1 | /**
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2 | * @license Angular v12.2.9
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3 | * (c) 2010-2021 Google LLC. https://angular.io/
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4 | * License: MIT
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5 | */
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6 |
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7 | /**
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8 | * An injectable service that produces an animation sequence programmatically within an
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9 | * Angular component or directive.
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10 | * Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.
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11 | *
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12 | * @usageNotes
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13 | *
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14 | * To use this service, add it to your component or directive as a dependency.
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15 | * The service is instantiated along with your component.
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16 | *
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17 | * Apps do not typically need to create their own animation players, but if you
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18 | * do need to, follow these steps:
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19 | *
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20 | * 1. Use the `build()` method to create a programmatic animation using the
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21 | * `animate()` function. The method returns an `AnimationFactory` instance.
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22 | *
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23 | * 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.
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24 | *
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25 | * 3. Use the player object to control the animation programmatically.
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26 | *
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27 | * For example:
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28 | *
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29 | * ```ts
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30 | * // import the service from BrowserAnimationsModule
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31 | * import {AnimationBuilder} from '@angular/animations';
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32 | * // require the service as a dependency
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33 | * class MyCmp {
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34 | * constructor(private _builder: AnimationBuilder) {}
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35 | *
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36 | * makeAnimation(element: any) {
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37 | * // first define a reusable animation
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38 | * const myAnimation = this._builder.build([
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39 | * style({ width: 0 }),
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40 | * animate(1000, style({ width: '100px' }))
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41 | * ]);
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42 | *
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43 | * // use the returned factory object to create a player
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44 | * const player = myAnimation.create(element);
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45 | *
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46 | * player.play();
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47 | * }
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48 | * }
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49 | * ```
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50 | *
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51 | * @publicApi
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52 | */
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53 | class AnimationBuilder {
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54 | }
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55 | /**
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56 | * A factory object returned from the `AnimationBuilder`.`build()` method.
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57 | *
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58 | * @publicApi
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59 | */
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60 | class AnimationFactory {
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61 | }
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62 |
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63 | /**
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64 | * @license
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65 | * Copyright Google LLC All Rights Reserved.
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66 | *
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67 | * Use of this source code is governed by an MIT-style license that can be
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68 | * found in the LICENSE file at https://angular.io/license
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69 | */
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70 | /**
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71 | * Specifies automatic styling.
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72 | *
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73 | * @publicApi
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74 | */
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75 | const AUTO_STYLE = '*';
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76 | /**
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77 | * Creates a named animation trigger, containing a list of `state()`
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78 | * and `transition()` entries to be evaluated when the expression
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79 | * bound to the trigger changes.
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80 | *
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81 | * @param name An identifying string.
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82 | * @param definitions An animation definition object, containing an array of `state()`
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83 | * and `transition()` declarations.
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84 | *
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85 | * @return An object that encapsulates the trigger data.
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86 | *
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87 | * @usageNotes
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88 | * Define an animation trigger in the `animations` section of `@Component` metadata.
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89 | * In the template, reference the trigger by name and bind it to a trigger expression that
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90 | * evaluates to a defined animation state, using the following format:
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91 | *
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92 | * `[@triggerName]="expression"`
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93 | *
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94 | * Animation trigger bindings convert all values to strings, and then match the
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95 | * previous and current values against any linked transitions.
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96 | * Booleans can be specified as `1` or `true` and `0` or `false`.
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97 | *
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98 | * ### Usage Example
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99 | *
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100 | * The following example creates an animation trigger reference based on the provided
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101 | * name value.
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102 | * The provided animation value is expected to be an array consisting of state and
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103 | * transition declarations.
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104 | *
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105 | * ```typescript
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106 | * @Component({
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107 | * selector: "my-component",
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108 | * templateUrl: "my-component-tpl.html",
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109 | * animations: [
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110 | * trigger("myAnimationTrigger", [
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111 | * state(...),
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112 | * state(...),
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113 | * transition(...),
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114 | * transition(...)
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115 | * ])
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116 | * ]
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117 | * })
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118 | * class MyComponent {
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119 | * myStatusExp = "something";
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120 | * }
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121 | * ```
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122 | *
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123 | * The template associated with this component makes use of the defined trigger
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124 | * by binding to an element within its template code.
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125 | *
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126 | * ```html
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127 | * <!-- somewhere inside of my-component-tpl.html -->
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128 | * <div [@myAnimationTrigger]="myStatusExp">...</div>
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129 | * ```
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130 | *
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131 | * ### Using an inline function
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132 | * The `transition` animation method also supports reading an inline function which can decide
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133 | * if its associated animation should be run.
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134 | *
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135 | * ```typescript
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136 | * // this method is run each time the `myAnimationTrigger` trigger value changes.
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137 | * function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:
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138 | string]: any}): boolean {
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139 | * // notice that `element` and `params` are also available here
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140 | * return toState == 'yes-please-animate';
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141 | * }
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142 | *
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143 | * @Component({
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144 | * selector: 'my-component',
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145 | * templateUrl: 'my-component-tpl.html',
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146 | * animations: [
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147 | * trigger('myAnimationTrigger', [
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148 | * transition(myInlineMatcherFn, [
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149 | * // the animation sequence code
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150 | * ]),
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151 | * ])
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152 | * ]
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153 | * })
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154 | * class MyComponent {
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155 | * myStatusExp = "yes-please-animate";
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156 | * }
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157 | * ```
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158 | *
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159 | * ### Disabling Animations
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160 | * When true, the special animation control binding `@.disabled` binding prevents
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161 | * all animations from rendering.
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162 | * Place the `@.disabled` binding on an element to disable
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163 | * animations on the element itself, as well as any inner animation triggers
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164 | * within the element.
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165 | *
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166 | * The following example shows how to use this feature:
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167 | *
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168 | * ```typescript
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169 | * @Component({
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170 | * selector: 'my-component',
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171 | * template: `
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172 | * <div [@.disabled]="isDisabled">
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173 | * <div [@childAnimation]="exp"></div>
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174 | * </div>
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175 | * `,
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176 | * animations: [
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177 | * trigger("childAnimation", [
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178 | * // ...
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179 | * ])
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180 | * ]
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181 | * })
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182 | * class MyComponent {
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183 | * isDisabled = true;
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184 | * exp = '...';
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185 | * }
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186 | * ```
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187 | *
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188 | * When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
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189 | * along with any inner animations.
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190 | *
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191 | * ### Disable animations application-wide
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192 | * When an area of the template is set to have animations disabled,
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193 | * **all** inner components have their animations disabled as well.
