Changes between Initial Version and Version 1 of conceptual-model


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Timestamp:
02/12/25 13:27:22 (10 days ago)
Author:
181557
Comment:

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  • conceptual-model

    v1 v1  
     1= Legends of the Balkans - Database Documentation =
     2
     3== Entity Relationship Diagram ==
     4[[Image(lotb_er.png)]]
     5
     6== Data Requirements ==
     7
     8=== Entities ===
     9Below are the core entities in the database, their descriptions, and attributes:
     10
     11- **Player**: Represents a game user with login credentials.
     12  - `PlayerID` (Primary Key)
     13  - `Username`
     14  - `Password`
     15  - `Email`
     16
     17- **Character**: A player-controlled entity in the game.
     18  - `CharacterID` (Primary Key)
     19  - `PlayerID` (Foreign Key → Player)
     20  - `Name`
     21  - `Health`
     22  - `EXP`
     23  - `Gold`
     24
     25- **Faction**: Represents a faction that characters can join.
     26  - `FactionID` (Primary Key)
     27  - `Name`
     28  - `Description`
     29
     30- **Reputation**: Tracks character reputation with different factions.
     31  - `CharacterID` (Foreign Key → Character)
     32  - `FactionID` (Foreign Key → Faction)
     33  - `ReputationPoints`
     34  - `Rank`
     35
     36- **Quest**: Missions that characters can complete.
     37  - `QuestID` (Primary Key)
     38  - `Name`
     39  - `EXP_Required`
     40  - `EXP_Reward`
     41  - `Gold_Reward`
     42
     43- **Item**: Objects that characters can own, craft, or trade.
     44  - `ItemID` (Primary Key)
     45  - `Name`
     46  - `Type`
     47  - `Rarity`
     48  - `Craftable`
     49
     50- **Enemy**: Represents hostile NPCs in the game.
     51  - `EnemyID` (Primary Key)
     52  - `Name`
     53  - `Health`
     54  - `Damage`
     55  - `LootDrop`
     56
     57- **Trader**: NPC merchants selling items.
     58  - `TraderID` (Primary Key)
     59  - `Name`
     60  - `Type`
     61
     62- **Market**: A system where players can list and sell items.
     63  - `MarketID` (Primary Key)
     64  - `ItemID` (Foreign Key → Item)
     65  - `SellerID` (Foreign Key → Player)
     66  - `Price`
     67
     68- **Guild**: Player-created groups for collaboration.
     69  - `GuildID` (Primary Key)
     70  - `Name`
     71  - `LeaderID` (Foreign Key → Player)
     72
     73== Relations ==
     74
     75=== 1-1 Relations ===
     76- `Guild.LeaderID` → `Player.PlayerID`: A guild has a single leader, who is a player.
     77
     78=== 1-N Relations ===
     79- `Character.PlayerID` → `Player.PlayerID`: A player can have multiple characters.
     80- `Character.FactionID` → `Faction.FactionID`: A character belongs to one faction.
     81- `Market.SellerID` → `Player.PlayerID`: A player can list multiple items on the market.
     82
     83=== N-N Relations ===
     84- `Reputation (CharacterID, FactionID)`: A character can have reputation with multiple factions, and factions can have multiple characters.
     85- `Character_Quest (CharacterID, QuestID)`: A character can accept multiple quests, and quests can be taken by multiple characters.
     86- `Character_Item (CharacterID, ItemID)`: A character can own multiple items, and items can belong to multiple characters.
     87- `Enemy_Item (EnemyID, ItemID)`: Enemies can drop multiple items, and items can be dropped by multiple enemies.
     88- `Trader_Item (TraderID, ItemID)`: Traders can sell multiple items, and items can be sold by multiple traders.
     89- `Character_Guild (CharacterID, GuildID)`: A character can join a guild, and a guild can have multiple members.
     90
     91----