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Legends of the Balkans - Database Documentation
Entity Relationship Diagram
Data Requirements
Entities
Below are the core entities in the database, their descriptions, and attributes:
- Player: Represents a game user with login credentials.
PlayerID
(Primary Key)Username
Password
Email
- Character: A player-controlled entity in the game.
CharacterID
(Primary Key)PlayerID
(Foreign Key → Player)Name
Health
EXP
Gold
- Faction: Represents a faction that characters can join.
FactionID
(Primary Key)Name
Description
- Quest: Missions that characters can complete.
QuestID
(Primary Key)Name
EXP_Required
EXP_Reward
Gold_Reward
- Item: Objects that characters can own, craft, or trade.
ItemID
(Primary Key)Name
Type
Rarity
Craftable
- Enemy: Represents hostile NPCs in the game.
EnemyID
(Primary Key)Name
Health
Damage
LootDrop
- Trader: NPC merchants selling items.
TraderID
(Primary Key)Name
Type
- Market: A system where players can list items for sale.
MarketID
(Primary Key)ItemID
(Foreign Key → Item)SellerID
(Foreign Key → Player)Price
- Guild: Player-created groups for collaboration.
GuildID
(Primary Key)Name
LeaderID
(Foreign Key → Player)
Relations
Below are the key relationships between entities:
- Lists (Market, Character, Item): The Market entity represents a listing relationship where a Character lists an Item for sale. *Cardinality*: One Character may list many Items via Market; each Market listing is associated with one Item.
- Drops (Enemy, Item): An Enemy drops one or more Items. *Cardinality*: An Enemy can drop multiple Items; an Item may be dropped by multiple Enemies.
- Sells (Trader, Item): A Trader sells one or more Items. *Cardinality*: A Trader can sell many Items; an Item can be sold by multiple Traders.
- ReputationIn (Faction, Character):
This relationship captures a Character’s reputation within a Faction, with attributes such as
ReputationPoints
andRank
. *Cardinality*: A Character can have reputation in multiple Factions; a Faction can record reputation for multiple Characters.
- Completes (Quest, Character): A Character can complete one or more Quests. *Cardinality*: A Character may complete many Quests; a Quest can be completed by multiple Characters.
- Owns (Player, Character): A Player owns one or more Characters. *Cardinality*: One Player may own many Characters, while each Character is owned by a single Player.
- IsMember (Guild, Character): This membership relationship indicates that a Character is a member of a Guild. *Cardinality*: A Character can be a member of multiple Guilds; a Guild can have many Characters as members.
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ER Diagram
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