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194 | * This means that you can disable all animations for an app
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195 | * by placing a host binding set on `@.disabled` on the topmost Angular component.
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196 | *
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197 | * ```typescript
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198 | * import {Component, HostBinding} from '@angular/core';
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199 | *
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200 | * @Component({
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201 | * selector: 'app-component',
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202 | * templateUrl: 'app.component.html',
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203 | * })
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204 | * class AppComponent {
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205 | * @HostBinding('@.disabled')
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206 | * public animationsDisabled = true;
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207 | * }
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208 | * ```
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209 | *
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210 | * ### Overriding disablement of inner animations
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211 | * Despite inner animations being disabled, a parent animation can `query()`
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212 | * for inner elements located in disabled areas of the template and still animate
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213 | * them if needed. This is also the case for when a sub animation is
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214 | * queried by a parent and then later animated using `animateChild()`.
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215 | *
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216 | * ### Detecting when an animation is disabled
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217 | * If a region of the DOM (or the entire application) has its animations disabled, the animation
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218 | * trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
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219 | * an instance of an `AnimationEvent`. If animations are disabled,
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220 | * the `.disabled` flag on the event is true.
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221 | *
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222 | * @publicApi
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223 | */
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224 | function trigger(name, definitions) {
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225 | return { type: 7 /* Trigger */, name, definitions, options: {} };
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226 | }
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227 | /**
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228 | * Defines an animation step that combines styling information with timing information.
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229 | *
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230 | * @param timings Sets `AnimateTimings` for the parent animation.
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231 | * A string in the format "duration [delay] [easing]".
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232 | * - Duration and delay are expressed as a number and optional time unit,
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233 | * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
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234 | * The default unit is milliseconds.
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235 | * - The easing value controls how the animation accelerates and decelerates
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236 | * during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
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237 | * `ease-in-out`, or a `cubic-bezier()` function call.
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238 | * If not supplied, no easing is applied.
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239 | *
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240 | * For example, the string "1s 100ms ease-out" specifies a duration of
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241 | * 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
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242 | * which decelerates near the end of the duration.
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243 | * @param styles Sets AnimationStyles for the parent animation.
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244 | * A function call to either `style()` or `keyframes()`
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245 | * that returns a collection of CSS style entries to be applied to the parent animation.
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246 | * When null, uses the styles from the destination state.
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247 | * This is useful when describing an animation step that will complete an animation;
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248 | * see "Animating to the final state" in `transitions()`.
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249 | * @returns An object that encapsulates the animation step.
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250 | *
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251 | * @usageNotes
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252 | * Call within an animation `sequence()`, `{@link animations/group group()}`, or
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253 | * `transition()` call to specify an animation step
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254 | * that applies given style data to the parent animation for a given amount of time.
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255 | *
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256 | * ### Syntax Examples
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257 | * **Timing examples**
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258 | *
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259 | * The following examples show various `timings` specifications.
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260 | * - `animate(500)` : Duration is 500 milliseconds.
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261 | * - `animate("1s")` : Duration is 1000 milliseconds.
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262 | * - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
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263 | * - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
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264 | * - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
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265 | * milliseconds, easing according to a bezier curve.
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266 | *
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267 | * **Style examples**
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268 | *
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269 | * The following example calls `style()` to set a single CSS style.
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270 | * ```typescript
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271 | * animate(500, style({ background: "red" }))
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272 | * ```
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273 | * The following example calls `keyframes()` to set a CSS style
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274 | * to different values for successive keyframes.
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275 | * ```typescript
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276 | * animate(500, keyframes(
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277 | * [
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278 | * style({ background: "blue" }),
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279 | * style({ background: "red" })
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280 | * ])
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281 | * ```
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282 | *
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283 | * @publicApi
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284 | */
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285 | function animate(timings, styles = null) {
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286 | return { type: 4 /* Animate */, styles, timings };
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287 | }
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288 | /**
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289 | * @description Defines a list of animation steps to be run in parallel.
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290 | *
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291 | * @param steps An array of animation step objects.
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292 | * - When steps are defined by `style()` or `animate()`
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293 | * function calls, each call within the group is executed instantly.
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294 | * - To specify offset styles to be applied at a later time, define steps with
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295 | * `keyframes()`, or use `animate()` calls with a delay value.
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296 | * For example:
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297 | *
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298 | * ```typescript
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299 | * group([
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300 | * animate("1s", style({ background: "black" })),
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301 | * animate("2s", style({ color: "white" }))
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302 | * ])
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303 | * ```
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304 | *
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305 | * @param options An options object containing a delay and
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306 | * developer-defined parameters that provide styling defaults and
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307 | * can be overridden on invocation.
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308 | *
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309 | * @return An object that encapsulates the group data.
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310 | *
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311 | * @usageNotes
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312 | * Grouped animations are useful when a series of styles must be
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313 | * animated at different starting times and closed off at different ending times.
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314 | *
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315 | * When called within a `sequence()` or a
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316 | * `transition()` call, does not continue to the next
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317 | * instruction until all of the inner animation steps have completed.
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318 | *
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319 | * @publicApi
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320 | */
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321 | function group(steps, options = null) {
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322 | return { type: 3 /* Group */, steps, options };
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323 | }
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324 | /**
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325 | * Defines a list of animation steps to be run sequentially, one by one.
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326 | *
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327 | * @param steps An array of animation step objects.
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328 | * - Steps defined by `style()` calls apply the styling data immediately.
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329 | * - Steps defined by `animate()` calls apply the styling data over time
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330 | * as specified by the timing data.
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331 | *
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332 | * ```typescript
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333 | * sequence([
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334 | * style({ opacity: 0 }),
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335 | * animate("1s", style({ opacity: 1 }))
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336 | * ])
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337 | * ```
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338 | *
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339 | * @param options An options object containing a delay and
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340 | * developer-defined parameters that provide styling defaults and
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341 | * can be overridden on invocation.
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342 | *
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343 | * @return An object that encapsulates the sequence data.
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344 | *
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345 | * @usageNotes
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346 | * When you pass an array of steps to a
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347 | * `transition()` call, the steps run sequentially by default.
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348 | * Compare this to the `{@link animations/group group()}` call, which runs animation steps in
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349 | *parallel.
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350 | *
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351 | * When a sequence is used within a `{@link animations/group group()}` or a `transition()` call,
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352 | * execution continues to the next instruction only after each of the inner animation
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353 | * steps have completed.
