype.get = function (codePoint) {
103 var ix;
104 if (codePoint >= 0) {
105 if (codePoint < 0x0d800 || (codePoint > 0x0dbff && codePoint <= 0x0ffff)) {
106 // Ordinary BMP code point, excluding leading surrogates.
107 // BMP uses a single level lookup. BMP index starts at offset 0 in the Trie2 index.
108 // 16 bit data is stored in the index array itself.
109 ix = this.index[codePoint >> exports.UTRIE2_SHIFT_2];
110 ix = (ix << exports.UTRIE2_INDEX_SHIFT) + (codePoint & exports.UTRIE2_DATA_MASK);
111 return this.data[ix];
112 }
113 if (codePoint <= 0xffff) {
114 // Lead Surrogate Code Point. A Separate index section is stored for
115 // lead surrogate code units and code points.
116 // The main index has the code unit data.
117 // For this function, we need the code point data.
118 // Note: this expression could be refactored for slightly improved efficiency, but
119 // surrogate code points will be so rare in practice that it's not worth it.
120 ix = this.index[exports.UTRIE2_LSCP_INDEX_2_OFFSET + ((codePoint - 0xd800) >> exports.UTRIE2_SHIFT_2)];
121 ix = (ix << exports.UTRIE2_INDEX_SHIFT) + (codePoint & exports.UTRIE2_DATA_MASK);
122 return this.data[ix];
123 }
124 if (codePoint < this.highStart) {
125 // Supplemental code point, use two-level lookup.
126 ix = exports.UTRIE2_INDEX_1_OFFSET - exports.UTRIE2_OMITTED_BMP_INDEX_1_LENGTH + (codePoint >> exports.UTRIE2_SHIFT_1);
127 ix = this.index[ix];
128 ix += (codePoint >> exports.UTRIE2_SHIFT_2) & exports.UTRIE2_INDEX_2_MASK;
129 ix = this.index[ix];
130 ix = (ix << exports.UTRIE2_INDEX_SHIFT) + (codePoint & exports.UTRIE2_DATA_MASK);
131 return this.data[ix];
132 }
133 if (codePoint <= 0x10ffff) {
134 return this.data[this.highValueIndex];
135 }
136 }
137 // Fall through. The code point is outside of the legal range of 0..0x10ffff.
138 return this.errorValue;
139 };
140 return Trie;
141}());
142exports.Trie = Trie;
143//# sourceMappingURL=Trie.js.map
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