1 | {"version":3,"file":"material-badge.umd.js","sources":["../../../../../external/npm/node_modules/tslib/tslib.es6.js","../../../../../src/material/badge/badge.ts","../../../../../src/material/badge/badge-module.ts","../../../../../src/material/badge/public-api.ts","../../../../../src/material/badge/index.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? 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(this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {AriaDescriber} from '@angular/cdk/a11y';\nimport {BooleanInput, coerceBooleanProperty} from '@angular/cdk/coercion';\nimport {\n Directive,\n ElementRef,\n Inject,\n Input,\n NgZone,\n OnChanges,\n OnDestroy,\n Optional,\n Renderer2,\n SimpleChanges,\n} from '@angular/core';\nimport {CanDisable, mixinDisabled, ThemePalette} from '@angular/material/core';\nimport {ANIMATION_MODULE_TYPE} from '@angular/platform-browser/animations';\n\n\nlet nextId = 0;\n\n// Boilerplate for applying mixins to MatBadge.\n/** @docs-private */\nconst _MatBadgeBase = mixinDisabled(class {});\n\n/** Allowed position options for matBadgePosition */\nexport type MatBadgePosition =\n 'above after' | 'above before' | 'below before' | 'below after' |\n 'before' | 'after' | 'above' | 'below';\n\n/** Allowed size options for matBadgeSize */\nexport type MatBadgeSize = 'small' | 'medium' | 'large';\n\n/** Directive to display a text badge. */\n@Directive({\n selector: '[matBadge]',\n inputs: ['disabled: matBadgeDisabled'],\n host: {\n 'class': 'mat-badge',\n '[class.mat-badge-overlap]': 'overlap',\n '[class.mat-badge-above]': 'isAbove()',\n '[class.mat-badge-below]': '!isAbove()',\n '[class.mat-badge-before]': '!isAfter()',\n '[class.mat-badge-after]': 'isAfter()',\n '[class.mat-badge-small]': 'size === \"small\"',\n '[class.mat-badge-medium]': 'size === \"medium\"',\n '[class.mat-badge-large]': 'size === \"large\"',\n '[class.mat-badge-hidden]': 'hidden || !_hasContent',\n '[class.mat-badge-disabled]': 'disabled',\n },\n})\nexport class MatBadge extends _MatBadgeBase implements OnDestroy, OnChanges, CanDisable {\n /** Whether the badge has any content. */\n _hasContent = false;\n\n /** The color of the badge. Can be `primary`, `accent`, or `warn`. */\n @Input('matBadgeColor')\n get color(): ThemePalette { return this._color; }\n set color(value: ThemePalette) {\n this._setColor(value);\n this._color = value;\n }\n private _color: ThemePalette = 'primary';\n\n /** Whether the badge should overlap its contents or not */\n @Input('matBadgeOverlap')\n get overlap(): boolean { return this._overlap; }\n set overlap(val: boolean) {\n this._overlap = coerceBooleanProperty(val);\n }\n private _overlap: boolean = true;\n\n /**\n * Position the badge should reside.\n * Accepts any combination of 'above'|'below' and 'before'|'after'\n */\n @Input('matBadgePosition') position: MatBadgePosition = 'above after';\n\n /** The content for the badge */\n @Input('matBadge') content: string | number | undefined | null;\n\n /** Message used to describe the decorated element via aria-describedby */\n @Input('matBadgeDescription')\n get description(): string { return this._description; }\n set description(newDescription: string) {\n if (newDescription !== this._description) {\n const badgeElement = this._badgeElement;\n this._updateHostAriaDescription(newDescription, this._description);\n this._description = newDescription;\n\n if (badgeElement) {\n newDescription ? badgeElement.setAttribute('aria-label', newDescription) :\n badgeElement.removeAttribute('aria-label');\n }\n }\n }\n private _description: string;\n\n /** Size of the badge. Can be 'small', 'medium', or 'large'. */\n @Input('matBadgeSize') size: MatBadgeSize = 'medium';\n\n /** Whether the badge is hidden. */\n @Input('matBadgeHidden')\n get hidden(): boolean { return this._hidden; }\n set hidden(val: boolean) {\n this._hidden = coerceBooleanProperty(val);\n }\n private _hidden: boolean;\n\n /** Unique id for the badge */\n _id: number = nextId++;\n\n private _badgeElement: HTMLElement | undefined;\n\n constructor(\n private _ngZone: NgZone,\n private _elementRef: ElementRef<HTMLElement>,\n private _ariaDescriber: AriaDescriber,\n private _renderer: Renderer2,\n @Optional() @Inject(ANIMATION_MODULE_TYPE) private _animationMode?: string) {\n super();\n\n if (typeof ngDevMode === 'undefined' || ngDevMode) {\n const nativeElement = _elementRef.nativeElement;\n if (nativeElement.nodeType !