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354 | *
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355 | * @publicApi
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356 | **/
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357 | function sequence(steps, options = null) {
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358 | return { type: 2 /* Sequence */, steps, options };
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359 | }
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360 | /**
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361 | * Declares a key/value object containing CSS properties/styles that
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362 | * can then be used for an animation `state`, within an animation `sequence`,
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363 | * or as styling data for calls to `animate()` and `keyframes()`.
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364 | *
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365 | * @param tokens A set of CSS styles or HTML styles associated with an animation state.
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366 | * The value can be any of the following:
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367 | * - A key-value style pair associating a CSS property with a value.
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368 | * - An array of key-value style pairs.
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369 | * - An asterisk (*), to use auto-styling, where styles are derived from the element
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370 | * being animated and applied to the animation when it starts.
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371 | *
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372 | * Auto-styling can be used to define a state that depends on layout or other
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373 | * environmental factors.
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374 | *
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375 | * @return An object that encapsulates the style data.
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376 | *
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377 | * @usageNotes
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378 | * The following examples create animation styles that collect a set of
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379 | * CSS property values:
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380 | *
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381 | * ```typescript
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382 | * // string values for CSS properties
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383 | * style({ background: "red", color: "blue" })
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384 | *
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385 | * // numerical pixel values
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386 | * style({ width: 100, height: 0 })
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387 | * ```
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388 | *
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389 | * The following example uses auto-styling to allow a component to animate from
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390 | * a height of 0 up to the height of the parent element:
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391 | *
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392 | * ```
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393 | * style({ height: 0 }),
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394 | * animate("1s", style({ height: "*" }))
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395 | * ```
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396 | *
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397 | * @publicApi
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398 | **/
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399 | function style(tokens) {
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400 | return { type: 6 /* Style */, styles: tokens, offset: null };
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401 | }
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402 | /**
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403 | * Declares an animation state within a trigger attached to an element.
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404 | *
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405 | * @param name One or more names for the defined state in a comma-separated string.
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406 | * The following reserved state names can be supplied to define a style for specific use
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407 | * cases:
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408 | *
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409 | * - `void` You can associate styles with this name to be used when
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410 | * the element is detached from the application. For example, when an `ngIf` evaluates
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411 | * to false, the state of the associated element is void.
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412 | * - `*` (asterisk) Indicates the default state. You can associate styles with this name
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413 | * to be used as the fallback when the state that is being animated is not declared
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414 | * within the trigger.
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415 | *
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416 | * @param styles A set of CSS styles associated with this state, created using the
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417 | * `style()` function.
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418 | * This set of styles persists on the element once the state has been reached.
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419 | * @param options Parameters that can be passed to the state when it is invoked.
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420 | * 0 or more key-value pairs.
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421 | * @return An object that encapsulates the new state data.
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422 | *
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423 | * @usageNotes
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424 | * Use the `trigger()` function to register states to an animation trigger.
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425 | * Use the `transition()` function to animate between states.
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426 | * When a state is active within a component, its associated styles persist on the element,
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427 | * even when the animation ends.
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428 | *
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429 | * @publicApi
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430 | **/
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431 | function state(name, styles, options) {
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432 | return { type: 0 /* State */, name, styles, options };
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433 | }
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434 | /**
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435 | * Defines a set of animation styles, associating each style with an optional `offset` value.
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436 | *
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437 | * @param steps A set of animation styles with optional offset data.
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438 | * The optional `offset` value for a style specifies a percentage of the total animation
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439 | * time at which that style is applied.
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440 | * @returns An object that encapsulates the keyframes data.
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441 | *
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442 | * @usageNotes
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443 | * Use with the `animate()` call. Instead of applying animations
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444 | * from the current state
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445 | * to the destination state, keyframes describe how each style entry is applied and at what point
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446 | * within the animation arc.
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447 | * Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
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448 | *
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449 | * ### Usage
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450 | *
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451 | * In the following example, the offset values describe
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452 | * when each `backgroundColor` value is applied. The color is red at the start, and changes to
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453 | * blue when 20% of the total time has elapsed.
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454 | *
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455 | * ```typescript
|
---|
456 | * // the provided offset values
|
---|
457 | * animate("5s", keyframes([
|
---|
458 | * style({ backgroundColor: "red", offset: 0 }),
|
---|
459 | * style({ backgroundColor: "blue", offset: 0.2 }),
|
---|
460 | * style({ backgroundColor: "orange", offset: 0.3 }),
|
---|
461 | * style({ backgroundColor: "black", offset: 1 })
|
---|
462 | * ]))
|
---|
463 | * ```
|
---|
464 | *
|
---|
465 | * If there are no `offset` values specified in the style entries, the offsets
|
---|
466 | * are calculated automatically.
|
---|
467 | *
|
---|
468 | * ```typescript
|
---|
469 | * animate("5s", keyframes([
|
---|
470 | * style({ backgroundColor: "red" }) // offset = 0
|
---|
471 | * style({ backgroundColor: "blue" }) // offset = 0.33
|
---|
472 | * style({ backgroundColor: "orange" }) // offset = 0.66
|
---|
473 | * style({ backgroundColor: "black" }) // offset = 1
|
---|
474 | * ]))
|
---|
475 | *```
|
---|
476 |
|
---|
477 | * @publicApi
|
---|
478 | */
|
---|
479 | function keyframes(steps) {
|
---|
480 | return { type: 5 /* Keyframes */, steps };
|
---|
481 | }
|
---|
482 | /**
|
---|
483 | * Declares an animation transition as a sequence of animation steps to run when a given
|
---|
484 | * condition is satisfied. The condition is a Boolean expression or function that compares
|
---|
485 | * the previous and current animation states, and returns true if this transition should occur.
|
---|
486 | * When the state criteria of a defined transition are met, the associated animation is
|
---|
487 | * triggered.
|
---|
488 | *
|
---|
489 | * @param stateChangeExpr A Boolean expression or function that compares the previous and current
|
---|
490 | * animation states, and returns true if this transition should occur. Note that "true" and "false"
|
---|
491 | * match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
|
---|
492 | * animation trigger element.
|
---|
493 | * The animation steps run when the expression evaluates to true.
|
---|
494 | *
|
---|
495 | * - A state-change string takes the form "state1 => state2", where each side is a defined animation
|
---|
496 | * state, or an asterix (*) to refer to a dynamic start or end state.
|
---|
497 | * - The expression string can contain multiple comma-separated statements;
|
---|
498 | * for example "state1 => state2, state3 => state4".
|
---|
499 | * - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
|
---|
500 | * equivalent to "void => *" and "* => void".
