1 | "use strict";
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2 | Object.defineProperty(exports, "__esModule", { value: true });
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3 | exports.Arrow = void 0;
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4 | const Factory_1 = require("../Factory");
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5 | const Line_1 = require("./Line");
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6 | const Validators_1 = require("../Validators");
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7 | const Global_1 = require("../Global");
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8 | const Path_1 = require("./Path");
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9 | class Arrow extends Line_1.Line {
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10 | _sceneFunc(ctx) {
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11 | super._sceneFunc(ctx);
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12 | var PI2 = Math.PI * 2;
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13 | var points = this.points();
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14 | var tp = points;
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15 | var fromTension = this.tension() !== 0 && points.length > 4;
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16 | if (fromTension) {
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17 | tp = this.getTensionPoints();
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18 | }
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19 | var length = this.pointerLength();
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20 | var n = points.length;
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21 | var dx, dy;
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22 | if (fromTension) {
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23 | const lp = [
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24 | tp[tp.length - 4],
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25 | tp[tp.length - 3],
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26 | tp[tp.length - 2],
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27 | tp[tp.length - 1],
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28 | points[n - 2],
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29 | points[n - 1],
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30 | ];
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31 | const lastLength = Path_1.Path.calcLength(tp[tp.length - 4], tp[tp.length - 3], 'C', lp);
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32 | const previous = Path_1.Path.getPointOnQuadraticBezier(Math.min(1, 1 - length / lastLength), lp[0], lp[1], lp[2], lp[3], lp[4], lp[5]);
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33 | dx = points[n - 2] - previous.x;
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34 | dy = points[n - 1] - previous.y;
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35 | }
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36 | else {
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37 | dx = points[n - 2] - points[n - 4];
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38 | dy = points[n - 1] - points[n - 3];
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39 | }
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40 | var radians = (Math.atan2(dy, dx) + PI2) % PI2;
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41 | var width = this.pointerWidth();
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42 | if (this.pointerAtEnding()) {
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43 | ctx.save();
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44 | ctx.beginPath();
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45 | ctx.translate(points[n - 2], points[n - 1]);
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46 | ctx.rotate(radians);
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47 | ctx.moveTo(0, 0);
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48 | ctx.lineTo(-length, width / 2);
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49 | ctx.lineTo(-length, -width / 2);
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50 | ctx.closePath();
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51 | ctx.restore();
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52 | this.__fillStroke(ctx);
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53 | }
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54 | if (this.pointerAtBeginning()) {
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55 | ctx.save();
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56 | ctx.beginPath();
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57 | ctx.translate(points[0], points[1]);
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58 | if (fromTension) {
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59 | dx = (tp[0] + tp[2]) / 2 - points[0];
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60 | dy = (tp[1] + tp[3]) / 2 - points[1];
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61 | }
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62 | else {
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63 | dx = points[2] - points[0];
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64 | dy = points[3] - points[1];
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65 | }
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66 | ctx.rotate((Math.atan2(-dy, -dx) + PI2) % PI2);
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67 | ctx.moveTo(0, 0);
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68 | ctx.lineTo(-length, width / 2);
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69 | ctx.lineTo(-length, -width / 2);
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70 | ctx.closePath();
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71 | ctx.restore();
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72 | this.__fillStroke(ctx);
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73 | }
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74 | }
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75 | __fillStroke(ctx) {
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76 | var isDashEnabled = this.dashEnabled();
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77 | if (isDashEnabled) {
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78 | this.attrs.dashEnabled = false;
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79 | ctx.setLineDash([]);
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80 | }
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81 | ctx.fillStrokeShape(this);
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82 | if (isDashEnabled) {
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83 | this.attrs.dashEnabled = true;
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84 | }
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85 | }
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86 | getSelfRect() {
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87 | const lineRect = super.getSelfRect();
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88 | const offset = this.pointerWidth() / 2;
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89 | return {
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90 | x: lineRect.x - offset,
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91 | y: lineRect.y - offset,
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92 | width: lineRect.width + offset * 2,
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93 | height: lineRect.height + offset * 2,
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94 | };
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95 | }
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96 | }
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97 | exports.Arrow = Arrow;
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98 | Arrow.prototype.className = 'Arrow';
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99 | (0, Global_1._registerNode)(Arrow);
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100 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerLength', 10, (0, Validators_1.getNumberValidator)());
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101 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerWidth', 10, (0, Validators_1.getNumberValidator)());
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102 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerAtBeginning', false);
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103 | Factory_1.Factory.addGetterSetter(Arrow, 'pointerAtEnding', true);
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