== nativeElement.ELEMENT_NODE) {\n throw Error('matBadge must be attached to an element node.');\n }\n }\n }\n\n /** Whether the badge is above the host or not */\n isAbove(): boolean {\n return this.position.indexOf('below') === -1;\n }\n\n /** Whether the badge is after the host or not */\n isAfter(): boolean {\n return this.position.indexOf('before') === -1;\n }\n\n ngOnChanges(changes: SimpleChanges) {\n const contentChange = changes['content'];\n\n if (contentChange) {\n const value = contentChange.currentValue;\n this._hasContent = value != null && `${value}`.trim().length > 0;\n this._updateTextContent();\n }\n }\n\n ngOnDestroy() {\n const badgeElement = this._badgeElement;\n\n if (badgeElement) {\n if (this.description) {\n this._ariaDescriber.removeDescription(badgeElement, this.description);\n }\n\n // When creating a badge through the Renderer, Angular will keep it in an index.\n // We have to destroy it ourselves, otherwise it'll be retained in memory.\n if (this._renderer.destroyNode) {\n this._renderer.destroyNode(badgeElement);\n }\n }\n }\n\n /**\n * Gets the element into which the badge's content is being rendered.\n * Undefined if the element hasn't been created (e.g. if the badge doesn't have content).\n */\n getBadgeElement(): HTMLElement | undefined {\n return this._badgeElement;\n }\n\n /** Injects a span element into the DOM with the content. */\n private _updateTextContent(): HTMLSpanElement {\n if (!this._badgeElement) {\n this._badgeElement = this._createBadgeElement();\n } else {\n this._badgeElement.textContent = this._stringifyContent();\n }\n return this._badgeElement;\n }\n\n /** Creates the badge element */\n private _createBadgeElement(): HTMLElement {\n const badgeElement = this._renderer.createElement('span');\n const activeClass = 'mat-badge-active';\n const contentClass = 'mat-badge-content';\n\n // Clear any existing badges which may have persisted from a server-side render.\n this._clearExistingBadges(contentClass);\n badgeElement.setAttribute('id', `mat-badge-content-${this._id}`);\n badgeElement.classList.add(contentClass);\n badgeElement.textContent = this._stringifyContent();\n\n if (this._animationMode === 'NoopAnimations') {\n badgeElement.classList.add('_mat-animation-noopable');\n }\n\n if (this.description) {\n badgeElement.setAttribute('aria-label', this.description);\n }\n\n this._elementRef.nativeElement.appendChild(badgeElement);\n\n // animate in after insertion\n if (typeof requestAnimationFrame === 'function' && this._animationMode !== 'NoopAnimations') {\n this._ngZone.runOutsideAngular(() => {\n requestAnimationFrame(() => {\n badgeElement.classList.add(activeClass);\n });\n });\n } else {\n badgeElement.classList.add(activeClass);\n }\n\n return badgeElement;\n }\n\n /** Sets the aria-label property on the element */\n private _updateHostAriaDescription(newDescription: string, oldDescription: string): void {\n // ensure content available before setting label\n const content = this._updateTextContent();\n\n if (oldDescription) {\n this._ariaDescriber.removeDescription(content, oldDescription);\n }\n\n if (newDescription) {\n this._ariaDescriber.describe(content, newDescription);\n }\n }\n\n /** Adds css theme class given the color to the component host */\n private _setColor(colorPalette: ThemePalette) {\n if (colorPalette !== this._color) {\n const classList = this._elementRef.nativeElement.classList;\n if (this._color) {\n classList.remove(`mat-badge-${this._color}`);\n }\n if (colorPalette) {\n classList.add(`mat-badge-${colorPalette}`);\n }\n }\n }\n\n /** Clears any existing badges that might be left over from server-side rendering. */\n private _clearExistingBadges(cssClass: string) {\n const element = this._elementRef.nativeElement;\n let childCount = element.children.length;\n\n // Use a reverse while, because we'll be removing elements from the list as we're iterating.\n while (childCount--) {\n const currentChild = element.children[childCount];\n\n if (currentChild.classList.contains(cssClass)) {\n element.removeChild(currentChild);\n }\n }\n }\n\n /** Gets the string representation of the badge content. */\n private _stringifyContent(): string {\n // Convert null and undefined to an empty string which is consistent\n // with how Angular handles them in inside template interpolations.\n const content = this.content;\n return content == null ? '' : `${content}`;\n }\n\n static ngAcceptInputType_disabled: BooleanInput;\n static ngAcceptInputType_hidden: BooleanInput;\n static ngAcceptInputType_overlap: BooleanInput;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {NgModule} from '@angular/core';\nimport {MatCommonModule} from '@angular/material/core';\nimport {A11yModule} from '@angular/cdk/a11y';\nimport {MatBadge} from './badge';\n\n\n@NgModule({\n imports: [\n A11yModule,\n MatCommonModule\n ],\n exports: [MatBadge, MatCommonModule],\n declarations: [MatBadge],\n})\nexport class MatBadgeModule {}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nexport * from './badge-module';\nexport * from './badge';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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