|
---|
501 | * - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
|
---|
502 | * increased or decreased in value.
|
---|
503 | * - A function is executed each time a state change occurs in the animation trigger element.
|
---|
504 | * The animation steps run when the function returns true.
|
---|
505 | *
|
---|
506 | * @param steps One or more animation objects, as returned by the `animate()` or
|
---|
507 | * `sequence()` function, that form a transformation from one state to another.
|
---|
508 | * A sequence is used by default when you pass an array.
|
---|
509 | * @param options An options object that can contain a delay value for the start of the animation,
|
---|
510 | * and additional developer-defined parameters. Provided values for additional parameters are used
|
---|
511 | * as defaults, and override values can be passed to the caller on invocation.
|
---|
512 | * @returns An object that encapsulates the transition data.
|
---|
513 | *
|
---|
514 | * @usageNotes
|
---|
515 | * The template associated with a component binds an animation trigger to an element.
|
---|
516 | *
|
---|
517 | * ```HTML
|
---|
518 | * <!-- somewhere inside of my-component-tpl.html -->
|
---|
519 | * <div [@myAnimationTrigger]="myStatusExp">...</div>
|
---|
520 | * ```
|
---|
521 | *
|
---|
522 | * All transitions are defined within an animation trigger,
|
---|
523 | * along with named states that the transitions change to and from.
|
---|
524 | *
|
---|
525 | * ```typescript
|
---|
526 | * trigger("myAnimationTrigger", [
|
---|
527 | * // define states
|
---|
528 | * state("on", style({ background: "green" })),
|
---|
529 | * state("off", style({ background: "grey" })),
|
---|
530 | * ...]
|
---|
531 | * ```
|
---|
532 | *
|
---|
533 | * Note that when you call the `sequence()` function within a `{@link animations/group group()}`
|
---|
534 | * or a `transition()` call, execution does not continue to the next instruction
|
---|
535 | * until each of the inner animation steps have completed.
|
---|
536 | *
|
---|
537 | * ### Syntax examples
|
---|
538 | *
|
---|
539 | * The following examples define transitions between the two defined states (and default states),
|
---|
540 | * using various options:
|
---|
541 | *
|
---|
542 | * ```typescript
|
---|
543 | * // Transition occurs when the state value
|
---|
544 | * // bound to "myAnimationTrigger" changes from "on" to "off"
|
---|
545 | * transition("on => off", animate(500))
|
---|
546 | * // Run the same animation for both directions
|
---|
547 | * transition("on <=> off", animate(500))
|
---|
548 | * // Define multiple state-change pairs separated by commas
|
---|
549 | * transition("on => off, off => void", animate(500))
|
---|
550 | * ```
|
---|
551 | *
|
---|
552 | * ### Special values for state-change expressions
|
---|
553 | *
|
---|
554 | * - Catch-all state change for when an element is inserted into the page and the
|
---|
555 | * destination state is unknown:
|
---|
556 | *
|
---|
557 | * ```typescript
|
---|
558 | * transition("void => *", [
|
---|
559 | * style({ opacity: 0 }),
|
---|
560 | * animate(500)
|
---|
561 | * ])
|
---|
562 | * ```
|
---|
563 | *
|
---|
564 | * - Capture a state change between any states:
|
---|
565 | *
|
---|
566 | * `transition("* => *", animate("1s 0s"))`
|
---|
567 | *
|
---|
568 | * - Entry and exit transitions:
|
---|
569 | *
|
---|
570 | * ```typescript
|
---|
571 | * transition(":enter", [
|
---|
572 | * style({ opacity: 0 }),
|
---|
573 | * animate(500, style({ opacity: 1 }))
|
---|
574 | * ]),
|
---|
575 | * transition(":leave", [
|
---|
576 | * animate(500, style({ opacity: 0 }))
|
---|
577 | * ])
|
---|
578 | * ```
|
---|
579 | *
|
---|
580 | * - Use `:increment` and `:decrement` to initiate transitions:
|
---|
581 | *
|
---|
582 | * ```typescript
|
---|
583 | * transition(":increment", group([
|
---|
584 | * query(':enter', [
|
---|
585 | * style({ left: '100%' }),
|
---|
586 | * animate('0.5s ease-out', style('*'))
|
---|
587 | * ]),
|
---|
588 | * query(':leave', [
|
---|
589 | * animate('0.5s ease-out', style({ left: '-100%' }))
|
---|
590 | * ])
|
---|
591 | * ]))
|
---|
592 | *
|
---|
593 | * transition(":decrement", group([
|
---|
594 | * query(':enter', [
|
---|
595 | * style({ left: '100%' }),
|
---|
596 | * animate('0.5s ease-out', style('*'))
|
---|
597 | * ]),
|
---|
598 | * query(':leave', [
|
---|
599 | * animate('0.5s ease-out', style({ left: '-100%' }))
|
---|
600 | * ])
|
---|
601 | * ]))
|
---|
602 | * ```
|
---|
603 | *
|
---|
604 | * ### State-change functions
|
---|
605 | *
|
---|
606 | * Here is an example of a `fromState` specified as a state-change function that invokes an
|
---|
607 | * animation when true:
|
---|
608 | *
|
---|
609 | * ```typescript
|
---|
610 | * transition((fromState, toState) =>
|
---|
611 | * {
|
---|
612 | * return fromState == "off" && toState == "on";
|
---|
613 | * },
|
---|
614 | * animate("1s 0s"))
|
---|
615 | * ```
|
---|
616 | *
|
---|
617 | * ### Animating to the final state
|
---|
618 | *
|
---|
619 | * If the final step in a transition is a call to `animate()` that uses a timing value
|
---|
620 | * with no style data, that step is automatically considered the final animation arc,
|
---|
621 | * for the element to reach the final state. Angular automatically adds or removes
|
---|
622 | * CSS styles to ensure that the element is in the correct final state.
