1 | import Entrance from "../shapes/Entrance";
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2 | import Wall from "../shapes/Wall";
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3 | import Room from "../shapes/Room";
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4 | import InfoPin from "../shapes/InfoPin";
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5 | import RenderedRoom from "../rendered_shapes/RenderedRoom";
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6 | import RenderedEntrance from "../rendered_shapes/RenderedEntrance";
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7 | import RenderedWall from "../rendered_shapes/RenderedWall.js";
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8 | export default class Factory {
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9 |
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10 | static infoPinCount = 0;
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11 | static wallCount = 0;
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12 | static entranceCount = 0;
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13 | static roomCount = 0;
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14 |
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15 | static createShape(shapeType, position, blockSize, layer, rotation,scaleX = 1, scaleY = 1, increment = false) {
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16 | switch (shapeType) {
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17 | case "Entrance":
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18 | if(increment) this.entranceCount++;
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19 | return new Entrance(position, blockSize, layer, rotation,true,this.entranceCount,scaleX,scaleY);
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20 | case "Room":
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21 | if(increment) this.roomCount++;
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22 | return new Room(position, blockSize, layer, rotation,true, this.roomCount,scaleX,scaleY);
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23 | case "Wall":
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24 | return new Wall(position, blockSize, layer, rotation,true,scaleX,scaleY);
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25 | case "InfoPin":
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26 | if(increment) this.infoPinCount++;
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27 | return new InfoPin(position, blockSize, layer, false,this.infoPinCount);
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28 | default:
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29 | throw new Error("Invalid shape type: " + shapeType);
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30 | }
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31 | }
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32 |
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33 | static createRenderedShape(shapeType,attrs){
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34 | let scaleX = (attrs.scaleX ? parseFloat(attrs.scaleX) : 1);
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35 | let scaleY = (attrs.scaleY ? parseFloat(attrs.scaleY) : 1);
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36 | switch (shapeType) {
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37 | case "Entrance":
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38 | return new RenderedEntrance(attrs,scaleX,scaleY);
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39 | case "Room":
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40 | return new RenderedRoom(attrs,scaleX,scaleY);
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41 | case "Wall":
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42 | return new RenderedWall(attrs,scaleX,scaleY);
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43 | default:
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44 | throw new Error("Invalid shape type." + shapeType);
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45 | }
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46 | }
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47 | }
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