|
---|
623 | *
|
---|
624 | * The following example defines a transition that starts by hiding the element,
|
---|
625 | * then makes sure that it animates properly to whatever state is currently active for trigger:
|
---|
626 | *
|
---|
627 | * ```typescript
|
---|
628 | * transition("void => *", [
|
---|
629 | * style({ opacity: 0 }),
|
---|
630 | * animate(500)
|
---|
631 | * ])
|
---|
632 | * ```
|
---|
633 | * ### Boolean value matching
|
---|
634 | * If a trigger binding value is a Boolean, it can be matched using a transition expression
|
---|
635 | * that compares true and false or 1 and 0. For example:
|
---|
636 | *
|
---|
637 | * ```
|
---|
638 | * // in the template
|
---|
639 | * <div [@openClose]="open ? true : false">...</div>
|
---|
640 | * // in the component metadata
|
---|
641 | * trigger('openClose', [
|
---|
642 | * state('true', style({ height: '*' })),
|
---|
643 | * state('false', style({ height: '0px' })),
|
---|
644 | * transition('false <=> true', animate(500))
|
---|
645 | * ])
|
---|
646 | * ```
|
---|
647 | *
|
---|
648 | * @publicApi
|
---|
649 | **/
|
---|
650 | function transition(stateChangeExpr, steps, options = null) {
|
---|
651 | return { type: 1 /* Transition */, expr: stateChangeExpr, animation: steps, options };
|
---|
652 | }
|
---|
653 | /**
|
---|
654 | * Produces a reusable animation that can be invoked in another animation or sequence,
|
---|
655 | * by calling the `useAnimation()` function.
|
---|
656 | *
|
---|
657 | * @param steps One or more animation objects, as returned by the `animate()`
|
---|
658 | * or `sequence()` function, that form a transformation from one state to another.
|
---|
659 | * A sequence is used by default when you pass an array.
|
---|
660 | * @param options An options object that can contain a delay value for the start of the
|
---|
661 | * animation, and additional developer-defined parameters.
|
---|
662 | * Provided values for additional parameters are used as defaults,
|
---|
663 | * and override values can be passed to the caller on invocation.
|
---|
664 | * @returns An object that encapsulates the animation data.
|
---|
665 | *
|
---|
666 | * @usageNotes
|
---|
667 | * The following example defines a reusable animation, providing some default parameter
|
---|
668 | * values.
|
---|
669 | *
|
---|
670 | * ```typescript
|
---|
671 | * var fadeAnimation = animation([
|
---|
672 | * style({ opacity: '{{ start }}' }),
|
---|
673 | * animate('{{ time }}',
|
---|
674 | * style({ opacity: '{{ end }}'}))
|
---|
675 | * ],
|
---|
676 | * { params: { time: '1000ms', start: 0, end: 1 }});
|
---|
677 | * ```
|
---|
678 | *
|
---|
679 | * The following invokes the defined animation with a call to `useAnimation()`,
|
---|
680 | * passing in override parameter values.
|
---|
681 | *
|
---|
682 | * ```js
|
---|
683 | * useAnimation(fadeAnimation, {
|
---|
684 | * params: {
|
---|
685 | * time: '2s',
|
---|
686 | * start: 1,
|
---|
687 | * end: 0
|
---|
688 | * }
|
---|
689 | * })
|
---|
690 | * ```
|
---|
691 | *
|
---|
692 | * If any of the passed-in parameter values are missing from this call,
|
---|
693 | * the default values are used. If one or more parameter values are missing before a step is
|
---|
694 | * animated, `useAnimation()` throws an error.
|
---|
695 | *
|
---|
696 | * @publicApi
|
---|
697 | */
|
---|
698 | function animation(steps, options = null) {
|
---|
699 | return { type: 8 /* Reference */, animation: steps, options };
|
---|
700 | }
|
---|
701 | /**
|
---|
702 | * Executes a queried inner animation element within an animation sequence.
|
---|
703 | *
|
---|
704 | * @param options An options object that can contain a delay value for the start of the
|
---|
705 | * animation, and additional override values for developer-defined parameters.
|
---|
706 | * @return An object that encapsulates the child animation data.
|
---|
707 | *
|
---|
708 | * @usageNotes
|
---|
709 | * Each time an animation is triggered in Angular, the parent animation
|
---|
710 | * has priority and any child animations are blocked. In order
|
---|
711 | * for a child animation to run, the parent animation must query each of the elements
|
---|
712 | * containing child animations, and run them using this function.
|
---|
713 | *
|
---|
714 | * Note that this feature is designed to be used with `query()` and it will only work
|
---|
715 | * with animations that are assigned using the Angular animation library. CSS keyframes
|
---|
716 | * and transitions are not handled by this API.
|
---|
717 | *
|
---|
718 | * @publicApi
|
---|
719 | */
|
---|
720 | function animateChild(options = null) {
|
---|
721 | return { type: 9 /* AnimateChild */, options };
|
---|
722 | }
|
---|
723 | /**
|
---|
724 | * Starts a reusable animation that is created using the `animation()` function.
|
---|
725 | *
|
---|
726 | * @param animation The reusable animation to start.
|
---|
727 | * @param options An options object that can contain a delay value for the start of
|
---|
728 | * the animation, and additional override values for developer-defined parameters.
|
---|
729 | * @return An object that contains the animation parameters.
|
---|
730 | *
|
---|
731 | * @publicApi
|
---|
732 | */
|
---|
733 | function useAnimation(animation, options = null) {
|
---|
734 | return { type: 10 /* AnimateRef */, animation, options };
|
---|
735 | }
|
---|
736 | /**
|
---|
737 | * Finds one or more inner elements within the current element that is
|
---|
738 | * being animated within a sequence. Use with `animate()`.
|
---|
739 | *
|
---|
740 | * @param selector The element to query, or a set of elements that contain Angular-specific
|
---|
741 | * characteristics, specified with one or more of the following tokens.
|
---|
742 | * - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
|
---|
743 | * - `query(":animating")` : Query all currently animating elements.
|
---|
744 | * - `query("@triggerName")` : Query elements that contain an animation trigger.
|
---|
745 | * - `query("@*")` : Query all elements that contain an animation triggers.
|
---|
746 | * - `query(":self")` : Include the current element into the animation sequence.
|
---|
747 | *
|
---|
748 | * @param animation One or more animation steps to apply to the queried element or elements.
|
---|
749 | * An array is treated as an animation sequence.
|
---|
750 | * @param options An options object. Use the 'limit' field to limit the total number of
|
---|
751 | * items to collect.
|
---|
752 | * @return An object that encapsulates the query data.
|
---|
753 | *
|
---|
754 | * @usageNotes
|
---|
755 | * Tokens can be merged into a combined query selector string. For example:
|
---|
756 | *
|
---|
757 | * ```typescript
|
---|
758 | * query(':self, .record:enter, .record:leave, @subTrigger', [...])
|
---|
759 | * ```
|
---|
760 | *
|
---|
761 | * The `query()` function collects multiple elements and works internally by using
|
---|
762 | * `element.querySelectorAll`. Use the `limit` field of an options object to limit
|
---|
763 | * the total number of items to be collected. For example:
|
---|
764 | *
|
---|
765 | * ```js
|
---|
766 | * query('div', [
|
---|
767 | * animate(...),
|
---|
768 | * animate(...)
|
---|
769 | * ], { limit: 1 })
|
---|
770 | * ```
|
---|
771 | *
|
---|
772 | * By default, throws an error when zero items are found. Set the
|
---|
773 | * `optional` flag to ignore this error. For example:
|
---|
774 | *
|
---|
775 | * ```js
|
---|
776 | * query('.some-element-that-may-not-be-there', [
|
---|
777 | * animate(...),
|
---|
778 | * animate(...)
|
---|
779 | * ], { optional: true })
|
---|
780 | * ```
|
---|
781 | *
|
---|
782 | * ### Usage Example
|
---|
783 | *
|
---|
784 | * The following example queries for inner elements and animates them
|
---|
785 | * individually using `animate()`.
|
---|
786 | *
|
---|
787 | * ```typescript
|
---|
788 | * @Component({
|
---|
789 | * selector: 'inner',
|
---|
790 | * template: `
|
---|
791 | * <div [@queryAnimation]="exp">
|
---|
792 | * <h1>Title</h1>
|
---|
793 | * <div class="content">
|
---|
794 | * Blah blah blah
|
---|
795 | * </div>
|
---|
796 | * </div>
|
---|
797 | * `,
|
---|
798 | * animations: [
|
---|
799 | * trigger('queryAnimation', [
|
---|
800 | * transition('* => goAnimate', [
|
---|
801 | * // hide the inner elements
|
---|
802 | * query('h1', style({ opacity: 0 })),
|
---|
803 | * query('.content', style({ opacity: 0 })),
|
---|
804 | *
|
---|
805 | * // animate the inner elements in, one by one
|
---|
806 | * query('h1', animate(1000, style({ opacity: 1 }))),
|
---|
807 | * query('.content', animate(1000, style({ opacity: 1 }))),
|
---|
808 | * ])
|
---|
809 | * ])
|
---|
810 | * ]
|
---|
811 | * })
|
---|
812 | * class Cmp {
|
---|
813 | * exp = '';
|
---|
814 | *
|
---|
815 | * goAnimate() {
|
---|
816 | * this.exp = 'goAnimate';
|
---|
817 | * }
|
---|
818 | * }
|
---|
819 | * ```
|
---|
820 | *
|
---|
821 | * @publicApi
|
---|
822 | */
|
---|
823 | function query(selector, animation, options = null) {
|
---|
824 | return { type: 11 /* Query */, selector, animation, options };
|
---|
825 | }
|
---|
826 | /**
|
---|
827 | * Use within an animation `query()` call to issue a timing gap after
|
---|
828 | * each queried item is animated.
|
---|
829 | *
|
---|
830 | * @param timings A delay value.
|
---|
831 | * @param animation One ore more animation steps.
|
---|
832 | * @returns An object that encapsulates the stagger data.
|
---|
833 | *
|
---|
834 | * @usageNotes
|
---|
835 | * In the following example, a container element wraps a list of items stamped out
|
---|
836 | * by an `ngFor`. The container element contains an animation trigger that will later be set
|
---|
837 | * to query for each of the inner items.
|
---|
838 | *
|
---|
839 | * Each time items are added, the opacity fade-in animation runs,
|
---|
840 | * and each removed item is faded out.
|
---|
841 | * When either of these animations occur, the stagger effect is
|
---|
842 | * applied after each item's animation is started.
|
---|
843 | *
|
---|
844 | * ```html
|
---|
845 | * <!-- list.component.html -->
|
---|
846 | * <button (click)="toggle()">Show / Hide Items</button>
|
---|
847 | * <hr />
|
---|
848 | * <div [@listAnimation]="items.length">
|
---|
849 | * <div *ngFor="let item of items">
|
---|
850 | * {{ item }}
|
---|
851 | * </div>
|
---|
852 | * </div>
|
---|
853 | * ```
|
---|
854 | *
|
---|
855 | * Here is the component code:
|
---|
856 | *
|
---|
857 | * ```typescript
|
---|
858 | * import {trigger, transition, style, animate, query, stagger} from '@angular/animations';
|
---|
859 | * @Component({
|
---|
860 | * templateUrl: 'list.component.html',
|
---|
861 | * animations: [
|
---|
862 | * trigger('listAnimation', [
|
---|
863 | * ...
|
---|
864 | * ])
|
---|
865 | * ]
|
---|
866 | * })
|
---|
867 | * class ListComponent {
|
---|
868 | * items = [];
|
---|
869 | *
|
---|
870 | * showItems() {
|
---|
871 | * this.items = [0,1,2,3,4];
|
---|
872 | * }
|
---|
873 | *
|
---|
874 | * hideItems() {
|
---|
875 | * this.items = [];
|
---|
876 | * }
|
---|
877 | *
|
---|
878 | * toggle() {
|
---|
879 | * this.items.length ? this.hideItems() : this.showItems();
|
---|
880 | * }
|
---|
881 | * }
|
---|
882 | * ```
|
---|
883 | *
|
---|
884 | * Here is the animation trigger code:
|
---|
885 | *
|
---|
886 | * ```typescript
|
---|
887 | * trigger('listAnimation', [
|
---|
888 | * transition('* => *', [ // each time the binding value changes
|
---|
889 | * query(':leave', [
|
---|
890 | * stagger(100, [
|
---|
891 | * animate('0.5s', style({ opacity: 0 }))
|
---|
892 | * ])
|
---|
893 | * ]),
|
---|
894 | * query(':enter', [
|
---|
895 | * style({ opacity: 0 }),
|
---|
896 | * stagger(100, [
|
---|
897 | * animate('0.5s', style({ opacity: 1 }))
|
---|
898 | * ])
|
---|
899 | * ])
|
---|
900 | * ])
|
---|
901 | * ])
|
---|
902 | * ```
|
---|
903 | *
|
---|
904 | * @publicApi
|
---|
905 | */
|
---|
906 | function stagger(timings, animation) {
|
---|
907 | return { type: 12 /* Stagger */, timings, animation };
|
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908 | }
|
---|
909 |
|
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910 | /**
|
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911 | * @license
|
---|
912 | * Copyright Google LLC All Rights Reserved.
|
---|
913 | *
|
---|
914 | * Use of this source code is governed by an MIT-style license that can be
|
---|
915 | * found in the LICENSE file at https://angular.io/license
|
---|
916 | */
|
---|
917 | function scheduleMicroTask(cb) {
|
---|
918 | Promise.resolve(null).then(cb);
|
---|
919 | }
|
---|
920 |
|
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921 | /**
|
---|
922 | * @license
|
---|
923 | * Copyright Google LLC All Rights Reserved.
|
---|
924 | *
|
---|
925 | * Use of this source code is governed by an MIT-style license that can be
|
---|
926 | * found in the LICENSE file at https://angular.io/license
|
---|
927 | */
|
---|
928 | /**
|
---|
929 | * An empty programmatic controller for reusable animations.
|
---|
930 | * Used internally when animations are disabled, to avoid
|
---|
931 | * checking for the null case when an animation player is expected.
|
---|
932 | *
|
---|
933 | * @see `animate()`
|
---|
934 | * @see `AnimationPlayer`
|
---|
935 | * @see `GroupPlayer`
|
---|
936 | *
|
---|
937 | * @publicApi
|
---|
938 | */
|
---|
939 | class NoopAnimationPlayer {
|
---|
940 | constructor(duration = 0, delay = 0) {
|
---|
941 | this._onDoneFns = [];
|
---|
942 | this._onStartFns = [];
|
---|
943 | this._onDestroyFns = [];
|
---|
944 | this._started = false;
|
---|
945 | this._destroyed = false;
|
---|
946 | this._finished = false;
|
---|
947 | this._position = 0;
|
---|
948 | this.parentPlayer = null;
|
---|
949 | this.totalTime = duration + delay;
|
---|
950 | }
|
---|
951 | _onFinish() {
|
---|
952 | if (!this._finished) {
|
---|
953 | this._finished = true;
|
---|
954 | this._onDoneFns.forEach(fn => fn());
|
---|
955 | this._onDoneFns = [];
|
---|
956 | }
|
---|
957 | }
|
---|
958 | onStart(fn) {
|
---|
959 | this._onStartFns.push(fn);
|
---|
960 | }
|
---|
961 | onDone(fn) {
|
---|
962 | this._onDoneFns.push(fn);
|
---|
963 | }
|
---|
964 | onDestroy(fn) {
|
---|
965 | this._onDestroyFns.push(fn);
|
---|
966 | }
|
---|
967 | hasStarted() {
|
---|
968 | return this._started;
|
---|
969 | }
|
---|
970 | init() { }
|
---|
971 | play() {
|
---|
972 | if (!this.hasStarted()) {
|
---|
973 | this._onStart();
|
---|
974 | this.triggerMicrotask();
|
---|
975 | }
|
---|
976 | this._started = true;
|
---|
977 | }
|
---|
978 | /** @internal */
|
---|
979 | triggerMicrotask() {
|
---|
980 | scheduleMicroTask(() => this._onFinish());
|
---|
981 | }
|
---|
982 | _onStart() {
|
---|
983 | this._onStartFns.forEach(fn => fn());
|
---|
984 | this._onStartFns = [];
|
---|
985 | }
|
---|
986 | pause() { }
|
---|
987 | restart() { }
|
---|
988 | finish() {
|
---|
989 | this._onFinish();
|
---|
990 | }
|
---|
991 | destroy() {
|
---|
992 | if (!this._destroyed) {
|
---|
993 | this._destroyed = true;
|
---|
994 | if (!this.hasStarted()) {
|
---|
995 | this._onStart();
|
---|
996 | }
|
---|
997 | this.finish();
|
---|
998 | this._onDestroyFns.forEach(fn => fn());
|
---|
999 | this._onDestroyFns = [];
|
---|
1000 | }
|
---|
1001 | }
|
---|
1002 | reset() {
|
---|
1003 | this._started = false;
|
---|
1004 | }
|
---|
1005 | setPosition(position) {
|
---|
1006 | this._position = this.totalTime ? position * this.totalTime : 1;
|
---|
1007 | }
|
---|
1008 | getPosition() {
|
---|
1009 | return this.totalTime ? this._position / this.totalTime : 1;
|
---|
1010 | }
|
---|
1011 | /** @internal */
|
---|
1012 | triggerCallback(phaseName) {
|
---|
1013 | const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
|
---|
1014 | methods.forEach(fn => fn());
|
---|
1015 | methods.length = 0;
|
---|
1016 | }
|
---|
1017 | }
|
---|
1018 |
|
---|
1019 | /**
|
---|
1020 | * @license
|
---|
1021 | * Copyright Google LLC All Rights Reserved.
|
---|
1022 | *
|
---|
1023 | * Use of this source code is governed by an MIT-style license that can be
|
---|
1024 | * found in the LICENSE file at https://angular.io/license
|
---|
1025 | */
|
---|
1026 | /**
|
---|
1027 | * A programmatic controller for a group of reusable animations.
|
---|
1028 | * Used internally to control animations.
|
---|
1029 | *
|
---|
1030 | * @see `AnimationPlayer`
|
---|
1031 | * @see `{@link animations/group group()}`
|
---|
1032 | *
|
---|
1033 | */
|
---|
1034 | class AnimationGroupPlayer {
|
---|
1035 | constructor(_players) {
|
---|
1036 | this._onDoneFns = [];
|
---|
1037 | this._onStartFns = [];
|
---|
1038 | this._finished = false;
|
---|
1039 | this._started = false;
|
---|
1040 | this._destroyed = false;
|
---|
1041 | this._onDestroyFns = [];
|
---|
1042 | this.parentPlayer = null;
|
---|
1043 | this.totalTime = 0;
|
---|
1044 | this.players = _players;
|
---|
1045 | let doneCount = 0;
|
---|
1046 | let destroyCount = 0;
|
---|
1047 | let startCount = 0;
|
---|
1048 | const total = this.players.length;
|
---|
1049 | if (total == 0) {
|
---|
1050 | scheduleMicroTask(() => this._onFinish());
|
---|
1051 | }
|
---|
1052 | else {
|
---|
1053 | this.players.forEach(player => {
|
---|
1054 | player.onDone(() => {
|
---|
1055 | if (++doneCount == total) {
|
---|
1056 | this._onFinish();
|
---|
1057 | }
|
---|
1058 | });
|
---|
1059 | player.onDestroy(() => {
|
---|
1060 | if (++destroyCount == total) {
|
---|
1061 | this._onDestroy();
|
---|
1062 | }
|
---|
1063 | });
|
---|
1064 | player.onStart(() => {
|
---|
1065 | if (++startCount == total) {
|
---|
1066 | this._onStart();
|
---|
1067 | }
|
---|
1068 | });
|
---|
1069 | });
|
---|
1070 | }
|
---|
1071 | this.totalTime = this.players.reduce((time, player) => Math.max(time, player.totalTime), 0);
|
---|
1072 | }
|
---|
1073 | _onFinish() {
|
---|
1074 | if (!this._finished) {
|
---|
1075 | this._finished = true;
|
---|
1076 | this._onDoneFns.forEach(fn => fn());
|
---|
1077 | this._onDoneFns = [];
|
---|
1078 | }
|
---|
1079 | }
|
---|
1080 | init() {
|
---|
1081 | this.players.forEach(player => player.init());
|
---|
1082 | }
|
---|
1083 | onStart(fn) {
|
---|
1084 | this._onStartFns.push(fn);
|
---|
1085 | }
|
---|
1086 | _onStart() {
|
---|
1087 | if (!this.hasStarted()) {
|
---|
1088 | this._started = true;
|
---|
1089 | this._onStartFns.forEach(fn => fn());
|
---|
1090 | this._onStartFns = [];
|
---|
1091 | }
|
---|
1092 | }
|
---|
1093 | onDone(fn) {
|
---|
1094 | this._onDoneFns.push(fn);
|
---|
1095 | }
|
---|
1096 | onDestroy(fn) {
|
---|
1097 | this._onDestroyFns.push(fn);
|
---|
1098 | }
|
---|
1099 | hasStarted() {
|
---|
1100 | return this._started;
|
---|
1101 | }
|
---|
1102 | play() {
|
---|
1103 | if (!this.parentPlayer) {
|
---|
1104 | this.init();
|
---|
1105 | }
|
---|
1106 | this._onStart();
|
---|
1107 | this.players.forEach(player => player.play());
|
---|
1108 | }
|
---|
1109 | pause() {
|
---|
1110 | this.players.forEach(player => player.pause());
|
---|
1111 | }
|
---|
1112 | restart() {
|
---|
1113 | this.players.forEach(player => player.restart());
|
---|
1114 | }
|
---|
1115 | finish() {
|
---|
1116 | this._onFinish();
|
---|
1117 | this.players.forEach(player => player.finish());
|
---|
1118 | }
|
---|
1119 | destroy() {
|
---|
1120 | this._onDestroy();
|
---|
1121 | }
|
---|
1122 | _onDestroy() {
|
---|
1123 | if (!this._destroyed) {
|
---|
1124 | this._destroyed = true;
|
---|
1125 | this._onFinish();
|
---|
1126 | this.players.forEach(player => player.destroy());
|
---|
1127 | this._onDestroyFns.forEach(fn => fn());
|
---|
1128 | this._onDestroyFns = [];
|
---|
1129 | }
|
---|
1130 | }
|
---|
1131 | reset() {
|
---|
1132 | this.players.forEach(player => player.reset());
|
---|
1133 | this._destroyed = false;
|
---|
1134 | this._finished = false;
|
---|
1135 | this._started = false;
|
---|
1136 | }
|
---|
1137 | setPosition(p) {
|
---|
1138 | const timeAtPosition = p * this.totalTime;
|
---|
1139 | this.players.forEach(player => {
|
---|
1140 | const position = player.totalTime ? Math.min(1, timeAtPosition / player.totalTime) : 1;
|
---|
1141 | player.setPosition(position);
|
---|
1142 | });
|
---|
1143 | }
|
---|
1144 | getPosition() {
|
---|
1145 | const longestPlayer = this.players.reduce((longestSoFar, player) => {
|
---|
1146 | const newPlayerIsLongest = longestSoFar === null || player.totalTime > longestSoFar.totalTime;
|
---|
1147 | return newPlayerIsLongest ? player : longestSoFar;
|
---|
1148 | }, null);
|
---|
1149 | return longestPlayer != null ? longestPlayer.getPosition() : 0;
|
---|
1150 | }
|
---|
1151 | beforeDestroy() {
|
---|
1152 | this.players.forEach(player => {
|
---|
1153 | if (player.beforeDestroy) {
|
---|
1154 | player.beforeDestroy();
|
---|
1155 | }
|
---|
1156 | });
|
---|
1157 | }
|
---|
1158 | /** @internal */
|
---|
1159 | triggerCallback(phaseName) {
|
---|
1160 | const methods = phaseName == 'start' ? this._onStartFns : this._onDoneFns;
|
---|
1161 | methods.forEach(fn => fn());
|
---|
1162 | methods.length = 0;
|
---|
1163 | }
|
---|
1164 | }
|
---|
1165 |
|
---|
1166 | /**
|
---|
1167 | * @license
|
---|
1168 | * Copyright Google LLC All Rights Reserved.
|
---|
1169 | *
|
---|
1170 | * Use of this source code is governed by an MIT-style license that can be
|
---|
1171 | * found in the LICENSE file at https://angular.io/license
|
---|
1172 | */
|
---|
1173 | const ɵPRE_STYLE = '!';
|
---|
1174 |
|
---|
1175 | /**
|
---|
1176 | * @license
|
---|
1177 | * Copyright Google LLC All Rights Reserved.
|
---|
1178 | *
|
---|
1179 | * Use of this source code is governed by an MIT-style license that can be
|
---|
1180 | * found in the LICENSE file at https://angular.io/license
|
---|
1181 | */
|
---|
1182 |
|
---|
1183 | /**
|
---|
1184 | * @license
|
---|
1185 | * Copyright Google LLC All Rights Reserved.
|
---|
1186 | *
|
---|
1187 | * Use of this source code is governed by an MIT-style license that can be
|
---|
1188 | * found in the LICENSE file at https://angular.io/license
|
---|
1189 | */
|
---|
1190 |
|
---|
1191 | /**
|
---|
1192 | * @license
|
---|
1193 | * Copyright Google LLC All Rights Reserved.
|
---|
1194 | *
|
---|
1195 | * Use of this source code is governed by an MIT-style license that can be
|
---|
1196 | * found in the LICENSE file at https://angular.io/license
|
---|
1197 | */
|
---|
1198 |
|
---|
1199 | /**
|
---|
1200 | * Generated bundle index. Do not edit.
|
---|
1201 | */
|
---|
1202 |
|
---|
1203 | export { AUTO_STYLE, AnimationBuilder, AnimationFactory, NoopAnimationPlayer, animate, animateChild, animation, group, keyframes, query, sequence, stagger, state, style, transition, trigger, useAnimation, AnimationGroupPlayer as ɵAnimationGroupPlayer, ɵPRE_STYLE };
|
---|
1204 | //# sourceMappingURL=animations.js.map
|
---|